Y'know, for its time, the GBA was actually pretty powerful, the fact that people decided to port/make 3D games for it when it has no 3D acceleration hardware whatsoever is proof in-and-of-itself! That's software-rendering! The GBA's CPU just straight-up HAS more number-crunching grunt than it actually needed for the 2D games it was designed for!
@@sawfanjohn someone ported the OG tomb raider (YES!) to it and it runs at like 20 fps. And now someone is making mario 64 and thats shaping up nicely as well. Insanity. And then during it's lifetime another legend managed to port the darn quake 1 engine to it. driv3r is great, but no longer the most impressive game. XD
Sadly it also has no sound hardware, so all sound goes through that CPU as well. Honestly just makes it even more impressive though, the CPU does literally everything.
@@NottJoeyOfficial Yes, the CPU has to process the sound as well, but it does have sound hardware, both the GB/C Soundchip that it carried over for backwards compatibility, and is used in many GBA games, as well as its own Direct Audio output, cuz well, though the CPU has to processs the audio, something still needs to take that data the CPU puts out and convert it into actual audio... IMO, GBA Sound is at its best when both the GB soundchip and the Direct Audio are being used in tandem, makes for the last truly-unique-sounding game system, and I love it!
Perhaps it's the realization that GBA video carts run at like 2 FPS and Play yan, at the cost of resolution can play actual VIDEO instead of a slideshow.
I’m glad I’m not the only one who got Scott the Woz vibes from this video, but it still has its own similar but different comedic style and feel. Definitely gonna watch more!
Great video! I really liked that it was pretty well researched and you actually spent time understanding why these products were made in the first place. Too many people these days just go "lol y dey maek dis? so dum". There's depth and history behind every weird little cartridge, so thank you bringing it up properly! I believe I can clear up a few points I noticed while watching. The Play-Yan's minigames are actually built into the ROM. The software merely "unlocks" the minigame if the correct ASF video is found. The video file just needs to have the right filename and generate a specific thumbnail. The thumbnail pixel data is hashed to verify it. The Campho Advance won't boot on any DS model because of the way Digital Act designed it. The Campho Advance's ROM is... unique to say the least. The bootstrap code basically was specifically tailored for the GBA's BIOS startup routine, down to every last read and write. The DS has an entirely different startup process, including doing some probes on any inserted GBA cart. Basically, those probes completely mess up the way Campho Advance reads ROM data when the CPU requests it. Anyway, really appreciate content like this! Can't wait for more!
Oh hey, Shonumi! Came across your work while I was researching for this video. Have to say you're doing absolutely amazing work. I'm so glad someone is out there documenting and preserving all this unique hardware. Really need to pick up your book when I get the chance! The fact that the Play-Yan's minigames are simply "unlocked" and not actually contained in the video files themselves is fascinating. Just makes you wonder why Nintendo even bothered having them "locked" in the first place. Also, the Campho Advance not booting on the DS due to the ROM makes a lot more sense than the "power related" theory I had in the video lol. Thank you so much for clearing all this up. :)
lmao i remember my dad getting so mad about the GBA, he had gotten me one a few months before the SP came out. he ended up seeing the commercial for it during a game and he just looked at me and went "you have GOT to be joking"
Incredible video! Got my sub! I know it wouldn't follow your channel content perfectly but would love to see one for the PSP! The add-ons and innovation with it are also incredible!
I know that the advancements (pun intended) in gaming have kinda slowed down these last few generations, but I nor anybody who was there can emphasize enough just how massive the leaps were generation to generation were at this time. My first console was a GBC, and I was obsessed with Pokemon Red. Then I got Pokemon Silver and I was like "oh shit the sprites are in color!" Then I got a GBA SP with Pokemon Sapphire and y'all would have thought I was playing Ghost of Tsushima on a portable console AND I can watch Ed, Edd, n Eddy? My mind was *blown*. Even now my Switch gets way more playtime than my Xbox Series X because every time I'm holding it's like the last 20+ years of the development of handheld gaming catches up with me at once.
So I finally bought one of those Chinese hand held retro gaming things and it has a tone of GBA games on it so I'm having fun learning about it's games for the first time.
I love your video essay and insta-subscribed. I have a bit of a gripe with your citation of the article describing an $8,000 video conferencing rig, though. Skype debuted in 2003 and was already widely popular in 2005--webcames were commonplace, even if not yet ubiquitous. You could very easily spend less than $200 and get to video conferencing on your PC in 2005. Maybe you were going for ironic hyperbole and I'm taking it too literally? I dunno.
Thanks! I'm so glad you enjoyed it. :) Yeah, I share your gripe to be honest. Comparing the Campho to something like Skype makes way more sense, definitely could have done a better job with that section of the video.
