I literally ordered the silent king last night and was looking at a good list with him that wasn't from 5+ months ago. The Emperor has blessed me this day
What’s funny is the Awakened list two looks like a PRIME Annihilation Legion yet it still uses Awakened. Shows how crappy the detachment is that even when you have a list that works at a tournament the detachment won’t be picked.
I'm running a themed annihilation list for a friendly tournament at the end of the month and it would honestly be better as an awakened dynasty. Imotekh Skorpekh lord D lord 3 hexmark Transcendent ctan 20 flayed ones 6 Skorpekh 6 Ophydian 6 lokhust 9 heavy gauss Lokhust
I've generally found with Necrons in 10th edition that any unit that is thematic to a specific detachment will actually perform better in one or more of the non-thematic detachments. For example, Warriors are themed around Awakened Dynasty but you can actually get the most mileage out of them in Canoptek Court by running them with Crypteks to get rerolls within your power matrix, buff them with Szeras nearby, and then overwatch anything that moves -- I've taken down full health vehicles by doing that... it's gross. Another example I just recently tried is spamming Canoptek Spyders in Obeisance Phalanx. Combining their T7 profile with their innate defensive auras and the -1 damage stratagem from OP makes them a highly effective roadblock. In my most recent match they tanked a Grey Knights Paladin squad lead by a Champion for 2 turns. And then we have Skorpekhs where their performance in Awakened Dynasty just flattens their natural Annihilation Legion since they get +1 to hit with a Skorpekh Lord and you have a strat that gets you +1 strength and +1 AP with a character, allowing them to shred just about anything that doesn't have a 4+ invulnerable save.
@@E_xtinctPower Yeah baby 😎😂. Alot of guard and Knight players where I'm going and q few people who like big bug nids. I like redundancy in my lists and the ability to apply overwhelming firepower, if I shoot it I want it to die not be hanging around on 1 wound. I favour the LHD's over doomsday arks.
Been collecting Necrons since 9th. Haven’t played, but learning and just getting what I think is cool. I assumed I needed to play hypercrypt just because, but looking at these lists I’ve been building awakened this whole time. Nice there’s a bit of diversity in army building.
I want the destroyer lord and normal destroyers updated first. C'tan would be nice too. We don't need more overlord or cryptec styled characters. the lord with translocator was so fucking odd of an addition.
Yay! More Necron content! I’d love some analysis of how to play against certain factions (world eaters!) as Necrons but also how to make fun lists work. By fun lists I mean like the typical “one squad of everything” or “rule of cool” lists that aren’t exactly optimised.
Titanic line of sight rules, if it's toe'ing into a ruins it has true line of sight to and from the model giving it cover 100% of the time to help keep it alive with its 2+ save no invuln.
@danjones3012 I'm referring to the size of the models footprint and the fact that you're often limited in 2k games where you can deep strike it. This is due largely to the amount of terrain and models in 2k games. Having 2 of them is ballsy because it can be hard to place 1 let alone 2 and if it's not on the field turn 1 and you can't find room turn 2 for it then your going almost 3 rounds without shooting those death rays.
@@azbear2781Hypercrypt is a lot less restricted in that regard thanks to the 3’’ deep strike strat in Hypercrypt. Even with how big the liths are, screening them out becomes a proper hassle
@@azbear2781 2 is actually not a bad thing, one sits back near home objective with a Reanimator, the other moves forward or deep strikes on a objective. Pull infantry units onto objective and when they get hurt 2cp strat to pull em to home beside the Reanimator for juiced up reanimation on your turn. They were appropriately costed at 375, the points increase was simply to hurt hypercrypt but GW in traditional GW fashion nerfed it for all the detachments. It's a t13 vehicle with only a 2+ save and 22 wounds. The amount of anti vehicle weapons, lethal hits, and ridiculous strength on some super cheap units (st14 eightbound I'm talking about you!) It still dies just as easy if not easier than a C'tan.
