CORRECTIONS: Honourable Combatant is for the bearer's entire unit, not just for the bearer themselves. Makes it a lot more likely to trigger by slaying a character. Thanks for the correction, if you spot any other errors let me know :)
Normally I wouldn't complain as you put out an amazing amount of content at an incredible pace, but there seemed to be a fair few rushed errors in this video. For example on the Immortals Datasheet you point out how tesla gained extra range, then on the same slide say they LOST range. On the Praetorians you say the casters went down to BS3+, but further down say they "gain a shot, devastating wounds, and BS2+". In each case I know what you meant, I guess you were just copying slides from an older video and missed those lines, but it did make it confusing to read at first. Still Love your content though, thanks for putting this up as quick as you did.
@krismagnus341 I haven’t got my rule book on hand but it should have it saying something like “you can only use an ability once per turn (corresponding to any activation restrictions or conditions).” Similar to how the mono states “select one Necrons infantry”. The one at a time is a condition to allow you to bring in multiple units in various ways eg deep strike, table edge, rapid ingress strat, monolith etc.
Cynosure of Eradication. I believe the tactic is only for the CRYPTEK or the CANOPTEK UNIT. I don't think it transfers into the attached unit. At least, that's what the wording seems like to me. It would be a bit generous of GW to give that to the Entire Attached Unit.
@@markbowan7045attached characters are for all intents and purposes part of the unit therefore the unit has the “cryptek” keyword for as long as it lives. Otherwise it would say “cryptek model”
When Auspex said "full codex review in 12h" in yesterday's necron themed video, and I woke up seeing same video was posted 12h ago, I knew it would be a good day. Auspex is a machine, praise be to the Omnissiah!
Gotta say, this codex is a masterstroke by GW. The balance of power has shifted entirely to units that most (especially new) players don't have a lot of, and that aren't available in large numbers for any kind of discount. Everyone who doesn't already have an expansive collection has no choice but to shell out a ton of cash to stay relevant. Congratulations, GW, you have mastered the art of swindling your customers.
@@priestking8636 Yes, that's called a power shift. My point stands; if you're new to the faction, the codex invalidates what is most likely your entire collection. If you want to have a chance, you have to rely on units you almost certainly don't have enough of.
True but i wouldn´t quite call it mastered, since ppl like you can still see throught them. They did the same shit with the Tyranid release too. Yanked up pts for units like the T fex, which is one of the only anti infantrs units and justifyed it by saying, every list uses them... So stupid! And they upped the pts on Hive Tyrant too, WHILE nerfing the very ability you want/pay him for. And then they make all the new models strong and cheap so ppl by 3+ of them. Shameless. Bottom line, the balance team of GW is just a cover up for an unofficial marketing team.
Why wouldnt you after you already spent so much money (but more importantly time) on your army? If you stop keeping up you're basically forfeiting all that time and money. ;)
The fact that the Gauss Flayer, a weapon that is supposed to peel away and disintegrate atoms, is AP 0 tells you everything about how much sense this codex was gonna make
@@user-hv6gi9ux6z I really had wished going into 10th they played around with the new spread of S/T/AP alot more to make factions more unique. E.g. Bolters being like S6 AP0 to match the exploding rounds, but Flayers being S4 AP-2, Drukhari Poison weapons getting S2 but the lethal hits. I just really think they could have differentiated factions weaponry and given alot more flavour
Pretty nutty but my one game against Necrons that ran that squad was the only game of 40k, let alone 10th I've ever actually hated sitting through. So ya know, fuck em.
looked at what characters can be taken with them. Overlord and Imotekh. only thing the Lychguard get is their own -1 to wound that where nerfed. :( seems to me that they are not worth it now with all those nerfs. :(
The only way he can get us such high quality content with this speed he must be a soulless automaton who never needs to sleep, to eat, or to even breathe. Or hes just that awesome! Love your work Auspex!
It would be so fucking funny to play against a Necron army with Trayzn and the mother fucker just deep strikes the Horus Heresey fulgrim model right into your front line
@@DocktavionCalling Anrakyr a "shitshow of a character" is a bad joke. Anrakyr made it into plenty of lists, had a unique role, and people liked him. Nice job replying to a perfectly valid comment on a completely unrelated character with that clownish take of an opinion.
@@hollow8136You misunderstand. I think he is referring to Trazyn as such, being even more funny to me. Beloved Lore AND funny Character not Grimdarking everyone? Needs to be deleted....😂
@@hollow8136 Trazyn was the shitshow of a character , I want him to be good, and making him a Pokémon master is something that’s been requested for an age as he’s not been useful or relevant since early 5th. I think Anrakry was good (even when gw repeatedly nerfed him edition by edition) I ran him in every edition. Building up specific units to represent his unique forces he brings etc.
It shouldn't be once per game at all, it's not worth having at all anymore. Lychguard needed to be nerfed by at least losing the fnp and thralls fair enough. But reanimator and res orb too? There's no reason to bring a reanimator now and warriors have no place in armies now because of how useless reanimation protocols are. Essentially Necrons are just heavy tesseract vaults, ctan and Wraiths now. The logic behind it is absolutely ludicrous as well. It's because wraith are one of the least purchased models.
A nerf on top of a nerf for a faction that was lower mid tier at best. With so feel bad moments here, you can't help but think there was a better way to go about making changes.
I had thought about finally maybe grabbing a few necron things, and using the indomitus necrons I've had sitting around to mess around with a second army. But after this drop...Not so sure i'm feeling it now. Maybe they'll just continue to rot in the box.
Ugh.. SM were at the same win rate and got nerfed. Get a holdingbolag of yourselves, several units ( immortals, monolith, all destroyers etc) got better.
I think most factions are being nerfed. I could be wrong, as I don’t play every faction, but the idea is to set everyone off at a low point, yet make them all equally low, and then slowly buff things up to where they need to be. Remember, 10th is about welcoming newbies, so they want rules to be trimmed and models to work in simple ways
@@KolossusB Maybe now is a good time to stock up on discounted Necron models as everyone quits playing them and then just continue on playing Pre-Codex 10th ed Necrons with my friends?
Necrons got hurt very badly on reanimation, the whole reason why the necrons have so few attacks per model, very little ap, and higher points cost. Not to mention that many other armies have higher regeneration capabilities than the necrons. Quite frankly its a slap in the face to the necron community. 2/5 detachments are useable and both are focused on different parts of the index, and directly copy grey knights and chaos daemons detachments. On a positive note, deathmarks didnt get nerfed and tomb blades although slightly nerfed gained shoot and move. Also skorpeks might see some play again.
Scorpeks have more attacks than Mega Nobs, double the attacks if they take twin Killsaws.... Same AP Same Damage. At least your warscythes are AP3 melee all we have are Dreads and Kans
Jesus Christ, this is what happens when you let a small group of tournament bros have input on rules. They just nuke anything that they don't like playing against.
And instead of hiring someone who is objective and impartial, they continue to hire people like themselves, i.e. no one who can read above the grade 4 level.
I really don´t know how they justify that many RP nerfs. It´s not like Necrons were even doing super well. I get a tone down on the Reanimator range but going straight nuclear from 12 to 3? I don´t even know if i´d take him if he costs 70 points now. And sure, we don´t know the cost of all these models now but it is still a very questionable approche to "balance" the race. It´s mind boggling to me how they can seemingly break a race by touching the core thing about it like this but Aeldari is still that stong.
In my last game I assumed it was 6" for the reanimator and it worked fine. Was surprised it when I saw it was 12" later on in the game. 3" just seems silly.
AdMech looks spicy wtf are you talking about Look at the Skitarii Hunter Cohort and tell me that it's gonna be awful Of course the points remain to be seen, but AdMech look spicy if the points remain even remotely close
Necrons look WAY better than they used to. Instead of being a literal one trick pony of "we're a bit shit but we'll come back... probably" they now have actual options. Options that have an actual skill ceiling! And lets be honest their previous "super tactic" was not working was it? 47% winrate was... not amazing.
@@Alucard291 Sure, but at first glance it doesn't seem like the changes are going to push that winrate up much. Awakened Dynasty seems to have been mostly nerfed. The other detachments and point changes might make it up though.
@@sm901ftw as always, we wait and see. I'm just genuinely tired of the whole "oh noe woe is me" attitude mixed with the "its a conspiracy!" screeching. So I do apologise if I come across more abrupt than necessary.
Gotta say that I like the theme of the Obeisance Phalanx. It really gets the idea of an honorable army observing all the protocols across. A bit weird (if understandable) that they still can pick Deathmarks though. That one is a big no-no lore wise.
From how i see it, unless necron get like 15% points deductions across the board, they have just been severely nerfed. SO many things are just bad now, and they lost all the small advatages they had. Sad day.