3:25 while this error says something about Windows XP, there is a way to at least fix the garbled characters in the message. It looks like this because it’s in Japanese, and the app is designed to use Japanese character encoding (Shift-JIS rather than Unicode). The easiest way is to use a program called Locale Emulator. It will let you run any program with Japanese locale. Some Japanese programs refuse to run because they rely on files with Japanese filenames, and crash if they can’t access these files correctly. If not, at least you’ll be able to screenshot the error text and paste it in Google Lens to get the full story. Alternatively, you can change the setting in Windows to change the default character encoding. Control Panel > Clock and Region > Region > Administrative tab > Language for non-Unicode program. Be aware that this will change the \ in Windows filepaths to ¥.
Great to see a new upload from you Jak, your videos are amazing! Very high quality and well presented. Thanks for sharing your thoughts like this. I hope you're doing well!
Nice video about one of my favorite console of every time ❤ Can you do a sequel of this video where you talk about the things that you briefly mentioned at the end of this video ? Please 😄
Some love for the GBA. I also think that with all the games that added these things during the GBA some how convinced Nintendo to add then to the system itself, that way it would be easier for Nintendo and other Third Parties to make the games they want. Sadly now a days seems that most games from the end of the 3DS era and especially the switch just never bothered to add an extra something. There are so many times when I used to play the 3DS I felt a game could had use motion controls, touch screen or the mic but never used them.
one kind of interesting thing about the Tilt Sensor is that supposedly Diddy Kong Pilot was originally going to use it, before Rareware got bought out by Microsoft. it might be possibly that Banjo-Pilot either didn't use the tilt sensor either because of Nintendo confidentiality on new technology, or the game was simplified in mechanics to keep costs down. almost all the games that uses the GBA tilt sensor shares a developer with the one used in Tilt N' Tumble, aware that the game itself wasn't originally going to feature the Kirby IP, so it definitely wasn't a HAL-devised idea. Nintendo R&D2 did both Kirby Tilt n Tumble and Koro Koro Puzzle Happy Panechu!, technically also Warioware Twisted, however R&D1 and 2 got merged into Nintendo SPD (later merged with EAD into EPD). SPD in group 1 handled Twisted, though SPD2 supervised on Drill Dozer which at least had a rumble motor. Twisted had a combo rumble/gyro. Semi-related to the Rareware buyout, Nintendo wasn't involved with the GBA versions of the DKC series until the second one. seems to be a hard-ban on DK content until 2004 within nintendo, with stuff like Jungle Beat and Konga. Rare definitely cooked far better with 2 and 3's extra content, compared to Mario Advance 2's. 1's is kind of in the background and 4's was mostly e-reader based. guess 2's is there but it's a screencrunched yoshi's island!. a yoshi egg hunt, ability to teleport to any stage or 6 more levels isn't that major compared to the e-reader contents. the DKC port elements added something to things.
"I have no idea why we didn't get the play yan over here." I do. It's immediately obvious to me. We didn't get it for the same reason we didn't get a lot of other cool popular tech. The RIAA got in the way. Just like they did for mini disc.
The GBA was released at what would be known as the perfect time for video game innovation using old technology in different ways. Perhaps inspired by the late Gunpei Yokoi and what he did on the original GameBoy as well as the Game and Watch earlier.
Koro Koro Puzzle Happy Panechu could have done well enough without the tilt controls, that's true. However, it works well once you've adjust the settings to your liking. It offers many interesting game modes, it is - you guessed it - very happy!, and costs not that much money in Japan. And it's interesting having to restrain yourself from wildly, aimlessly tossing the pieces around on screen when you're in a tough battle and you're literally flailing.
I found out how the specs of these videos a while ago, it's sort of a very low quality Cinepak version compiled for the GBA's tiny specs. It's even compatible with my Everdrive, loading almost instantly. The only caveat is the hard 32M ROM size limit, but if you go for quality over speed you can get some real nice results. Music videos for example, they look and sound like nothing I've ever seen on the GBA, it's definitely worth a try!
No.. it’s just this is exactly a Scott the Woz video, from the speaking cadences, the side comments, the hand shots, the quirkiness. It’s super Scott the Woz-esque
You're killing me with all the mispronunciations here... "Boke Tie", "High Day Oh"... :P But in all seriousness, you reminded me I really wanted the Play Yan (Playan?) when I first learned about it in the early 2000's as teenager. Though learning how complicated it was to even get it working... I probably would've been disappointed and frustrated not being smart enough to know how to use it properly. Also as you said, as time went on, it became more and more obsolete, especially with modern cellphones now. ...Kinda also reminds me of wanting the TV Tuner for the Game Gear as a kid, which also is obsolete as hell now.