@@azbear2781 you aren't limited in hypercrypt, start them both on the board. Pick them up at the end of your opponent's turn or toe them into the ruin you deployed them behind to shoot out of it. Cosmic Precision one of them, normal deep strike the other. Speaking as someone who's played 2 monoliths in tournaments quite a bit, it really isn't difficult to find a place for them to shoot when you're playing hypercrypt
I've played Szeras in my main list, and found him to be incredibly strong and worth the points. With the toughness, amounts of wounds, 4+ invul, 4+ FNP, -AP1 aura, and reanimation protocol, he is insanely tanky. I've lost him only once and that was against a World Eaters player where he went up against a Hellbrute. He has also made my immortals and warrior blobs great dmg sponges.
Orikan is also great during his stats are right turn when paired with immortals which will give him rerolls. Even better I obeisance getting the noble keyword from an overlord
I think the thrall in your list by Mark go into the Wraith unit so that the unit is base 30 wounds and is the only target for cull the horde. the unit is slower but can still move onto a mid field object on t 1 and is usually parking itself on a object and not moving too much.
Canoptek wraiths are beast not infantry. This is important because even though the infantry keyword is added to the "attached unit" due to the technomancer, cull the horde is infantry only and does not count models in "attached leader units" disqualifying canoptek wraiths. Necrons have zero units capable of besides a 20brick of warriors that cull the horde works against.
Looks like I'll be sticking close to the Necrons I got with my Imperium Magazine subscription. Unassembled and obviously unpainted yet. Awakened Dynasty it is then. Cheers.
Annihilation Legion is notable for its absence. What a perfect failure for GW, I hope they learn from that mistake and stop printing garbage detachments. I would personally love to have a good destroyer detachment. 2nd top item on necron wish list is a leader for praetorians that gives fights first.
Ive been using Triarch Stalkers and they seem to be OK. My issue is a game mechanics one. 1) As they have no base do they pay to 'pivot'? 2) Where do youm measure from? 3) Enemy minis can often move under and around limbs to get more minis fighting - is this correct? So many other things. Perhaps this is a pod cast that needs producing? How to use models that come without a base....
Are we certain that list 2 wasn't accidentally playing the warriors with immortals rules? I think there was a list like this before with a plasmancer, but they were giving them the reroll wounds from the immortals datacard by mistake
What list do you use if you don't mind sharing it? I'm just new to Warhammer (only have the necrons combat patrol, three wraiths, five immortals and a technomancer) and I want to play that detachment.
@@Carlos_Baquero I run 6 wraiths and techomancer, 1 Doomsday Ark, 2 heavy Destroyers in 1 squad, a 5 man of deathmarks, illuminor Szeras, 10 immortals with gauss orikan and imotekh, 10 immortals with Tesla plasmancer and Overlord (translocation shroud or voidscythe and res Orb both are pretty good and the same points) nightbringer, command barge and canoptek Spyder. My buddy plays an Armour heavy sororitas list and it seems to handle that pretty well. You have to death star up quite a bit with two teams essentially (vehicles in one and szeras and immortals in the other)
@@Carlos_Baquero welcome to the hobby by the way haha have fun being broke but happy with models lol. I would suggest starting out with getting your immortal squads sorted it's kind of the main thing in my list. Some people say go Canoptek doomstalkers but I honestly disagree the devastating wounds on the ark is more valuable than re rolls for your artillery imo
@@justinkeeler6929 Thank you so much! Yeah, the being broke part is the only one I was sure was gonna happen from the beginning 🤣 I Will certainly follow your advice! How well do you think Void dragon would do in this detachment? I'm not particularly into c'tan but I love that model
@@Carlos_Baquero Void Dragon and nightbringer are both super good with void dragon obviously being better at deal with vehicles, you could take either to be honest, or even another ark and perhaps some more destroyers
i feel like Necron Warriors and Immortals are quite bad as a battleline unit. Like a unit of Guardsmen or Kasrkin are comparable point for point before even considering any special weapons.
@RockRanchCowboy 200 points for 20 slightly better guardsman but without any special weapons is a ripoff, like i wouldn't run them for 150. They are costed like they are space marines.
What are people's thoughts on Necrons for smaller games? I just can't ever seem to win when playing 500pt games, and even 1000pts I find tricky. Anyone got any tips for some decent detachment/point size army combinations?