Kinda sad to see my boy Anrakyr cut from the codex. Even though he wasn't that good I still liked running him for the mind in the machine shenanigans. Otherwise things look pretty solid, hopefully some points cuts will help the more bitter pills go down easier.
@@90bubbel60 A model that you'll have to kitbash because no-one is selling it. The second this video game out a friend of mine and I started looking for it being sold anywhere online and we couldn't find a single one. So... yeah, a Lord that essentially doesn't exist if you don't already own one or make it yourself.
Such detachment locked around keywords with no way to deal around them are trash. They could add a "flayer virus tainted" upgrade on necron character to give them and their unit "destroyer" keyword, if they really want to lock around keyword, but no it's too hard to think :'( Wait, SM have such kind of upgrade on the "raven guard" style detachment, no ? 🧐
Yeah, I noticed they weren't dominating tourneys lately, so I have no idea why they hit them with a sledge hammer. That Hypercrypt Legion detachment isn't being properly assessed either. You can shut down teleporting shenanigans with board positioning alone. That means that if you were relaying entirely on Deepstrike units they could be removed, effectively, from the board completely without ever having to kill any of them because they have no valid place to re-deploy. Also, it hinges almost entirely on a model that's both expensive as far as pts cost and actual money, which you will then spend the entire game trying desperately to keep alive.
GW- "Necron rework focused on having many characters, so lets get rid of some of them." *Apprentek and Despotek stare into the distance. Accelerator and Reanimator Plasmacytes playing at their feet.* Despotek - "No rules yet?" Apprentek - *sigh emulated from external vocal modulator echos metallically behind his postiche enhanced deathmask.*
And so we're stuck with this for 10th. Seriously, it's 9th edition all over again. I may not have a choice but to use it, but that doesn't mean I'm going to spend a single penny on this mess. But cheers to AT for his stellar efforts, and for helping me save some money!
Another step taken by GW to turn Necrons into another Horde Army. There's plenty of nice stuff in the codex rulewise, but they absolutely gutted all the units everyone playing the faction already owned from Indominus + index datasheets to make sure they sell more crap. Classic GW. Nothing new under the sun.
But now everyone who was playing them has to go out and buy the other types of units that weren't selling well before. Kind of a genius marketing move on their part. Gotta get those slow selling boxes off the shelves...
The Royal Warden re-gained the sole reason why I loved having him in the past - it's the only source of reliably escaping engagement range now that the veil no longer allows to, while still retaining the ability to shoot. If the cost stays low, I'll always consider him for whenever I take warriors or immortals.
I was just getting into Necrons after buying my Kill Team. Thought I might like to get a full army as large warrior bricks with big reanimation buffs is what interests me in Necrons. Now seeing the codex and that playstyle just got hammered kills my interest. I just wont buy into them now.
you dodged a bullet, I wasn't so lucky. Now I solemnly await a recruit edition I ordered a few months ago to buff my combat patrol with some warriors and a warden
@@theultimatecrab9085 Everybody is so doom and gloom, what im seeing this is still a very fun army to play, the power matrix allowing for full rerolls. Think of the fun of immortals with a plasmancer and full rerolls, slap on an overlord with shroud and you get the dev wounds strat for free, advance 6 inches guaranteed, and still have assault and 24 inches. You will melt something. The warrior blobs are definitely still strong, the royal warden buff is insane, fall back and shoot is crazy strong. Everyone is far too negative imo, necrons are still good, and not to say "Back in my day" too hard, but in 9th Warrior blobs had far less sustain than they have now. So don't worry, don't listen to all the negativity, and just play the crons because they are fun.
Looks like my Necrons are staying on the display shelf this edition too. Sad, really. I was looking forward to them for 10th after skipping them for most of 9th.
Super sad at the Royal Warden change, the assault + heavy addition always made me pick them and have them lead a 5 man squad of immortals, pretending that they were a “spec ops” unit with unique upgrades
My mainstay was Royal Warden + Chronomancer + Warriors. Made them decent skirmisher units, advancing quickly up the board and then popping in and out of cover.
@@chrisg8321 personally I got a lot more use out of a unit being able to shoot better if standing still or shoot after advancing compared to being able to shoot after falling back. So maybe it is a net buff but it doesn’t feel like it from my perspective
@@maxzodius3729 i do agree this codex is a giant nerf but your specific issue makes no real sense, you cant modify balistic skill more than 1+ and you already got that from the detachment leader buff no?
hmm now i'm think what unit to give the Deepstrike Enhancement for the Teleport Detachment. Technomancer with Wraiths or Skorpekh Lord with Skorpekh destroyers. could also be Lochust Lord with Lochust Destroyers just to move them around.
Probably better on lokhust lord or immortals unit. You still will need to 9” charge worth those melee units unless you 2cp trough monolith, which dose not need them to be deep strike.
As someone who plays this army because of how tanky and unkillable I can make them this is a big hit. I'll likely pivot to another army for this edition. They might still be good for other ways to play them but for me, the reason I adore this army is now gone. See you in 4 more editions crons.
I just know that when Eldar will recieve their codex they'll just get a slap on the wrist and still be op as hell for the rest of the edition. They always do
GW: Hmm what are Necrons known for? Reanimation and durability. Yeah thats stupid, lets nerf those traits into the dirt and give them Grey Knights abilities. Hmm what are Necrons bad at? Movement and raw offense? Yeah lets give them a billion new movement tricks but make them all situational so nobody will use them and nerf their offensive stats even harder. It makes perfect sense.
GW should issue an apology and have the writers for this codex fall upon the sword. This is so embarrassing for them. Their Necron sales are going to tank.
I want to make Necrons my Xenos army, then they gut punched reanimation and orbs. Kinda makes me want to refocus on my current collections and not bother.
Thanks for the video! This is pretty depressing though, since getting in with Indomitus I built around warriors, and thought the Canoptek Doomstalkers were fun, so my main troops are going way down and it's harder than ever to get my main heavy weapons to work unless I go all in on the Canoptek detachment, but don't have all those other older models. Seriously, as a newer player, the way they've sold me on playing the faction just got the legs kicked out from under it. Do you think they'll add the Overlord word to the Command Barge and Imotekh though?
Welcome to 40k, this is how balance works. You could get warriors and destroyers cheaply, so those get nerfed. They buff the units that sell poorly, not the units that need buffs. That’s how they sell more kits 💵💵💵
@@joegroves2517 Now just understand too that everyone else gets nerfed the same way. If something for another army is selling great because it’s OP, it’ll get nerfed too. My Necrons I’m building are big blocks of warriors backed up by a couple of doomstalkers and heavy destroyers. Rolling tons of dice in the shooting phase with lots of guns rarely goes out of style in 40k. Trying to rely on specialized army composition to take advantage of one rule, layering buffs with quirky equipment rules, or buying 5 of everything that’s good are all key paths to disappointment because those things tend to get fixed.
The warrior nerf just highlights why I have lost all excitement for this codex. The solution to making flayers viable is NOT also making the reaper crap as well. The reanimation also sucks now. Going from d6 to d3 means that that many armies have units with better reanimation than warriors, which imo is just unacceptable. If they are anything above 9 points a model they are worthless
@@redpepe5661firstly, don’t cut the strength for reapers, boost the ability of flayers to make them viable. Secondly, with the rest of the nerfs to reanimation, don’t gut the warrior reanimation. If you need to nerf it, make it flat 3, or d3/d6 on objectives. It’s not that hard.
To me it DOES depend on Points. I have been playing Warrior Heavy since 3rd, so if they get a Tad worse but i get to run a truly terrible Legion of 120 of them, i would be happy. Yes, people might have to shift their lists, but thats new Rules, it happens
I think this is the intended power level of 10th. Like, SM and 'Nids were hobbled as well in their codices (ok, SM a lot more perhaps). Necrons were super hard to deal with for most armies when 10th dropped. They were not among the best three factions, but they certainly were a "gate faction" - and some armies lacked the punch to deal with them. I think we are going to see most codices reign in power to around this point. CSM will be the test. They have tons of fun combos, but a lot of their toys are under-costed and they do MW too easily. How this gets brought down to the level of Necrons, SM, and 'Nids will be an indication of the direction of 10th.
I think wraiths will be fun to play. Techno for extra survivability with FNP and having them move through units for MW, shoot and then charge for insane dmg. Granted positioning has to be perfect for it to work
This absolutely kills 40K for me. 9th was bad. But at the very least, we could hold our own. Now its like… GW wants to funnel us into being big on reanimations…. But the nerf everything that makes reanimations good. Thanks GW. Can we have 11th go back to something more like 8, and 9th??
The Tomb Stalker used to only have 2 Gauss Slicers with Rapid Fire at Str 5 AP -1. His new profile changed his ranged attacks to a total of 8 ranged attacks at Str 6 AP -1 and 6 attacks at Str 6, AP -1 and 2 damage with a Gloom Prism. I like the Tesseract Ark because of its versatility.
