As a software QA engineer, I couldn't agree more. I've worked for various companies, and some of them will look at you negatively if you refuse to pass off a project because something major is broken. Others will look at you positively because you prevented a bad experience for customers, bad publicity, etc. Find a company that values those willing to speak truth to power, and you'll find a company that makes good software, game or otherwise. I've learned that you can judge a software company's culture by the quality of their releases.
It really makes a difference finding a company that’s willing to take a stand for quality. I know that, for my company’s products, we have such a hard time getting the business to follow the customer experience guidelines we set, and not falling into the trap of “well good development quality is just too expensive, so let’s cut some corners”.
Man. I REALLY hope this video skyrockets your channel this year. There is so much work that you put into this and it shows. People reading this, please remember to support this kind of content!
Thank you thank you ! Now I gotta get back to clearing maps XD that build you gave me is getting crazy. The screen just exploded into a mess of pretty colors!
It was… in the Zelda franchise lol 😂 that was what I was saying, not that there were no open world games ever. You would definitely be right about that
Your premise is flawed. You're assuming that because *you* don't like a game, or the features in it, that nobody does. Well, that's not true. If FIFA is such a terrible game, then why are millions of people playing it, paying EA billions of dollars in revenue? The same goes for Overwatch. Yes, Overwatch 2 is just Overwatch again. You don't like it, and I'm not a fan either. But that just means we're not their market. You also have a strange standard when you're calling high-quality triple-A games with good production values 'crap', and pretend that some unpolished turd of a platformer from an indie developer deserves the same market. Graphics sell games. The reason NVidia and AMD are able to charge *THOUSANDS* for their video cards is not so that people can play FTL or Stardew Valley. The real reason FIFA is so successful is that it draws players from the *entire planet*. Soccer is the #1 most popular sport in the world, by a wide margin, with an estimated 3.5 billion fans, with cricket trailing far behind at 2.5 billion. So, yes, the highest production value soccer game in the world makes some cheddar. So what? That is just the meeting of a fan-base and a product that appeals to them. Pokemon has sold $90 billion dollars worth of product, and it's basically the same game it's always been, so is Mario, Call of Duty, Street Fighter, Grand Theft Auto. The From Software titles, beloved by gamers, and devoid of microtransactions, are all basically the same basic melee system with grdually improving graphics. If you don't like a game, if you think their monetization makes the game unfun, fine. Don't buy it, you're entirely within your rights. But don't presume that because developers and publishers chase the money of people who *will* buy it, that there is some kind of sinister market failure. The system is working as intended.
But you misunderstand, and that might be my fault. I don’t think FIFA is a bad game. I’ve played for years! I just state that FIFA ultimate team is a game with loot box style monetization and loot box monetization has been equated to gambling. Especially when there is a new FIFA every year. Unless your card packs roll over? I’m not too sure there. Same for Pokémon. I actually say the game is good but the fact that it has so many game breaking bugs was widely regarded as a bad move from Nintendo. The idea here is that you as a consumer should not be treated as just a bag of money, But it doesn’t mean that you shouldn’t buy the games if you like them. If we don’t start asking why games come out unfinished or why games are asking us to throw our wallets to the wall, then the trend will continue to move towards being more unfairly monetized because that’s what companies do. They push the limit until consumers stop buying. And I would just rather it not get to that point! Lol
@@AllTradesJackReviews "They push the limit until consumers stop buying" Yes. That's their job. That's why businesses of every stripe employ pricing psychologists, to identify how best to encourage their customers to part with their money. If it didn't work, businesses wouldn't do it, and businesses which don't employ these tactics find profits and funding drying up in favor of those that will. But think you're really underselling player agency when you describe these practices as abusive or manipulative. Your credit card does not crawl out of your wallet to swipe itself. Every dollar that Pokemon has made has been furnished by a willing and eager buyer, and in the case of children stealing money from their parents, the injuring party is the child, not the game, or its maker. Anyone old enough to figure out how to input a credit card into FIFA's payment portal is old enough to understand that stealing is wrong. In a world where millions of people voluntarily risk life, limb, and imprisonment to purchase illegal drugs from street dealers and then ingest them, I think it's difficult to support the notion that willing buyers for Overwatch lootboxes can't be found. I have a good friend who has spent hundreds or even thousands of dollars on microtransactions. He's a well-off professional who can well afford what he's buying, and at day's end, he's just subsidizing the development and maintenance of games for the rest of us, should we choose to partake. At day's end, I think it's very difficult to argue that removing these monetization strategies would actually be a boon to the gaming audience. I suspect its end effect would be to shrink the diversity of games on offer, and raise the purchase price of games. In 1993, Doom was released by Id software. In 1993, Doom was released and to buy a copy off store shelves cost $40. That's $83.50 in today's money, for a game which was produced by five people. Modern Triple-A games are put together by hundreds and thousands of skilled professionals, any of whom could find higher-paying jobs in other industries. The money has to come from somewhere, what's wrong with it coming from rubes with too much loot?