Games workshop struggles with the fact that just because something is played a lot, doesn’t make it good. In most cases, something being played a lot means that the rest of the army is awful. Same is true even for Necrons. They turned one of the armies with the most variety into garbage unless you play it exactly the same as everybody else
10th edition has been incredibly disappointing in the way that- despite bringing multiple detachments which should bring creativity and a variety of armies- it simply limits you on a single army per detachment.
Jason's list feels fittingly enough the least cancerous of all the list. Also who decided that the Doomsday Ark needed a buff, it kills basically any other unit in the game without much issue?!
It's too much of a glass cannon, only t9 and str14 for 200 points with very swingy amount of attacks on it's only useful weapon. Now it's still t9(should be t10) but has str18 and costs 190. I realize every other army wants other armies to be nerfed but guess what, I feel the same about all the ridiculously overpowered combos those races get access to that necrons can only dream of having even though lore wise their technology is far far superior to any others. Necrons struggles to have any effective ap in most lists to go along with their high costs, literally half the amount of attacks as comparable units and half or less amount of wounds per point.
You do know that there is actually quite a lot of armies that can uppy downie right? Grey Knights all do it currently but there are so many other armies with units that can do it also.
@danjones3012 fair, but those other armies aren't (almost) railroaded into using that detachment to be competitive like Necrons are. Uppie-downie is also such a non-engaging way to play, imo
@@Negative_Positron honestly I can say with 100% confidence, awakened dynasty is better than hypercrypt. Hypercrypt gives necrons access to one small portion of what necrons lack, movement capabilities. But its strats are mid strength, with cosmic precision (3" ds) being the one that is most used and why imo the detachment is taken. There's no reactive pickups like grey knights except for the 2cp pull a unit to a monolith (if you have one in the list) after you lose models. Awakened is overall powerful and has reactive reanimation strats. Obeisance Phalanx is just as strong if not stronger than hypercrypt now after the nerfs and the king finally getting the triarch keyword along with points drops for praetorians. Canoptek court is weak overall as its units all hit on 4+ and rerolls on 50/50s are nowhere near as good as +1 to hit in awakened or +1 wound in OP. Strats are also mid level. Annihilation legion is a joke of a detachment and needs total reworking.
@@danjones3012 I agree with your points there, I guess I just prefer my play style to be very straightforward, no tricks kind of play. Annihilation legion my beloved...
dear lord no, its better to buff things up to make them more inline with the better units instead of always nerfing things just so the already bad unit get more play. That just causes a constant downward spiral for the whole army.
Royal warden + 8 doom scythes
This man for robot jesus
MarioKart drifting around the board
The dream
Based
I literally ordered the silent king last night and was looking at a good list with him that wasn't from 5+ months ago. The Emperor has blessed me this day
I don’t think that was the Emperor blessing you…
What’s funny is the Awakened list two looks like a PRIME Annihilation Legion yet it still uses Awakened. Shows how crappy the detachment is that even when you have a list that works at a tournament the detachment won’t be picked.
I'm running a themed annihilation list for a friendly tournament at the end of the month and it would honestly be better as an awakened dynasty.
Imotekh
Skorpekh lord
D lord
3 hexmark
Transcendent ctan
20 flayed ones
6 Skorpekh
6 Ophydian
6 lokhust
9 heavy gauss Lokhust
I've generally found with Necrons in 10th edition that any unit that is thematic to a specific detachment will actually perform better in one or more of the non-thematic detachments.
For example, Warriors are themed around Awakened Dynasty but you can actually get the most mileage out of them in Canoptek Court by running them with Crypteks to get rerolls within your power matrix, buff them with Szeras nearby, and then overwatch anything that moves -- I've taken down full health vehicles by doing that... it's gross.
Another example I just recently tried is spamming Canoptek Spyders in Obeisance Phalanx. Combining their T7 profile with their innate defensive auras and the -1 damage stratagem from OP makes them a highly effective roadblock. In my most recent match they tanked a Grey Knights Paladin squad lead by a Champion for 2 turns.
And then we have Skorpekhs where their performance in Awakened Dynasty just flattens their natural Annihilation Legion since they get +1 to hit with a Skorpekh Lord and you have a strat that gets you +1 strength and +1 AP with a character, allowing them to shred just about anything that doesn't have a 4+ invulnerable save.
