How To Run A One Shot in Dungeons & Dragons 5e

Поделиться
HTML-код
  • Опубликовано: 14 июл 2024
  • MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: www.kickstarter.com/projects/... We discuss some tips for getting ready to run a one shot. We discuss what a one shot is, what it could look like at your table and some of the things you need to prepare for when planning or running one with your group.
    TIME STAMPS
    0:00 - Intro
    0:53 - What Is A One Shot
    2:02 - Why Run A One Shot?
    5:12 - Planning a One Shot
    11:47 - Adventure Structure
    16:25 - Running The One Shot
    ____________________________
    Watch us play live Tuesdays 6-9 PM EDT on Twitch:
    / dungeon_dudes
    Join our Patreon community:
    / dungeon_dudes
    Get our custom t-shirts:
    bit.ly/dungeondudesmerch
    Pick up your next D&D book on Amazon using our affiliate links below. As an Amazon Affliate, we earn from qualifying purchases:
    Tasha's Cauldron of Everything -- amzn.to/38SXLK2
    Xanathar’s Guide to Everything - amzn.to/2YjaIHY
    Volo’s Guide to Monsters - amzn.to/2SseJVu
    D&D 5e Starter Set - amzn.to/2Yjbc0K
    D&D 5e Core Rulebook Set - amzn.to/2xYTKQG
  • ИгрыИгры

Комментарии • 263

  • @Calebgoblin
    @Calebgoblin 2 года назад +382

    Yo. I literally just ran a One-Shot for my friends that I've been preparing for months and I colossally underestimated how long it would run. So needless to say I'm eager for your advice

    • @TopTierKnees
      @TopTierKnees 2 года назад +16

      I constantly have this problem. I've started just budgeting 150-200% of the time I think it'll actually require, and I'm trying to get better at being brief with unimportant things like potion buying as suggested in the video.

    • @daltigoth3970
      @daltigoth3970 2 года назад +15

      My suggestions for new DMs are as follows:
      1. Plan one encounter per hour of game time you need to cover. "Encounter" does not mean "combat" - it is just an event that the players need to work through in some way, so it can be a puzzle that requires some investigation or other problem solving to overcome, a social encounter of some kind where a lot of talking and a few social skill checks might be needed, or your run-of-the-mill battle with some baddies. The planned encounters should be constructed such that you can drop it into the party's path regardless of the direction they choose to go. For example, if you plan for an urban encounter with some thugs trying to mug the party when they go down a dark alleyway, you can move that encounter to an ambush by bandits on the road if the party decides to just leave town. This allows your encounters to be flexible enough that your efforts aren't wasted if the party decides to go off the rails.
      2. Apply the "rule of three" when planning your encounters. The rule of three means that every challenge the party faces can be overcome in at least 3 different ways that the party can actually achieve. As an example, there is a locked door - the party can bash the door down, pick the lock, or cast the "knock" spell to unlock it. Another, more abstract example - there is a puzzle that needs to be solved to advance to the next area - the players might figure out how to solve the puzzle on their own, but if not, a high passive investigation, arcana or religion score might find a clue that will help them solve the puzzle, or the party can just smash some particular thing if all else fails.
      3. Have fun and let the players drive the story. Take notes on the things they say and do (or record the session and make notes afterwards). Don't try to force things in any particular direction, but present them with options if they don't come up with any goals or motivations on their own.
      For a one-shot in particular, you really shouldn't be investing too much time into preparing it. I personally LOVE writing in-depth and creative stories, but I have found that I often spent a lot of time for very little pay-off when I go all in like that. I now force myself to be more conservative with the time I invest in a single session. So here are my time-management suggestions for preparing a session, regardless of whether it is a one-shot or a long term campaign:
      1. Create a villain the same way you would create a player character - give it a backstory, allies and rivals, etc. Build the rest up around the villain. The villain doesn't even need to be a character, it can be an ancient ruin or dungeon or other environment, but giving it a backstory can inform your decisions on what kind of creatures now populate it, what kind of treasures might be in it, how the party learns of its existence and why they would go there.
      2. Once you have your villain, find some maps that are suitable for the adventure from what others have already created, write out some bullet-points of how each area looks and smells, the sounds the party can hear, the temperature and "feel" of the air, etc. as applicable. And boom, you have a one-shot adventure that only takes a couple hours to prepare at most.
      3. Now that you have what you NEED to run the session, you can add some extra details (verbatim room descriptions to read, villain monologues, etc.), brainstorm ideas for later adventures that stem from this one and the like.

    • @daltigoth3970
      @daltigoth3970 2 года назад +5

      They cover this in the video, but I also meant to mention in my previous response that for a one-shot, the very start of the session should be a brief narrative of how well the party knows each other, what adventure they are embarking on and why, and a brief description of the party embarking on the journey to the destination or their arrival at the destination which immediately drops into an easy but aggressive combat encounter - something they can't just talk/bribe their way out of, such as an ambush or some non-intelligent creatures (undead, beasts, oozes, etc.) often works best. This gets the ball rolling on the adventure right away so you aren't losing time trying to get the PCs to cooperate with each other or agree to do the thing in the first place, as that has all been established in the narrative, and they are already invested in the adventure after that first combat.

