I think it's very pretty, but the M4A1-S looks a bit too textured. If it had a black grip like the original design. It would be prettier in my opinion. (This is just my personal opinion)
@@jimmyplays1910 I can only see normals and base texture in this video, I can see that you are inside patina ,are you sure there is an option to submit ao, roughness , metallic ? and what did you mean by you need to use Blender for it since valve only released the Obj file for the weapons?
how did you get the “normal map texture”? I made an awp as a csgo skin so I have VTX and TGA normal and uv file as well but I realized I used CS2 awp model and it won’t load in csgo for me and I don’t understand the cs2 workbench and the pattern is really off looking, nothing is in place and I just don’t know how to fix it.
I see you're using the default rotation values. Doesn't your skin looks messed up? When I imported my own texture, it was Hella messed up. So set all the rotation values to 0 and then the texture looked perfect. You think this solution won't have any influence?
Their skin texture seems to cover the whole thing rather than being mapped to individual pieces of the weapon so it doesn’t actually matter how it’s rotated.
I think it's very pretty, but the M4A1-S looks a bit too textured. If it had a black grip like the original design. It would be prettier in my opinion. (This is just my personal opinion)
i dowt like it.
So... Let me see if I caught it: Can we CREATE skins and USE it in game exclusively or posting it on the community page?!
Hello. Bro, how to install CS2 Workshop Item Editor??
cool, how can i make my own skins? i dont find any video and i dont know how to use the workshop tool
dude can you make tutorial on how to make skins for cs2 I can't find any information online
Great skin bro,So PBR materials such as Ao, roughness, metallic... are they possible now?
very much so, but you need to use Blender for it since valve only released the Obj file for the weapons
@@jimmyplays1910 so unfair bro only few beta testers can create skins and earn cash
@@myslef7636 you can pretty much download the cs2 gun models right now and design your skins, and just submit it on cs2 release date
@@jimmyplays1910 I can only see normals and base texture in this video, I can see that you are inside patina ,are you sure there is an option to submit ao, roughness , metallic ? and what did you mean by you need to use Blender for it since valve only released the Obj file for the weapons?
@@srivatsavv8079 I doubt you can use roughness, metallic, you could use ao tho, it was possible before to modify it (kind of)
If you make a tutorial of how to actually use the workshop tools, you'll have the only cs2 workshop tutorial on youtube.
Thanks for the idea, I'll work on a basic tutorial
Could you make tutorial with your Software?
AWP and Scout bro fits more, why are u using patina and not custom paint job ? Anyway, looks very cool
how did you get the “normal map texture”? I made an awp as a csgo skin so I have VTX and TGA normal and uv file as well but I realized I used CS2 awp model and it won’t load in csgo for me and I don’t understand the cs2 workbench and the pattern is really off looking, nothing is in place and I just don’t know how to fix it.
I see you're using the default rotation values. Doesn't your skin looks messed up? When I imported my own texture, it was Hella messed up. So set all the rotation values to 0 and then the texture looked perfect. You think this solution won't have any influence?
Their skin texture seems to cover the whole thing rather than being mapped to individual pieces of the weapon so it doesn’t actually matter how it’s rotated.
my base texture isnt working
Cool looking! How did you manage to import that texture though?
using the workshop tool that comes with CS2 beta access
Bro do you need to get access to CS2 , to be able to create skins for CS2 ?
Yes, probably, though I haven't tried using an account that doesn't have CS2 access
Thanks
Great skins! It sucks it takes a 3060ti to run the workshops tools, i cant use it 😢
I am currently using GTX 1070 for the workshop tools,
i think the Hammer Editor is the one that requires RTX capable
@@jimmyplays1910 I switch to a 4060ti but i had a 2070 before and it was working like a charm