@@ravinscouser 9 heavy lokhusts?
@@E_xtinctPower Yeah baby 😎😂. Alot of guard and Knight players where I'm going and q few people who like big bug nids. I like redundancy in my lists and the ability to apply overwhelming firepower, if I shoot it I want it to die not be hanging around on 1 wound. I favour the LHD's over doomsday arks.
@@ravinscouseryou monster
So proud to see 3 skorpekh lords battling breast cancer. Truly a beautiful moment.
Hey man, I just wanted to say that I think you are in the top5 most useful 40k channels on RUclips. Keep up the great work.
Been collecting Necrons since 9th. Haven’t played, but learning and just getting what I think is cool. I assumed I needed to play hypercrypt just because, but looking at these lists I’ve been building awakened this whole time. Nice there’s a bit of diversity in army building.
Im a new player but I am happy to see that a solid rock somehow moves faster/further than my rubrics
Anything moves faster when it teleports
Necrons be kind of salty that their super-advanced hover vehicles move slower than a rhino, a tracked ancient relic
@@Ebb_Flow420we can’t really be surprised though; we’ve got plenty of old men behind the wheel
I enjoy running a seraptek heavy construct in Hypercrypt, because dropping that thing even 9 inches away is so intimidating.
Where would one find such a model today? It's been discontinued on GWs site
2 Psychomancers is crazy
thats what im sayin
More Necron characters need updated minis like Trazyn or Anrakyr.
I just want a non-derpy lokhust lord model to go alongside how awesome the heavy lokhust destroyers look now.
@@JacketVEVO kitbash your own with a LHD and a Overlord!
It blows my mind that the Nightbringer has been top tier repeatedly through 9th and he's still in that ancient model.
Let's start with the two giant metal ctans
I want the destroyer lord and normal destroyers updated first. C'tan would be nice too. We don't need more overlord or cryptec styled characters. the lord with translocator was so fucking odd of an addition.
Yay! More Necron content! I’d love some analysis of how to play against certain factions (world eaters!) as Necrons but also how to make fun lists work. By fun lists I mean like the typical “one squad of everything” or “rule of cool” lists that aren’t exactly optimised.
Wow 2 monoliths, that's ballsy considering that terrain takes up a lot of the map in 10th and the footprint is huge.
Titanic line of sight rules, if it's toe'ing into a ruins it has true line of sight to and from the model giving it cover 100% of the time to help keep it alive with its 2+ save no invuln.
@danjones3012 I'm referring to the size of the models footprint and the fact that you're often limited in 2k games where you can deep strike it. This is due largely to the amount of terrain and models in 2k games.
Having 2 of them is ballsy because it can be hard to place 1 let alone 2 and if it's not on the field turn 1 and you can't find room turn 2 for it then your going almost 3 rounds without shooting those death rays.
@@azbear2781Hypercrypt is a lot less restricted in that regard thanks to the 3’’ deep strike strat in Hypercrypt. Even with how big the liths are, screening them out becomes a proper hassle
@@azbear2781 2 is actually not a bad thing, one sits back near home objective with a Reanimator, the other moves forward or deep strikes on a objective. Pull infantry units onto objective and when they get hurt 2cp strat to pull em to home beside the Reanimator for juiced up reanimation on your turn. They were appropriately costed at 375, the points increase was simply to hurt hypercrypt but GW in traditional GW fashion nerfed it for all the detachments.
It's a t13 vehicle with only a 2+ save and 22 wounds. The amount of anti vehicle weapons, lethal hits, and ridiculous strength on some super cheap units (st14 eightbound I'm talking about you!) It still dies just as easy if not easier than a C'tan.
@@azbear2781 you aren't limited in hypercrypt, start them both on the board. Pick them up at the end of your opponent's turn or toe them into the ruin you deployed them behind to shoot out of it. Cosmic Precision one of them, normal deep strike the other. Speaking as someone who's played 2 monoliths in tournaments quite a bit, it really isn't difficult to find a place for them to shoot when you're playing hypercrypt
No Canoptek detachment list, sad :c
I've played Szeras in my main list, and found him to be incredibly strong and worth the points. With the toughness, amounts of wounds, 4+ invul, 4+ FNP, -AP1 aura, and reanimation protocol, he is insanely tanky. I've lost him only once and that was against a World Eaters player where he went up against a Hellbrute. He has also made my immortals and warrior blobs great dmg sponges.