    • @ironocy496
      @ironocy496 2 года назад

      I too made this mistake. Didn't even get to finish it. Put in over 1000 hours on roll20 preparing. It was supposed to be just a few sessions but it ended up being at least 12 sessions. It was going to wrap up in 1 or 2 more sessions. There was a falling out in the group though so that sucks.

    • @TheSaultiest
      @TheSaultiest 2 года назад +2

      I’m by no means a veteran DM. probably have 30 or so sessions on my tally. But I don’t spend more than 2 hours or so on a one shot. The more you prep, the more you have to cram into one session. Draft yourself up a loose outline and let the players take the wheel. I’ll have the statblocks set up I want to use and they show up whenever it feels appropriate. Only a handful of things are ever written in stone.

  • @dandittmer
    @dandittmer 2 года назад +130

    In one shots, I like to create a sense of urgency so the characters are immediately thrown into campaign. Have them roll in first couple minutes and keep their attention so their focus is on game and not other things.

    • @septred3
      @septred3 Месяц назад

      My characters don't respond to urgency

  • @hanskrill5625
    @hanskrill5625 2 года назад +64

    Matt Mercer’s Red Nose Day one shot with Steven Colbert is an awesome blueprint for a one-shot. Provide the players with a strong narrative and direction (stronger parameters is better in one-shots). Then start off with an easy foreshadowing encounter/combat. Follow up with the discovery of the main location and an intellectual/social challenge, which directly propels them toward a benign encounter that empowers the players and enables them to beat the final boss.
    This structure is concise and offers a diverse selection of encounters with a great pay-off.

  • @Brashnir
    @Brashnir 2 года назад +162

    My favorite one-shot that I've built/run was a murder mystery. I asked my players before the session to come up with some reason that they knew each other. They decided that they were junior officers in the local thieves' guild. The setup was that 4 major noble houses all had estates more-or-less adjacent to each other with a road intersection between them. One of them was holding a ball, and the guild was well-connected enough to get them all invited. Their official mission was to engage with the nobles and other high-society types and ensure that the guild wasn't a concern.
    However, as soon as dinner was finished, a servant went to fetch some wine from the cellar and discovered a dead body. I had put a battle map out on the table that showed the entire mansion, with rooms labeled, and also had spaces for the neighbors' houses, the back yard/stable and so on. They were set free to investigate each room as they chose.
    There were two sets of clues - The first set leading to the killer (Who was the Lady of the house, who conveniently was also not present at the Ball - oh, and she and her husband were both vampires) and the second set being a bunch of red herrings. I know it is often considered poor form to put red herring clues into RPG mysteries, as they can get players going down the wrong path, but these went off without a hitch. The trick/joke to them was that they were all of the murder weapons from the board game Clue. Knife, lead pipe, rope, wrench, and candlestick. It was very good luck from my perspective that the last one of them they found was the candlestick, which is when the joke became obvious to them and everyone had a good laugh.
    So they followed the real clues to the correct end, and I had planned at that point that the Lady of the house would come home and there would be a final showdown with Her and her husband. My players, on the other hand, decided on an alternate plan. They would help cover up the crime and pin it on someone else - the leader of the Thieves' guild. With him out of the way, they would be able to consolidate power within the guild. So they struck a deal with the Lord and Lady, and instead the final showdown ended up being basically an execution of the guild leader by the PCs and vampires.

  • @kylesommers6243
    @kylesommers6243 2 года назад +97

    "simple ingredients can still produce complex flavors."
    such a good quote. rehashing well done ideas and giving good opportunities to be creative are key.

    • @Cyb3rHusky
      @Cyb3rHusky 2 года назад +1

      NGL I'm ready to pin that quote on my wall.

  • @foolwise4703
    @foolwise4703 2 года назад +18

    I ran Phandalin when I first got my current group together and nearly TPKd the whole party with those four or five goblins that where meant to be the "simple introduction fight".
    Later I learned from that how devastating an ambush with a big map and spread out ranged enemies can be :D

    • @chazzitz-wh4ly
      @chazzitz-wh4ly Год назад +2

      Goblin short bow attack with a nat20 turn one took down the party wizard and everyone was immediately in panic mode. They are sandwiched between two small groups of goblins with bows and there is nowhere to hide. Used their shock and horror as a reason for the goblins to pull out their swords and charge giving the melee guys something to do rather than get peppered with arrows.

  • @ColinSnell
    @ColinSnell 2 года назад +68

    Dudes, this could not have come at a more appropriate time - I'm going to be running a one-shot for 2 or 3 new players in 2 days. The tips & advice you guys provide is so helpful and greatly appreciated - ALWAYS!
    Thank you so much for the time & effort you put into making these videos!!!

  • @JasonPeipelman
    @JasonPeipelman 2 года назад +15

    My best 1 shot started with a group of adventurers I pre-made based on some minis I had. They started in a town and I described the adventure they just finished. That night while they were relaxing the town was invaded by Orcs. They spent that night defending the town and trying to rescue towns people. During the fight they captured some of the enemy and found out an evil pair of Dryders started the whole thing as a way to have the Orcs capture as many townspeople as possible for their dark sacrifice in an attempt to change them back into Drow. The group battled through he forest and finally defeated the Dryder sisters in their lair. It was great!