YEAH. With Boktai I was trying to pronounce it how I THOUGHT they were pronouncing it on the game's title screen. But I'm now realizing I definitely misheard it probably due to the GBA's crunchy audio quality. And with Hideo...I honestly have no good excuse for that one, it's how I grew up pronouncing it and it's been hard for me to "unlearn" that pronunciation. Really need to work on that :) Also, I will say I'm pretty sure the reason I had such a problem getting the Play-Yan to work was because the SD cards I was trying to use were too "new". If you bought the Play-Yan back when it first came out I'm sure you would have had a much easier time getting it to work since it was designed specifically for SD cards of that era. But yeah, the Play-Yan became obsolete fairly quickly, but it was still a pretty cool piece of tech for its time. TV tuners were so cool back then...
his pronunciation of Boktai is actually correct! it's a shorthand for the series' Japanese name Bokura no Taiyō that the JPN fans and even the games themselves use in some contexts, like Boktai 2 often getting shortened to Zoktai over there
@@Jakstalgia Seconding @diceb0mb to say, your pronunciation of "Boktai" was just fine. While "Bawktai" was what the voice clip says in the opening, it's most accurate pronunciation is a contraction of its Japanese title, "Bokura no Taiyou". Sometimes voice actors and translators get handed lines with zero context and have to try their best.😉 Like Megaman shouting "BASS!"🐟
well actually in that time of its release, (i owned one), its tech was on the level of a SNES but it was pocket sized, and there wasnt really much else that offered the same graphics for that size
18:10 The GBA WAS designed to be played outdoors or with higher ambient light conditions! Instead of a backlight, the back of the display has a pretty good reflector, which made the screen wonderful to use in brightly lit display kiosks and outdoors, but a complete pain anywhere else. The tradeoff is that you can't put a backlight on it because the reflector is there, so the SP looked a lot worse outdoors in comparison. Edit after viewing the rest: The more restrictive the hardware, the more creative the teams behind it seem to have been. Creativity in AAA titles from the 90s and 00s cannot compare to creativity in AAA titles in the 2020s. Part of this is because everything has already been done, and studios are clamping down on creativity in favor of guaranteed sales from old ideas, but I think the excessive console power and developer budget has let a lot of studios get sloppy or lazy. Indies are thriving in originality partly because of the restrictive schedules or budgets they have, sometimes it's a single person working in their spare time to make something they love and they have to find a good way around a roadblock.
Well, okay, first of all, it's just data with a video header, the mini-games are brain dead simple to comprehend, second of all, the reason the player likely didn't get an American port, is actually more due to copyright law. VHS tapes actually almost got straight up outlawed in the US because "it can facilitate illegal copying". In the early 2000's, this was still a HUGE issue legally, so, it's more likely the other way around, the single carts were more likely seen as "less legally problematic" at the time, while that, would have lawyers creaming their panties at the idea of suing the shit out of Nintendo for "facilitating piracy".
Yeah, my bad. Like I mentioned in the video I don't actually own a Micro, so I just kinda assumed they didn't have one similar to the SP. Really should have double checked that...
The screen on the GBA was unforgivable at the time, the tech was so old that it not only looked like crap and had bad viewing angles, but it actually drained the battery more than a better display would at the time. This is why when you put a modern screen with backlighting in the GBA, the battery life isn't actually that bad due to the better efficiency. I can only guess they had a deal with battery companies to screw kids over, but the speakers were complete crap too. These two components were comically cheap and crappy, like they could have added just an extra dollar or two to the production costs and still put in a cheap speaker and screen and it would end up a much better product. Really, there is no excuse to not at least have a frontlight players could turn on and off like the SP at this point as well. The screen was so dark Devs got screwed over and had Castlevania Harmony of Dissonance needed to use a super bright palette due to complaints of COTM.
At least it's not like modern screens which have the hubris to think they can fight the literal power of the sun, I know my GBA lasts a long time and I can guarantee you won't be getting the same battery life on something that's fighting the sun. GBA is the only handheld device I have that's actually very visible out there... The same type of screen, but with frontlighting, was used in the first models of the GBA SP and the DS, and it makes me kinda sad we ended up largely abandoning this tech because again.... modern screens look as dead in the sun as the GBA looks indoors.
This video was well researched I had never heard of some of these game boy games before!! Well edited and love the humor. However your midwestern O's were hilarious!! They remind me of Kevin from the Office which I know is a bad comparison but I think you should lean in on a persona as a Midwestern dolt.