Orikan is also great during his stats are right turn when paired with immortals which will give him rerolls.
Even better I obeisance getting the noble keyword from an overlord
Good to see c'tan spam isn't the only competitive choice for the faction
Orikan has a great ability to triple his attacks too .
Would love to see a similar video about T'au
I played against list 1 and man it is just unholy. So much durability + Threat
HEYYY! Taschengelddieb mentioned yuhu.
I think the thrall in your list by Mark go into the Wraith unit so that the unit is base 30 wounds and is the only target for cull the horde. the unit is slower but can still move onto a mid field object on t 1 and is usually parking itself on a object and not moving too much.
Canoptek wraiths are beast not infantry. This is important because even though the infantry keyword is added to the "attached unit" due to the technomancer, cull the horde is infantry only and does not count models in "attached leader units" disqualifying canoptek wraiths.
Necrons have zero units capable of besides a 20brick of warriors that cull the horde works against.
😂dude I asked you yesterday for this in a comment, you must have been laughing like a skaven knowing it was coming! So awesome, thank you!
-1 Monolith.
+30 Scarab Swarms
Now that's a list with some chest hair.
Looks like I'll be sticking close to the Necrons I got with my Imperium Magazine subscription. Unassembled and obviously unpainted yet. Awakened Dynasty it is then. Cheers.
Annihilation Legion is notable for its absence. What a perfect failure for GW, I hope they learn from that mistake and stop printing garbage detachments. I would personally love to have a good destroyer detachment. 2nd top item on necron wish list is a leader for praetorians that gives fights first.
The cryptothralls go with the Wraiths to stop your opponent discarding cull the horde. It's a clever tactic
Except then the whloe unit moves at 5 inches. Since thats their movement speed. Instead of the 10 inches of the technomancer and wraiths.
Their role in this type of list isn't to be fast. It is to be durable
Huh, I just started necrons. How convenient
Ive been using Triarch Stalkers and they seem to be OK. My issue is a game mechanics one. 1) As they have no base do they pay to 'pivot'? 2) Where do youm measure from? 3) Enemy minis can often move under and around limbs to get more minis fighting - is this correct? So many other things. Perhaps this is a pod cast that needs producing? How to use models that come without a base....
Awaken my Master!
Are we certain that list 2 wasn't accidentally playing the warriors with immortals rules? I think there was a list like this before with a plasmancer, but they were giving them the reroll wounds from the immortals datacard by mistake
I still play Canoptek Court and am of the opinion that it's just as good as awakened
What list do you use if you don't mind sharing it? I'm just new to Warhammer (only have the necrons combat patrol, three wraiths, five immortals and a technomancer) and I want to play that detachment.
@@Carlos_Baquero I run 6 wraiths and techomancer, 1 Doomsday Ark, 2 heavy Destroyers in 1 squad, a 5 man of deathmarks, illuminor Szeras, 10 immortals with gauss orikan and imotekh, 10 immortals with Tesla plasmancer and Overlord (translocation shroud or voidscythe and res Orb both are pretty good and the same points) nightbringer, command barge and canoptek Spyder. My buddy plays an Armour heavy sororitas list and it seems to handle that pretty well. You have to death star up quite a bit with two teams essentially (vehicles in one and szeras and immortals in the other)
@@Carlos_Baquero welcome to the hobby by the way haha have fun being broke but happy with models lol. I would suggest starting out with getting your immortal squads sorted it's kind of the main thing in my list. Some people say go Canoptek doomstalkers but I honestly disagree the devastating wounds on the ark is more valuable than re rolls for your artillery imo
@@justinkeeler6929 Thank you so much! Yeah, the being broke part is the only one I was sure was gonna happen from the beginning 🤣 I Will certainly follow your advice! How well do you think Void dragon would do in this detachment? I'm not particularly into c'tan but I love that model
@@Carlos_Baquero Void Dragon and nightbringer are both super good with void dragon obviously being better at deal with vehicles, you could take either to be honest, or even another ark and perhaps some more destroyers
what detachment do you run with this though?
i feel like Necron Warriors and Immortals are quite bad as a battleline unit. Like a unit of Guardsmen or Kasrkin are comparable point for point before even considering any special weapons.