  • @thetowndrunk988
    @thetowndrunk988 2 года назад +61

    I think they’re fantastic for groups that can’t meet regularly, and also players that are less role playing inclined, and more into the action.

    • @cybernetique4
      @cybernetique4 2 года назад +2

      I agree to be able to run regularly i homebrew small session of Three to four hours and have a pool of players who are all of the same guild the partys are never the same

    • @thetowndrunk988
      @thetowndrunk988 2 года назад +1

      @@cybernetique4 another thing I love about em is players tend to let their inner demons out for fresh air. LOL. Like a full campaign is almost always good players vs BBEG, but there are tons of one shots with heists or assassinations, and they can be an absolute blast

  • @Sabortooftigar
    @Sabortooftigar 2 года назад +14

    I ran my first one shot on Halloween, I'm definitely glad to see this guide as I think we'll keep doing them occasionally.
    It was a The Mummy inspired one shot where they all had to show up with Champion Fighters who were down to scrap (no other restrictions).
    Cultists trying to resurrect an undead warlock king. :)

  • @elizabethmeyer1888
    @elizabethmeyer1888 2 года назад +9

    I’m considering trying out dming for the first time, and I wanted to just try out a shorter campaign first that I could maybe turn into a longer one if need be and these tips really helped me a lot, thanks dudes.

    • @MemphiStig
      @MemphiStig Год назад

      Being a new DM is like running your own business. You can't begin as a megacorp. Start small and grow. As your confidence and abilities grow, you can scale up *gradually* until you're ready for the big time. And once you learn the "keep it simple" lesson, it will serve you well thruout your career.

    • @chazzitz-wh4ly
      @chazzitz-wh4ly Год назад

      My one-shots are more episodic than anything. They all tie into each other with reused NPCs and locations just different encounters and challenges, that way if I choose to do something other than “monster of the week” I already have the setup.

  • @Orpheus888
    @Orpheus888 2 года назад +2

    My brain, listening to the Dungeon Dudes:
    - 21% new understandings, insights - the direct explanations
    - 37% new possibilities, adventure and character ideas for my current campaign and the future
    - 42% Are they going to say "We are the Dungeon Dudes" together this time?

  • @dancer_to_a_discrodant_system
    @dancer_to_a_discrodant_system 2 года назад +1

    I LOVE one-shots. This is like the video I always wanted.

  • @odinforce29
    @odinforce29 2 года назад +3

    I've been waiting for this video for a long time!
    Thanks guys.

  • @aylardc
    @aylardc 2 года назад +7

    Hey dudes, shout out to your consistency. Content, format, script layout. It’s all beauty.
    🤟🤙

  • @DatGitGhaz
    @DatGitGhaz 2 года назад +5

    This is perfect timing. I got my DM guide a bit ago and I'm getting ready to DM for the first time and run a one shot in a few weeks.

  • @BrianWalker93
    @BrianWalker93 2 года назад +5

    Legit just started planning a one shot for 4 brand new players. This couldn't have come at a better time

  • @SERPENTONORTHAM1992
    @SERPENTONORTHAM1992 2 года назад

    You guys are amazing. You helped me design my Tiefling Hexblade Warlock just the night before I played my first DnD campaign where my wife is a DM. I took elements from both your Hexblade builds and have a character who one year later, is still alive and the heart of the party. Just as I was about to design my first Christmas One-Shot, (my first time as a DM too) which is a steampunk/cosmic horror adventure, you release this video. Awesome work. I plan for this One-Shot to become a big campaign so your other videos helped a ton! Thanks a lot!

  • @Krim_The_Crow
    @Krim_The_Crow 2 года назад +2

    Love the advice of starting with a combat encounter. I've only very recently started playing D&D, having long been a fan of watching live plays and theory crafting my own characters, and one thing I found right off the bat was difficulty roleplaying and really getting a feel of my character.
    Combat is not only a lot easier to understand and get into for the first time, I've found it really helped me get into character. After a round or two of combat, I'm throwing in quips during battle, and describing how my character acts. By the time combat is over, I am much more confident being in character.

  • @AnaseSkyrider
    @AnaseSkyrider 2 года назад +1

    Fantastic timing! I've learned a lot about how D&D works, but haven't played much myself, nor DMed. I was planning a simple one-shot for some friends and family, so this will come in handy!

  • @TheMandilon77
    @TheMandilon77 2 года назад

    I've been working on a one shot for ages and it was pleasant to see this video come up and see if any of the work I've done so far doesn't stray too far from these guidelines/tips

  • @knotmtspace
    @knotmtspace 2 года назад +2

    Awesome episode, thank you! The use of a letter from a NPC is incredible in effect. The most common use of one shot campaigns in my play group history has been when two or more of our usual group are unavailable but everyone else still wants to play. This can give the DM the chance to put time into the letter that can be used for climactic gameplay instead!
    Interested to see if the time savings of pre-made characters overcomes the lack of ownership players feel for the characters by providing the space to increase "boss" levels of the one shot campaign.

  • @JagIzMoo
    @JagIzMoo 2 года назад +9

    This seems like the kind of thing I need at the moment. Also I’m very excited for the dungeons of Drakkenheim book!

