Here's a free marketing tip for Kim. If you want players to get excited for your game, stop constantly referring to it as Intellectual Property. You're not pitching to investors.
@@soliitudegaming7275 So you claim and everyone working in the industry now a days. Only to let 3rd parties interfere with the vision or make something for the "morden audience"( that every major Western developer blabbers about) Only to release overpriced, broken games, with fewer features than a game that was released on PS3 and 360 If u indie, then I apologise cause those are still putting work.
@@dirceusantos7308 Right…. So you think because a handful of executives control our projects and make stupid choices… that means thousands and thousands of us have no passion and don’t work hard.
1:35 "...of Firewalk and the games that we make and will hopefully continue to make...." Then look at the woman on his left. Dude, it's like they already know they're cooked!
It's not because of DEI, Trump. It's dead because the game is just flat out bad and looks generic. Plus I didn't hear about it until after the controversy.
@@gagnarork Most reviews were positive about the gameplay, even people who don't like the game (for other reasons) admitted that it plays well. I think the DEI angle is overblown but there is a sizable part of the audience who dismissed it simply due to stuff like pronouns and body-positive characters. That's what many of the negative comments referenced on Concord trailer videos. Concord was unlucky to come out around the same down as Dustborn, which is very infused with racial themes and political messaging (admittedly so by the devs). Mind you, I didn't think Concord would be a hit even without the anti-woke backlash, but it was still a bad idea to include those elements because it turns off way more people than it attracts. Going forward, I believe AAA studios will be more wary of their games appearing "DEI." They'll also likely take notice of Wukong's overt rejection of sociopolitical themes, and how that studios stance lead to a lot of free promotion from the "anti-woke" sector of the internet, who are loud and numerous enough to change a game's trajectory. In general, I think it's unwise for studios to get into the political fray, intentionally or not. It's not just gamers in the Anglosphere who object to stuff like racially swapped characters and the overuse of the "girl boss" theme. Other countries are even more socially conservative than the West, so I wonder who studios think they're attracting by being outwardly progressive. Besides the obvious: journalists, their colleagues, and the big investment firms who use metrics like ESG scores.
@@sailoroftheinternet3290 I think the perception of Concord as a DEI product added to the negativity surrounding the game. I'm sure Concord didn't like that a lot of coverage focused on pronouns on the character select screen, body positivity warriors, and a lack of any white/Asian male characters (although one may have been white-Hispanic). It didn't help that DEI in gaming is a hot topic and the reason why people (rightly or wrongly) say certain games like SS Kill the Justice league sucked. The "anti-DEI in gaming" crowd isn't making this stuff up. Developers on their own will often tout the DEI-inspired aspects of their games, and pay outside firms whose explicit mission is making games more DEI-friendly. Are we just not meant to point it out if we don't like their choices? I think it's fair to say that Concord was hurt by this kind of coverage, especially when it released at the same time as Dustborn which is literal government-funded "anti-misinformation" propaganda. So developers can promote the DEI in their games, hire consultancy firms to aid in their DEI ambitions, use DEI as a shield from criticism... but saying that they're doing it is "crowbarring"? If anything, you have it backwards. Investors, publishers, and developers are greatly overestimating the attraction of DEI elements. They might pat each other on the backs, get more positive coverage in some of the gaming press, or give their company a higher ESG score, but overall it's a poor economic choice. Progressives don't even strongly support these games, so it makes no sense to also alienate more socially conservative people - which I'd argue is a larger share of the player base for many games, especially in non-Western countries. There were several problems with Concord - the game itself played pretty well from what I heard - so it would be wrong to place all / most of the blame on DEI. The negativity towards DEI isn't something publishers should ignore though. In fact, I think some of the success of Wukong can be attributed to Game Science's outright rejection of sociopolitical messaging and their fidelity to the story. I'd agree that some content creators (Synthetic Man is one) go overboard when judging the impact of DEI, or they use it to grift.
@@sailoroftheinternet3290 Sorry but wasn't DEI crowbarred into Concord via pronouns at the character selection screen, body positive characters, and no white or Asian males on the roster (perhaps one who's white-hispanic)? There's nothing wrong with pointing it out and using it as a factor when judging the game. I mean, the studios often tout these aspects of their game and hire consulting agencies which specialize in DEI/raising ESG scores. It's not some conspiracy that we invent. So according to you, all of those actions aren't crowbarring DEI into games but we are crowbarring it into a discussion ... about those very practices? I'm not claiming DEI is the only reason Concord failed but I recognize that the negativity surrounding what appears to be DEI-inspired decisions actively contributed to the game flopping. From what I heard, the game itself wasn't bad. I think Concord was also hurt by Dustborn being released at the aame time - which is a game that is literally (self-admittedly by the devs) government-funded DEI/other social messaging propaganda. I don't mean to crowbar again; I suppose we need to shut up about our issues with their games. On the contrary, entertainment studios need to know the kind of stuff that turns us off. It benefits them for future products. Whether they care or not is a separate matter. They seem very insulated from their player base which is far more socially conservative (especially in non-Western countries) than their workplace or their social circle.
Next time, they should make sure to build a game for an audience that exists. The loud self-righteous miniscule minority they were chasing doesn't have the population to make your games viable. Make games for gamers and not for the 0.01%.
Game journalists everywhere disagree with you. How dare you not enjoy a AAAAAAA game with strong, female characters of color with skin diseases. Oh wait, no that was dustborn…..how dare you not like a game with strong fat lesbians of color?
I don't wanna be harsh, but I don't see how this game is going to be able to compete with the strong competition it has. This game doesn't do anything different than other games in the genre, and the players from other games are not just gonna quit those games to play this one.
It does everything different. It's not a locked role type of shooter, like Overwatch. It has top in class gunplay, which you literally can't say for 98% of FPS on the market. Y'all who says this game is too similar to competition have clearly never played an FPS in your life except for Overwatch, which this game couldn't be more different. R6, Valorant, XDefiant, Overwatch are all hero shooters and yet they're ALL different genres of FPS.