@@AaronMichaelLong lol very true!! Yeah I mean I definitely believe that a business is a business and at the end of the day businesses make money. It’s increasingly difficult to do so as costs related to game dev go up. My only gripe with that is when companies do this through less than appropriate means. Of course people are going to gamble if it’s legal. But it’s heavily monitored by the government. It’s restricted to certain locations with certain rules as to how you can take part in it. That’s a extreme example, but then I would take this same approach when trying to stop gambling practices in video games. I wouldn’t make them illegal, but I wouldn’t disagree with the government stepping in to protect consumers and make sure that loot box or gacha games are regulated to a certain extent. Long story short, I agree with you! I would just add in some caveats to how people engage with the game. Not everyone can stop themselves from spending hundreds of dollars they don’t have on a game they enjoy, even if that is their own fault for doing so!
Man this was painful to read. What an incredibly combative comment on a video that's promoting nothing more than critical thinking skills. Your opening line that his "premise" is flawed and that his "assumptions about disliking a game means that other people dislike a game" when he never said or implied anything of the sort, only reveals your own emotional stance, and that you are obviously a fan of one of the games he called out. Gamers and professionals alike have, for years now, been calling out the subpar standard of game releases for many years now. Numerous channels have talked about this very topic. There is unanimous agreement from rational adults that Triple A game studios with enormous budgets shouldn't be releasing buggy/broken/unfinished games while still charging full price and with a cash shop to boot. That there are still millions of brain-dead die-hard fans who will still flock to those broken games like children dying of thirst is a surprise to no one and was in fact, I believe, the fundamental point of this video. I think it's you with the biased assumptions, and evidently a fragile ego.
@@AaronMichaelLong It seems you are basically saying that hustling is good because it works, and to hustle as much money from the consumers as you can because the ones you're hustling are choosing to open their wallets. Is it also okay, for example, a guy to manipulate one or several women to make them depandant on him? Because why not, it works for him, they are the ones choosing to stay in the abusive relationship. I really don't see how you can justify companies hiring professionals to help them hustle and manipulate and abuse the system even more and call that not sinister. No, don't make people unlock stuff by playing the game anymore, leave it out for now and make them pay for it in dlc packs. Actually no, don't make them pay for it, make them pay for a tiny chance of getting the item... I see nothing sinister and abusive here, because we live in a clown world apparently.
As a software QA engineer, I couldn't agree more. I've worked for various companies, and some of them will look at you negatively if you refuse to pass off a project because something major is broken. Others will look at you positively because you prevented a bad experience for customers, bad publicity, etc. Find a company that values those willing to speak truth to power, and you'll find a company that makes good software, game or otherwise. I've learned that you can judge a software company's culture by the quality of their releases.