Lol. GW heard people complaining about broken codex in 9th and said ok, 10 edition codexes will be 60 bucks for recycled artwork, 4 lore paragraphs, and nerfs to a 48% winrate faction. Also subfactions are unplayable unless you own 1500 points of 3 specific models from that army that have the keyword. Don’t sweat all the data sheet nerfs, we’ll just drop your points till we achieve the corporate mandated 1$- 1point. I don’t much enjoy the cynasism, but it’s really hard not to feel it after 10th launched so strong and GW has since peeled back the curtain to reveal all the bulshit over the past few months.
Thanks for giving us this comprehensive overview! When I heard the first leaks I was quite worried, as the army's main building blocks - lychguards and warriors - took some mayor nerfs. But seeing that other datasheets were improved, I think that this may actually improve in-codex balance and will hopefully improve variety. Can't wait to start list building once the points come out!
I’m legitimately going to stop building my Necron army and start Dark Angels. I like them, and I guarantee that GW isn’t going to screw over a SM chapter. Especially one with massive story relevance in the current lore.
I would not bet on it. Blood angels are the poster boys of half the Imperium with their chapter master being essentially in charge of a space marine legion of old. Dante is dogshit as a character and blood angels have not been good for three editions now. The only thing that saved them in 9e was the sanguinary guard.
Question regarding Trazyn's Surrogate Hosts ability: I seem to remember that combined units (such as attached Leaders) would get all the keywords of all the models in the unit. In other words, a unit led by a Character would be a Character unit. If so, wouldn't this mean that Trazyn could replace e.g. a warrior in a unit led by any Character?
It's worth noting that Deepstrike units can be completely shut down if there's not place that meets criteria for them to appear back onto the board. It's a legit strategy to just remove potential zones they can appear in to just keep them from returning to the battle. I think WAY too much value is being placed on that ability.
Screening is a costly action to take. It means you're leaving more things in the back, and becomes harder to do as the game goes on. Not to mention- just use the 3'' away strat once, and you can kill whatever cheap unit was making screening harder. Grey Knights take a massive tax on their units just to have this ability, and necrons get it for free on a detachment, while still being able to shoot really hard.
@@aseofspades4802 I've never heard anyone consider Necron shooting as particularly note worthy. You have to stack a lot to make them effective in that way and we just lost Anrakyr who was a big help for that. The Reaper losing its S5 is a pretty hefty nerf too. Most people don't rock like 3 Doomsday Arks and the Deathstalker was never an auto-include.
I’ve spotted an interesting mechanic with the hyper crypt legion. The stratagem “Entropic Dampening says that when a titanic unit is shot by another unit within 18, the firing units weapons become hazardous. That being said, it would normally only work on a squad with several dudes firing many guns for a more likely chance to trigger a 1 and kill a guy. HOWEVER, if used against a VEHICLE/MONSTER with multiple guns then any result of one is actually 3 mortal wounds!! After that vehicle shoots, one unlucky roll and it becomes crippled. Thought that was interesting…
What is the point to nerf an army already nerfed. Don’t understand either the disparition of Ankaryr and the maintaining of old and rare forgeworld figurines. Apparently GW still doing **** with the competitive mode and did learn nothing the last few months. Btw Trazyn is a beast in the lore and just useless in this codex. Very sad
Damn Gw just keeps make necron warriors weaker and weaker. Weapons are now shit. same as, if not weaker, than imperal guard equivalent weapons. Reanimation is getting weaker since last edition. Leadership is bad now. Remember how in lore the necrons have the most advanced tech in the galaxy? Too bad it does't reflect well.
At least for my own Necrons I can justify it, because they’ve all woken up microwaved in the head and glitching out, but damn does it feel bad to see my friend’s Silent King’s elite army fighting like this :/ I can at least laugh at mine being lore-accurate, like an Ork, but theirs being crap…
I think most of the nerfs just came from the problem that reanmation protocols the way they were is impossible to balance. Its either OP cause the opponent cant kill the unit or its useless because they whipe the squad in one turn. So necrons had to be very expensive in points to compensate. Now there is room for points reductions too make more of the units viable and then losing even big units won't feel as bad. since not all your eggs are in 1 or 2 baskets. So for me it all depends on the points. might even have to wait 6 months before GW realises if our winrate were to drop so we can get more points reductions, but who knows
Assuming we get relevant enough point reductions, I really prefer this in the long run. It felt so restrictive having so few units to do actions with, only to have a giant 500p blob locked on an objective because who else is gonna hold it?
yeah same, fingers croosed for the points (I think GW is gonna GW and not do enough first time round, then realise we are underpowered and give us the reductions we need in 6 months but we'll seee)@@Erik-qv1mg
I sure do love the main army rule being punched in the gut, our best combinations being thrown into the dumpster then being told You are a horde army now, that makes up for the terrible rules, shit shooting, and low number of shots on EVERYTHING
I really think GW should add special abilities on a failed charge for charge reliant units like flayed ones, stealers, repentia etc, ie a FNP against shooting, old school flesh hooks or A 6 up save to redeploy back into reserves depending on what would be most appropriate for the model
Seems like 3 x 10 Tesla Immortals, with a Royal Warden, Plasmancer and two Cryptothalls will be the way to go this edition. Having reroll to hit via Canoptek Court and sustained hits on 5+ and reroll to wound versus units on objectives. One unit can pop devastating wounds strat, so that`s alot of devastating wounds there. Then rest of your army is 3 x 6 Wraiths with a Technomancer and 3 x Doom Stalker. Szeras would also be great to buff Tesla Immortals to AP -1 and his own shooting is also great with full rerolls to hit.
Let me say this. Considering 2 of Necrons Detachments are basically copies of other armies, GK and Daemons, if neither of those armies detachments change and if more codexes have copy/pasta detachments, just change keywords of who it applies to, then GW has botched the Detachment idea worse then I even thought GW could ever botch somthing.
Not really. Like it uses the same base idea for sure but they are still very different. The Court one is mostly a ranged firepower steroid, the Daemons one is essentially a massive mobility tool. Both are quite good IMO, but not really comparable. I think Daemons will be far superior to Necrons for now.
im not sure about the order of reanimation protocols and battle shock. the rule book says "Your Command phase is split into two steps. In the first, both players gain 1 Command point (CP) and you resolve any other Command phase rules; in the second, you test to see if any of your units are Battle-shocked." as it says any other command phase rules, surely this means you would reanimate before determining battle shock
i would say this is the biggest fowlup GW has ever done to an army, but then again 7th edition orks is a thing where they were so bad they legitimately couldnt play. I dont think necrons are quite that bad but i wouldnt be surprised if their 'metawatch' went down to like 38% winrate suddenly. RP was all we had going for us. Unless they massively dropped costs all over the place this is a flat nerf to like 90% of the codex. Warriors/lychguard got nerfed from multiple angles, overlord is kinda pointless now, yes the ctans got a 5FNP but they got slightly slower when their big problem was mobility in the first place, and my god Reanimator from 12" to THREE! Like cmon at least make it 6" so it doesnt have to hug the damn unit. Also, my god the CCB got done dirty. Wtf is his job now? He has horrible offense, orb is useless on that kind of character, isnt an overlord for various rule keyword triggers. Wtf is he for? Flatout useless now since hes way too expensive for simply +1OC (better to bring a damn tesla-barge now between the two and thats sad)
Correction on Honourable Combatant, the article states it's the Overlords unit, and doesn't require it to be in the fight phase with how the article worded it. So, you can blast away a character in the shooting phase with a unit led by a character 😂 then pop the strat
Cynosure of Eradication is a battletactic? oh, sweet sweet bits of joy.... Teslamorts with an overlord+plasmancer are going to be obnoxious lol. 5+ Sustained2 and devwounds for free long as you have the detachment thing going on. Thats gonna hurt.
Without a major points drop the reanimator is now garbage And the resurrection orb is back to a one time per game waste. They’ve sucked since I started crons in 5th. We’re finally good and once again suck.
Nearly every change happening is pushing hoard armies with a top end of massive tanks. Elite units are getting more rare and more sidelined with every codex.
As i was watching this, i kept thinking "oh, this model sucks now, ill take it out of my army, then, again, oh this model sucks, ill take it out of my army..." I didn't mind the rules changes for some, but, a bunch of this was disappointing.
