How to DRAW and figure out SHADOWS?

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  • Опубликовано: 26 окт 2024

Комментарии • 23

  • @Orderoll
    @Orderoll 5 лет назад +3

    I've seen dosens of tutorials about cast shadows lately. Best explanation I've ever seen. Totally underrated.

    • @EricStrebel
      @EricStrebel  5 лет назад

      Thank you 😀 feel free to share on social media that helps me so much to promote the channel

  • @johnkelley9877
    @johnkelley9877 4 года назад +1

    I will certainly be watching this again as it is so helpful. Thanks for sharing it.

  • @ilustradsn
    @ilustradsn 5 лет назад +1

    Amazing video, very well explained. I loved the scene you built and the photoshop drawing on top ⭐️⭐️⭐️⭐️⭐️

  • @GaKnewRoxwel
    @GaKnewRoxwel Год назад +1

    Great video. Thank you!

    • @EricStrebel
      @EricStrebel  Год назад

      You're welcome, glad you liked it.

  • @lukefrahn8538
    @lukefrahn8538 5 лет назад +1

    Nice. Of course this gets infinitely more difficult with complex or organic forms, or objects raised off the ground etc. I think with practice and an understanding of 3d space, one can learn how to quickly lay down a believable shadow.

  • @stephenstrebel8165
    @stephenstrebel8165 5 лет назад +1

    Nice.. and brings me back to school geomitry..

  • @samuelkristel7864
    @samuelkristel7864 5 лет назад +4

    Love your shadow caster it's a bit steampunk style.

  • @mufeproduction2751
    @mufeproduction2751 5 лет назад

    So chris chriffin's future turned out just fine, I am happy for that.. keep up the good work Chris.

  • @SootytheMagicalBear
    @SootytheMagicalBear 3 года назад +1

    I assume if you have a floating object you have to project the points down to the ground plane first? kind of like how you project the top plane of the cube in your first demonstration

  • @Made2hack
    @Made2hack 5 лет назад +1

    Great, now you gotta do it in cross hatch!

  • @g43654
    @g43654 4 года назад

    I'm currently immersing in Scott Robertson's How to Render. It's such a great book but sometimes Scott is not totally exhaustive in his explanations.
    For example, what if I have a white cube, and I modify the shape to have a long ramp jutting out from the middle of the 3rd face (the darkest face among the 1,2 and 3 read) and angles down to the ground. In this case, the cube casts a shadow over this ramp. Here I don't know how to assign values to the entire set:
    1. I assumed that everything inside the cube's shadow would have a base value of 5. Adding reflected light and occlusion shadow made the set believable.
    2. I repainted the set again with the assumption that because the ramp angled away from the local light, the shadow falling on it would follow the Half Way To Black rule, and ended up darker than the rest of the 3rd face. The set was somehow also believable to my inexperienced eyes.
    Could you tell me which scenario was correct? Thank you.

    • @EricStrebel
      @EricStrebel  4 года назад

      post to social media so I can see @botzendesign detroit, facebook will be good

  • @Romahotmetytky
    @Romahotmetytky Год назад +1

    Any idea how to calculate a cast shado that falls on another object, what is that even callled ?shadow refraction ?

    • @EricStrebel
      @EricStrebel  Год назад

      Yes, uses the same method.

    • @Romahotmetytky
      @Romahotmetytky Год назад

      @@EricStrebel can you actually show how to do it, especially surfaces that are not right angled but where the surface changes few times at different a angles than 45 or 90 degrees like 10, 30, 70 etc

  • @tommymagic869
    @tommymagic869 5 лет назад +1

    Great video. Thank you!

    • @EricStrebel
      @EricStrebel  5 лет назад +1

      Tommy Magic Glad you like it, feel free to share it on social media, that helps me a lot.
      Thanks for your comment, much appreciated.