So I got a raspberry pi for my sega dreamcast, to get landline to modern ethernet. I wonder if one could do that and get that video call card working today.
re: the play-yan - I used to actually leave my gba sp idle in a game just to listen to the soundtracks, pretending I had an mp3 player. to find out the actual mp3 functionality existed but wasn't available in the U.S.... a worse experience for all of us for no good reason. thanks Nintendo. I see the usa is a third class citizen for y'all
@@TrollDecker I've put 64gb cards in devices that say they can't take more than 1gb that are at least 20yrs old. Even if it can't read all the storage, it should be able to write to part of it. I actually never thought about this, but can you repartition an SD card? I actually think you can, because one of my camera's cfw had that as a step for an installation option. So you could repartition the SD card with a 1gb part with whatever cluster size and formating or whatever makes sense and I think it would just work.
Yeah, I spent hours formatting and repartitioning every SD card I owned and kept getting the same error message. I think the problem was all the cards I was using were the newer SDHC and SDXC standards which the Play-Yan apparently can't read even when partitioned to 2GBs or lower.
Dude.. You should do your homework 🤦🏽♂️ GBA was sixth gen and even the DS was released precisely everywhere, before the PSP, in each and every market region. The GBA wasn't competing with the PSP, although the PSP was competing with GBA and DS, as Sony had something they needed to prove.
It plays just fine. Get the solar sensor patch and the only thing standing in your way of authentic play is fighting the urge to put the sun on full blast at night.
Y'know, for its time, the GBA was actually pretty powerful, the fact that people decided to port/make 3D games for it when it has no 3D acceleration hardware whatsoever is proof in-and-of-itself! That's software-rendering! The GBA's CPU just straight-up HAS more number-crunching grunt than it actually needed for the 2D games it was designed for!
Driv3r was so impressing, could habe been a better game but still mind blowing as a kid. Idk if its in the video here, still watching as I comment
@@sawfanjohn someone ported the OG tomb raider (YES!) to it and it runs at like 20 fps. And now someone is making mario 64 and thats shaping up nicely as well.
Insanity. And then during it's lifetime another legend managed to port the darn quake 1 engine to it.
driv3r is great, but no longer the most impressive game. XD
@@ukeyaoitrash2618 wow very cool. Thanks for bringing this to my attention
Sadly it also has no sound hardware, so all sound goes through that CPU as well. Honestly just makes it even more impressive though, the CPU does literally everything.
@@NottJoeyOfficial Yes, the CPU has to process the sound as well, but it does have sound hardware, both the GB/C Soundchip that it carried over for backwards compatibility, and is used in many GBA games, as well as its own Direct Audio output, cuz well, though the CPU has to processs the audio, something still needs to take that data the CPU puts out and convert it into actual audio...
IMO, GBA Sound is at its best when both the GB soundchip and the Direct Audio are being used in tandem, makes for the last truly-unique-sounding game system, and I love it!
Between this and scott the woz we're double dosing on GBA Video content this week
Thanks doc.
Listen to his delivery. I actually thought it was Scott the Woz
Like a carbon copy
Perhaps it's the realization that GBA video carts run at like 2 FPS and Play yan, at the cost of resolution can play actual VIDEO instead of a slideshow.
There's 100's of videos for gba on itch
I’m glad I’m not the only one who got Scott the Woz vibes from this video, but it still has its own similar but different comedic style and feel. Definitely gonna watch more!
This is a really well researched and edited video. I hope your channel gets some more love from the algo, and happy it brought me here.
Great video! I really liked that it was pretty well researched and you actually spent time understanding why these products were made in the first place. Too many people these days just go "lol y dey maek dis? so dum". There's depth and history behind every weird little cartridge, so thank you bringing it up properly!
I believe I can clear up a few points I noticed while watching. The Play-Yan's minigames are actually built into the ROM. The software merely "unlocks" the minigame if the correct ASF video is found. The video file just needs to have the right filename and generate a specific thumbnail. The thumbnail pixel data is hashed to verify it.
The Campho Advance won't boot on any DS model because of the way Digital Act designed it. The Campho Advance's ROM is... unique to say the least. The bootstrap code basically was specifically tailored for the GBA's BIOS startup routine, down to every last read and write. The DS has an entirely different startup process, including doing some probes on any inserted GBA cart. Basically, those probes completely mess up the way Campho Advance reads ROM data when the CPU requests it.
Anyway, really appreciate content like this! Can't wait for more!
Oh hey, Shonumi! Came across your work while I was researching for this video. Have to say you're doing absolutely amazing work. I'm so glad someone is out there documenting and preserving all this unique hardware. Really need to pick up your book when I get the chance!