Immortals are decent, I run 3 units in almost every list. I've given up on warriors though.
@RockRanchCowboy 200 points for 20 slightly better guardsman but without any special weapons is a ripoff, like i wouldn't run them for 150. They are costed like they are space marines.
make Seraptek Heavy Construct great again!
What are people's thoughts on Necrons for smaller games? I just can't ever seem to win when playing 500pt games, and even 1000pts I find tricky. Anyone got any tips for some decent detachment/point size army combinations?
Are any of these lists beating the 6 C'tan list?
Games workshop struggles with the fact that just because something is played a lot, doesn’t make it good.
In most cases, something being played a lot means that the rest of the army is awful. Same is true even for Necrons.
They turned one of the armies with the most variety into garbage unless you play it exactly the same as everybody else
Strong Necrons Army list=any Necron army list that isn't dumb.
I hate the doom croissant
If canoptek court has zero players, it it because I have failed my last fnp.
Warriors are back? What?
Can we get some csm videos?
wehre is the destroyer Lord, arrisen tyrant und 3 heavy destroyers with the 6 shot gun? the most broken Combo in the game!
10th edition has been incredibly disappointing in the way that- despite bringing multiple detachments which should bring creativity and a variety of armies- it simply limits you on a single army per detachment.
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Wooot
Jason's list feels fittingly enough the least cancerous of all the list.
Also who decided that the Doomsday Ark needed a buff, it kills basically any other unit in the game without much issue?!
It's too much of a glass cannon, only t9 and str14 for 200 points with very swingy amount of attacks on it's only useful weapon.
Now it's still t9(should be t10) but has str18 and costs 190.
I realize every other army wants other armies to be nerfed but guess what, I feel the same about all the ridiculously overpowered combos those races get access to that necrons can only dream of having even though lore wise their technology is far far superior to any others. Necrons struggles to have any effective ap in most lists to go along with their high costs, literally half the amount of attacks as comparable units and half or less amount of wounds per point.
@@stripeybag6977 I had been saying for months it needed to come down to 190 lol. It's size alongside the fact that it's deceptively fragile
Please I'm begging for hypercrypt to stop being a thing. If I wanted to play uppie-downie with my toy soldiers, I'd choose Grey Knights
You do know that there is actually quite a lot of armies that can uppy downie right? Grey Knights all do it currently but there are so many other armies with units that can do it also.
@danjones3012 fair, but those other armies aren't (almost) railroaded into using that detachment to be competitive like Necrons are. Uppie-downie is also such a non-engaging way to play, imo
@@Negative_Positron honestly I can say with 100% confidence, awakened dynasty is better than hypercrypt. Hypercrypt gives necrons access to one small portion of what necrons lack, movement capabilities. But its strats are mid strength, with cosmic precision (3" ds) being the one that is most used and why imo the detachment is taken. There's no reactive pickups like grey knights except for the 2cp pull a unit to a monolith (if you have one in the list) after you lose models.
Awakened is overall powerful and has reactive reanimation strats.
Obeisance Phalanx is just as strong if not stronger than hypercrypt now after the nerfs and the king finally getting the triarch keyword along with points drops for praetorians.
Canoptek court is weak overall as its units all hit on 4+ and rerolls on 50/50s are nowhere near as good as +1 to hit in awakened or +1 wound in OP. Strats are also mid level.
Annihilation legion is a joke of a detachment and needs total reworking.
@@Negative_Positron I've got nearly 8k current points in necrons btw.
@@danjones3012 I agree with your points there, I guess I just prefer my play style to be very straightforward, no tricks kind of play. Annihilation legion my beloved...
Please GW nerf hypercrypt and ctan into oblivion, buff annihilation and make necrons interesting again
dear lord no, its better to buff things up to make them more inline with the better units instead of always nerfing things just so the already bad unit get more play. That just causes a constant downward spiral for the whole army.
boring edition.