Ork fleets in Battlefleet Gothic had a few quirks. Orks had -1 on the Leadership rolled for ships, the ability of ships to give ships special orders (including reloading torpedoes), manouvering and general spacemanship business. They could always issue a weaker version of All Ahead for free, the order for a ship to move an extra distance. They only got half speed out if it, but they didn't need to rely on Leadership to blast ahead. A lot of ork ships are built to ram into enemy ships and disgorge a load of boyz. They had a few really massive roks, basically hollowed asteroids with rockets strapped on. Ork ships have powerful but short-range guns, with hits doing double damage if they could get in range. Their fighta-bommas are a combination of intercept craft and bombers, able to both make bombing runs on capital ships and jump on any interceptors they see. Ork gunz and torpedoes had a random strength, rolled when you shot each volley. They had +1 in boarding. Ork ships are always packed with boyz who are all itching for a fight. In comparison, a full marine company stationed on a ship gives +1 as well. You could get some of the boyz in mega-armour as well, giving them an additional +1 to boarding and making them as scary as a terminator squad.
Battlefleet Gothic orks could issue the order All Ahead for free, an order for ships to speed forward as hard as possible. They got limited use out of it, half-distance compared to ships that weren't constantly burning engines. Ramming was a possibility in BG! Some ork ships are good at it. The ability to actually steer your ship right is worse.
Great video grim. Have you played battle fleet gothic armada? It's a good game and the representations of each factions fleet's the details is spot on. I'm looking forward to the second one as it's meant to include all the race's of 40k.
Thanks. I did play and enjoy the first game. Looking very much forward to the second. Might actually try to cover it on the channel if I get the time. I hope they create more mission variety in the second one though, as you can only escort so many transports from one side to the map to the other before you start hearing the whispers of the Dark Gods.
GrimDark Narrator cool I did enjoy myself still do in fact and yeah that sounds good cover it in video's if you have the time of course. But I couldn't agree more about creating more mission variety one of my main things aswell was the fleet cap I do think that should be increased to allow more ship variety in the various battles.
Ork ships do not go faster, but issuing the All Ahead order is a free action for them. Ork ships actually get half effect out of that order because captains keep pushing the red button to burn fuel and strain engines all the time.
Ork torpedoes had two quirks. They had variable strength, each salvo you rolled a dice to see if the boyz had loaded half duds or made them with oversized warheads. The other was related to their low Leadership, reloading torpedoes is an order and requires a Leadership roll, which the orks have -1 at. Otherwise an ork torpedo moves normally in a forward line.
Things don't go faster because the button is red, it's because the orks rig up a heckin' lot of excessive thrusters and link them all to that single button. The captain doesn't need to give an order to do it, you just slam the button. In the rules, the orks need no Leadership roll to activate the All Ahead order, it's basically a free action for them. Low Leadership is otherwise a general problem for ork fleets, they are not really good at the basic spacemanship. Their drawback was that All Ahead only gave half effect. Ork engines are constantly underfuelled and strained from captains constantly pressing the red button.
Wouldn't using Chaos ships and other equipment turn the orks to Chaos over time? If so would't that mean there should be a hell of a lot of chaos orks out there? Also would chaos orks produce chaos spores that in turn create Chaos orks? And if those orks land on a world, it would mean that planet is infected with Chaos and Orks?
Generally any form of corruption is squashed by orks(chaos, genestealer,etc) because theyll kill the corrupted ork because... "Dhey wurn't aktin Orky, and datz weird."
In Oldhammer, I think you could decide to just make that up. Write an article to White Dwarf or Challenge and see if they take in your homemade army rules. People wrote up jokaero adventures if they wanted. The orks are encouraged to follow their own gods, Gork and Mork. They shun orks who don't do so as un-orky, usually with lots of violence. Following the spiky boyz' gods when you have good ol' Gork and Mork right there is not proper.
@@GrimDarkNarrator There are anomalous orks now and then who act un-orky. Abandoning good ol' Gork and Mork is un-orky. The other orks tend to react to un-orky orks with overwhelming violence.
Ork fleets in Battlefleet Gothic had a few quirks. Orks had -1 on the Leadership rolled for ships, the ability of ships to give ships special orders (including reloading torpedoes), manouvering and general spacemanship business. They could always issue a weaker version of All Ahead for free, the order for a ship to move an extra distance. They only got half speed out if it, but they didn't need to rely on Leadership to blast ahead.
A lot of ork ships are built to ram into enemy ships and disgorge a load of boyz. They had a few really massive roks, basically hollowed asteroids with rockets strapped on. Ork ships have powerful but short-range guns, with hits doing double damage if they could get in range.
Their fighta-bommas are a combination of intercept craft and bombers, able to both make bombing runs on capital ships and jump on any interceptors they see. Ork gunz and torpedoes had a random strength, rolled when you shot each volley.
They had +1 in boarding. Ork ships are always packed with boyz who are all itching for a fight. In comparison, a full marine company stationed on a ship gives +1 as well. You could get some of the boyz in mega-armour as well, giving them an additional +1 to boarding and making them as scary as a terminator squad.
Thanks for the share.