I’m looking forward to getting the 10e codex and playing my Necrons army again. When Indomitus was released, they became my favourite faction and my Necrons collection stands at 8000+ points and the most models by faction overall. The 10 codex seems reasonably balanced overall, but I’m disappointed that there doesn’t appear to be any new units, only updated Character models. I’m aware that not every faction receives new units every edition and that Necrons were 9e’s antagonist faction and received numerous new units, whereas other factions have been neglected for years… regardless, Necrons are in the Top 5 most popular/played factions, so it doesn’t make sense to me that GW didn’t create ANY new Necron units. On the one side, my wallet appreciates the break after I’ve spent more $$$ this year on WH40K than ever before… but I’m still disappointed that I’m not getting something new to play with other than that new Overlord with Translocation Shroud (which does look amazing). I wonder if Necrons will at least get a new dice set? (I’ve been making do with translucent green Chessex D6’s for 3 years.)
Inverted Codex power creep: the last factions with codex are the strongest. Hope they listen and don’t change too much for the future ones, these first codices are a bit weak
Real talk time... the loss of Zhandrekh and Obyron and the unnecessary nerfs to reanimation protocols on warriors kill this codex for me. I've played half-a-dozen games since 2020 and barely played 9th at all... I was excited to play more in 10th! Now, I'm not even sure I want to play Warhammer at all anymore... I am now seriously considering selling my models. This is one betrayal of my trust too many on GW's part.
I know you may have heard this before, but I’d genuinely suggest giving Grimdark Future a few goes with a friend before you sell anything off for good… it’d be a shame to lose something you might have enjoyed. Still, though, as a fellow and Ron player, it feels like being kicked in the balls, doesn’t it?
@@notsogreatjagras4314 points most certainly do *not* fix all. This edition was supposed to be the one where tweaking the RULES of a unit was the least invasive it’s ever been, and all they’ve done is nerf rules and buff points. They’re just making their games more expensive to play and collect by “fixing” a bad army by making them Guard Conscripts cheap.
It’s so bad why they felt the need to not only nerf but completely ruin the faction and make them so utterly boring and useless they just made all the units everyone had a worst so we have to buy more i think it’s just really bad how they changed everything to a faction that was perfectly fine they needed buffs not nerfs
i applaud you for making this. theres definitely some pros and cons but honestly i cant say how i feel until i see points and play test a few games. im mostly excited for the the technomancer being able to lead wraiths. i love the royal warden update. and to be totally honest i think that the hit to reanimations actually makes the CONVERGENCE OF DOMINION a somewhat decent choice pick now, seeing how you didnt mention it i am going to assume that its saying the same.but think about it in the canoptek court. the decachment almost encourages castling which means more stuff within its 6" range that you can reroll reanimations on. and more stuff giving you benefit of cover. and to be honest, they dont shoot half bad.
CORRECTIONS: Honourable Combatant is for the bearer's entire unit, not just for the bearer themselves. Makes it a lot more likely to trigger by slaying a character. Thanks for the correction, if you spot any other errors let me know :)
Normally I wouldn't complain as you put out an amazing amount of content at an incredible pace, but there seemed to be a fair few rushed errors in this video.
For example on the Immortals Datasheet you point out how tesla gained extra range, then on the same slide say they LOST range. On the Praetorians you say the casters went down to BS3+, but further down say they "gain a shot, devastating wounds, and BS2+".
In each case I know what you meant, I guess you were just copying slides from an older video and missed those lines, but it did make it confusing to read at first. Still Love your content though, thanks for putting this up as quick as you did.
@krismagnus341 I haven’t got my rule book on hand but it should have it saying something like “you can only use an ability once per turn (corresponding to any activation restrictions or conditions).” Similar to how the mono states “select one Necrons infantry”. The one at a time is a condition to allow you to bring in multiple units in various ways eg deep strike, table edge, rapid ingress strat, monolith etc.
Heavy Lokhust Destroyers already had Rapid Fire 6 -- they didn't gain it.
Cynosure of Eradication. I believe the tactic is only for the CRYPTEK or the CANOPTEK UNIT. I don't think it transfers into the attached unit. At least, that's what the wording seems like to me. It would be a bit generous of GW to give that to the Entire Attached Unit.
@@markbowan7045attached characters are for all intents and purposes part of the unit therefore the unit has the “cryptek” keyword for as long as it lives. Otherwise it would say “cryptek model”
Moment of silence for anrakyr, zandrekh and obyron. Hopefully we get more space marine lieutenants now instead
Had all 4 in my list bruv...
Oh no, if the Overlord with Translocation Shroud is any indication, we’re just getting more monopose Overlords, lol
@@Schaden36ouch, you have my resin soaked sympathy
@@Schaden36Same. Zandrekh and Anrakyr were my 2 main epic heroes.
@@Schaden36 wow what are the chances? seems... impossible ;^)
When Auspex said "full codex review in 12h" in yesterday's necron themed video, and I woke up seeing same video was posted 12h ago, I knew it would be a good day.
Auspex is a machine, praise be to the Omnissiah!
Auspex is proof that human integrity still exists.
Gotta say, this codex is a masterstroke by GW. The balance of power has shifted entirely to units that most (especially new) players don't have a lot of, and that aren't available in large numbers for any kind of discount. Everyone who doesn't already have an expansive collection has no choice but to shell out a ton of cash to stay relevant. Congratulations, GW, you have mastered the art of swindling your customers.
It is not powershiftedm theiir are still trash, but other became worse.
@@priestking8636 Yes, that's called a power shift. My point stands; if you're new to the faction, the codex invalidates what is most likely your entire collection. If you want to have a chance, you have to rely on units you almost certainly don't have enough of.
True but i wouldn´t quite call it mastered, since ppl like you can still see throught them. They did the same shit with the Tyranid release too. Yanked up pts for units like the T fex, which is one of the only anti infantrs units and justifyed it by saying, every list uses them... So stupid! And they upped the pts on Hive Tyrant too, WHILE nerfing the very ability you want/pay him for. And then they make all the new models strong and cheap so ppl by 3+ of them. Shameless.
Bottom line, the balance team of GW is just a cover up for an unofficial marketing team.
@@Dewoy1 But it still works, doesn't it? We still give them our money.
Why wouldnt you after you already spent so much money (but more importantly time) on your army? If you stop keeping up you're basically forfeiting all that time and money. ;)
The fact that the Gauss Flayer, a weapon that is supposed to peel away and disintegrate atoms, is AP 0 tells you everything about how much sense this codex was gonna make
To be fair thats like that for most factions basic guns, doesnt make much sense
@@user-hv6gi9ux6z I really had wished going into 10th they played around with the new spread of S/T/AP alot more to make factions more unique. E.g. Bolters being like S6 AP0 to match the exploding rounds, but Flayers being S4 AP-2, Drukhari Poison weapons getting S2 but the lethal hits. I just really think they could have differentiated factions weaponry and given alot more flavour
I mean, that would be very strong, but I don't know if it would fix what's wrong with them.
Just let the fact that guass weapons are currently on par with basic tyranid infantry weapons
Literal God killing weapons are on par with the weapons of a swarm army infantry models weapons
the lychguard blob taking 5 simultaneous nerfs is actually wild.
-1 to wound nerfed
reanimator nerfed
reanimation orb nerfed
no cryptek
no thralls
Pretty nutty but my one game against Necrons that ran that squad was the only game of 40k, let alone 10th I've ever actually hated sitting through. So ya know, fuck em.
looked at what characters can be taken with them.
Overlord and Imotekh.
only thing the Lychguard get is their own -1 to wound that where nerfed. :(
seems to me that they are not worth it now with all those nerfs. :(
@@NecroGoblin-yl2fxdepends on the points but we will see I guess.
@@equos5060 if the points stay they will rot on the shelf
no one's suggesting it didn't need nerfing. But 5? there's no reason to make them unplayable@@CptPanda29
The only way he can get us such high quality content with this speed he must be a soulless automaton who never needs to sleep, to eat, or to even breathe. Or hes just that awesome! Love your work Auspex!
Turns out he's a cryptek
AI script and reading. It's not too hard now
I beg GW to just let Trazyn have his Tesseract Labyrinth and allow him to direct deploy units.
It would be so fucking funny to play against a Necron army with Trayzn and the mother fucker just deep strikes the Horus Heresey fulgrim model right into your front line
Yip they got rid of Anrakry for such a shitshow of a character that achieves nothing since early 5th.
@@DocktavionCalling Anrakyr a "shitshow of a character" is a bad joke. Anrakyr made it into plenty of lists, had a unique role, and people liked him.
Nice job replying to a perfectly valid comment on a completely unrelated character with that clownish take of an opinion.
@@hollow8136You misunderstand. I think he is referring to Trazyn as such, being even more funny to me. Beloved Lore AND funny Character not Grimdarking everyone? Needs to be deleted....😂
@@hollow8136 Trazyn was the shitshow of a character , I want him to be good, and making him a Pokémon master is something that’s been requested for an age as he’s not been useful or relevant since early 5th.
I think Anrakry was good (even when gw repeatedly nerfed him edition by edition) I ran him in every edition. Building up specific units to represent his unique forces he brings etc.