It really makes a difference finding a company that’s willing to take a stand for quality. I know that, for my company’s products, we have such a hard time getting the business to follow the customer experience guidelines we set, and not falling into the trap of “well good development quality is just too expensive, so let’s cut some corners”.
Man. I REALLY hope this video skyrockets your channel this year. There is so much work that you put into this and it shows.
People reading this, please remember to support this kind of content!
Thank you thank you ! Now I gotta get back to clearing maps XD that build you gave me is getting crazy. The screen just exploded into a mess of pretty colors!
Incredibly well made video.
Thank you so much!
A perfect assessment and breakdown 🤯🤯
A really good video , Good job!
Don't mistake gamefreak for being lazy when they are completely inept
i totally agree!
This needs more views
I appreciate that!
Eh I blame gamers. Corporate vultures will always chase the dollar. It's our responsibility to spend our money wisely.
What game are you playing at the Your Boss's Boss's Boss section?
Thats Torchlight Infinite - the new mobile torchlight game!
the only one is valve with some slightly error thats why they release only games every 10 years
Lol so true… Portal soon?
What is the name of the game at 8:00?
Its the new Torchlight: Infinite game!
I still want Anthem to be what I was promised.
Lol oh so true…
So essentially, #capitalism ruins your favorite games.
You can tell he's a zoomer because he thinks Breath of the Wild was the first open-world non-linear game.
It was… in the Zelda franchise lol 😂 that was what I was saying, not that there were no open world games ever. You would definitely be right about that
Your premise is flawed. You're assuming that because *you* don't like a game, or the features in it, that nobody does. Well, that's not true. If FIFA is such a terrible game, then why are millions of people playing it, paying EA billions of dollars in revenue? The same goes for Overwatch. Yes, Overwatch 2 is just Overwatch again. You don't like it, and I'm not a fan either. But that just means we're not their market.
You also have a strange standard when you're calling high-quality triple-A games with good production values 'crap', and pretend that some unpolished turd of a platformer from an indie developer deserves the same market. Graphics sell games. The reason NVidia and AMD are able to charge *THOUSANDS* for their video cards is not so that people can play FTL or Stardew Valley.
The real reason FIFA is so successful is that it draws players from the *entire planet*. Soccer is the #1 most popular sport in the world, by a wide margin, with an estimated 3.5 billion fans, with cricket trailing far behind at 2.5 billion. So, yes, the highest production value soccer game in the world makes some cheddar. So what? That is just the meeting of a fan-base and a product that appeals to them.
Pokemon has sold $90 billion dollars worth of product, and it's basically the same game it's always been, so is Mario, Call of Duty, Street Fighter, Grand Theft Auto. The From Software titles, beloved by gamers, and devoid of microtransactions, are all basically the same basic melee system with grdually improving graphics. If you don't like a game, if you think their monetization makes the game unfun, fine. Don't buy it, you're entirely within your rights. But don't presume that because developers and publishers chase the money of people who *will* buy it, that there is some kind of sinister market failure. The system is working as intended.
But you misunderstand, and that might be my fault. I don’t think FIFA is a bad game. I’ve played for years! I just state that FIFA ultimate team is a game with loot box style monetization and loot box monetization has been equated to gambling. Especially when there is a new FIFA every year. Unless your card packs roll over? I’m not too sure there.
Same for Pokémon. I actually say the game is good but the fact that it has so many game breaking bugs was widely regarded as a bad move from Nintendo.
The idea here is that you as a consumer should not be treated as just a bag of money, But it doesn’t mean that you shouldn’t buy the games if you like them. If we don’t start asking why games come out unfinished or why games are asking us to throw our wallets to the wall, then the trend will continue to move towards being more unfairly monetized because that’s what companies do. They push the limit until consumers stop buying. And I would just rather it not get to that point! Lol
@@AllTradesJackReviews "They push the limit until consumers stop buying" Yes. That's their job. That's why businesses of every stripe employ pricing psychologists, to identify how best to encourage their customers to part with their money. If it didn't work, businesses wouldn't do it, and businesses which don't employ these tactics find profits and funding drying up in favor of those that will.
