Intro to Tool Dev in Unity [part 4/4]

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  • Опубликовано: 8 июн 2024
  • 🔽 click for timestamps & info!
    part four, the finale!
    this was originally streamed as a course for students at futuregames.se/, who were super kind to let me both stream this live as well as upload it here! so massive thanks to the people at FutureGames!!
    💖 Patreon ❱ / acegikmo
    🐦 Twitter ❱ / freyaholmer
    📺 Twitch ❱ / acegikmo
    💬 Discord ❱ / discord
    🌸 Instagram ❱ / freya_holmer
    0:00:00 - Intro
    0:00:22 - Code Changes for Tangent space
    0:03:01 - Multiselecting Prefabs in GUI
    0:13:46 - Randomizing Prefabs
    0:19:03 - Struct vs Class
    0:21:21 - Randomizing Prefabs (continued)
    0:34:11 - Fixing Preview Lighting
    0:37:57 - Prep Scene for Obstruction Testing
    0:39:06 - Obstruction Testing
    0:46:08 - How To Bounding Box (or not)
    0:51:18 - Setting up SpawnablePrefab data
    0:58:44 - Implementing the Obstruction Test
    1:05:21 - Thor Turns off the Stream
    1:06:09 - Displaying Invalid Prefabs
    1:06:47 - Creating a Hologram Shader
    1:19:09 - Implementing the Holograms
    1:24:18 - Showcase of Tools in Budget Cuts
    1:43:40 - Book Recommendations? (lack thereof)
    1:44:13 - Any Flowstorm Dev Streams Soon?
    1:45:15 - Tool Dev's Similarities with Game Dev
    1:46:03 - Final Words
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Комментарии • 27

  • @puzzlinggamedev
    @puzzlinggamedev 2 года назад +1

    Incredible series as always! tons of things to try in my projects!

  • @taguetrash
    @taguetrash 9 месяцев назад +1

    That Roomie script looks amazing for quick mapping, makes me want to make something similar..

  • @mailmaxxxx
    @mailmaxxxx Год назад +2

    Thanks so much for this series! I confess to being completely lost in Ep 4 because of the refactoring, but overall I've learned so much :)

  • @TheRabidCabbage
    @TheRabidCabbage 3 года назад +2

    1:05:20 Oh no. Thor has finally discovered your weakness! xD

  • @chirantansarkar8888
    @chirantansarkar8888 2 года назад

    you rock freya thanks for this many would be helped and will be getting help for so long i wanted to be a game dev too but ended studying economics

  • @Patrick-pu5di
    @Patrick-pu5di Год назад

    Freya being GOATED for 1hr47mins straight

  • @genelee2050
    @genelee2050 Год назад

    this is awesome tutorial & 'let's do'' stuff. thanks for the patience

  • @ucanhle3092
    @ucanhle3092 4 года назад +1

    you're awesome! please keep making videos! thanks

  • @CosmicComputer
    @CosmicComputer 4 года назад +7

    thank you for this Freya!

  • @mongmong4519
    @mongmong4519 Год назад

    Big Thanks!

  • @kevin1a2b3c
    @kevin1a2b3c 4 года назад +4

    Thanks for the tutorial! But may I ask how do I get all spawnPoses by tangentToWorld? (the part at 2:38) I can't figure it out.

    • @alfredmakes
      @alfredmakes 3 года назад +3

      Old comment but for people who see this in future, you can replace the hit.point, hitNormal etc. by multiplying basis vectors by the TRS matrix:
      Vector3 origin = tangentToWorldMatrix.MultiplyPoint3x4(Vector3.zero);
      Vector3 normal = tangentToWorldMatrix.MultiplyVector(Vector3.forward);
      Vector3 tangent = tangentToWorldMatrix.MultiplyVector(Vector3.right);
      Vector3 bitangent = tangentToWorldMatrix.MultiplyVector(Vector3.up);
      So then when you're drawing the green basis vector, for instance, you get:
      Handles.DrawAAPolyLine(4f, origin, origin + bitangent);
      Note that since the origin is a point you use MultiplyPoint3x4(), but the others are direction vectors so you have to use .MultiplyVector() instead~

  • @Parkathor
    @Parkathor 2 года назад +1

    Crazy informative series! Ngl tho, the change to tangent space in the beginning did make things more confusing.

  • @user-kt8rw7wu7o
    @user-kt8rw7wu7o 4 года назад +2

    nice tutorial ) have you git repo? i would be nice to read code examples

  • @philipZhang86
    @philipZhang86 4 месяца назад

    Thank you so much~~~!

  • @mirkoson
    @mirkoson 3 года назад +1

    Hey Freya, I've been enjoying this series of tutorials, but I got lost on your refactoring since you didn't show how the GetCircleRay and DrawCircleRegion work with the Matrix implementation. Any chance you (or someone around here) could clarify that part? Thank you!

    • @alfredmakes
      @alfredmakes 3 года назад +1

      Hi, just replied to a similar comment in case you are interested~

    • @mirkoson
      @mirkoson 3 года назад

      @@alfredmakes thank you, sir. 😊

  • @justloveandpeace4010
    @justloveandpeace4010 Год назад

    amazing tool it is.

  • @Fortu440
    @Fortu440 2 года назад

    but we who watch the video on youtube can´t see all the changes made in the script and therefore can´t keep up with the rest of the project. :(

  • @superdavisdon3791
    @superdavisdon3791 4 года назад +1

    Coolio! :)

  • @smstitan6400
    @smstitan6400 2 года назад

    It's really sad, so much effort
    Very less views, but these videos really help the ones particularly searching for them
    Or give some interest for someone like me

  • @adgd
    @adgd 2 года назад

    I was following and when you showed up with a completely rewritten script I completely lost my bearings and gave up on following the code :/ I even tried pausing the video at times to copy the re-written code but you don't show everything you changed y.y
    Amazing series anyway, loved it!

    • @acegikmo
      @acegikmo  2 года назад +4

      here's the script, I think!
      gist.github.com/FreyaHolmer/bd8872407bb794b926162e51212f57e8

    • @adgd
      @adgd 2 года назад

      @@acegikmo Thanks!

    • @patrevizani
      @patrevizani 2 года назад

      @@acegikmo is there any recording/explanations regarding the changes on the script in the link vs. the script in the end of the video? On the video you use EditorWindow and on the link you use EditorTool, thanks in advance!

    • @acegikmo
      @acegikmo  2 года назад

      @@patrevizani I forget! it's such a long time ago now unfortunately