Look at the finals!!! It’s one of the best free to play fps games: it’s different, it’s fast, you need skill, learning curve is big and it feels amazing and still low Playerbase you ask why? Because the most players want something they already know. Concord is mixed with:destiny, overwatch. If you are a gamer play the beta you will see before you judge a game that you never played. Don’t listen to all these RUclipsrs because the most of them swimming with the wave! Just try the beta and if you don’t like it leave and play something else. I’m happy to play a game like this it looks for me interesting.
There are definitely a lot of other hero shooters and PVP shooters around right now, but VERY few of them are aiming to have that Arena-shooter gameplay style that Halo evolved from earlier games like Quake. Destiny is the main game that offers that at the moment, but has so much additional baggage attached that can be heavily offputting to newcomers. Most of the other popular games right now are aiming for more of a MOBA structure (overwatch, Rivals) tactical CS style (Valorant) or are dipping into other genres like battle royale or extraction. I'm somebody that enjoys hero shooters, but grew up loving arena shooters. So this definitely has some heavy appeal to me and looks to be tackling an itch that nothing else is quite scratching right now!
15 minutes of nothing showing how out of touch these guys are. Look at her with her vignettes, she couldn't wait to show to players who's gay and trans.
yeah bro that's on them, imagine getting a 200 millions $ budget and the game that you made after 5 years is a game without a single original idea, a hero shooter with generic twitter agenda characters that look so uninspiring elden ring budget was under 200 million dollars
@@drawingsoul2105they are devs of halo and destiny, what did you think they was gonna make. Imagine rockstar decides to make a soul like game. Like they gonna stick to what they do and do well.
Gaming companies keep hiring people who have nothing in common with the average gamer and let those people decide how games are designed. They are designing a product they themselves wouldnt play, because they dont like videogames, and they arent designing it for the people who do either. Its just a garbage mess. The real mindblowing thing here is that these people arent immediately fired and never hired again by another company. All they do is cost you money, they make your product weaker to consumers and harm the company as a result. All of these people should just be fired and never rehired by another gaming company. Legit saying "We have a brilliantly amazing art team, from the concept art, all the way down" is enough to just permanently disqualify her from working in games. Its not just that the design does not appeal to gamers, its that the design is bad from the very foundations of design. They break every rule you'd learn in art101. They dont understand simple rules that every artist and designer work around. The designs arent just unappealing to gamers due to the connotations of the designs, the designs arent even appealing to people who are hyperwoke because the designs are inherently bad, at an objective level. You can make woke characters that dont violate design principles. Look at something like Moira in Overwatch, a very woke character, people can ideologically dislike it but from a design point of view it is a GOOD design. The designs in Concord are objectively bad designs that demonstrate a complete lack of understanding of what appealing design is.
1:32 "Part of the core identity of Firewalk and the games that- that we make, and.........will *hopefully* continue to make" Fucking Soyboy knew he was cooked already and he was simply riding his kayak across the waterfalls to get his payout. Sad state of affairs this Diversity, Handouts, and Freebies mentality has created in the industry.
Or listen to me, maybe it’s just that you’re the retarded and miserable pos that wants to shit on other people’s creations cause you’re not interested in and that means it’s bad and should not exist.
It comes off as arrogant to try convincing consumers your product has more nuance when the trailer you produced, wrote, and animated is so negatively received. The game could be good but I'll never play it because this team seems to have their heads up their asses.
There were clearly some incredible talented people making this game. Why didn’t anyone flag how utter garbage the character designs were? From the get go .
The entire concept of this game was copy and paste from other successful franchises. Like Destiny and Overwatch. I would have more respect if they didn't do that and tried to make something unique. But they didn't so no purchase from me and I wouldn't even recommend anyone to buy this game.
The only way this game would have a chance is if it releases as free-to-play from the start. Even so, it will be quite hard to maintain a decent player count.
It's not for me. I'm not big into FPS shooters. I like the idea of sci-fi themes and games. I'm just here to learn from people's mistakes. At this point it needs to go back into the characters and designs. It needs to be different. Or released at a different time.
Kim seems like a Business major trying hard to be liked. Speaking like you're selling a product to a business client certainly is a strategy when you're talking to people who want to watch/play a piece of media.
I saw the cinematic part of the trailer and thought “Oh cool! A sci-fi game from a Sony studio? Is this gonna be like Uncharted in space? That sounds sick!” But no. It’s Overwatch Look I love the look of the world designed here but this type of game is on its way out for a reason
This was the follow up everyone needed after the reveal. All other media sites immediately dumped on it and never actually expanded on it even after they got access to the gameplay.
Isn’t this basically the same thing that happened to Lawbreakers? I don’t know much about hero shooters but it seems like no one was ever really interested in another Overwatch clone. Making all characters diverse LGTBQ+ certainly didn’t help, but even if the characters were cool, I doubt it would have had much chance anyways.
That's not huge, that's the absolute standard for a number of years now. The age of the old "DLC seasons" that locked maps, weapons and characters behind a paywall is long over (and that's good! The Battlefield community was always split between those being able to play on every map and thosewho could only play on the base game maps).
So they already spent $400 million on this sh!t game and you want then spend an extra 2 million do overhaul it. What do you think the revenue will be that this game will bring,
The issue overwatch has is theyre to safe with their designs now and every heros kits been resticted over time, its at a point where half your gamplay as tracer is now just applying a dps passive so your team can click their buttons and get more dmg out of their buttons. Brig release is a great example of one the first big times they attacked people having fun in the game, and it resulted in the downfall of the first game in many if not most players eyes. Theyre removing 1 shots so some heros are being pushed more into spammy playstyles like junkrat and hanzo. The supports are all designed with op abilities that literally shut off 90% of the ults in the game for a single cool down which is ridiculous your entire teamfights time worth of building this power just gets canceled by this one cool down which also applies to making big plays in general. So my question to these devs is will you guys make sure this game never gets to safe to the point where i cant kill an enemy even if i land every single one of my abilities perfectly as well as get the drop on them and play everything right? Or in other words will i have pop off moments? Because if so and you guys can keep that gameplay loop healthy than im all in, and anyone who liked old overwatch should consider why they liked the original overwatch and consider if this game fills that because thats whats missing from overwatch and has been for half a decade now.