  • @ZachillDeSol
    @ZachillDeSol 2 года назад

    Really good advice in here. I watched several video with similar title, but you getting it down to actually useful points. God job!

  • @tucfang2577
    @tucfang2577 2 года назад +2

    These guys never miss. Everytime I had a question or thinking of a build, the Dungeon Dudes put out exactly the video I need. Been researching doing a one shot because my DM wants to play and our campaign is coming to an end soon so I'm taking a shot at DM and needed some practice.

    • @jaredlocke4300
      @jaredlocke4300 2 года назад

      Yeah these dudes are fire. They analyze classes/subclasses in a way I typically don't, which has helped my approach evolve. Love this channel

  • @sethwoligroski9166
    @sethwoligroski9166 2 года назад

    Been gone for a while but its good to see you guys again :)

  • @KolaKreates
    @KolaKreates 2 года назад +2

    HIGHLY recommend A Wild Sheep Chase. Was my first one-shot to get into DMing and myself and my players had an ABSOLUTE BLAST!

    • @Nandysokar
      @Nandysokar 2 года назад

      i’ll take a loot at it! thanks

  • @fadeawayplease
    @fadeawayplease 6 месяцев назад

    Best video from these guys. Really helpful info that provides more useful info than most other videos from other creators in this topic.

  • @questforquests.
    @questforquests. 2 года назад +1

    About to run a oneshot tonight, this couldn't have been more perfect. Thanks!

  • @KazuYuuu
    @KazuYuuu 2 года назад +3

    By the divines, I needed a video like this! It's so true how the modules from a lot of 5E books can never be done as one-shots because you can't actually finish them in a single game session. In my experience, Dragons of Icespire Peak being split into separate quests allows for you to actually do a one-shot for new players and I enjoy spicying up the encounters to make them memorable.

  • @johnkelley7543
    @johnkelley7543 2 года назад +4

    Oh, man... Monty just created my new favorite made-up word: "Exabberate." 3:34 - best new word ever. "Exabberate - verb - to increase aberrant behavior."

  • @PrMultivers
    @PrMultivers 2 года назад

    Thank you so much! I'm a DM and I want to do so one shots with other players than my group, but I find the limits of a one shot so intimidating! Your video helped a lot!

  • @Pr0phetEdge
    @Pr0phetEdge 29 дней назад

    You guys are my absolute fav, look forward to your session at Gencon 24. As a fairly new DM but 40+ y old high fantasy fan and RPG veteran, its a great match to go from video games to ttrpg, and your experiences help me translate experience in video games to the table.

  • @sethmillwood9226
    @sethmillwood9226 2 года назад

    This is just such an excellent episode, so full of truth and useful knowledge... DDudes freakin rule

  • @Grayson.P
    @Grayson.P 2 года назад +1

    Nice! I'm currently working on setting up a one-shot. So this will help.

  • @Fusionchimaira
    @Fusionchimaira 2 года назад

    Thanks for the insights, I was planning to do a sci-fi one shot to give our DM a break and test the waters with the group, this couldn't have come at a better time.

  • @rebekahvice4655
    @rebekahvice4655 2 года назад +2

    I can see the hesitancy for new DMs to run one-shots, but I've actually only ever DM'd One-shots and had great success! It definitely depends on the players though. I've run a few One Player One Shots with my partner who is our regular DM and it was great to me to get my feet wet as a DM knowing that if I was ever stuck he could help me out. This video definitely inspired me to run some more One shots! Thanks guys!

  • @runevarkevisser7289
    @runevarkevisser7289 2 года назад

    This has come in handy! I'm running a oneshot for a new group soon -not DnD, but this video still works enough- and this video helps really well!

  • @BlackShadow1991
    @BlackShadow1991 Год назад

    Thank you for doing these videos, Dudes, they are fun, informative and well made :D

  • @charlesstephenson875
    @charlesstephenson875 2 года назад

    Thanks for the advice guys! I'm running a one shot next week and these pointers will be helpful I think.

  • @protochniy
    @protochniy 2 года назад

    I wanted for long time to become both good at roleplaying and battles in dnd and while simply playing social encounters made me and my friends better at rp, fights didn't progress as well and fast. It is like 1-2 fights in 3-4 sessions in our campaign so i am really happy that i found your channel. Also get some nostalgia vibes like wathcing 90-00 tv show about tabletops. great stuff guys.

  • @DandDgamer
    @DandDgamer 2 года назад

    Literally running one Saturday. You guys are amazing and also psychic :3

  • @frankmachado4142
    @frankmachado4142 2 года назад +2

    There it is. I love the food metaphors XD

  • @varkesh456
    @varkesh456 2 года назад

    Loved the comparrison of one shots being more like movies and main campaigns like tv shows.
    It even fits if the one shot takes more than 1 session as that is the sequel.
    Such a great way to think on it not to mention a lot of good tips.

  • @michaelstewart43
    @michaelstewart43 2 года назад

    Good timing, ran my first one shot and my first time dm'ing two days ago.

  • @sarahtachibana1333
    @sarahtachibana1333 2 года назад

    This video contains a lot of GREAT tips for "what to expect from new players" too. I feel like that would be a good topic of a video as well.