Unit-specific Timestamps:
New Units:
1:02:28 - Overlord with Translocation Shroud
Infantry:
1:04:13 - Necron Warriors
1:05:27 - Immortals
1:06:50 - Lychguard
1:08:50 - Triarch Praetorians
1:09:20 - Deathmarks
1:10:31 - Flayed Ones
1:11:57 - Cryptothralls
Other Squads:
1:13:16 - Tomb Blades
1:52:32 - Canoptek Wraiths
1:17:00 - Canoptek Scarab Swarms
Destroyer Squads:
1:18:29 Lokhust Destroyers
1:19:50 - Lokhust Heavy Destroyers
1:21:14 - Skorpekh Destroyers
1:22:31 - Ophydian Destroyers
Vehicles + Canoptek Vehicles:
1:23:31 - Annihilation Barge
1:24:32 - Doomsday Ark
1:25:34 - Triarch Stalker
1:26:51 - Canoptek Doomstalker
1:27:55 - Canoptek Reanimator
1:28:41 - Canoptek Spyder
1:30:10 - Ghost Ark
Flyers:
1:31:02 - Doom Scythe
1:32:26 - Night Scythe
Titanic Units:
1:33:32 - Monolith
1:34:52 - Obelisk
1:36:27 - Tesseract Vault
Convergence of Dominion:
1:38:09 - Convergence of Dominion
C'Tan Shards:
1:39:15 - C'Tan Shard of the Deceiver
1:40:52 - C'Tan Shard of the Nightbringer
1:41:41 - C'Tan Shard of the Void Dragon
1:42:28 - Transcendent C'Tan
Nobles + Overlords:
1:43:17 - The Silent King
1:45:17 - Overlord
1:46:35 - Royal Warden
1:47:46 - Catacomb Command Barge
1:49:01 - Imotekh the Stormlord
1:50:28 - Trazyn the Infinite
RIP Obyron, my favorite model in all of 40K
Destroyer Characters:
1:51:38 - Skorpekh Lord
1:52:40 - Lokhust Lord
1:53:30 - Hexmark Destroyer
Crypteks:
1:54:58 - Technomancer
1:56:17 - Psychomancer
1:57:30 - Chronomancer
1:58:30 - Plasmancer
1:59:42 - Orikan the Diviner
2:00:37 - Illuminor Szeras
Forge World Units:
2:01:58 - Tomb Stalker
2:02:27 - Tomb Sentinel
2:03:02 - Canoptek Acanthrites
2:03:39 - Tesseract Ark
2:04:23 - Seraptek Heavy Construct
Orbs now being once-per-game should’ve been d3+3.
At least Necron warriors should get rerolls for that resurrection orb. Imagine bringing that thing along only to get one warrior back
It shouldn't be once per game at all, it's not worth having at all anymore. Lychguard needed to be nerfed by at least losing the fnp and thralls fair enough. But reanimator and res orb too? There's no reason to bring a reanimator now and warriors have no place in armies now because of how useless reanimation protocols are. Essentially Necrons are just heavy tesseract vaults, ctan and Wraiths now. The logic behind it is absolutely ludicrous as well. It's because wraith are one of the least purchased models.
literally couldn't resist giving us another goddamn d6 rule lol
the best thing about the codex is the cover art.
A two HOUR breakdown. How on earth do you do this.
Likely using some janky Necron tech to distort time and space as he reviews their codex.
Autist tactics is unstoppable
A nerf on top of a nerf for a faction that was lower mid tier at best. With so feel bad moments here, you can't help but think there was a better way to go about making changes.
Well necrons in general are all about sadness, remorse, and bad feelings so the codex fits perfectly 😢
I had thought about finally maybe grabbing a few necron things, and using the indomitus necrons I've had sitting around to mess around with a second army. But after this drop...Not so sure i'm feeling it now. Maybe they'll just continue to rot in the box.
Ugh.. SM were at the same win rate and got nerfed. Get a holdingbolag of yourselves, several units ( immortals, monolith, all destroyers etc) got better.
I think most factions are being nerfed. I could be wrong, as I don’t play every faction, but the idea is to set everyone off at a low point, yet make them all equally low, and then slowly buff things up to where they need to be.
Remember, 10th is about welcoming newbies, so they want rules to be trimmed and models to work in simple ways
@@KolossusB Maybe now is a good time to stock up on discounted Necron models as everyone quits playing them and then just continue on playing Pre-Codex 10th ed Necrons with my friends?
Necrons got hurt very badly on reanimation, the whole reason why the necrons have so few attacks per model, very little ap, and higher points cost. Not to mention that many other armies have higher regeneration capabilities than the necrons.
Quite frankly its a slap in the face to the necron community.
2/5 detachments are useable and both are focused on different parts of the index, and directly copy grey knights and chaos daemons detachments.
On a positive note, deathmarks didnt get nerfed and tomb blades although slightly nerfed gained shoot and move. Also skorpeks might see some play again.
Wait until you see the points before you think Tomb Blades and Deathmarks haven't been nerfed. I'm sure they'll be overpriced.
Scorpeks have more attacks than Mega Nobs, double the attacks if they take twin Killsaws....
Same AP Same Damage.
At least your warscythes are AP3 melee all we have are Dreads and Kans
Necron's already weren't doing fantastically but GW decided to nerf them. Makes sense...
Jesus Christ, this is what happens when you let a small group of tournament bros have input on rules. They just nuke anything that they don't like playing against.
Preach!
And instead of hiring someone who is objective and impartial, they continue to hire people like themselves, i.e. no one who can read above the grade 4 level.
The lych gaurd were terrible to play against for casual play as well
This codex was actually written over 6 months ago. So it actually has nothing to do with how the army has been performing.
I didn't like playing against necrons. Not because they were strong. It's because it was boring. Every list and strategy was the same.
As an Admech player my Necron brothers have my sympathy. You guys deserve a better book.
I really don´t know how they justify that many RP nerfs. It´s not like Necrons were even doing super well. I get a tone down on the Reanimator range but going straight nuclear from 12 to 3? I don´t even know if i´d take him if he costs 70 points now. And sure, we don´t know the cost of all these models now but it is still a very questionable approche to "balance" the race. It´s mind boggling to me how they can seemingly break a race by touching the core thing about it like this but Aeldari is still that stong.
In my last game I assumed it was 6" for the reanimator and it worked fine. Was surprised it when I saw it was 12" later on in the game. 3" just seems silly.
Aeldari are still that strong because GW probably has warehouses full of them that they need to get rid of. lol
I knew admech was going to be awful but I didn't expect them to botch the Necrons as well. I'm actually impressed.
10th, the ultimate edition, yaayyyy…. :(
AdMech looks spicy wtf are you talking about
Look at the Skitarii Hunter Cohort and tell me that it's gonna be awful
Of course the points remain to be seen, but AdMech look spicy if the points remain even remotely close
Necrons look WAY better than they used to. Instead of being a literal one trick pony of "we're a bit shit but we'll come back... probably" they now have actual options. Options that have an actual skill ceiling!
And lets be honest their previous "super tactic" was not working was it? 47% winrate was... not amazing.
@@Alucard291 Sure, but at first glance it doesn't seem like the changes are going to push that winrate up much. Awakened Dynasty seems to have been mostly nerfed. The other detachments and point changes might make it up though.
@@sm901ftw as always, we wait and see. I'm just genuinely tired of the whole "oh noe woe is me" attitude mixed with the "its a conspiracy!" screeching. So I do apologise if I come across more abrupt than necessary.
Gotta say that I like the theme of the Obeisance Phalanx. It really gets the idea of an honorable army observing all the protocols across. A bit weird (if understandable) that they still can pick Deathmarks though. That one is a big no-no lore wise.
They thought ahead and just made Deathmarks not worth taking
From how i see it, unless necron get like 15% points deductions across the board, they have just been severely nerfed. SO many things are just bad now, and they lost all the small advatages they had. Sad day.
Ah I see. The reanimator is dead again. Thanks GW! I loved not using it in 9th and now I get to have fun not using it in 10th.
He just looks too pretty on the shelf i guess.
Kinda sad to see my boy Anrakyr cut from the codex. Even though he wasn't that good I still liked running him for the mind in the machine shenanigans. Otherwise things look pretty solid, hopefully some points cuts will help the more bitter pills go down easier.
It was easily between him and Imotekh for who to take, now there's no real decision to make. It's a real shame.
@@Gakusangi or you know, the lokhust lord..
@@90bubbel60 A model that you'll have to kitbash because no-one is selling it. The second this video game out a friend of mine and I started looking for it being sold anywhere online and we couldn't find a single one. So... yeah, a Lord that essentially doesn't exist if you don't already own one or make it yourself.
Just play it as an overlord ?
