That's a pretty good layout for somebody's first. There's a lot of controls that frankly need to have better signage. Most elements have snapping, and other options if you toggle them on with your function keys. You can also go through the track drawers a bit and you'll find the custom track feature, which does give you much more control with the pieces, allowing you to set radius and length, and another set of drawers allows you to apply paints for bridge types, electrification, etc. A big thing to remember is that Franks/Gauge (Who is actually a New Zealander, not Brazilian.), made the game around the "Top of the South" layout being a model train set, and the initial prop and trackwork system was exceedingly basic, and since the game gained more traction than he expected, its slowly evolved into this great sandbox that it is now.
Thanks for the feedback. No idea why I thought he was Brazilian. I went to the website and for some reason picked it up there. If I do a follow up video I'll make sure I'll add a correction. The layout I created is indeed very very basic due to time limitations and I'm not that familiar with the game. Also it followed a formula I used on a multi train game vid I did a couple of weeks ago. On that vid I looked a 6 games that can used to create a model railway. In each game I did the same thing, show a layout that looks good to show off the game and then build a oval knowing it would likely not look good but while doing it talk about how easy it is our isn't to do and things I like and dislike. The only thing I wish I'd put into this video is the score board I used on the previous video placing this game with the others. I play allot of these types of games and actually think the stylalized nature of the assets is a feature and makes the game stand out. A number of my regular audience wouldn't go near this game because of it but I certainly like it. The assets basic nature also greatly helps the game with is FPS. I bought the game when it first came out. At that point it was only in VR. I had a less powerful PC back then (i5 6th gen, GTX 1060) and it struggled playing the game so I never did anything with it. I have a feeling if the assets were any more complex it wouldn't have run at all. That said once he added in desktop mode I actually tried the game on a really low end laptop just to see if it would run and it did easily (surface go). I looked around a large layout and it ran fine. There's no way you'd want to play it on that device but it's certainly possible. What I took from that is the main reason moving forward not to improve the assets quality is VR. The simpler the better. The only thing I'd add on are more paint options. The ability to paint a texture onto an asset such a brick or slate (you mentioned brick types but do you mean a single colour or a brick texture? I noticed ways of painting walls etc but actually paints that looked like brick, just single colours). And also the ability to paint splodges directly onto the main board of any size. Yes there are ways ring this such as placing something in the ground and painting that but painting any part of the ground would be better. I did notice the custom radius track piece. I can certainly see it might be useful in certain situations. The most important bit of track in my opinion though is the filler bit. You have a gap, you place this bit of track and it fills the space. This single bit of track is the reason I did the video. Im not a fan of set pieces of track and think dynamic track where you pull it into any length and direction is always the way to go. But this sole bit of track makes it possible for nearly anyone to create a layout of any shape just like you could with dynamic track so I'm a big fan of it. The largest downside to the game I see is the lack of key binding. I'm left handed and had to use an external bit of software to do that. Its an oversight for such a polished game and one large reason I've always left this game to the side. If I hadn't of come across the external software that allows you to re-assign keys without pc reset I couldn't play the game. The external software is easy to set up and use and once closed down the keyboard is back to normal. I like this game and I can see why allot of other people do too. It is different from other model train games and that's a good thing. It does need some more refinement. It likely needs a larger fan base to help with modding which will in turn bring more fans. But most importantly it's a fun game and that's what games should be.
While Rolling Line game itself is just wonderful. I've no VR equipment Game functions just great PC wise. Creating models for RL in editor programs such as Blender / 3D-Builder / others, is a learning experience in themselves, they too somewhat go hand in hand alongside Rolling Line. Now I must warn if your not a seasoned modder, &, not part of the cult. You will indeed be shunned, belittled harassed to no end. Sadly, mistreatment go hand in hand alongside Rolling Line. Others have already jumped ship. While the game is very reasonable cost wise, perhaps may be better spent elsewhere. Best advice from personal experience can offer. "Watch Your Back" / "Don't Crawl Into A Foxhole Beside Any Of The RL-PD Dept."