  • @MitchT97
    @MitchT97 2 года назад

    Thanks for all the tips and tricks! I am making my own world from near scratch gods and all, partly just because I can and I love creating. I definitely overdo story telling and information from a mass conspiracy right down to the scar on that shady travelers neck in the back of the tavern. I think I’m gonna just start a one shot with that first part of Lost Mines with my wife as a first test for me and an introduction for her. Another great video!

  • @cyoung3216
    @cyoung3216 2 года назад +1

    Just ran a one shot for my friends to introduce them to D&D and made every mistake you guys listed. Ha! Wish I had seen this video earlier. Great advice for next time, thanks!

  • @TabletopBob
    @TabletopBob 2 года назад

    One shots are so fun! Lots of great points and definitely agree that most one shots aren't designed to be done in one session. Or at least without some DM elbow grease!

  • @justinromero8859
    @justinromero8859 2 года назад +1

    I don't even remember if I learned it from you guys from an older video, but I perked up when you said start your one-shots with action, because that's exactly what I did and it worked out PERFECTLY. I had my five lvl 6 players go up against an injured Treant on fire that i homebrewed couldn't attack the same target twice, so that it would never 1-hit kill any of my players but would deal massive damage nonetheless. The 1d10 fire dmg to itself per round is also there to make this first encounter of the adventure end relatively quick.
    Needless to say, my players were scared shitless of trees throughout the session. And this was an adventure set in a village with a nearby forest with either a druid or a young spellcasting green dragon as the final boss (tldr of my adventure: questgiver put out a bounty on a crazy druid harassing the village. if the players do a social interaction with the druid, they learn that the questgiver is actually a dragon putting the town under her thrall)

  • @KCSutherland
    @KCSutherland 2 года назад

    I've always said one-shots are never one session, every one I've ever done was at least 3. This is really helpful for providing tips on how to make them a little more true to form!

  • @CaseyWilkesmusic
    @CaseyWilkesmusic 8 месяцев назад

    One of the people in our gaming group is the one-shot master! He isn’t the regular dm but when our regular dm wants a break or is out that day, our one-shot master takes out this little notebook that has about 30 different adventures. They basically fit on a single page and have the essential elements bullet point style.
    My takeaway is: have a basic skeleton of essential parts and let the story unfold with the players. Grab a few monsters in-line with the power level and let it fly!

  • @mattdahm4289
    @mattdahm4289 Год назад

    Thanks Dudes!

  • @nickmuzekari6124
    @nickmuzekari6124 2 года назад

    Thanks for a great video. I love one shots! I'm getting ready to run a one shot called The Garden of Demons for my group. I'll be telling them some mechanics meta-wise before we begin instead of dropping that info in a vague way via lore or an NPC, etc. The specific mechanic I want them to know is that for every hour they get lost in the forest, a minion is added to the final BBEG battle at the center of the forest. Dropping this upfront before we play gets the tension and stakes up from the start and should make for a fun evening.

  • @cbearer5850
    @cbearer5850 2 года назад

    Great advice guys. I am planning on creating a one shot as a new DM. I also want to use some of the mutation mechanics from your upcoming book and see what my players think about it.

  • @TheRealZiktus
    @TheRealZiktus 2 года назад

    Thanks for the great video!
    My favorite one-shot I ran was one where the players were playing 1 foot tall grung in a location from the campain we are running so the players already had most of the context they needed.
    An amulet was stolen by a beeholder (no, that isn't a typo) and his insect army from an NPC from our campaign that kept a garden full of tiny frogfolk. The NPC wasn't home so the PC's took it upon themself to venture through a dangerous forest into the hive of the beeholder.
    Along the way they encountered a tiny displacer beast which turned out to be the familiar of a witch they fought to free some kidnapped frogfolk in our campaign. In the end it turned out the stolen amulet was the one that was key to the NPC fixing his relationship with a former apprentice in the campaign.
    This isn't something you can do with new groups, but on a night where you cannot run a regular campaign game with your group, I liked this way of building a one-shot. It gave my players all the context they needed without spending a lot of time on world building, while the events of the one-shot contributed to the world building of our campaign.

  • @haydenharris5439
    @haydenharris5439 5 месяцев назад

    Super helpful, somehow roped myself into DMing for my friends for the first time soon

  • @dndhydrate
    @dndhydrate 2 года назад +2

    I ran a Halloween themed oneshot last week after taking several of my own less from other "oneshots-but-not-really" I've ran in the past. And it all started by looking at the Pumpkin King statblock from Kobold Press' Tome of Beasts 2 and then constructing a setting based on the monster's simple but open-ended description. The players didn't really know I'd run the oneshot that night(we did it instead of our regular game for fun), so I set up some pre-made PC stat-blocks using the Survivors from Van Richten's Guide to Ravenloft and leveling them up using the Sidekick rules from Tashas. From there I assigned each statblock to a token depicting a mask and I let the players choose which one their in-game characters received as a gift from an NPC in the the village during a festival. And miraculously the players were able to improvise on character names and personalities on the spot. It was pretty amazing how quickly things got on track.
    We ended up doing 2 combat encounters and 2 social/situational encounters, all by using the Epic Heroism rule from the Dungeon Master's Guide to keep things moving (5 min short rests, 1 hour long rest). I honestly think this oneshot was my best work in DnD and I'm going to forever proud of it! Just seeing a story all flow together and cleanly conclude in a single session definitely felt like watching a good movie.
    That being said, you are right to say that oneshots isn't something a new DM should attempt unless they want learn from their own mistakes. This one worked very well soley because of my experience running a long term game. And what I mean by that is learning to make compromises for the sakes of pacing; all without taking away any player's or my own fun. I had to cut an encounter for time, and even scale down the HP for starting mob for the sakes of keeping the encounters under 2-4 turns in theory.