Such detachment locked around keywords with no way to deal around them are trash. They could add a "flayer virus tainted" upgrade on necron character to give them and their unit "destroyer" keyword, if they really want to lock around keyword, but no it's too hard to think :'(
Wait, SM have such kind of upgrade on the "raven guard" style detachment, no ? 🧐
Thanks for the video Auspex. I can't stand how much they nerfed the necrons but glad you're posting!
Yeah, I noticed they weren't dominating tourneys lately, so I have no idea why they hit them with a sledge hammer. That Hypercrypt Legion detachment isn't being properly assessed either. You can shut down teleporting shenanigans with board positioning alone. That means that if you were relaying entirely on Deepstrike units they could be removed, effectively, from the board completely without ever having to kill any of them because they have no valid place to re-deploy. Also, it hinges almost entirely on a model that's both expensive as far as pts cost and actual money, which you will then spend the entire game trying desperately to keep alive.
There must be people working there that clearly are way over their head.
GW- "Necron rework focused on having many characters, so lets get rid of some of them."
*Apprentek and Despotek stare into the distance. Accelerator and Reanimator Plasmacytes playing at their feet.*
Despotek - "No rules yet?"
Apprentek - *sigh emulated from external vocal modulator echos metallically behind his postiche enhanced deathmask.*
Thank you! This is one of the biggest let downs!
And so we're stuck with this for 10th. Seriously, it's 9th edition all over again. I may not have a choice but to use it, but that doesn't mean I'm going to spend a single penny on this mess.
But cheers to AT for his stellar efforts, and for helping me save some money!
"At least you get a codex"
-Imperial Guard
@@DominatorLegend 🤣 No arguments there.
@@DominatorLegend "At least you have a model line"
- World Eaters & Thousand Sons
@@DominatorLegend You can have our Codex, We would be better off without it.
Another step taken by GW to turn Necrons into another Horde Army. There's plenty of nice stuff in the codex rulewise, but they absolutely gutted all the units everyone playing the faction already owned from Indominus + index datasheets to make sure they sell more crap.
Classic GW. Nothing new under the sun.
But now everyone who was playing them has to go out and buy the other types of units that weren't selling well before. Kind of a genius marketing move on their part. Gotta get those slow selling boxes off the shelves...
I have quit the hobby for a while but it still amaze me that no one demand they make the balance team to be indepedent of marketing
The Royal Warden re-gained the sole reason why I loved having him in the past - it's the only source of reliably escaping engagement range now that the veil no longer allows to, while still retaining the ability to shoot. If the cost stays low, I'll always consider him for whenever I take warriors or immortals.
I think its going to be a bit before Necrons reanimate from this sort of nerf.
lol
I was just getting into Necrons after buying my Kill Team. Thought I might like to get a full army as large warrior bricks with big reanimation buffs is what interests me in Necrons. Now seeing the codex and that playstyle just got hammered kills my interest. I just wont buy into them now.
you dodged a bullet, I wasn't so lucky. Now I solemnly await a recruit edition I ordered a few months ago to buff my combat patrol with some warriors and a warden
At least y'all got hit early in collecting. Necrons have been my only army since I started back in 9th
@@theultimatecrab9085 Everybody is so doom and gloom, what im seeing this is still a very fun army to play, the power matrix allowing for full rerolls. Think of the fun of immortals with a plasmancer and full rerolls, slap on an overlord with shroud and you get the dev wounds strat for free, advance 6 inches guaranteed, and still have assault and 24 inches. You will melt something. The warrior blobs are definitely still strong, the royal warden buff is insane, fall back and shoot is crazy strong. Everyone is far too negative imo, necrons are still good, and not to say "Back in my day" too hard, but in 9th Warrior blobs had far less sustain than they have now. So don't worry, don't listen to all the negativity, and just play the crons because they are fun.
@@thatannoyingman8247 I wouldn't say the RW is that strong. It's just going back to what it was in 9th
Don't waste your time and money. Gw are crooks. Play another companies game that actually cares about their customers, lore, and rule set.
Looks like my Necrons are staying on the display shelf this edition too. Sad, really. I was looking forward to them for 10th after skipping them for most of 9th.
Redeploy was changed for ALL units in the commentary, it is after roll off before first turn. People keep missing it (less and less, but still)
oh wow I've missed that, thanks! Must look into that. The deciever got way better in my eyes lol
The two Detachments I liked best seem to be Canoptek Court and Hypercrypt Legion. Annihilation Legion gets a honorable mention.
Hoping the CCB missing the Overloprd keyword is an oversight.
I got into warhammer last year and was building my army to have zandrehk and obyron with a regular lord 😭
Welcome to "warhammer hobby". Best advice, try different game. I'm serious. There is a lot of better games oyt there!
Play the faction you love. Or at least don't give up on them once you start a second army. Or a third. Or a fourth.
Sincerely, a Drukhari main.
They will go to legends so in casual play still will be around
The codex is a flat nerf to the faction.
Most of these changes hurt an already under performing faction.
Glad to see trazyn and the lokust lord safe but ZANDREKH AND OBYRON MY BOYS! NOOOOOOOOOOO!
And Anrakyr? the only guy you'd take besides Imotekh? What was that?
no seriously, Zandrekh and Obyron were my favorite little necron men and i’m so upset they’re gone
oh man im so looking forward to the canoptek court glad to put my wraiths back on the table again 😁
Welp It was fun collecting necrons end of 9th when I joined the hobby and during the index times. Time to see what other armies have in store for me
Literally same. Decided to build Necrons during 9th because I really love them and now I’m immediately turning to space marines.
Super sad at the Royal Warden change, the assault + heavy addition always made me pick them and have them lead a 5 man squad of immortals, pretending that they were a “spec ops” unit with unique upgrades
My mainstay was Royal Warden + Chronomancer + Warriors. Made them decent skirmisher units, advancing quickly up the board and then popping in and out of cover.
Now they can fallback and shoot which is actually MUCH more useful for the unit....
So complaining when its buffed 😮😅😂
@@chrisg8321 personally I got a lot more use out of a unit being able to shoot better if standing still or shoot after advancing compared to being able to shoot after falling back. So maybe it is a net buff but it doesn’t feel like it from my perspective
@@maxzodius3729 i do agree this codex is a giant nerf but your specific issue makes no real sense, you cant modify balistic skill more than 1+ and you already got that from the detachment leader buff no?
hmm now i'm think what unit to give the Deepstrike Enhancement for the Teleport Detachment.
Technomancer with Wraiths or Skorpekh Lord with Skorpekh destroyers.
could also be Lochust Lord with Lochust Destroyers just to move them around.
Probably better on lokhust lord or immortals unit. You still will need to 9” charge worth those melee units unless you 2cp trough monolith, which dose not need them to be deep strike.
As someone who plays this army because of how tanky and unkillable I can make them this is a big hit. I'll likely pivot to another army for this edition.
They might still be good for other ways to play them but for me, the reason I adore this army is now gone. See you in 4 more editions crons.
How does he get these out so fast 😭
he's recording the 2 hours of the admech codex right now
By getting paid thousands of dollars to make them.
And saying “I do not need sleep, I refuse to biologically require it”
Probably gets info in advance
Its probably his main source of income...
Glad to see they finally nerfed the super-powerful Eld... what? Necrons nerfed?
Sounds about right. Thanks GW!
Simply amazing
I just know that when Eldar will recieve their codex they'll just get a slap on the wrist and still be op as hell for the rest of the edition. They always do
I feel like the current balance team just really likes Eldar or are just trying to get people to invest into to stuff that’s normally underselling
@@CombatSporks Well at least they are liked somehwere, their lore has been shit.
The new Eldar codex will just be guardians and a farseer
GW: Hmm what are Necrons known for? Reanimation and durability. Yeah thats stupid, lets nerf those traits into the dirt and give them Grey Knights abilities. Hmm what are Necrons bad at? Movement and raw offense? Yeah lets give them a billion new movement tricks but make them all situational so nobody will use them and nerf their offensive stats even harder. It makes perfect sense.
GW should issue an apology and have the writers for this codex fall upon the sword. This is so embarrassing for them. Their Necron sales are going to tank.
they no care anymore. they want nids sales now.
@@swheenThey want Nid sales meanwhile half the Nid stuff is impossible to find anywhere
I want to make Necrons my Xenos army, then they gut punched reanimation and orbs. Kinda makes me want to refocus on my current collections and not bother.
Thanks for the video! This is pretty depressing though, since getting in with Indomitus I built around warriors, and thought the Canoptek Doomstalkers were fun, so my main troops are going way down and it's harder than ever to get my main heavy weapons to work unless I go all in on the Canoptek detachment, but don't have all those other older models. Seriously, as a newer player, the way they've sold me on playing the faction just got the legs kicked out from under it. Do you think they'll add the Overlord word to the Command Barge and Imotekh though?