Yeah... it could be a nice add-on but I don't see it happening. Its a single dev and I would imagine programming multiplayer would take a long while to do. I really like the game but it does have short-comings which need to be done first.
@@bluewizard Played all evening... Been having fun with it. Realized I suck at "building things"... My biggest complaint so far is not understanding why I can't have the switch tracks go the way I want them to go, I can make them shift left/right, but I can't swap the direction of the actual track piece; example the switch is at the north side of the track and I want it at the south side.
It's a great game that the dev is constantly working on. A couple of years ago I made this series ruclips.net/p/PLd_0BXn5xxdFTa9_TcRleJLzIPtlaKpFO It uses quite a few/ lots of mods. The last ep is the reveal and I was quite happy how it cam out
@@bluewizard I saw your revealed in the top mods on the workshop. Will you be doing any follow ups on it at all? I’m all about VR, as far as I know we only have this and Derail Valley with full motion controller support.
At some point certainly. I have to think of something that's different from last time though. I've certainly been thinking about it lately. There are some vr train games such as Trainscape. If you search on Steam for Railroad and then filter that with vr a few come up. Not many but a few
@@bluewizard I grew up with the West Somerset steam railway running past the back of my childhood home, it was so close that it gently shook the ancient oak foundations. It was wonderful to see the towering giants of steam billowing past on a regular basis throughout the summer, even if it did bring sizeable brush fires with it from time to time lol. It would be good to find something that could allow me to relive those wonderful times (if you know of anything?). I now sadly live much closer to the East Somerset railway line, after many years of working abroad I’m finally back and it’s nice to share in my 5 year olds love of trains, even if he is too young for us to let him try VR. You spoke in your recent video covering the Christmas sale, about being old as you’d played many of the old classics on release, I know that feeling well, 38 and I feel going on 65 hah.
Sounds like bliss living near a Steam Railway. I've visited various but have never lived near one. There are some fun train games out there but none of them give the same feeling as travelling on a real Steam train. Maybe Century of Steam will when it comes out. It looks interesting but who knows. I'm 50. My first game system was the Atari 2600. My first computer was a zx81. Next I had an Atari 800 XL with a tape deck. Crikey games took a while to load on that leading onto an Atari ST with a floppy drive which at that point was an upgrade lol. Games still could take 20 mins to load though. My first actual pc was back in the late 90s but I had stopped playing games by that point. I started again when my daughter wanted to play Minecraft. I played lots with her which were good times. When first thinking about it, seeing how tech has moved on, how games have come along from those first games I played feels amazing, but then I remember my age and the fact those first games were 30 years ago lol. It feels less amazing. So you're 38. It starts to go down hill from 40 lol. Look forward to the next 2years haha.
no the developer is from new zealand thats why there are dso may new zealand maps in that map they desided to do a brazilian setting same with the santa fe map
Hey everyone. I just wanted to correct an error on the video. I said the DEV for the game is Brazilian but Jack Huygens AKA Gaugepunk Games is in fact from New Zealand You can visit his Twitter here: twitter.com/gaugepunk And his website here: www.gaugepunk.com Thanks to everyone who pointed that out :-)
For the price it's a very good game. As far as I'm aware 1 dev has done the lot. As others have pointed out he's Canadian not Brazilian... Oops. There's stuff being added all the time. It still needs a little of finishing in my opinion but it is very playable and one to watch.
Separate games for each would certainly be better each having its own GUI and control system but it's just one dev so won't likely happen. At least it needs key binding. It's still very playable though and I'm having fun with it. It's not very expensive, runs on a peanut in desktop mode and has a good selection of mods. For me is with the money
VR not needed. Works with keyboard and mouse. No keyboard binding though. Better for right hand people. No idea about Mac compatibility. Check on the Steam page. That'll certainly say.
