shocking information. if someone is watching a video on unknown functions why wouldnt they know the basics of studio dawg. plus num = num + x is more readable then using shortkeys in the longrun. especially with cframe. doing cframe *= cframe.new(x) * cframe.angles(x) etc is way more unreadable and dirty in my opinion.
@@Cronoaix its not optimization lil bro its unreadability this 0.00000001 seconds not worth an 5 minutes everytime figuring out why it multipies another cframe
@@waifu6768 Yes but if an AI bro is willing to type out a paragraph of what he wants, i bet an AI with 10 thousand times the intelligence of an average human could probably make an entire game out of that.
Think of it like this: You can still see a lot of businesses, big or small, doing things the "old" way, where it takes more work but you get a better result that actually has time and effort put into it. I think that yes, AI will take most of the jobs in the industry but then there will still be areas on the internet, websites or game engines, that let the non-AI users do what they want to. And plus, if you think AI bros would "infiltrate" these, think. Not only would they have to escape their comfort zone of zero skill, but they'd also have to withstand all the hate and backlash.
when i saw the title i thought you found out how to invert and flatten parts stretch the camera increase the fov without changing the fov property and invert everything by messing with the cframe rotation matrix values but no its just how to use cframes like normal 10:50 wait nvm he inverts a part here
Please like the video if you enjoy!❤
i need a way for converting CFrame to orientation
Great video! Can u go back to making more satisfying things in modules etc? Those were amazing
A skill tree or something could be awesome
Love you Stewie and your videos are fire
appreciate you bro
Heres a tip, instead of doing something like: num = num + 1, do num += 1, its a lot simpler, and works for stuff such as + - * /. So keep that in mind
shocking information. if someone is watching a video on unknown functions why wouldnt they know the basics of studio dawg. plus num = num + x is more readable then using shortkeys in the longrun. especially with cframe. doing cframe *= cframe.new(x) * cframe.angles(x) etc is way more unreadable and dirty in my opinion.
@@itsmukimowriting more lines of code uses more memory so abbreviations are better, and more recommended by Roblox and better practice.
@@Cronoaix its not optimization lil bro its unreadability
this 0.00000001 seconds not worth an 5 minutes everytime figuring out why it multipies another cframe
thanks!
Most creative and interesting content among roblox studio videos. :)
Do you think that ai can replace Lua scripters? I have been scripting for 4 years and im getting worried
well its not like the AI can read your mind, only you know the specifics of what you need
@@waifu6768 yeah but you can ask chatgpt to make you anything and it seems to be improving second by second
there is a chance but i hope not
@@waifu6768 Yes but if an AI bro is willing to type out a paragraph of what he wants, i bet an AI with 10 thousand times the intelligence of an average human could probably make an entire game out of that.
Think of it like this: You can still see a lot of businesses, big or small, doing things the "old" way, where it takes more work but you get a better result that actually has time and effort put into it.
I think that yes, AI will take most of the jobs in the industry but then there will still be areas on the internet, websites or game engines, that let the non-AI users do what they want to. And plus, if you think AI bros would "infiltrate" these, think. Not only would they have to escape their comfort zone of zero skill, but they'd also have to withstand all the hate and backlash.
when i saw the title i thought you found out how to invert and flatten parts stretch the camera increase the fov without changing the fov property and invert everything by messing with the cframe rotation matrix values but no its just how to use cframes like normal
10:50 wait nvm he inverts a part here
Amazing video
So basically CFrame:Orthonormalize() rounds up or down every component of the given CFrame?
in that example it rounded them so they were perpendicular to eachother
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