  • @theyonlycomeoutwhenitsquiet
    @theyonlycomeoutwhenitsquiet 2 года назад +1

    The most important thing I have found about designing a one shot is this.
    Your one-shot is about one (1) thing, and one (1) thing only. If you have two focal points, you have two one-shots. There must be a focus and a coherency in the structure to make sure you actually have a chance to get it done in one night. Typically it'll be about one location, a small one; one event, one culmination where you don't expect to do a whole lot of preamble. You can't afford to have loads of time doing background at the beginning if you want it to finish that night.
    Think of it like a wave. Once the wave crests, your one-shot is over. If you have two wave crests, you have too much. Make sure that this arc/wave has a sense of possible closure at the end of the wave. It needs buildup, but it can't take too long.
    Doesn't have to end in one night, of course. Players came to have fun, so make sure that if they're having fun, don't hurry them along. But this is essentially a scene, a short story, NOT a novel. It can lead into a novel the players want to tell later, many one-shots do that, but don't go into it expecting it to necessarily go further.

  • @RyanTreadaway
    @RyanTreadaway 2 года назад +1

    I love starting a one-shot for the combat. In the one shot that I DMed, I gave about 1 minute worth of story to explain their mission and immediately told them to roll initiative. They were an elite group of mercenaries hired to help reclaim a fort and that combat encounter was intentionally easy so they got to go into the one shot really feeling like they were an elite mercenary squad.

  • @markevans5245
    @markevans5245 2 года назад

    Wish you guys had this vid out few days ago ran a Halloween one shot and I thought it was lackluster. It was my second time DMing this vid was helpful thanks guys.

    • @DungeonDudes
      @DungeonDudes  2 года назад +1

      don't get discouraged! Your players probably still had a good time. Reflect on what went well, and use your knowledge next time!

  • @V-vision
    @V-vision 2 года назад

    Perfect timing. I've got a one-shot coming up soon

  • @destroyerinazuma96
    @destroyerinazuma96 11 месяцев назад

    100% agree with 2-3 shots being preferable. Did one with pals over a weekend. But sometimes you only have 4 hours, if that.

  • @Ark_Nexus
    @Ark_Nexus 2 года назад +1

    i have done one shots where we used dndbeyond and just went "randomize" and what you get is what you play, it can be so funny seeing the results. it is also perfect cause it can make players who are used to using one or two classes possibly try something different.

  • @burgandy57
    @burgandy57 2 года назад +41

    I'm a master of the one shot. At least that's what my wife tells me.

    • @IkaikaArnado
      @IkaikaArnado 2 года назад +3

      I sir, too, am a master of the 45 second one shot...

    • @soulisthegoal96
      @soulisthegoal96 2 года назад +3

      Ah, the one-pump chump. We've all been there.

    • @salamshalom
      @salamshalom 2 года назад +5

      It's her fault though! She is so damn good at what she does!

    • @genghisgalahad8465
      @genghisgalahad8465 2 года назад +2

      @@IkaikaArnado 45 or 4-5 second?

    • @IkaikaArnado
      @IkaikaArnado 2 года назад

      @@genghisgalahad8465 depends on how long it takes me to take off my pants...

  • @HienNguyenHMN
    @HienNguyenHMN 2 года назад

    Great advice. Thanks! I ran a one-shot for my birthday this past year. I started with an NPC that gave the party a map to travel to the intended destination. They were adamant that the NPC lead them through. We spent way too much time RP'ing that. I should've just gone with the flow and let the NPC "lead" them through to the actual location.

  • @ThiagoSantos-lp1ih
    @ThiagoSantos-lp1ih 2 года назад +2

    OMG THIS CAME AT THE RIGHT TIMING

  • @bupperdupper8873
    @bupperdupper8873 2 года назад

    I needed this so bad!!!!

  • @syrupchugger421
    @syrupchugger421 11 месяцев назад

    We take turns DMing (mostly me) and we do nothing but mini campaigns. Thanks for the overview and tips with structuring this

  • @jessicahenry8602
    @jessicahenry8602 2 года назад

    New DM here who started by running Candlekeep one-shots when my group couldn't play our regular campaign for any reason. I wish I had seen this video first!

  • @HL65536
    @HL65536 Год назад

    A great one to start new players on is "a most potent brew". I threw them right into the dungeon ("you guys are an adventuring party and have accepted a quest. You already arrived at the destination, ..."). One tip I have for DMing for people new to TTRPGs is to explicitly tell them that players can do basically anything, not just something that is written somewhere and that creative solutions are encouraged. My players did not figure out the riddle, so they bypassed it with some creativity.