Welcome to 40k, this is how balance works. You could get warriors and destroyers cheaply, so those get nerfed. They buff the units that sell poorly, not the units that need buffs. That’s how they sell more kits 💵💵💵
@@Fortunes.Fool. Well boo
@@joegroves2517 Now just understand too that everyone else gets nerfed the same way. If something for another army is selling great because it’s OP, it’ll get nerfed too.
My Necrons I’m building are big blocks of warriors backed up by a couple of doomstalkers and heavy destroyers. Rolling tons of dice in the shooting phase with lots of guns rarely goes out of style in 40k.
Trying to rely on specialized army composition to take advantage of one rule, layering buffs with quirky equipment rules, or buying 5 of everything that’s good are all key paths to disappointment because those things tend to get fixed.
The warrior nerf just highlights why I have lost all excitement for this codex. The solution to making flayers viable is NOT also making the reaper crap as well. The reanimation also sucks now. Going from d6 to d3 means that that many armies have units with better reanimation than warriors, which imo is just unacceptable.
If they are anything above 9 points a model they are worthless
this codex is a poison pill without massive points cuts. reanimation protocols has functionally had 90% of synergies nerfed into the soil.
what would you rather they do?
@@redpepe5661firstly, don’t cut the strength for reapers, boost the ability of flayers to make them viable. Secondly, with the rest of the nerfs to reanimation, don’t gut the warrior reanimation. If you need to nerf it, make it flat 3, or d3/d6 on objectives. It’s not that hard.
@@johnj.spurgin7037 even with massive points cuts my list dosent work at all, half the codex dosent synergise anymore
To me it DOES depend on Points. I have been playing Warrior Heavy since 3rd, so if they get a Tad worse but i get to run a truly terrible Legion of 120 of them, i would be happy. Yes, people might have to shift their lists, but thats new Rules, it happens
feels like with this Codex they forgot how to Necron
The Warrior has fallen, Long live the Wraith!
This codex is honestly a bit rough for Necrons. Rather sad about that.
That's an understatement. They've nerfed the one thing they that even made the Necron what they are, their reanimation protocols.
A bit rough jesus
I think this is the intended power level of 10th. Like, SM and 'Nids were hobbled as well in their codices (ok, SM a lot more perhaps). Necrons were super hard to deal with for most armies when 10th dropped. They were not among the best three factions, but they certainly were a "gate faction" - and some armies lacked the punch to deal with them.
I think we are going to see most codices reign in power to around this point. CSM will be the test. They have tons of fun combos, but a lot of their toys are under-costed and they do MW too easily. How this gets brought down to the level of Necrons, SM, and 'Nids will be an indication of the direction of 10th.
I just hope they fuck Eldar as hard as they've done the four codices so far
Using the codices to reign things in is a real dumb choice from a sales perspective. Who wants to pay for less fun?@@andrewbakescakes9684
I think wraiths will be fun to play. Techno for extra survivability with FNP and having them move through units for MW, shoot and then charge for insane dmg. Granted positioning has to be perfect for it to work
They should have gotten allowed to leave combat and charge passive.
Either to stack or replace the current one that no one is ever going to get off
I absolutely LOVE how GW takes something fun, and makes it... Not that.
This absolutely kills 40K for me.
9th was bad. But at the very least, we could hold our own. Now its like… GW wants to funnel us into being big on reanimations…. But the nerf everything that makes reanimations good.
Thanks GW. Can we have 11th go back to something more like 8, and 9th??
I guess the bright side is that it seems GW has stopped codex creep 😂
I just hope the points are adjusted appropriately!
What is the maximum the Reanimator would have to drop down to in pts, in order for you to say, i´ll use him in most my lists?
@Dewoy1 probably in the 75ish range. It's somewhat comparable to a Space Marine servo-turret, which costs that.
The Tomb Stalker used to only have 2 Gauss Slicers with Rapid Fire at Str 5 AP -1. His new profile changed his ranged attacks to a total of 8 ranged attacks at Str 6 AP -1 and 6 attacks at Str 6, AP -1 and 2 damage with a Gloom Prism. I like the Tesseract Ark because of its versatility.
Lol. GW heard people complaining about broken codex in 9th and said ok, 10 edition codexes will be 60 bucks for recycled artwork, 4 lore paragraphs, and nerfs to a 48% winrate faction. Also subfactions are unplayable unless you own 1500 points of 3 specific models from that army that have the keyword. Don’t sweat all the data sheet nerfs, we’ll just drop your points till we achieve the corporate mandated 1$- 1point.
I don’t much enjoy the cynasism, but it’s really hard not to feel it after 10th launched so strong and GW has since peeled back the curtain to reveal all the bulshit over the past few months.
Baffles me why people spend money on those obsolete-before-release-day books. Can’t even really say it’s for the lore and pictures anymore, can you?
Thanks for giving us this comprehensive overview! When I heard the first leaks I was quite worried, as the army's main building blocks - lychguards and warriors - took some mayor nerfs. But seeing that other datasheets were improved, I think that this may actually improve in-codex balance and will hopefully improve variety. Can't wait to start list building once the points come out!
I’m legitimately going to stop building my Necron army and start Dark Angels. I like them, and I guarantee that GW isn’t going to screw over a SM chapter. Especially one with massive story relevance in the current lore.
I would not bet on it.
Blood angels are the poster boys of half the Imperium with their chapter master being essentially in charge of a space marine legion of old.
Dante is dogshit as a character and blood angels have not been good for three editions now.
The only thing that saved them in 9e was the sanguinary guard.
You uhh havent read the sm codex have you?
GW : "Hold my ice -cream"
Weak, sold your soul to GWs favouruite. Could be worse if you started aeldari.
I thought I heard last edition dark Angels and 1 other were the only good (50%) WR SM chapters otherwise they were trending towards 30%
Question regarding Trazyn's Surrogate Hosts ability: I seem to remember that combined units (such as attached Leaders) would get all the keywords of all the models in the unit. In other words, a unit led by a Character would be a Character unit.
If so, wouldn't this mean that Trazyn could replace e.g. a warrior in a unit led by any Character?
It's worth noting that Deepstrike units can be completely shut down if there's not place that meets criteria for them to appear back onto the board. It's a legit strategy to just remove potential zones they can appear in to just keep them from returning to the battle. I think WAY too much value is being placed on that ability.
Yeah, try that tactic against horde of sisters having 1st turn...
Try and get them on board with infiltrators space marines and incursers every were
Screening is a costly action to take. It means you're leaving more things in the back, and becomes harder to do as the game goes on. Not to mention- just use the 3'' away strat once, and you can kill whatever cheap unit was making screening harder. Grey Knights take a massive tax on their units just to have this ability, and necrons get it for free on a detachment, while still being able to shoot really hard.
@aseofspades4802 not realy 2 units of infiltrators or incursers are cheaper than 20 necrons with characters
@@aseofspades4802 I've never heard anyone consider Necron shooting as particularly note worthy. You have to stack a lot to make them effective in that way and we just lost Anrakyr who was a big help for that. The Reaper losing its S5 is a pretty hefty nerf too. Most people don't rock like 3 Doomsday Arks and the Deathstalker was never an auto-include.
Even the old lychgaurd points are too expensive for them now. Every thing supporting them got stripped away
Thank you for doing this. These videos are always super helpful.
I’ve spotted an interesting mechanic with the hyper crypt legion. The stratagem “Entropic Dampening says that when a titanic unit is shot by another unit within 18, the firing units weapons become hazardous. That being said, it would normally only work on a squad with several dudes firing many guns for a more likely chance to trigger a 1 and kill a guy. HOWEVER, if used against a VEHICLE/MONSTER with multiple guns then any result of one is actually 3 mortal wounds!! After that vehicle shoots, one unlucky roll and it becomes crippled. Thought that was interesting…
What is the point to nerf an army already nerfed. Don’t understand either the disparition of Ankaryr and the maintaining of old and rare forgeworld figurines. Apparently GW still doing **** with the competitive mode and did learn nothing the last few months. Btw Trazyn is a beast in the lore and just useless in this codex. Very sad
Was really just starting to like playing Necrons😢 now want to chuck whole game
Damn Gw just keeps make necron warriors weaker and weaker. Weapons are now shit. same as, if not weaker, than imperal guard equivalent weapons. Reanimation is getting weaker since last edition. Leadership is bad now. Remember how in lore the necrons have the most advanced tech in the galaxy? Too bad it does't reflect well.
At least for my own Necrons I can justify it, because they’ve all woken up microwaved in the head and glitching out, but damn does it feel bad to see my friend’s Silent King’s elite army fighting like this :/ I can at least laugh at mine being lore-accurate, like an Ork, but theirs being crap…
The Gauss Reaper is now Str 4... I can't get over that, I can't reconcile that.
