I noticed that the PSG-1 had different damage and velocity values for the same build between the warfare and extraction mode. I have a PSG-1 build that has a 1308m/s velocity and reliably 3 taps in extraction but in warfare it takes at least 4 and it has about 150m/s velocity, even after applying the EXACT same attachments and tunings.
i feel the svd is also a good choice - can get very less recoil easily - to the point where you can even full auto it at close range and not treat it like a dmr at all, with the benefit of 2x damage of ARs lol
stod how are you doing that lol i thought i had a good dmr fast fire rate (and it is relatively better than average) but holy shit yours is full auto reminds me of the slr in pubg and ofc the tec9 in cs
Thanks for making Delta Force content! Not many good content creators are. However, the fire rate you're achieving is not applicable to about 99% of the player base. Under optimal conditions, the average gamer can achieve 6-7 clicks per second (CPS), equating to 360-420 CPM. That doesn't include aiming and movement. Competitive gamers can temporarily push beyond 8 CPS (480 CPM) without aiming. Sustaining this rate is only seen in the top 1-5% of players. Sustaining even "just" 400 CPM (still a lot less than you are showing) while also aiming, tracking, and dodging is far more demanding. In actual gameplay, the number of players capable of maintaining this rate drops significantly. This brings us to this: - Only 1-3% of all players can consistently reach 400 CPM in a controlled, high-focus scenario. - Fewer than 1% (0.3% from my research) can sustain this rate during gameplay that involves multitasking, such as aiming and movement. So, however cool it is to see you spam it, only about 3 to 10 in 1000 people can actually get to that fire rate, and with your average Joe's capabilities, this weapon absolutely sucks. That's also why you had several people convinced you were using macros during the video. The reason I'm droning on about this is that marksman rifles with fire rates exceeding 400 CPM are unattainable at their theoretical cap for most players. This makes balancing such weapons a nightmare, as their design inherently favors a tiny fraction of the player base while leaving the majority unable to perform at full potential. TL;DR: Marksman rifles should pack a bigger punch and fire a little slower if you want them to be in a healthy spot. Keep up the good work, and please show us a video of your superhuman clicking skills!
NO ITS NOT A MACRO: 1:32:16
Mini-14 Build: Mini-14 Marksman Rifle-Warfare-6EVJCO800HDEAK0HUG3PN
What about macro and cheese?
It’s funny how triggered you get by being shot through smoke when you literally show and tell people how to do it. 😅
I noticed that the PSG-1 had different damage and velocity values for the same build between the warfare and extraction mode. I have a PSG-1 build that has a 1308m/s velocity and reliably 3 taps in extraction but in warfare it takes at least 4 and it has about 150m/s velocity, even after applying the EXACT same attachments and tunings.
Are you avoiding extraction mode, Hedots?
i feel the svd is also a good choice - can get very less recoil easily - to the point where you can even full auto it at close range and not treat it like a dmr at all, with the benefit of 2x damage of ARs lol
SR25 ain’t bad too but 💯this is the best marksman rifle available today.
DMR’s in this game feel more like assist weapons than killing blow weapons 😅
Della Force.
stod how are you doing that lol
i thought i had a good dmr fast fire rate (and it is relatively better than average) but holy shit yours is full auto
reminds me of the slr in pubg and ofc the tec9 in cs
Why dont you play the extraction mode? You made great dmz content
nice video for the people with vibrating fingers
I can't use that to kill ONE player in ops, Bah.
Thanks for making Delta Force content! Not many good content creators are.
However, the fire rate you're achieving is not applicable to about 99% of the player base.
Under optimal conditions, the average gamer can achieve 6-7 clicks per second (CPS), equating to 360-420 CPM. That doesn't include aiming and movement.
Competitive gamers can temporarily push beyond 8 CPS (480 CPM) without aiming. Sustaining this rate is only seen in the top 1-5% of players.
Sustaining even "just" 400 CPM (still a lot less than you are showing) while also aiming, tracking, and dodging is far more demanding. In actual gameplay, the number of players capable of maintaining this rate drops significantly.
This brings us to this:
- Only 1-3% of all players can consistently reach 400 CPM in a controlled, high-focus scenario.
- Fewer than 1% (0.3% from my research) can sustain this rate during gameplay that involves multitasking, such as aiming and movement.
So, however cool it is to see you spam it, only about 3 to 10 in 1000 people can actually get to that fire rate, and with your average Joe's capabilities, this weapon absolutely sucks. That's also why you had several people convinced you were using macros during the video.
The reason I'm droning on about this is that marksman rifles with fire rates exceeding 400 CPM are unattainable at their theoretical cap for most players. This makes balancing such weapons a nightmare, as their design inherently favors a tiny fraction of the player base while leaving the majority unable to perform at full potential.
TL;DR: Marksman rifles should pack a bigger punch and fire a little slower if you want them to be in a healthy spot.
Keep up the good work, and please show us a video of your superhuman clicking skills!
lol, just get a controller with rapid fire enabled
M&K only in this game rn.
You forgot to mention you also have a mouse that allows you to do this.
not a macro just a professionals finger
you can do this with any mouse. vibrate your finger.
Its just a Logitech Superlight 2?
It's really not That fast. Farely normal for the seasoned mnk player. Christ people, relax.