The fact that the Play-Yan's minigames are simply "unlocked" and not actually contained in the video files themselves is fascinating. Just makes you wonder why Nintendo even bothered having them "locked" in the first place. Also, the Campho Advance not booting on the DS due to the ROM makes a lot more sense than the "power related" theory I had in the video lol. Thank you so much for clearing all this up. :)
One of the best channels on RUclips in my opinion.
lmao i remember my dad getting so mad about the GBA, he had gotten me one a few months before the SP came out.
he ended up seeing the commercial for it during a game and he just looked at me and went "you have GOT to be joking"
Incredible video! Got my sub! I know it wouldn't follow your channel content perfectly but would love to see one for the PSP! The add-ons and innovation with it are also incredible!
Omfg, I CANNOT get enough of Boktai! Definitely one of my favorite games!
I know that the advancements (pun intended) in gaming have kinda slowed down these last few generations, but I nor anybody who was there can emphasize enough just how massive the leaps were generation to generation were at this time. My first console was a GBC, and I was obsessed with Pokemon Red. Then I got Pokemon Silver and I was like "oh shit the sprites are in color!" Then I got a GBA SP with Pokemon Sapphire and y'all would have thought I was playing Ghost of Tsushima on a portable console AND I can watch Ed, Edd, n Eddy? My mind was *blown*. Even now my Switch gets way more playtime than my Xbox Series X because every time I'm holding it's like the last 20+ years of the development of handheld gaming catches up with me at once.
So I finally bought one of those Chinese hand held retro gaming things and it has a tone of GBA games on it so I'm having fun learning about it's games for the first time.
Wow Boktai is a super cool idea, definitely a crazy kind of idea we won't be likely to ever see again. Never knew about the solar sensor until now.
I remember playing it in my bed in the dark and open the light just to stick the game on it to recharge a little bit.
Power of the sun at the palm of my hand
IMMMM IN CHARGE HERE
@@TylerChamb do you feel in charge?
I personally love game boy games, it was my childhood so you could imagine we are not brothers in
Blood but in games :')
that sunlight game is awesome!
I love your video essay and insta-subscribed.
I have a bit of a gripe with your citation of the article describing an $8,000 video conferencing rig, though. Skype debuted in 2003 and was already widely popular in 2005--webcames were commonplace, even if not yet ubiquitous. You could very easily spend less than $200 and get to video conferencing on your PC in 2005.
Maybe you were going for ironic hyperbole and I'm taking it too literally? I dunno.
Thanks! I'm so glad you enjoyed it. :)
Yeah, I share your gripe to be honest. Comparing the Campho to something like Skype makes way more sense, definitely could have done a better job with that section of the video.
Very interesting video! Boktai looks super cool.
All 4 boktai are super cool. (1 2 3 and lunar knight)
3:25 while this error says something about Windows XP, there is a way to at least fix the garbled characters in the message. It looks like this because it’s in Japanese, and the app is designed to use Japanese character encoding (Shift-JIS rather than Unicode).
The easiest way is to use a program called Locale Emulator. It will let you run any program with Japanese locale. Some Japanese programs refuse to run because they rely on files with Japanese filenames, and crash if they can’t access these files correctly. If not, at least you’ll be able to screenshot the error text and paste it in Google Lens to get the full story.
Alternatively, you can change the setting in Windows to change the default character encoding. Control Panel > Clock and Region > Region > Administrative tab > Language for non-Unicode program. Be aware that this will change the \ in Windows filepaths to ¥.
Great to see a new upload from you Jak, your videos are amazing! Very high quality and well presented. Thanks for sharing your thoughts like this. I hope you're doing well!
I’ve always wanted to try Boktai, but never known what the actual moment to moment gameplay was. Now I want to play it even more, so thanks Jak 🙌
Beware the cartridges are very expensive on eBay; I just sold my Boktai 2 for $200.
Boktai is really a great series.
Nice video about one of my favorite console of every time ❤
Can you do a sequel of this video where you talk about the things that you briefly mentioned at the end of this video ?
Please 😄
Return of the king!!!
Some love for the GBA.
I also think that with all the games that added these things during the GBA some how convinced Nintendo to add then to the system itself, that way it would be easier for Nintendo and other Third Parties to make the games they want.
Sadly now a days seems that most games from the end of the 3DS era and especially the switch just never bothered to add an extra something.
There are so many times when I used to play the 3DS I felt a game could had use motion controls, touch screen or the mic but never used them.
Great video! God I miss the gba days.
1:18 bro did NOT just say eckspecially💀💀💀💀💀💀
dyslexic much
Nahhh he said eskpecially
yeah he definitely did
@@Jakstalgiabased brotha
2:32 weird statement to make when the GB Micro already has a headphone jack, lmao
you can watch fucking Shrek on it 90% of consoles cant play Shrek natively.