Ere we go! Ere we go, ere we go, ere we go, cross the Kosmos...
I feel the need, the need for........Ramming speed.
Battlefleet Gothic orks could issue the order All Ahead for free, an order for ships to speed forward as hard as possible. They got limited use out of it, half-distance compared to ships that weren't constantly burning engines.
Ramming was a possibility in BG! Some ork ships are good at it. The ability to actually steer your ship right is worse.
Delighted to have stumbled across your channel, well worth a subscribe keep up the good work sir.
Thanks for watching :)
Thanks for another great video, orks have never really bin my thing but I really enjoyed this. This type of lore is very rarely covered.
Thanks.
I just wanted to say thank you I enjoyed it I appreciate that you made the video for me and all of us I guess keep it up thank you again.
You're welcome :)
Mek: "Boss, wot shud I fokus at: da dakka, da armor, or da speed?" Boss: "Yez"
suggestion: eldar and dark eldar navy
I'd have to introduce the dark eldar first, but I will get there someday :)
🎵🎵15 orks on the dead man's hulk🎵🎵
🎵🎵WAAAAAAAAAAAARRRRRGHHHHHHHH🎵🎵
More Orks!
I wanna join the Ork Skarfleet kommand under Kaptin Kronk.
IN DA NAVY, YOU CAN DAKKA ALL DAY! IN DA NAVY YOU KAN CLUB AN KIL ALL DAY!
What no comments on my WAAAAAGH! people lyrics? ❤️
Great video grim. Have you played battle fleet gothic armada? It's a good game and the representations of each factions fleet's the details is spot on. I'm looking forward to the second one as it's meant to include all the race's of 40k.
Thanks. I did play and enjoy the first game. Looking very much forward to the second. Might actually try to cover it on the channel if I get the time. I hope they create more mission variety in the second one though, as you can only escort so many transports from one side to the map to the other before you start hearing the whispers of the Dark Gods.
GrimDark Narrator cool I did enjoy myself still do in fact and yeah that sounds good cover it in video's if you have the time of course. But I couldn't agree more about creating more mission variety one of my main things aswell was the fleet cap I do think that should be increased to allow more ship variety in the various battles.
GrimDark Narrator also if you play it on pc using steam I would be more than happy to play some mulitplayer with you just let me know.
Dunno if I'll buy it launch but when I do buy Armada 2, I'd also be glad to play some with you.
I wanna see a emporer class kill cruiser/battleship
The orks got some heavy ships. You could get roks in BG, their hollowed-out asteroids-with-thrusters-and-guns.
Does red ships go faster?
A. Wolfeinstein are Orks ze best specy?
nah :D
Of course.
Ork ships do not go faster, but issuing the All Ahead order is a free action for them. Ork ships actually get half effect out of that order because captains keep pushing the red button to burn fuel and strain engines all the time.
in battle fleet Gothic armada 2 the orc AI fires at itself sometimes with torpedoes so Orky
That sounds accurate as far as orks go :D
Ork torpedoes had two quirks. They had variable strength, each salvo you rolled a dice to see if the boyz had loaded half duds or made them with oversized warheads. The other was related to their low Leadership, reloading torpedoes is an order and requires a Leadership roll, which the orks have -1 at. Otherwise an ork torpedo moves normally in a forward line.
I love that orks have all their boosters jurry rigged to one red button. Cause they believe that red makes things go fast.
Simple is best :)
Things don't go faster because the button is red, it's because the orks rig up a heckin' lot of excessive thrusters and link them all to that single button. The captain doesn't need to give an order to do it, you just slam the button.
In the rules, the orks need no Leadership roll to activate the All Ahead order, it's basically a free action for them. Low Leadership is otherwise a general problem for ork fleets, they are not really good at the basic spacemanship.
Their drawback was that All Ahead only gave half effect. Ork engines are constantly underfuelled and strained from captains constantly pressing the red button.
thanks
You're welcome.
They dont have enough daka
Wouldn't using Chaos ships and other equipment turn the orks to Chaos over time? If so would't that mean there should be a hell of a lot of chaos orks out there? Also would chaos orks produce chaos spores that in turn create Chaos orks? And if those orks land on a world, it would mean that planet is infected with Chaos and Orks?
I think orkiness in general would overcome and attempt of chaotic corruption.
Orks rarely ever fall to chaos or even at all, if some did im sure they'd be wiped out pretty quickly
Generally any form of corruption is squashed by orks(chaos, genestealer,etc) because theyll kill the corrupted ork because...
"Dhey wurn't aktin Orky, and datz weird."
In Oldhammer, I think you could decide to just make that up. Write an article to White Dwarf or Challenge and see if they take in your homemade army rules. People wrote up jokaero adventures if they wanted.
The orks are encouraged to follow their own gods, Gork and Mork. They shun orks who don't do so as un-orky, usually with lots of violence. Following the spiky boyz' gods when you have good ol' Gork and Mork right there is not proper.
@@GrimDarkNarrator There are anomalous orks now and then who act un-orky. Abandoning good ol' Gork and Mork is un-orky. The other orks tend to react to un-orky orks with overwhelming violence.