Not sure if the devs are gonna read this but if they do, my only suggestion would be to add more complex things we haven't yet really been able to play around with in destinys pvp. You guys clearly are using your destint background because its what youre confident in and thats fine, destiny has an amazing gameplay feel, maybe the best in the business but its biggest issue in pvp has always been how much you need to restict everything making it so i cant use a sword, or a spear in it because when you can do anything with the heros kit or abilities like we can in the highly customizable game of destiny, the weps need to be watered down, as devs youre likely very aware of this and giving youve chosen premade kits like overwatch, you seen the value in having fixed kits that allow for more depth and complexity with in each individual kit and thats what made overwatch pop off but it means nothing if you dont push it! Like take genji for example or rein, these heros pushed the limits of what the comp fps genre could do and thats what you guys need to do! So your launch will most likely be mediocre, im sure itll go well enough to keep going tho, but just in case i would try to sneak one more hero in with a crazy out there kit for the dps, like maybe a dps with a melee wep or a crazy projectile like echos kit from overwatch or maybe some crazy support based off the lumina from destiny where youre dealing dmg to send out heals, but once you get going you gotta distance yourself from destiny pvp by not just having everything be hitscan auto riftles, you have to lean into the exotic side that hero shooters offer, something all the other hero shooters, even overwatch either dont get or have forgotten as overwatch just keeps releasing boring heros, and if you do this i bet your game will sky rocket in reception, and i know the reason overwatch often plays it safe is because it can be hard to balance but thats the battle you gotta fight to have that extremely unique fps game, dont take the easy route, especially not now with this current reception and i hope the game works out, 1-off is adorable 😂
@@maeveliv2517 This game has 16 heroes at launch and they've only featured 5 so far. But 1-off is an example of what you are referencing about having unique heroes. I think that you may be missing the true problem with Destiny PvP and that was trying to balance a multiplayer game mode around a PvE focused game where players could equip multiple variety of weapons or gear and had multiple varieties of powers that could be used in almost gamebreaking fashion in PvP because they were designed for the power fantasy of PvE. With Concord you get a completely multiplayer experience designed and balanced completely for multiplayer. For example of all the preview footage I have seen 1 hero with a hitscan auto rifle and he seems to do significantly less damage per shot than most other heroes so I doubt that he will become the meta. Another thing is that I don't think that Concord is gonna go with a team comp focus....like I don't think that you will need a Tank or healer character on your team the way you might in Overwatch. Part of the reason why I think this is because the team modes lean more on their Halo roots and some CoD influence than Destiny PvP. They have what looks to be capture the flag mode, which is more Halo than Overwatch in that you are not slowly pushing an objective which would result in these larger team fights where roles were important. I think this is where the Overwatch comparison goes off the rails...the most popular game modes in Overwatch facilitated team fights and thus having a properly setup team meant the difference between winning and losing, here Concord seems to be leaning in on its Destiny background and CoD influence with modes like Kill Confirmed which is more arena CoD than Overwatch. I think the intention is to make each hero useful in a group or solo situation and that creates a dynamic that we have not seen in hero shooters. If Valorant is the CS:Go of Hero shooters then I suspect Concord will be the CoD of hero shooters. What I don't see from Concord is that same sort of Overwatch style of team play required gameplay loop. I think when people hear Overwatch clone they immediately think of the rich team play focus in that game but I think that Concord is like Overwatch only insofar as it has heroes and everything else is a mix of the Destiny and CoD experience the devs come from. This is why I think this game will succeed and surprise alot of people, because the comparisons so far online have been for Overwatch (which this game doesn't seem to share any gameplay elements with) and Guardians of the Galaxy (which makes no sense other than to say that video short they showed before they showed the gameplay must have triggered the idea that the 5 featured characters in the video are the Heroes and everyone else is the enemy).
If any future game studio wants to be the next big rich live service game heres how you do it. Instead of attacking the side of the genre that's bloated, aka the shooter side of hero shooters, you target the audience tf2 created and overwatch expanded upon before becoming more shooter oriented and neglecting the moba style heros like rein, mercy and genji. You gotta lean heavily into the moba side, I would even recommend no hitscan, just magic, bows and swords. This way you can create that first person league experience that this genre was building too before everyone just started adding guns to it, those people got enough games but the only home for the people who enjoyed how overwatch didnt require being accurate with a hitscan gun where you just hit heads or fire down main all day is overwatch and they're the portion of the fanbase that are upset. So build them a home outside of overwatch and you'll most likely be the next big hit games but as cool as this game looks, Its just gonna feel like the rest because it's a shooter first, before it's a moba like all the rest and that ain't what the genre is hungry for.
Good luck to the devs, but my god using the phrase "IP" three times in first 30 seconds of your interview is just excruciating. People are already struggling to connect with Concord, so this kind of corporate robo talk doesn't help. As for what else was said: if Concord's original cinematic and gameplay trailer was "just a tiny slice" of what the game actually is, then they've already made a massive marketing blunder. Why hold back your best stuff on your game's debut showing? Are the team not aware of how cyncial the market is for F2P, live service shooters? And if the final game is drastically better, then whoever approved those trailers to make it look like a formulaic box-ticking exercise, needs to be seriously questioned.
People judge to quickly today that’s pretty sad, just play the beta and if you don’t like it? Don’t play it! Simple choice. A group of people work hard on something and the most of you guys have no idea how much work that is….im excited to play this game ✌🏻
I don't think it's on the consumer to be concerned with how much work was put into a product they should purchase or dedicate their time to. However, I full heartedly agree with you about gamers' whiplash judgement. We've yet to get our hands on it and who knows how that experience could surprise us. I also feel you on the "simple choice". I'll never understand people that are so compelled to trash something they haven't played and are "not interested" in. It's too easy to just ignore it and move onto what actually piques your interest.
Oh god, I can't stand this corporate speech. Like "We're excited for [...] the I.P. in people's mind" and "I'm personally very excited for the I.P. for folks to dive into the galactic guide." . No one thinks like that. The abbreviation "I.P." is such a big red flag that you could stop the interview right there. Nothing of value will be said in the next 15 minutes...