Society peaked when the power of Shrek in the palm of our hands was first introduced.
@@Marco-wp9kw so true
one kind of interesting thing about the Tilt Sensor is that supposedly Diddy Kong Pilot was originally going to use it, before Rareware got bought out by Microsoft. it might be possibly that Banjo-Pilot either didn't use the tilt sensor either because of Nintendo confidentiality on new technology, or the game was simplified in mechanics to keep costs down. almost all the games that uses the GBA tilt sensor shares a developer with the one used in Tilt N' Tumble, aware that the game itself wasn't originally going to feature the Kirby IP, so it definitely wasn't a HAL-devised idea.
Nintendo R&D2 did both Kirby Tilt n Tumble and Koro Koro Puzzle Happy Panechu!, technically also Warioware Twisted, however R&D1 and 2 got merged into Nintendo SPD (later merged with EAD into EPD). SPD in group 1 handled Twisted, though SPD2 supervised on Drill Dozer which at least had a rumble motor. Twisted had a combo rumble/gyro.
Semi-related to the Rareware buyout, Nintendo wasn't involved with the GBA versions of the DKC series until the second one. seems to be a hard-ban on DK content until 2004 within nintendo, with stuff like Jungle Beat and Konga. Rare definitely cooked far better with 2 and 3's extra content, compared to Mario Advance 2's. 1's is kind of in the background and 4's was mostly e-reader based. guess 2's is there but it's a screencrunched yoshi's island!. a yoshi egg hunt, ability to teleport to any stage or 6 more levels isn't that major compared to the e-reader contents. the DKC port elements added something to things.
"I have no idea why we didn't get the play yan over here."
I do. It's immediately obvious to me. We didn't get it for the same reason we didn't get a lot of other cool popular tech. The RIAA got in the way. Just like they did for mini disc.
The GBA was released at what would be known as the perfect time for video game innovation using old technology in different ways. Perhaps inspired by the late Gunpei Yokoi and what he did on the original GameBoy as well as the Game and Watch earlier.
Ah yes the gba, one of the best handhelds ever made!! That form factor is 🔥 👌
Maybe NoA didn't import the Play-Yan due to the fact that it was at the peak of RIAA lawsuits for music sharing.
Koro Koro Puzzle Happy Panechu could have done well enough without the tilt controls, that's true.
However, it works well once you've adjust the settings to your liking. It offers many interesting game modes, it is - you guessed it - very happy!, and costs not that much money in Japan. And it's interesting having to restrain yourself from wildly, aimlessly tossing the pieces around on screen when you're in a tough battle and you're literally flailing.
I found out how the specs of these videos a while ago, it's sort of a very low quality Cinepak version compiled for the GBA's tiny specs. It's even compatible with my Everdrive, loading almost instantly. The only caveat is the hard 32M ROM size limit, but if you go for quality over speed you can get some real nice results.
Music videos for example, they look and sound like nothing I've ever seen on the GBA, it's definitely worth a try!
Man all of this is cool af
Dude as a kid this was the most advanced tech I had ever seen.
Great. Put a smile on my face.
Okay, the GBA came out 3 years before the PSP and it was advanced for a Gameboy XD
Boktai is, hands down, the best rpg of gba. Undisputed.
Pretty sure media companies in America had something to do with us not getting the video cartridge.
PSP was great, but the GBA SP is still my favorite handheld of all time.
ppl cant even be silly about video games anymore without being compared to scott the woz😔
No.. it’s just this is exactly a Scott the Woz video, from the speaking cadences, the side comments, the hand shots, the quirkiness. It’s super Scott the Woz-esque
You're killing me with all the mispronunciations here... "Boke Tie", "High Day Oh"... :P
But in all seriousness, you reminded me I really wanted the Play Yan (Playan?) when I first learned about it in the early 2000's as teenager. Though learning how complicated it was to even get it working... I probably would've been disappointed and frustrated not being smart enough to know how to use it properly. Also as you said, as time went on, it became more and more obsolete, especially with modern cellphones now.
...Kinda also reminds me of wanting the TV Tuner for the Game Gear as a kid, which also is obsolete as hell now.
YEAH. With Boktai I was trying to pronounce it how I THOUGHT they were pronouncing it on the game's title screen. But I'm now realizing I definitely misheard it probably due to the GBA's crunchy audio quality. And with Hideo...I honestly have no good excuse for that one, it's how I grew up pronouncing it and it's been hard for me to "unlearn" that pronunciation. Really need to work on that :)
Also, I will say I'm pretty sure the reason I had such a problem getting the Play-Yan to work was because the SD cards I was trying to use were too "new". If you bought the Play-Yan back when it first came out I'm sure you would have had a much easier time getting it to work since it was designed specifically for SD cards of that era. But yeah, the Play-Yan became obsolete fairly quickly, but it was still a pretty cool piece of tech for its time.