To be honest I can't remember how I turned the in-game music off. I don't even remember it having music lol. I'll take a look tonight and if I see the option will let you know.
The dev (1 man) is actually from New Zealand. You also can pres Esc to travel back to the menu/drawers
Cheers, If I do a follow up video I'll add a correction.
That's a pretty good layout for somebody's first. There's a lot of controls that frankly need to have better signage. Most elements have snapping, and other options if you toggle them on with your function keys. You can also go through the track drawers a bit and you'll find the custom track feature, which does give you much more control with the pieces, allowing you to set radius and length, and another set of drawers allows you to apply paints for bridge types, electrification, etc.
A big thing to remember is that Franks/Gauge (Who is actually a New Zealander, not Brazilian.), made the game around the "Top of the South" layout being a model train set, and the initial prop and trackwork system was exceedingly basic, and since the game gained more traction than he expected, its slowly evolved into this great sandbox that it is now.
Thanks for the feedback. No idea why I thought he was Brazilian. I went to the website and for some reason picked it up there. If I do a follow up video I'll make sure I'll add a correction.
The layout I created is indeed very very basic due to time limitations and I'm not that familiar with the game. Also it followed a formula I used on a multi train game vid I did a couple of weeks ago. On that vid I looked a 6 games that can used to create a model railway. In each game I did the same thing, show a layout that looks good to show off the game and then build a oval knowing it would likely not look good but while doing it talk about how easy it is our isn't to do and things I like and dislike. The only thing I wish I'd put into this video is the score board I used on the previous video placing this game with the others.
I play allot of these types of games and actually think the stylalized nature of the assets is a feature and makes the game stand out. A number of my regular audience wouldn't go near this game because of it but I certainly like it. The assets basic nature also greatly helps the game with is FPS. I bought the game when it first came out. At that point it was only in VR. I had a less powerful PC back then (i5 6th gen, GTX 1060) and it struggled playing the game so I never did anything with it. I have a feeling if the assets were any more complex it wouldn't have run at all. That said once he added in desktop mode I actually tried the game on a really low end laptop just to see if it would run and it did easily (surface go). I looked around a large layout and it ran fine. There's no way you'd want to play it on that device but it's certainly possible. What I took from that is the main reason moving forward not to improve the assets quality is VR. The simpler the better. The only thing I'd add on are more paint options. The ability to paint a texture onto an asset such a brick or slate (you mentioned brick types but do you mean a single colour or a brick texture? I noticed ways of painting walls etc but actually paints that looked like brick, just single colours). And also the ability to paint splodges directly onto the main board of any size. Yes there are ways ring this such as placing something in the ground and painting that but painting any part of the ground would be better.
I did notice the custom radius track piece. I can certainly see it might be useful in certain situations. The most important bit of track in my opinion though is the filler bit. You have a gap, you place this bit of track and it fills the space. This single bit of track is the reason I did the video. Im not a fan of set pieces of track and think dynamic track where you pull it into any length and direction is always the way to go. But this sole bit of track makes it possible for nearly anyone to create a layout of any shape just like you could with dynamic track so I'm a big fan of it.
The largest downside to the game I see is the lack of key binding. I'm left handed and had to use an external bit of software to do that. Its an oversight for such a polished game and one large reason I've always left this game to the side. If I hadn't of come across the external software that allows you to re-assign keys without pc reset I couldn't play the game. The external software is easy to set up and use and once closed down the keyboard is back to normal.
I like this game and I can see why allot of other people do too. It is different from other model train games and that's a good thing. It does need some more refinement. It likely needs a larger fan base to help with modding which will in turn bring more fans. But most importantly it's a fun game and that's what games should be.
Hi Ham
Just bought this after watching your video, and love these railway construction games, so peaceful to play. Thanks.
Wonderful game. I came back and made an entire build series after this
ruclips.net/p/PLd_0BXn5xxdFTa9_TcRleJLzIPtlaKpFO
I want a VR rail game where you can be a hobo during the Great Depression all the way up to Punk drifter in modern day.