People use IP all the time. It means intellectual property and it refers to not just the game or the gameplay...it refers to the characters, the world, the gameplay and the player community who play the game 🤔. For example The Last of Us IP is used by HBO in the Show, Naughty Dog uses the IP in games, the community talks about the IP when we talk about the game or the show. Sorry if person who is excited about the idea or concept of thier IP and wants to talk about thier IP upsets you but there used to be a time before hipsters took over the gaming space, when gamers were actually excited about games and the games we didn't like we just ignored...I really wish we went back to that time when people just ignored things they were interested in.
Lmao bro you don’t know “corporate speech” they was hella down to earth here and sounded like they really cared for the game past the moment to moment gameplay. Nothing about this said “corporate speech” more so dedicated gamers making a cool game.
To me it seems the hate only comes from the fact that it “looks” like an Overwatch clone, regardless if it does why should a single company make said game? New ideas deserve to be given a chance , and the developers worked on this for years
@@billyhunter144 I dont know. Maybe second hand embarrassment. These people convinced themselves this was going somewhere. Now we’re pointing and laughing at them. 😆
@@FireBomberBassist you shouldn't feel bad when they don't feel bad themselves. They'd just blame everyone around, and go work in a different woke studio for that $15k/month paycheck.
This is exactly the kind of interview we needed to see. The devs are clearly impassioned about the project and it makes me super excited to play definite Day 1!
If it's on PC, yea I don't think it has a chance to survive. People on PC already play CS, Valorant, Siege, OW2, TF2, Apex, etc. for their pvp game. All of them are free except Siege. But this is on PS tho, so things might be different there.
Here's a free marketing tip for Kim. If you want players to get excited for your game, stop constantly referring to it as Intellectual Property. You're not pitching to investors.
Pretty soon they're gonna start calling games "Entertainment Platforms". Who am I kidding, that's basically what they are now.
Games now a days are not made by nerds for nerds anymore.
All fake smiles and curated responses.
Wut? Are you joking? I work on games for a living and we put tons of passion into them.
@@soliitudegaming7275 So you claim and everyone working in the industry now a days.
Only to let 3rd parties interfere with the vision or make something for the "morden audience"( that every major Western developer blabbers about)
Only to release overpriced, broken games, with fewer features than a game that was released on PS3 and 360
If u indie, then I apologise cause those are still putting work.
@@dirceusantos7308 Right…. So you think because a handful of executives control our projects and make stupid choices… that means thousands and thousands of us have no passion and don’t work hard.
@@soliitudegaming7275 lmao youre so hurt
@@soliitudegaming7275than gave gamers what they want.
I’ll laugh when this studio shuts down.
Recognize what your customers actually want next time.
Rocksteady didn't even after losing 350 million off SSKJL. Tough.
😂😂With the news today this is funny af
@@babyboijeremy aaand its gone!
Why laugh at people losing jobs. Have sex
lmao
Congratulations on the game release! Glad to see you got the success you deserve!
Mixed reaction? I think the reaction was pretty clear and unanimous...
It's like a banana milkshake having one blueberry in it and calling it a mix.
I cannot wait for Concord 2, I've already booked two weeks off work in 2032.
1:35 "...of Firewalk and the games that we make and will hopefully continue to make...." Then look at the woman on his left. Dude, it's like they already know they're cooked!
I notice it as well 😂.
When were you when Concorde was die?
I was in the kitchen eating roti blanc when Jim Ryan ring
'Concord is kill'
'No'
@@Golem2555 this is some old pasta 😂
UPDATE: This game just released and it’s DOA, because of DEI. These studios are making games for people who do not exist in any significant number.
It's not because of DEI, Trump. It's dead because the game is just flat out bad and looks generic. Plus I didn't hear about it until after the controversy.
@@gagnarork Most reviews were positive about the gameplay, even people who don't like the game (for other reasons) admitted that it plays well. I think the DEI angle is overblown but there is a sizable part of the audience who dismissed it simply due to stuff like pronouns and body-positive characters. That's what many of the negative comments referenced on Concord trailer videos. Concord was unlucky to come out around the same down as Dustborn, which is very infused with racial themes and political messaging (admittedly so by the devs).
Mind you, I didn't think Concord would be a hit even without the anti-woke backlash, but it was still a bad idea to include those elements because it turns off way more people than it attracts. Going forward, I believe AAA studios will be more wary of their games appearing "DEI." They'll also likely take notice of Wukong's overt rejection of sociopolitical themes, and how that studios stance lead to a lot of free promotion from the "anti-woke" sector of the internet, who are loud and numerous enough to change a game's trajectory. In general, I think it's unwise for studios to get into the political fray, intentionally or not. It's not just gamers in the Anglosphere who object to stuff like racially swapped characters and the overuse of the "girl boss" theme. Other countries are even more socially conservative than the West, so I wonder who studios think they're attracting by being outwardly progressive. Besides the obvious: journalists, their colleagues, and the big investment firms who use metrics like ESG scores.
Right wingers try not to crowbar in DEI to every conversation challenge (impossible)
@@sailoroftheinternet3290 I think the perception of Concord as a DEI product added to the negativity surrounding the game. I'm sure Concord didn't like that a lot of coverage focused on pronouns on the character select screen, body positivity warriors, and a lack of any white/Asian male characters (although one may have been white-Hispanic). It didn't help that DEI in gaming is a hot topic and the reason why people (rightly or wrongly) say certain games like SS Kill the Justice league sucked.
The "anti-DEI in gaming" crowd isn't making this stuff up. Developers on their own will often tout the DEI-inspired aspects of their games, and pay outside firms whose explicit mission is making games more DEI-friendly. Are we just not meant to point it out if we don't like their choices? I think it's fair to say that Concord was hurt by this kind of coverage, especially when it released at the same time as Dustborn which is literal government-funded "anti-misinformation" propaganda. So developers can promote the DEI in their games, hire consultancy firms to aid in their DEI ambitions, use DEI as a shield from criticism... but saying that they're doing it is "crowbarring"? If anything, you have it backwards.