TV tuners were so cool back then...
@@Jakstalgia You should learn how to pronounce "especially" as well.
his pronunciation of Boktai is actually correct! it's a shorthand for the series' Japanese name Bokura no Taiyō that the JPN fans and even the games themselves use in some contexts, like Boktai 2 often getting shortened to Zoktai over there
@@Jakstalgia Seconding @diceb0mb to say, your pronunciation of "Boktai" was just fine. While "Bawktai" was what the voice clip says in the opening, it's most accurate pronunciation is a contraction of its Japanese title, "Bokura no Taiyou". Sometimes voice actors and translators get handed lines with zero context and have to try their best.😉
Like Megaman shouting "BASS!"🐟
well actually in that time of its release, (i owned one), its tech was on the level of a SNES but it was pocket sized, and there wasnt really much else that offered the same graphics for that size
Happy lev appreciation day
If you know you know
I loved Boktai, many many years ago
18:10 The GBA WAS designed to be played outdoors or with higher ambient light conditions! Instead of a backlight, the back of the display has a pretty good reflector, which made the screen wonderful to use in brightly lit display kiosks and outdoors, but a complete pain anywhere else. The tradeoff is that you can't put a backlight on it because the reflector is there, so the SP looked a lot worse outdoors in comparison.
Edit after viewing the rest: The more restrictive the hardware, the more creative the teams behind it seem to have been. Creativity in AAA titles from the 90s and 00s cannot compare to creativity in AAA titles in the 2020s. Part of this is because everything has already been done, and studios are clamping down on creativity in favor of guaranteed sales from old ideas, but I think the excessive console power and developer budget has let a lot of studios get sloppy or lazy. Indies are thriving in originality partly because of the restrictive schedules or budgets they have, sometimes it's a single person working in their spare time to make something they love and they have to find a good way around a roadblock.
Ayyoo?!
Ayoooo
Oh man, I gotta download that Mario 64 port. I have a cart
Of course you used the Game Boy Player for the GBA version of Shrek. Of course you did.
I loved my gba very much
JAK!!!!
My 2nd favorite console after the 3ds
Well, okay, first of all, it's just data with a video header, the mini-games are brain dead simple to comprehend, second of all, the reason the player likely didn't get an American port, is actually more due to copyright law. VHS tapes actually almost got straight up outlawed in the US because "it can facilitate illegal copying". In the early 2000's, this was still a HUGE issue legally, so, it's more likely the other way around, the single carts were more likely seen as "less legally problematic" at the time, while that, would have lawyers creaming their panties at the idea of suing the shit out of Nintendo for "facilitating piracy".
damn i loved this video
"allows you to use headphones on SP and Micro without an adapter" The Micro has a headphone jack built in.
Yeah, my bad. Like I mentioned in the video I don't actually own a Micro, so I just kinda assumed they didn't have one similar to the SP. Really should have double checked that...
@@Jakstalgiano worries! When I got to that point in the video I had to grab my Micro and was like wait a minute lol
Lot of great games though, golden sun was one of my all time faves.
The screen on the GBA was unforgivable at the time, the tech was so old that it not only looked like crap and had bad viewing angles, but it actually drained the battery more than a better display would at the time. This is why when you put a modern screen with backlighting in the GBA, the battery life isn't actually that bad due to the better efficiency. I can only guess they had a deal with battery companies to screw kids over, but the speakers were complete crap too.
These two components were comically cheap and crappy, like they could have added just an extra dollar or two to the production costs and still put in a cheap speaker and screen and it would end up a much better product. Really, there is no excuse to not at least have a frontlight players could turn on and off like the SP at this point as well. The screen was so dark Devs got screwed over and had Castlevania Harmony of Dissonance needed to use a super bright palette due to complaints of COTM.
At least it's not like modern screens which have the hubris to think they can fight the literal power of the sun, I know my GBA lasts a long time and I can guarantee you won't be getting the same battery life on something that's fighting the sun. GBA is the only handheld device I have that's actually very visible out there... The same type of screen, but with frontlighting, was used in the first models of the GBA SP and the DS, and it makes me kinda sad we ended up largely abandoning this tech because again.... modern screens look as dead in the sun as the GBA looks indoors.
That's why you one of them squiggly light adaptors, that how you could see at night
And that extra dollar per unit, would have been literally millions, tens of millions. Extra.
But yeah, a backlit screen would have been nice.
