Random Bullet Hell STG Early showcase 1

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  • Опубликовано: 11 фев 2025
  • Ya I made this ya
    I wanted to learn some programming but had no clue where to start, so I decided to make a little CAVE/Touhou-inspired bullet hell shmup on Godot to learn some basics. The enemies spawn in randomized sections and the boss selected for the section is also randomized, which should lead to quite a replayable experience. I just need to make more content for it and refine things.
    Music used in the game as placeholders because I can't do music (yet... maybe...):
    -Menu: Cascadian Cannabis Conundrum (Double Action) - Blue Revolver: Double Action
    -Stage theme: Qygenomics - Blue Revolver
    -Huge Ship Boss: Somebody, stop me - Dondonpachi Resurrection
    -Bee Boss: Hihou - Dodonpachi Daioujou (Arrange version)
    -Game Over: Highscore (Double Action) - Blue Revolver
    All the visuals: sprites, backgrounds, graphic design... (except for the text fonts) are all made by me.

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