Investors, publishers, and developers are greatly overestimating the attraction of DEI elements. They might pat each other on the backs, get more positive coverage in some of the gaming press, or give their company a higher ESG score, but overall it's a poor economic choice. Progressives don't even strongly support these games, so it makes no sense to also alienate more socially conservative people - which I'd argue is a larger share of the player base for many games, especially in non-Western countries. There were several problems with Concord - the game itself played pretty well from what I heard - so it would be wrong to place all / most of the blame on DEI. The negativity towards DEI isn't something publishers should ignore though. In fact, I think some of the success of Wukong can be attributed to Game Science's outright rejection of sociopolitical messaging and their fidelity to the story. I'd agree that some content creators (Synthetic Man is one) go overboard when judging the impact of DEI, or they use it to grift.
@@sailoroftheinternet3290 Sorry but wasn't DEI crowbarred into Concord via pronouns at the character selection screen, body positive characters, and no white or Asian males on the roster (perhaps one who's white-hispanic)? There's nothing wrong with pointing it out and using it as a factor when judging the game. I mean, the studios often tout these aspects of their game and hire consulting agencies which specialize in DEI/raising ESG scores. It's not some conspiracy that we invent. So according to you, all of those actions aren't crowbarring DEI into games but we are crowbarring it into a discussion ... about those very practices?
I'm not claiming DEI is the only reason Concord failed but I recognize that the negativity surrounding what appears to be DEI-inspired decisions actively contributed to the game flopping. From what I heard, the game itself wasn't bad. I think Concord was also hurt by Dustborn being released at the aame time - which is a game that is literally (self-admittedly by the devs) government-funded DEI/other social messaging propaganda. I don't mean to crowbar again; I suppose we need to shut up about our issues with their games. On the contrary, entertainment studios need to know the kind of stuff that turns us off. It benefits them for future products. Whether they care or not is a separate matter. They seem very insulated from their player base which is far more socially conservative (especially in non-Western countries) than their workplace or their social circle.
Not even those cultists at Resetera are excited for this slop.
Next time, they should make sure to build a game for an audience that exists. The loud self-righteous miniscule minority they were chasing doesn't have the population to make your games viable.
Make games for gamers and not for the 0.01%.
Game journalists everywhere disagree with you. How dare you not enjoy a AAAAAAA game with strong, female characters of color with skin diseases. Oh wait, no that was dustborn…..how dare you not like a game with strong fat lesbians of color?
Ugly, woke game is dead. RIP😂
lol it was bound to happen haha
This game was phenomenal. Woke is a bigoted term.
@@193kspcope
@@193ksp Woke is a cancer in society and every business entity that pushes it fails miserably
I bet the dev must be taking this cancelation pretty well and not using identity politics to regular gamers for not buying his crap.
I cannot wait until next pay-day to play this! Lets go!
you will fall in love with the characters (c)
Narrators voice’ they did not indeed fall in love with the characters.’
I would pay top dollars to be sitting in the room when these characters got the green light
Incredible. 8 years and hundreds of millions.... to make an ugly, woke overwatch ripoff. Check please!
more woke than overwoke 😢
And for 40... fucking... dollars. What where they thinking?
And it ain't even free like wtf did they smoke to think this would work???
so happy to see it flop. gj!
A game made by non-gamers.
8 years in development and now its dead 🙈
I bet you anything that the reason the budget for this game was so high was for the weekly cut scenes among other things.
Yeah mocap is expensive, they were better off adding a pve mode to this game with how much focus they put on the narrative
I don't wanna be harsh, but I don't see how this game is going to be able to compete with the strong competition it has. This game doesn't do anything different than other games in the genre, and the players from other games are not just gonna quit those games to play this one.
It does everything different. It's not a locked role type of shooter, like Overwatch.
It has top in class gunplay, which you literally can't say for 98% of FPS on the market.
Y'all who says this game is too similar to competition have clearly never played an FPS in your life except for Overwatch, which this game couldn't be more different.
R6, Valorant, XDefiant, Overwatch are all hero shooters and yet they're ALL different genres of FPS.
The gunplay is literally miles better than Overwatch and most hero shooters. And this game has no ultimates unlike every other one in the genre
Look at the finals!!! It’s one of the best free to play fps games: it’s different, it’s fast, you need skill, learning curve is big and it feels amazing and still low Playerbase you ask why? Because the most players want something they already know. Concord is mixed with:destiny, overwatch. If you are a gamer play the beta you will see before you judge a game that you never played. Don’t listen to all these RUclipsrs because the most of them swimming with the wave! Just try the beta and if you don’t like it leave and play something else. I’m happy to play a game like this it looks for me interesting.
@@deathloop935 Exactly, I'm so annoyed the finals isn't big... it's a great multiplayer game.
There are definitely a lot of other hero shooters and PVP shooters around right now, but VERY few of them are aiming to have that Arena-shooter gameplay style that Halo evolved from earlier games like Quake.
Destiny is the main game that offers that at the moment, but has so much additional baggage attached that can be heavily offputting to newcomers.
Most of the other popular games right now are aiming for more of a MOBA structure (overwatch, Rivals) tactical CS style (Valorant) or are dipping into other genres like battle royale or extraction.
I'm somebody that enjoys hero shooters, but grew up loving arena shooters. So this definitely has some heavy appeal to me and looks to be tackling an itch that nothing else is quite scratching right now!
15 minutes of nothing showing how out of touch these guys are. Look at her with her vignettes, she couldn't wait to show to players who's gay and trans.
What a powerful, inspiring woman. I’ll be picking up two copies!
The basic starting point for the character DAW was a vato sitting in the back of Super Tortas eating one of everything.😂
I am from the future, this game DOA
yooo whats the lotto number for next week?
@@OoHyphyoO If I tell you, I would have to share the money with you, so no
It wasn't, it had 34 players at launch and 56 players in the first week. It even still had 21 players in the second week.