I think most of the nerfs just came from the problem that reanmation protocols the way they were is impossible to balance. Its either OP cause the opponent cant kill the unit or its useless because they whipe the squad in one turn. So necrons had to be very expensive in points to compensate.
Now there is room for points reductions too make more of the units viable and then losing even big units won't feel as bad. since not all your eggs are in 1 or 2 baskets.
So for me it all depends on the points. might even have to wait 6 months before GW realises if our winrate were to drop so we can get more points reductions, but who knows
Assuming we get relevant enough point reductions, I really prefer this in the long run. It felt so restrictive having so few units to do actions with, only to have a giant 500p blob locked on an objective because who else is gonna hold it?
yeah same, fingers croosed for the points (I think GW is gonna GW and not do enough first time round, then realise we are underpowered and give us the reductions we need in 6 months but we'll seee)@@Erik-qv1mg
I sure do love the main army rule being punched in the gut, our best combinations being thrown into the dumpster then being told
You are a horde army now, that makes up for the terrible rules, shit shooting, and low number of shots on EVERYTHING
Necrontyr word of the day: pain
What a miserable Codex. Zandrekh and Obyron cut? Warrior meganerfs and cross the board infantry nerfs? Box 'em up for the edition.
Can’t the Psychomancer now be used to ‘flip’ objectives with his ability since he can use it at the start of the command phase as well?
Yes that's what i immediatly thought
Canoptek Court - Countemporal Shift, this is how you keep a Reanimator alive.
Excellent video and out so quickly. You must be half necron.
I really think GW should add special abilities on a failed charge for charge reliant units like flayed ones, stealers, repentia etc, ie a FNP against shooting, old school flesh hooks or A 6 up save to redeploy back into reserves depending on what would be most appropriate for the model
Seems like 3 x 10 Tesla Immortals, with a Royal Warden, Plasmancer and two Cryptothalls will be the way to go this edition. Having reroll to hit via Canoptek Court and sustained hits on 5+ and reroll to wound versus units on objectives. One unit can pop devastating wounds strat, so that`s alot of devastating wounds there. Then rest of your army is 3 x 6 Wraiths with a Technomancer and 3 x Doom Stalker. Szeras would also be great to buff Tesla Immortals to AP -1 and his own shooting is also great with full rerolls to hit.
Let me say this. Considering 2 of Necrons Detachments are basically copies of other armies, GK and Daemons, if neither of those armies detachments change and if more codexes have copy/pasta detachments, just change keywords of who it applies to, then GW has botched the Detachment idea worse then I even thought GW could ever botch somthing.
Wow; the Canoptek Court detachment is just better Daemon rules.
Not really. Like it uses the same base idea for sure but they are still very different. The Court one is mostly a ranged firepower steroid, the Daemons one is essentially a massive mobility tool. Both are quite good IMO, but not really comparable. I think Daemons will be far superior to Necrons for now.
Guess i cam take necrons off my Christmas list now
im not sure about the order of reanimation protocols and battle shock. the rule book says "Your Command phase is split into two steps. In the first, both players gain 1 Command point (CP) and you resolve any other Command phase rules; in the second, you test to see if any of your units are Battle-shocked." as it says any other command phase rules, surely this means you would reanimate before determining battle shock
Yeah I’ll be sticking with the index rules.
Nothing makes Necron players more excited to purchase their new codex like *squints* keeping everything the same but much worse. Good job GW
The same? The army, tactics, and rules changed massively compared to the other codex so far.
i would say this is the biggest fowlup GW has ever done to an army, but then again 7th edition orks is a thing where they were so bad they legitimately couldnt play.
I dont think necrons are quite that bad but i wouldnt be surprised if their 'metawatch' went down to like 38% winrate suddenly.
RP was all we had going for us. Unless they massively dropped costs all over the place this is a flat nerf to like 90% of the codex. Warriors/lychguard got nerfed from multiple angles, overlord is kinda pointless now, yes the ctans got a 5FNP but they got slightly slower when their big problem was mobility in the first place, and my god Reanimator from 12" to THREE! Like cmon at least make it 6" so it doesnt have to hug the damn unit.
Also, my god the CCB got done dirty. Wtf is his job now? He has horrible offense, orb is useless on that kind of character, isnt an overlord for various rule keyword triggers. Wtf is he for? Flatout useless now since hes way too expensive for simply +1OC (better to bring a damn tesla-barge now between the two and thats sad)
Correction on Honourable Combatant, the article states it's the Overlords unit, and doesn't require it to be in the fight phase with how the article worded it. So, you can blast away a character in the shooting phase with a unit led by a character 😂 then pop the strat
Cynosure of Eradication is a battletactic? oh, sweet sweet bits of joy....
Teslamorts with an overlord+plasmancer are going to be obnoxious lol. 5+ Sustained2 and devwounds for free long as you have the detachment thing going on. Thats gonna hurt.
No Mephrit representation in any of those detachments. No shooty detachment
Without a major points drop the reanimator is now garbage
And the resurrection orb is back to a one time per game waste. They’ve sucked since I started crons in 5th. We’re finally good and once again suck.
Massive thanks for the rundown, appreciated
C’Tan, Wraiths, and……whatever is cheap for holding objectives and doing secondaries I suppose.
Nearly every change happening is pushing hoard armies with a top end of massive tanks. Elite units are getting more rare and more sidelined with every codex.
As i was watching this, i kept thinking "oh, this model sucks now, ill take it out of my army, then, again, oh this model sucks, ill take it out of my army..." I didn't mind the rules changes for some, but, a bunch of this was disappointing.
I’m looking forward to getting the 10e codex and playing my Necrons army again. When Indomitus was released, they became my favourite faction and my Necrons collection stands at 8000+ points and the most models by faction overall.
The 10 codex seems reasonably balanced overall, but I’m disappointed that there doesn’t appear to be any new units, only updated Character models. I’m aware that not every faction receives new units every edition and that Necrons were 9e’s antagonist faction and received numerous new units, whereas other factions have been neglected for years… regardless, Necrons are in the Top 5 most popular/played factions, so it doesn’t make sense to me that GW didn’t create ANY new Necron units.
On the one side, my wallet appreciates the break after I’ve spent more $$$ this year on WH40K than ever before… but I’m still disappointed that I’m not getting something new to play with other than that new Overlord with Translocation Shroud (which does look amazing). I wonder if Necrons will at least get a new dice set? (I’ve been making do with translucent green Chessex D6’s for 3 years.)
Inverted Codex power creep: the last factions with codex are the strongest.
Hope they listen and don’t change too much for the future ones, these first codices are a bit weak
If all codices are weak then none of them are
True
So the silent king wont benefit from obiesance phalanx because he doesnt have a triarch or overlord keyword.... Is this true...?!?
Well. Sounds like I’m running three plasmancer-immortals units now.
im still sad, cryptek lost lone OP so my heavy construct lost whatever little support it had. and new detachments dont help it what so ever.
Real talk time... the loss of Zhandrekh and Obyron and the unnecessary nerfs to reanimation protocols on warriors kill this codex for me. I've played half-a-dozen games since 2020 and barely played 9th at all... I was excited to play more in 10th! Now, I'm not even sure I want to play Warhammer at all anymore... I am now seriously considering selling my models. This is one betrayal of my trust too many on GW's part.
Same. But I think I will try some of the new detachment first. One thing for sure is I will never give money to gw ever again
Points can fix all, play some games after point changes and go from there.
I know you may have heard this before, but I’d genuinely suggest giving Grimdark Future a few goes with a friend before you sell anything off for good… it’d be a shame to lose something you might have enjoyed.
Still, though, as a fellow and Ron player, it feels like being kicked in the balls, doesn’t it?
Also THEY TOOK MY ZANDREKH
@@notsogreatjagras4314 points most certainly do *not* fix all. This edition was supposed to be the one where tweaking the RULES of a unit was the least invasive it’s ever been, and all they’ve done is nerf rules and buff points. They’re just making their games more expensive to play and collect by “fixing” a bad army by making them Guard Conscripts cheap.
It’s so bad why they felt the need to not only nerf but completely ruin the faction and make them so utterly boring and useless they just made all the units everyone had a worst so we have to buy more i think it’s just really bad how they changed everything to a faction that was perfectly fine they needed buffs not nerfs
i applaud you for making this. theres definitely some pros and cons but honestly i cant say how i feel until i see points and play test a few games.
im mostly excited for the the technomancer being able to lead wraiths.
i love the royal warden update.
and to be totally honest i think that the hit to reanimations actually makes the CONVERGENCE OF DOMINION a somewhat decent choice pick now, seeing how you didnt mention it i am going to assume that its saying the same.but think about it in the canoptek court. the decachment almost encourages castling which means more stuff within its 6" range that you can reroll reanimations on. and more stuff giving you benefit of cover. and to be honest, they dont shoot half bad.