But think you're really underselling player agency when you describe these practices as abusive or manipulative. Your credit card does not crawl out of your wallet to swipe itself. Every dollar that Pokemon has made has been furnished by a willing and eager buyer, and in the case of children stealing money from their parents, the injuring party is the child, not the game, or its maker. Anyone old enough to figure out how to input a credit card into FIFA's payment portal is old enough to understand that stealing is wrong.
In a world where millions of people voluntarily risk life, limb, and imprisonment to purchase illegal drugs from street dealers and then ingest them, I think it's difficult to support the notion that willing buyers for Overwatch lootboxes can't be found. I have a good friend who has spent hundreds or even thousands of dollars on microtransactions. He's a well-off professional who can well afford what he's buying, and at day's end, he's just subsidizing the development and maintenance of games for the rest of us, should we choose to partake.
At day's end, I think it's very difficult to argue that removing these monetization strategies would actually be a boon to the gaming audience. I suspect its end effect would be to shrink the diversity of games on offer, and raise the purchase price of games. In 1993, Doom was released by Id software. In 1993, Doom was released and to buy a copy off store shelves cost $40. That's $83.50 in today's money, for a game which was produced by five people. Modern Triple-A games are put together by hundreds and thousands of skilled professionals, any of whom could find higher-paying jobs in other industries. The money has to come from somewhere, what's wrong with it coming from rubes with too much loot?
@@AaronMichaelLong lol very true!! Yeah I mean I definitely believe that a business is a business and at the end of the day businesses make money. It’s increasingly difficult to do so as costs related to game dev go up. My only gripe with that is when companies do this through less than appropriate means.
Of course people are going to gamble if it’s legal. But it’s heavily monitored by the government. It’s restricted to certain locations with certain rules as to how you can take part in it. That’s a extreme example, but then I would take this same approach when trying to stop gambling practices in video games. I wouldn’t make them illegal, but I wouldn’t disagree with the government stepping in to protect consumers and make sure that loot box or gacha games are regulated to a certain extent.
Long story short, I agree with you! I would just add in some caveats to how people engage with the game. Not everyone can stop themselves from spending hundreds of dollars they don’t have on a game they enjoy, even if that is their own fault for doing so!
Man this was painful to read. What an incredibly combative comment on a video that's promoting nothing more than critical thinking skills. Your opening line that his "premise" is flawed and that his "assumptions about disliking a game means that other people dislike a game" when he never said or implied anything of the sort, only reveals your own emotional stance, and that you are obviously a fan of one of the games he called out. Gamers and professionals alike have, for years now, been calling out the subpar standard of game releases for many years now. Numerous channels have talked about this very topic. There is unanimous agreement from rational adults that Triple A game studios with enormous budgets shouldn't be releasing buggy/broken/unfinished games while still charging full price and with a cash shop to boot. That there are still millions of brain-dead die-hard fans who will still flock to those broken games like children dying of thirst is a surprise to no one and was in fact, I believe, the fundamental point of this video.
I think it's you with the biased assumptions, and evidently a fragile ego.
@@AaronMichaelLong It seems you are basically saying that hustling is good because it works, and to hustle as much money from the consumers as you can because the ones you're hustling are choosing to open their wallets.
Is it also okay, for example, a guy to manipulate one or several women to make them depandant on him? Because why not, it works for him, they are the ones choosing to stay in the abusive relationship.
I really don't see how you can justify companies hiring professionals to help them hustle and manipulate and abuse the system even more and call that not sinister.
No, don't make people unlock stuff by playing the game anymore, leave it out for now and make them pay for it in dlc packs. Actually no, don't make them pay for it, make them pay for a tiny chance of getting the item...
I see nothing sinister and abusive here, because we live in a clown world apparently.