Game just peaked today with 271,000 players....EDIT: I meant 271 players😂
"Games that we make and... hopefully continue to make" 😬
yeah bro that's on them, imagine getting a 200 millions $ budget and the game that you made after 5 years is a game without a single original idea, a hero shooter with generic twitter agenda characters that look so uninspiring
elden ring budget was under 200 million dollars
@@drawingsoul2105cry more
@@drawingsoul2105
I love when people talk about games pushing an agenda while they try to push an agenda. It shows how self aware they are 😂😂😂
@@drawingsoul2105they are devs of halo and destiny, what did you think they was gonna make. Imagine rockstar decides to make a soul like game. Like they gonna stick to what they do and do well.
@@drawingsoul2105u may be medically stupid
Ok where’s 400million dollars now?
400 Concordillion dollars👉🤖🤑
Gaming companies keep hiring people who have nothing in common with the average gamer and let those people decide how games are designed. They are designing a product they themselves wouldnt play, because they dont like videogames, and they arent designing it for the people who do either. Its just a garbage mess.
The real mindblowing thing here is that these people arent immediately fired and never hired again by another company. All they do is cost you money, they make your product weaker to consumers and harm the company as a result. All of these people should just be fired and never rehired by another gaming company.
Legit saying "We have a brilliantly amazing art team, from the concept art, all the way down" is enough to just permanently disqualify her from working in games. Its not just that the design does not appeal to gamers, its that the design is bad from the very foundations of design. They break every rule you'd learn in art101. They dont understand simple rules that every artist and designer work around. The designs arent just unappealing to gamers due to the connotations of the designs, the designs arent even appealing to people who are hyperwoke because the designs are inherently bad, at an objective level. You can make woke characters that dont violate design principles. Look at something like Moira in Overwatch, a very woke character, people can ideologically dislike it but from a design point of view it is a GOOD design. The designs in Concord are objectively bad designs that demonstrate a complete lack of understanding of what appealing design is.
3:35 I'm excited for the game but most of the characters are some of the ugliest in gaming
Why would I care for cosmetics in a first person shooter game? I never see the player anyways.
They are just trying to copy Overwatch
Can't wait for the next "vignettes"...
1:32 "Part of the core identity of Firewalk and the games that- that we make, and.........will *hopefully* continue to make"
Fucking Soyboy knew he was cooked already and he was simply riding his kayak across the waterfalls to get his payout.
Sad state of affairs this Diversity, Handouts, and Freebies mentality has created in the industry.
The game looks absolutely lifeless and soulless, but a number of comments seem to be trying to artificially hype it up.
Or listen to me, maybe it’s just that you’re the retarded and miserable pos that wants to shit on other people’s creations cause you’re not interested in and that means it’s bad and should not exist.
Think they were devs
Your game is dead on arrival. You should study the demographic what gamers want in a game first.
It comes off as arrogant to try convincing consumers your product has more nuance when the trailer you produced, wrote, and animated is so negatively received. The game could be good but I'll never play it because this team seems to have their heads up their asses.
if the shorts added so much, why not release them weeks in advance?
If you even watch a couple you would see that none of them would have saved this game😂
The moment I read Jon Weisnewski being on this project, I knew immediately something was going to go wrong. Anything this guy touches turns to shit.
There were clearly some incredible talented people making this game. Why didn’t anyone flag how utter garbage the character designs were? From the get go .
Go look up woke culture...say something and you are automatically labeled as an Alpha male.
This aged like fine wine, their optimism and misguided belief in their own superiority is simply delicious.
The entire concept of this game was copy and paste from other successful franchises. Like Destiny and Overwatch. I would have more respect if they didn't do that and tried to make something unique. But they didn't so no purchase from me and I wouldn't even recommend anyone to buy this game.
The only way this game would have a chance is if it releases as free-to-play from the start.
Even so, it will be quite hard to maintain a decent player count.
It's not for me. I'm not big into FPS shooters. I like the idea of sci-fi themes and games.
I'm just here to learn from people's mistakes.
At this point it needs to go back into the characters and designs. It needs to be different. Or released at a different time.
Kim seems like a Business major trying hard to be liked. Speaking like you're selling a product to a business client certainly is a strategy when you're talking to people who want to watch/play a piece of media.
I saw the cinematic part of the trailer and thought “Oh cool! A sci-fi game from a Sony studio? Is this gonna be like Uncharted in space? That sounds sick!”
But no.
It’s Overwatch
Look I love the look of the world designed here but this type of game is on its way out for a reason
This guy is hilarious....what an absolute clown
This was the follow up everyone needed after the reveal. All other media sites immediately dumped on it and never actually expanded on it even after they got access to the gameplay.
Yes because we always listen to the media and like what they like 😂
Gay devs
Declare it's an 'asymmetrical game' from a woke team supposedly fighting asymmetries. Good riddance Firewalk 🤣🤣🤣
2 unemployed people
Isn’t this basically the same thing that happened to Lawbreakers? I don’t know much about hero shooters but it seems like no one was ever really interested in another Overwatch clone. Making all characters diverse LGTBQ+ certainly didn’t help, but even if the characters were cool, I doubt it would have had much chance anyways.
Only VGC could simp this hard for sony
Fck this game, it officially died today 😂
Oooh it's a tiny slice alright, a miniscule slice in fact
this should be your last project in game industry. no one gonna hire you.
And now they lost the foundation of this world on day one, max players on steam with 697 ...
a tiny slice of a turd hahaaaaaaaaaaaaaa oh man I'm so funny
More people saw this video than played the game
Wait, did they just say that Seasonal content is provided for free? Thats Huge isnt it?
Yeah thats why i don't mind paying for the game and then get my free updates.
It's pretty standard. These games are typically funded by cosmetic purchases.
That's not huge, that's the absolute standard for a number of years now. The age of the old "DLC seasons" that locked maps, weapons and characters behind a paywall is long over (and that's good! The Battlefield community was always split between those being able to play on every map and thosewho could only play on the base game maps).
@@ShadowLuchs Destiny 2 still does it though and they still make a lot of money. Not disagreeing with you☀️ just pointing that out.
THats why its not free. So they can make more stuff free instead of paid like overwatch
tips give this game free on ps plus, and repair all charcter desain like first descendant
So they already spent $400 million on this sh!t game and you want then spend an extra 2 million do overhaul it.