Interesting idea
I have this game and its an amazing game. Its a great game cause there's no dlc's like trainz or train simulator 10/10 definitely recommend.
Playing in VR is probably the coolest thing. Really brings everything to life. Great video.
While Rolling Line game itself is just wonderful. I've no VR equipment Game functions just great PC wise. Creating models for RL in editor programs such as Blender / 3D-Builder / others, is a learning experience in themselves, they too somewhat go hand in hand alongside Rolling Line. Now I must warn if your not a seasoned modder, &, not part of the cult. You will indeed be shunned, belittled harassed to no end. Sadly, mistreatment go hand in hand alongside Rolling Line. Others have already jumped ship. While the game is very reasonable cost wise, perhaps may be better spent elsewhere. Best advice from personal experience can offer. "Watch Your Back" / "Don't Crawl Into A Foxhole Beside Any Of The RL-PD Dept."
This game would be God tier if it were multiplayer
Yeah... it could be a nice add-on but I don't see it happening. Its a single dev and I would imagine programming multiplayer would take a long while to do. I really like the game but it does have short-comings which need to be done first.
I have over 400 hours on this game. Yes, I would say this is worth it. $20.00 USD.
That's awesome! I'm right behind you at 300 - this game motivated me to get a gaming computer.
Merci du partage! Logiciel intéressant! Stéph.
Just picked up hp reverb g2. This looks like it will be a blast! Thanks for the review. You keep costing me money! Lol.
Nice.. playing in vr is certainly the way to go with this game if you have the kit. Enjoy 😁
i have over 1000 hours in this game it is a recommend from me
This was a very informative video and well done. Thank you... think I will go buy this now.
Glad it was helpful!
@@bluewizard Played all evening... Been having fun with it. Realized I suck at "building things"... My biggest complaint so far is not understanding why I can't have the switch tracks go the way I want them to go, I can make them shift left/right, but I can't swap the direction of the actual track piece; example the switch is at the north side of the track and I want it at the south side.
Practice makes perfect they say. You're get better. I can't remember how to do it off hand but I'm pretty sure you can change the direction of track
Your layout is amazing, and a absolute framerate tanker in VR. GG
Cheers
Nice layout! If you still would like to learn more on rolling line I might be able to help. I wish you thr best of luck in future layouts :)
You inspired me to drop the £10 on sale price for this, I’d say that makes this a great video,and I’m now going to look at your others on this title.
It's a great game that the dev is constantly working on. A couple of years ago I made this series
ruclips.net/p/PLd_0BXn5xxdFTa9_TcRleJLzIPtlaKpFO
It uses quite a few/ lots of mods. The last ep is the reveal and I was quite happy how it cam out
@@bluewizard I saw your revealed in the top mods on the workshop.
Will you be doing any follow ups on it at all? I’m all about VR, as far as I know we only have this and Derail Valley with full motion controller support.
At some point certainly. I have to think of something that's different from last time though. I've certainly been thinking about it lately.
There are some vr train games such as Trainscape. If you search on Steam for Railroad and then filter that with vr a few come up. Not many but a few
@@bluewizard I grew up with the West Somerset steam railway running past the back of my childhood home, it was so close that it gently shook the ancient oak foundations. It was wonderful to see the towering giants of steam billowing past on a regular basis throughout the summer, even if it did bring sizeable brush fires with it from time to time lol.
It would be good to find something that could allow me to relive those wonderful times (if you know of anything?).
I now sadly live much closer to the East Somerset railway line, after many years of working abroad I’m finally back and it’s nice to share in my 5 year olds love of trains, even if he is too young for us to let him try VR.
You spoke in your recent video covering the Christmas sale, about being old as you’d played many of the old classics on release, I know that feeling well, 38 and I feel going on 65 hah.