  • @itspabbs
    @itspabbs 2 года назад

    Halloween horror one shots are always fun. I look forward to them each year.

  • @irwingbrasil
    @irwingbrasil 2 года назад

    very good video, never played a one shot that ended in one session.

  • @arkron81
    @arkron81 2 года назад

    What happens when I check RUclips shortly after waking up? You see video titles like this and read it as "how to RUIN a one-shot in D&D". Fun stuff.

  • @dercount804
    @dercount804 2 года назад +1

    A possible way to deal with failing skill checks important for moving the adventure forward I read about was like: OK, the PCs manage accomplish the stuff they need to accomplish, BUT with these bad consequences...
    Like for example: they manage to climb the wall, but one or two of their potions break due to a character slipping or falling a short distance, or they manage to find the evil sorceror's hideout, but not without alarming him about them coming, or they just need a lot of time, so that one of the people they are trying to rescue already got sacrificed in the evil ritual they have to stop.

  • @O4C209
    @O4C209 2 года назад +4

    I have been experimenting with episodic campaigns, where each session is essentially a one shot that are connected by it being the the same PCs.

    • @Lazerscythe
      @Lazerscythe 2 года назад

      Adventure's League modules are great for this. There is an overarching story, but each session can be a separate entity.

  • @TheDuelManiacs
    @TheDuelManiacs 2 года назад

    I ran a one-shot game on Halloween, it was a lot of fun.
    My party got led into a dining hall by a butler, who promptly closed the door and locked them in. Then the party rolled initiative, but there weren't any enemies in the initiative order (spooooky). Suddenly a bunch of vampire spawn crawled out of the other doors of this dining hall (the kitchen and such) but they didn't roll initiative. The party starts mowing down vampires, but each one they cut down was replaced by another and all of their spells seemed to have no effect.
    Long story short, they had no idea but they were under a Phantasmal Killer spell.

  • @rickeydeyoung9096
    @rickeydeyoung9096 2 года назад

    Great video

  • @Zarkonem
    @Zarkonem 2 года назад +1

    I run what i call a one shot emporium. Basically, if one of my couple of different groups is missing a player and they don't want to run the main campaign without them but everyone else still wants to game, i throw a one shot. I have a few different groups that come in to the emporium at different times a week and usually end up running something from the emporium about 2-3 times a month on average.
    My emporium has a collection of rental characters. Some crafted by me, others made by players. There is about 12 of them as of this writing and when a game starts, i bring the players to a character select screen very reminiscent of the super smash bros multiplayer character select screen with the character tokens on it. The players select a character and we get started on the actual game from there.

  • @jand.4737
    @jand.4737 2 года назад

    1:28 Also to play the game if your schedule shifts regularly and you thus could not play at the same day and the same time each week or so. Thus one-shots can easily be slotted in between work shifts and there won't be a "we don't progress the plot" if you don't play for a couple of weeks.

  • @sachintommy2246
    @sachintommy2246 2 года назад

    You guys definitely read minds. I managed to convince my friends to play D&D and I’ve volunteered to DM a one shot for them. Only DM’d once before

  • @BingoBangoBabyInc
    @BingoBangoBabyInc 2 года назад

    My "one shot" of Sunless Citadel for three of my friends (two who have never played before) is now at four sessions and will likely take two more before they finish. But it seems like everyone's having a great time, so I'm not complaining!

  • @erickrause6443
    @erickrause6443 2 года назад

    My group spent 5+ sessions running around that first cave complex. Lots of RP and people learning.

  • @buargrim8461
    @buargrim8461 Год назад

    Ive played two kinds of one shots, one that went on for 7 hours as we assaulted a gnoll fort, and another where weve explored 2 rooms a session in a spooky church over 4 hours.

  • @YellowNinja00
    @YellowNinja00 2 года назад

    Honestly wished I knew this before bringing in some newbies, some of these tactics are huge with getting someone into the hobby!

  • @blackbeardzc
    @blackbeardzc 2 года назад +1

    Never clicked so fast lol I’ve been wanting to do one. I’ve never DMd before lol

  • @afriendinthevoid6522
    @afriendinthevoid6522 2 года назад

    I've been DMing for my family for a bit over a year now. Started with a module and moved to a homebrew setting when it was done. Finally 2 of my family members are expressing interest in DMing and I'm thinking of having them take the same course. Even if they just run the module, I'll be happy to get to play.

  • @RoninRaconteur
    @RoninRaconteur 2 года назад

    I ran a one shot that was like the Hangover, I found a great set up for it from The Rat Queens. I had to restructure it for the players I had as well as my world, but in the end it was a great way for the players to get in and get busy. They bypassed one or two things through role play which I found insanely great and they really enjoyed that part. They got introduced to each other partying it up and role playing then waking up with an adventure to figure out all they had done. It lead into a full campaign afterward due to them having so much fun. In retrospect I should have had them just do new characters for the campaign though so the crew we ended up with could have built them together. But...it was a good campaign too.

  • @RyanDuddleson
    @RyanDuddleson 2 года назад

    Matt Colville's Delian Tomb strikes a nice balance for one-shots. Social at the Inn, exploration, a trap, a riddle, a combat.