What do you think the revenue will be that this game will bring,
"And he's a battletoad"
Outdated and Unoriginal.
Does it have Gyro aiming?
Yes it also has full VR support, you should try it out
Battle rager....my guy wtf u talkin about
Imagine being proud of this... 🤣
The issue overwatch has is theyre to safe with their designs now and every heros kits been resticted over time, its at a point where half your gamplay as tracer is now just applying a dps passive so your team can click their buttons and get more dmg out of their buttons.
Brig release is a great example of one the first big times they attacked people having fun in the game, and it resulted in the downfall of the first game in many if not most players eyes.
Theyre removing 1 shots so some heros are being pushed more into spammy playstyles like junkrat and hanzo.
The supports are all designed with op abilities that literally shut off 90% of the ults in the game for a single cool down which is ridiculous your entire teamfights time worth of building this power just gets canceled by this one cool down which also applies to making big plays in general.
So my question to these devs is will you guys make sure this game never gets to safe to the point where i cant kill an enemy even if i land every single one of my abilities perfectly as well as get the drop on them and play everything right? Or in other words will i have pop off moments? Because if so and you guys can keep that gameplay loop healthy than im all in, and anyone who liked old overwatch should consider why they liked the original overwatch and consider if this game fills that because thats whats missing from overwatch and has been for half a decade now.
game was dead and abandoned before bro finished writing this comment 💀
Great interview but no I'm not going to just spend more hours on a game that's the same as any other hero shooter game plues DEI
Not sure if the devs are gonna read this but if they do, my only suggestion would be to add more complex things we haven't yet really been able to play around with in destinys pvp.
You guys clearly are using your destint background because its what youre confident in and thats fine, destiny has an amazing gameplay feel, maybe the best in the business but its biggest issue in pvp has always been how much you need to restict everything making it so i cant use a sword, or a spear in it because when you can do anything with the heros kit or abilities like we can in the highly customizable game of destiny, the weps need to be watered down, as devs youre likely very aware of this and giving youve chosen premade kits like overwatch, you seen the value in having fixed kits that allow for more depth and complexity with in each individual kit and thats what made overwatch pop off but it means nothing if you dont push it!
Like take genji for example or rein, these heros pushed the limits of what the comp fps genre could do and thats what you guys need to do!
So your launch will most likely be mediocre, im sure itll go well enough to keep going tho, but just in case i would try to sneak one more hero in with a crazy out there kit for the dps, like maybe a dps with a melee wep or a crazy projectile like echos kit from overwatch or maybe some crazy support based off the lumina from destiny where youre dealing dmg to send out heals, but once you get going you gotta distance yourself from destiny pvp by not just having everything be hitscan auto riftles, you have to lean into the exotic side that hero shooters offer, something all the other hero shooters, even overwatch either dont get or have forgotten as overwatch just keeps releasing boring heros, and if you do this i bet your game will sky rocket in reception, and i know the reason overwatch often plays it safe is because it can be hard to balance but thats the battle you gotta fight to have that extremely unique fps game, dont take the easy route, especially not now with this current reception and i hope the game works out, 1-off is adorable 😂
@@maeveliv2517
This game has 16 heroes at launch and they've only featured 5 so far. But 1-off is an example of what you are referencing about having unique heroes. I think that you may be missing the true problem with Destiny PvP and that was trying to balance a multiplayer game mode around a PvE focused game where players could equip multiple variety of weapons or gear and had multiple varieties of powers that could be used in almost gamebreaking fashion in PvP because they were designed for the power fantasy of PvE. With Concord you get a completely multiplayer experience designed and balanced completely for multiplayer. For example of all the preview footage I have seen 1 hero with a hitscan auto rifle and he seems to do significantly less damage per shot than most other heroes so I doubt that he will become the meta.
Another thing is that I don't think that Concord is gonna go with a team comp focus....like I don't think that you will need a Tank or healer character on your team the way you might in Overwatch. Part of the reason why I think this is because the team modes lean more on their Halo roots and some CoD influence than Destiny PvP. They have what looks to be capture the flag mode, which is more Halo than Overwatch in that you are not slowly pushing an objective which would result in these larger team fights where roles were important. I think this is where the Overwatch comparison goes off the rails...the most popular game modes in Overwatch facilitated team fights and thus having a properly setup team meant the difference between winning and losing, here Concord seems to be leaning in on its Destiny background and CoD influence with modes like Kill Confirmed which is more arena CoD than Overwatch. I think the intention is to make each hero useful in a group or solo situation and that creates a dynamic that we have not seen in hero shooters. If Valorant is the CS:Go of Hero shooters then I suspect Concord will be the CoD of hero shooters. What I don't see from Concord is that same sort of Overwatch style of team play required gameplay loop. I think when people hear Overwatch clone they immediately think of the rich team play focus in that game but I think that Concord is like Overwatch only insofar as it has heroes and everything else is a mix of the Destiny and CoD experience the devs come from. This is why I think this game will succeed and surprise alot of people, because the comparisons so far online have been for Overwatch (which this game doesn't seem to share any gameplay elements with) and Guardians of the Galaxy (which makes no sense other than to say that video short they showed before they showed the gameplay must have triggered the idea that the 5 featured characters in the video are the Heroes and everyone else is the enemy).
If any future game studio wants to be the next big rich live service game heres how you do it.
Instead of attacking the side of the genre that's bloated, aka the shooter side of hero shooters, you target the audience tf2 created and overwatch expanded upon before becoming more shooter oriented and neglecting the moba style heros like rein, mercy and genji.
You gotta lean heavily into the moba side, I would even recommend no hitscan, just magic, bows and swords.
This way you can create that first person league experience that this genre was building too before everyone just started adding guns to it, those people got enough games but the only home for the people who enjoyed how overwatch didnt require being accurate with a hitscan gun where you just hit heads or fire down main all day is overwatch and they're the portion of the fanbase that are upset.
So build them a home outside of overwatch and you'll most likely be the next big hit games but as cool as this game looks, Its just gonna feel like the rest because it's a shooter first, before it's a moba like all the rest and that ain't what the genre is hungry for.
The “woman” on the left and early life and education on the right. A classic lib combo.