Sounds like bliss living near a Steam Railway. I've visited various but have never lived near one. There are some fun train games out there but none of them give the same feeling as travelling on a real Steam train. Maybe Century of Steam will when it comes out. It looks interesting but who knows.
I'm 50. My first game system was the Atari 2600. My first computer was a zx81. Next I had an Atari 800 XL with a tape deck. Crikey games took a while to load on that leading onto an Atari ST with a floppy drive which at that point was an upgrade lol. Games still could take 20 mins to load though. My first actual pc was back in the late 90s but I had stopped playing games by that point. I started again when my daughter wanted to play Minecraft. I played lots with her which were good times. When first thinking about it, seeing how tech has moved on, how games have come along from those first games I played feels amazing, but then I remember my age and the fact those first games were 30 years ago lol. It feels less amazing.
So you're 38. It starts to go down hill from 40 lol. Look forward to the next 2years haha.
no the developer is from new zealand thats why there are dso may new zealand maps in that map they desided to do a brazilian setting same with the santa fe map
Yep... I got that wrong. There's a pinned post correcting the mistake.
Also to make the track straight when you place it down you want to turn on snap to angle
And you can use Q and E to spin items around.
Hey everyone. I just wanted to correct an error on the video. I said the DEV for the game is Brazilian but Jack Huygens AKA Gaugepunk Games is in fact from New Zealand
You can visit his Twitter here: twitter.com/gaugepunk
And his website here: www.gaugepunk.com
Thanks to everyone who pointed that out :-)
He's actually a Kiwi (New Zealander) That's why the first map in the game is based on New Zealand.
How many times can I get this wrong. Updated... cheers.
@@thegamerguru97 He literally said in this comment that he is from New Zealand..
@@shini1478 Did you not see the updated thing? He changed it when I pointed it out haha, you can see it in the comment above yours
Looks interesting...not sure I need another railway program yet😁
For the price it's a very good game. As far as I'm aware 1 dev has done the lot. As others have pointed out he's Canadian not Brazilian... Oops. There's stuff being added all the time. It still needs a little of finishing in my opinion but it is very playable and one to watch.
Buen trabajo
Thanks
the dev is based in new Zeeland not Brazil the map you used was base on his visit to Brazil
Good info but a couple of years later lol. If you like the game check out the full build I did 👍
I really want this but the ability to turn the VR aspect completely off would be ideal, not a fan of games that are VR adapted to M&K
Separate games for each would certainly be better each having its own GUI and control system but it's just one dev so won't likely happen. At least it needs key binding. It's still very playable though and I'm having fun with it. It's not very expensive, runs on a peanut in desktop mode and has a good selection of mods. For me is with the money
@@bluewizard I might have to pick it up
How do I toggle third person and or a external camera when driving a train in mini mode
Nice
Do you need a vr set to play this? Or can you play this game only with keyboard and mouse? Also can you play this on macbook?
VR not needed. Works with keyboard and mouse. No keyboard binding though. Better for right hand people. No idea about Mac compatibility. Check on the Steam page. That'll certainly say.
Where I live it cost 13dollars
yes, you should buy it
btw first
How did you get the music volume to turn down? I didn't see anywhere in the audio settings to turn off music
To be honest I can't remember how I turned the in-game music off. I don't even remember it having music lol. I'll take a look tonight and if I see the option will let you know.
How do I actually get an empty room? I only see the options on loading existing maps =(
New game > Custom maps > Empty
Can you download this on ipad?
pc only
@@bluewizard waaaaaaaaaaaaaa
@@bluewizard I only have a iPad
@@bluewizard :((
Trainz and Model Railway Easily (1+2) should be on Ipad I think.
ruclips.net/video/lZfzrgP0Ahg/видео.html
ruclips.net/video/q43EGFCqPBk/видео.html
Hi please do not jerk the camera around so much. It is distressing to watch it jerk around so violently I had to turn it off.
shit graphics ty, I am out of here.
Spoken like a true child lol