18:21 it’s selling for 300$ rn. Welp guess I’ll wait a bit
This video was well researched I had never heard of some of these game boy games before!! Well edited and love the humor. However your midwestern O's were hilarious!! They remind me of Kevin from the Office which I know is a bad comparison but I think you should lean in on a persona as a Midwestern dolt.
Huh, I really was expecting to see some MegaMan battle network in this
It wasn't the age of the card I assure you the card itself also needs to be in the correct format just like the files
“Boy! That game sure was advanced!” - Jakstalgia probably
The Gameboy Advance was basically a PlayStation 1 for your pocket.
GBA were never meant a Playstation 1, its couldn't reach PS1 level
sorry i wasn’t saying this was better than the PSOne just more on parity with the obvious limitations of the cartridge format.
@@nguyengamer7906 the gba was actually STRONGER than a ps1!
@@marcusbullock630 it'd be DS. GBA even weaker than Sega 32x
So I got a raspberry pi for my sega dreamcast, to get landline to modern ethernet. I wonder if one could do that and get that video call card working today.
even warioware gold, that has the most microgames on the franchise, uses a lot of the ones presented in warioware twisted
I wonder how hard it would be to turn a play yan into a flashcart
have you seen the sm64 gba demake?
It hard to hear some of your volume without stable volume turned on, esp when you talk quieter.
I'm poopin
what's that music at the end?
I still have my plan yan micro. There are 3 different interfaces
Can you not use that dog squeak toy sfx?
Legit drives the dog crazy and I have to close the vid if I'm home
No you're not getting the true experience of Shrek on the GameCube you need a CRT
Wait... This isnt an AI generated Scott the Woz video?!😮
skibidi
skibidi
skibidi
skibidi
don't take my soul
skibidi
Hideo Kojima fr gave us a reason to touch grass
I wonder if nintendo avoided releasing the playand??? In the states dues to all the lawsuites around copywrighted media and piracy.
Probably!
re: the play-yan - I used to actually leave my gba sp idle in a game just to listen to the soundtracks, pretending I had an mp3 player. to find out the actual mp3 functionality existed but wasn't available in the U.S.... a worse experience for all of us for no good reason. thanks Nintendo. I see the usa is a third class citizen for y'all
It would have been better if it had two extra face buttons.
Okay, why did you have super mario 64 in the thumbnail
at the end he shows videos of someone a homebrew port of 64 to the gba to show how impressive the console is (it's still a work in progress)
I disagree with any praise done to Wario Ware. It should've stayed Game & Watch and Wario Land.
09:48 Ahh yes, the P. Diddy special
not gona lie i was invested in the video anyway…watching away
but i think that just earned a sub
top bantanometry!
The way he says boktai kills me 😂
And Hideo 😱
@@TrollDecker High Dio
Rohan Mount
Hee ho!
Can it run Undertale, tho?
It can run Doom. And not just the David A. Palmer and Torus Games ports. Some mad lad ported a cut down PrBoom to the system.
022 Shanny Villages
What false advertising? :s
Especially, not expecially
When did we start calling mini games micro games?
Since WarioWare?
that's the name of the ones used in warioware. it's their specific brand of minigames
10:15 is so sus, lmao
there is no X in especially
The GBA is More Advance Than You Think
Finally i can play Elden Ring on GBA LMAO🤣🤣🤣
this is heavily inspired by scott the woz lol
If you formatted the sd card properly most of them probably would've worked.
It depends. Some devices were never designed for anything higher than 2-4GB cards.
@@TrollDecker I've put 64gb cards in devices that say they can't take more than 1gb that are at least 20yrs old. Even if it can't read all the storage, it should be able to write to part of it. I actually never thought about this, but can you repartition an SD card? I actually think you can, because one of my camera's cfw had that as a step for an installation option. So you could repartition the SD card with a 1gb part with whatever cluster size and formating or whatever makes sense and I think it would just work.
@@trashtrash2169 Oh, yeah, repartitioning should be viable.
Yeah, I spent hours formatting and repartitioning every SD card I owned and kept getting the same error message. I think the problem was all the cards I was using were the newer SDHC and SDXC standards which the Play-Yan apparently can't read even when partitioned to 2GBs or lower.
@@Jakstalgia What a shame.
Game Boy Advance 1
Iphone 0
Dude.. You should do your homework 🤦🏽♂️ GBA was sixth gen and even the DS was released precisely everywhere, before the PSP, in each and every market region.
The GBA wasn't competing with the PSP, although the PSP was competing with GBA and DS, as Sony had something they needed to prove.
Boktai probably sucks to play on emulators
It plays just fine. Get the solar sensor patch and the only thing standing in your way of authentic play is fighting the urge to put the sun on full blast at night.