Great interview.
This looks fun, where can I buy this game. Its on PS5 right???. oh wait......
😂byebye
Thank you for the interview. Very exciting to hear from the devs themselves. I can’t wait for Concord.
I'm hyped, pre-ordered
Same been super hyped it looks fun!!
Me too 👨🏻🍳🔥
hahahahahhaha
@@deathloop935 Did you work on the development of this soulless piece of trash?
Get a grip instead
Cant wait to see the characters try to figure out what gender they are 😂
was/were
"Undecided"
Good luck to the devs, but my god using the phrase "IP" three times in first 30 seconds of your interview is just excruciating.
People are already struggling to connect with Concord, so this kind of corporate robo talk doesn't help.
As for what else was said: if Concord's original cinematic and gameplay trailer was "just a tiny slice" of what the game actually is, then they've already made a massive marketing blunder.
Why hold back your best stuff on your game's debut showing? Are the team not aware of how cyncial the market is for F2P, live service shooters?
And if the final game is drastically better, then whoever approved those trailers to make it look like a formulaic box-ticking exercise, needs to be seriously questioned.
I'm getting 'Dark Universe' vibes.
I am all for buy-to-play, but I do think that will make it a tougher pitch for most fans of hero shooters. They are used to free to play.
They could have gone with the overwatch 1 route the game was $40 because they pumped out trailers
People judge to quickly today that’s pretty sad, just play the beta and if you don’t like it? Don’t play it! Simple choice. A group of people work hard on something and the most of you guys have no idea how much work that is….im excited to play this game ✌🏻
I don't think it's on the consumer to be concerned with how much work was put into a product they should purchase or dedicate their time to. However, I full heartedly agree with you about gamers' whiplash judgement. We've yet to get our hands on it and who knows how that experience could surprise us. I also feel you on the "simple choice". I'll never understand people that are so compelled to trash something they haven't played and are "not interested" in. It's too easy to just ignore it and move onto what actually piques your interest.
Dont marter if it takes 2hrs or 30 seconds to make. A turd is a turd
This game is nothing but garbage.
Facts I played it and it’s fun
For a stylised sci fi game I want ten out of ten supper model females characters.
Oh god, I can't stand this corporate speech. Like "We're excited for [...] the I.P. in people's mind" and "I'm personally very excited for the I.P. for folks to dive into the galactic guide." . No one thinks like that. The abbreviation "I.P." is such a big red flag that you could stop the interview right there. Nothing of value will be said in the next 15 minutes...
People use IP all the time. It means intellectual property and it refers to not just the game or the gameplay...it refers to the characters, the world, the gameplay and the player community who play the game 🤔. For example The Last of Us IP is used by HBO in the Show, Naughty Dog uses the IP in games, the community talks about the IP when we talk about the game or the show. Sorry if person who is excited about the idea or concept of thier IP and wants to talk about thier IP upsets you but there used to be a time before hipsters took over the gaming space, when gamers were actually excited about games and the games we didn't like we just ignored...I really wish we went back to that time when people just ignored things they were interested in.
Stop crying
Get off the internet 🤡
Go outside and touch some grass
Lmao bro you don’t know “corporate speech” they was hella down to earth here and sounded like they really cared for the game past the moment to moment gameplay. Nothing about this said “corporate speech” more so dedicated gamers making a cool game.
rofl at the bot comments
To me it seems the hate only comes from the fact that it “looks” like an Overwatch clone, regardless if it does why should a single company make said game? New ideas deserve to be given a chance , and the developers worked on this for years
Hello? Anybody there? Time to wake up. The hate comes from that it's a steaming pile of woke dogshit.
@@kenmasters8540 nah man bro is living under a rock😂
LMAO
So out of touch lool
Will there be some unlockable cosmetics in the game for free?
Fr thats what im wondering
@@hoodz19 split gate had some stuff u could unlock and gave free currency
no
I bet 697 $ that this game will be massive success and don't will support it too
Days gone 2
Really great questions
The game flopped because of DEI and the clueless suits. Both devs and Sony is to be blamed.
So this is what sad ponies playing 😂
Eh…
Yeah...
Hmmm...
They messed up but I feel kinda bad now for them. 😆 😢 😭 😆 😂
Why
@@billyhunter144 I dont know. Maybe second hand embarrassment. These people convinced themselves this was going somewhere. Now we’re pointing and laughing at them. 😆
@@FireBomberBassist Don't feel anything for them. They are corporate puppets. They don't feel anything for us.😂
@@FireBomberBassist you shouldn't feel bad when they don't feel bad themselves. They'd just blame everyone around, and go work in a different woke studio for that $15k/month paycheck.
Don't feel bad for then...they make more money in those 8 years that you made.
They wouldn't feel sorry for you so you shouldn't feel sorry for them
Now say it again🤭
This is exactly the kind of interview we needed to see. The devs are clearly impassioned about the project and it makes me super excited to play definite Day 1!
I think it's great when developers have the space to talk about their games. Feels much more human this way.
Yo so how did you enjoy your little time with this woke trash?😂
This game looks so bad.
You came all this way just to say this seems kind of sad on your part
Lmao no it doesn't
@@jerm7741 lmao youre so upset over someone not liking the game
@last-yakuza-8363 yes it is
I am very hyped for Concord gameplay looks fluid hope this game gets the accolades its deserves when its released.
This gameplay looks very very good. Getting strong Halo vibes from the gunplay and floatiness
One sed day 😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅😅 this is the old batman to the new ones 😂😂😂😂😂😂😂😂😂😂😂😂😂😂
It should be f2p. Otherwise it will die as a pvp game
Says who?
If it's on PC, yea I don't think it has a chance to survive. People on PC already play CS, Valorant, Siege, OW2, TF2, Apex, etc. for their pvp game. All of them are free except Siege. But this is on PS tho, so things might be different there.
Even F2P pvp games die
@@asddappeople thought helldivers 2 would be DOA that game sold 12 mil copies
@@rudytay83 Helldivers 2 has a great meta narrative on top of excellent gameplay whereas this game's narrative seems very forced by PSN.
😂
😂😂😂😂😂