  • @Deefry
    @Deefry 2 года назад

    A one-shot I ran that worked really well was the Tower of Storms from Dragon of Icespire Peak.

  • @jellobag
    @jellobag 2 года назад +1

    Recently I've run a couple homebrew 1-shots for some friends that were new to D&D and I tried to boil down the structure of D&D as a whole. I ended up with a 1-shot structure that's something like; get a quest, go on that quest, and come back from the quest. There are roleplay opportunities all throughout this structure with the quest giver or with the monsters themselves. Just like Kelly had mentioned about Lost Mines, exploration can easily be done in the finding of the monster or dungeon, and combat is similarly packed into the "go on a quest" section as you fight the boss and its minions.
    Depending on if your players are more combat or RP oriented, you can cut smaller combats or have the quest giver just do basic interactions (giving the quest and thanking them for completing it). The ending bit of turning in the quest can also be narrated through swiftly if the players seem like they are done playing after the defeat of the big bad. Oh, and sprinkle in some loot. Everyone loves getting loot. Kelly and Monty had more generally talked about adventure structure but I know it can be helpful to have somewhere to start and this is the basic formula that D&D runs off of. (At least I think it is. I haven't been doing this that long compared to many.)

  • @red.falcon9717
    @red.falcon9717 2 года назад

    I'm hosting a one-shot with some friends this weekend. Pitching it as a simple "save the cat from a tree" mission, except it turns out the cat is a panther and was carried up there by a giant eagle.

  • @RWCFORESKIN
    @RWCFORESKIN 2 года назад

    I'm planning this one shot now for my group that I'm a player in. First time dm. But I decided to pull a dungeon from the campaign I wrote and plan to run this year with the same group. This one shot is a creepy circus theme that's been sapping the joy from the towns they visit. The party is gonna fight circus freaks like strongmen and bearded ladies with the ringleader being this weird wizard. There should be 2 social interactions, 1 investigation section, and 4 combat encounters with potential of a second stage of the boss fight. Should be fun but I hope we have enough time. May have to do 2 sessions of it lol

  • @carlh7714
    @carlh7714 2 года назад

    I've played in a couple good one-shots. They allowed me to try things that I knew I wouldn't enjoy long-term, but could be fun for a few sessions, like someone who is deranged and kind of creepy; using spells like "Summon Shadowspawn" and walking around with material components like "an undead eyeball encased in a gem".

  • @Barrek95
    @Barrek95 2 года назад

    Bring this one shot I prepare for a little over a month. Inspiration was from a webcomic room of swords where if you die you respond where you last had a long rest.
    Ran a modified version of the horror house from curse of strahd. Loved it was my first time dming, players had let me create characters with their preference in mind. They were then given blank character sheets to fill in as time proceeded

  • @holmbergiv
    @holmbergiv 2 года назад +1

    That's really really good advice; a new DM should run a 3-shot instead of a 1-shot

  • @therealshadow99
    @therealshadow99 2 года назад

    I recently did a special Halloween One-Shot as our normal campaign day was on Halloween night. 4 of my 7 players were still wanting a game, but I didn't want to continue the normal game without half the group. They used their existing characters, and I adapted 'The Camp Clearwater Massacre' module on Roll20. In particular the area to explore is so big I had to stripe it down considerably to get it to fit in a 4 hour block. It was a bit more railroady then I'd generally like, but the players still enjoyed the time spent (& the loot they got). Including a rather epic battle after uncovering clues.

  • @timothyburbage
    @timothyburbage 2 года назад

    I did a 1 shot based off Jurassic Park.
    Scene 1 was character intros on the helicopter.
    Scene 2 was meeting sick triceratops, focussed on skills.
    Scene 3 was T rex attack.
    Scene 4 was chase from T rex with Galimimus.
    Scene 5 was run through Raptor enclosure.
    Scene 6 was final fight with Dennis Nedry.
    It was so much fun, and all the players had a great time.

  • @piecewisefunctioneer
    @piecewisefunctioneer 6 месяцев назад

    For my one shots i take a film/tv show i know with a short timeline and get my players to play the parts of background characters. The last one i did was john wick chapter 1 where viggo orders you guys to protect Iosef. (I changed the names to hide it a little). I started to drop hints of who was after them.
    People they met along the way would "sense" that
    "there is a man of focus after you".
    "This man has commitment"
    "I can feel your persuers sheer will"
    "He knows the things you lack".
    Recreating a john wick type one shot could be a good idea for a first one shot. I really enjoyed that one shop to the point weve set it up as a campaign. My next plan with it is getting my party to want to be hired by the high table. After such devostation, finanical nightmares and general distruption to businesses from wicks hand settles the high table gives the party the order to make sure john wick never returns back to the crimeworld. (We cant afford it). This means that when his pet dies the party needs to replace it quickly, preventing future assassins attacking him so it gets really tense as john stops and listens after hearing a russel in the bushes throughout the park. (Party takes out hitmen, john is no wiser thank god!)
    Johns new wife gets ill so the party have to decieve john wick whilst they search for the cure 😂
    You can go on 😂😂

  • @nicolaezenoaga9756
    @nicolaezenoaga9756 2 года назад

    Thanks.