Time Stamps: 0:00 Build up 1:21 Extraction Theme Start! 3:10 Democracy Drop 1 4:51 The Juicy Violins 5:22 Democracy Drop 2 w/ Violins 6:07 Tense 1 6:44 Rare Democracy Drop 3 7:31 Tense 2 8:06 FOR FREEDOM! 8:27 THAT'S CALLED DEMOCRACY! 10:07 Pelican 1 Inbound 11:09 Drop 4 Pelican Landed 11:38 Intense Violins and Drum Shuffle 11:53 Extraction Successful! 12:50 Victory Theme! 13:01 Destroyer Theme If a dev can see this please buff the Eruptor and give the jump pack a shorter cool down pretty please and thank you
I put this on while cleaning the kitchen. Now all the washing up is done, the table is spotless, the trash has been taken out and incinerated, my lawn is covered with Super Earth flags, my street is covered in bug corpses and bomb craters, and now my town is +0.002% more democratic.
So this confirms my theory that the extraction theme is kinda dynamic, because I have had this feeling that it changed according to how much mob spawners there are, how many people alive, if the pelican has arrived or not, and it's so subtle
The theme varies so many different times i could make multiple mixes from the recordings i have and not one be exactly the same! Its a extremely well done soundtrack.
Distance might play a part too. I know if you run out of time and Pelican-1 auto-deploys the music is a lot different while you're sprinting to the extraction zone
4:52 you're 30~40 seconds left on extraction, you're already struggling with the current wave, and then the game says "I think you didn't understand, I said fuck you" and throws the maximum number of titans and hulks at your face for good measure
Thats why me and my gaming group always make sure to save one orbital laser used for extraction, throw 4 down at once and it is akin to a delete button for absolutely everything. Combine with even a few airstrikes or whatever you have left and you can expect extraction to be clean enough to eat a meal off of.
@@fang_xianfu It happens on higher difficulties as well lmao. Patrols spawn in the direction of remaining outposts/bug nests. If there are none left, they spawn from the edge of the map, but there is a "safety zone" around players that prevents spawning (to stop patrols spawning ON players like they did at launch). If this safety zone obstructs the edge of the map then no patrols spawn. This happens on difficulty 9 as well as every other one.
@@fang_xianfu Man, I've had absolutely zero resistance on the hardest difficulties, and been absolutely swarmed in the easiest difficulties. And the other way around as well
Oh man imagine a mission where to extract you have to drive there similar to the warthog run. Ridiculously increased spawn rates for all enemies as they shoot/jump at you.
I just wish they would record multiple takes of the songs so it feels like a live soundtrack and not just a recording. Just to mix it up for those who'll put in 1,000 hours into the game and experience hundreds of extractions.
I just unlocked the 500kg bomb for the Eagle. Haven’t had a chance to test yet though. Do I get two salvos of each before it returns to rearm or one of each?
Theme starts playing: the 4 factory striders, 9 flame hulks, 637 tanks, over a thousand rocket devastators and over 9 patrols getting airdropped on top of me and the squad the moment anyone touches the terminal:
I can't describe the feeling the part of 4:52 invokes. It's like you are fighting against something insurmountable and you're fighting for your life. Wilbert Roget really nailed the heroic tension.
Wilbert didn't have to go THAT hard at 3:15 but I am so thankful he did. Dropping in and extracting are the two of the most HYPE moments I've ever experienced in 20 years of gaming!
A lot of people say that they don't need to go that hard, but honestly, he was probably asked to go as hard as he could for this scenario specifically, just because of how intense it gets.
For those wondering, the extraction theme is adaptable to gameplay, like DOOM and DOOM Eternal. This is because there are little phrases of music (called stems) that are designed to be able to ne stitched together based on game perameters. This allows for a dynamic soundtrack and a almost dance like experience where the music matches your actions and the events around you.
Huh, so that is why the music doesn't get all that repetitive, aside from the beginning of extract, there are a tonne of ques that can occur, making every extract soundtrack slightly different
The game has like 90 minutes of different track segments for stuff like this. The gamerip is almost entirely audio clips that can be assembled in nearly infinite combinations.
It’s mainly 2 things. This game uses music stems to react to certain scenarios like a bile titan spawning or a horde showing up during extraction, which is done by the audio engineering team. The composer also has experience making music for games that uses music stems so the transitions are even smoother!
Music that plays dynamically during is such a blessing. I haven't played the game yet and still this music got me pumped, can't wait till I actually play through that.@@nolanalmeida777
@@nolanalmeida777it’s been a thing for a long time in gaming. But games like Doom and Doom Eternal really brought it back as important thing for shooters to have.
bro our pelican last night wouldn't land because of a hellpod one millimeter above ground below it. We couldn't get in the pelican. we could dive into it and nothing would happen. so we killed bugs for 15 minutes straight until our very last life. we were overran twice and took back the pelican twice. it never let us extract. it was just never ending extraction.
Just had one. A hell bomb nicked the pelican as it landed, causing the pelican to catch fire and become inoperable (none of us could enter it.) We were then forced to endure bots endlessly swarming us while we tried desperately to get the pelican to work, only to be left behind after 16 minutes of holding the line. Difficulty 6
Bringing back the boys to their HS summer game night days. "Crest that hill! Push! Push!" "Alright boys! Dig in!" "Incoming group! Bearing 3-1-0!" "Pickup's here! Pack in! Dive for it!"
helldivers 2 is in my top 3 or 4 for favorite soundtracks of all time. just something about overcoming insurmountable odds with this stuff in the background is just insane. so damn glad i decided to get this game
@@joanomari8600 Shredder Missile, a strategem from Helldivers 1 that's essentially a more powerful version of the Hellbomb attatched to a missile and puts the 500KG bomb to shame. It is also a strategem I deeply hope they bring back for Helldivers 2 There's some footage of it being used in HD1 on youtube if you're interested.
Extraction really feels intense, and it is fucking intense. Absolutely everything on the map wants to murder you. You have to transcend managed democracy to survive. And this is epic.
Like your very first extraction this music played and you immediately knew the game would make you work hard for your extraction. And then the 1000th time you hear it, you still know, you'll have to work for it.
It’s like playing Halo with friends but this time we KNOW to cherish this, it only happens once in a great while. So many trash games in between greats.
2:50 when this part plays in the mid point of extraction time. Nothing can describe the feeing of motivation and hope it gives me. Like that point tells me we are gonna make it out
The 4 minute extraction groves that adrenaline of they don’t want you alive the enemy throwing everything they have at you for destroying their bases literally the last of their forces and you prevailed because you are legendary
when the bug breaches are pouring out terminids, chargers, bile titans, hunters, bile Sprewers, the entire roster and you and your boys are absolutely just melting them with mechs, airstairs and turrets. so freaking fun
My 3yo nephew is OBSESSED with this song. He'll constantly perk up and ask in his little voice, "listen to helldivers extraction theme?" and someone will turn it on and he'll jam to it. My poor sister is absolutely sick of the song
Hearing the track at 12:02 has always made me give the biggest sigh of pure RELIEF...no other game has come close to this feeling of finally extracting after going through hell.
The theme of the bravest dropship pilot around as they come to extract the helldivers from a landing zone swarming with 4 bile titans, 3 chargers and the entire planet of bugs they decided to arrive on Helldive.
Extraction is my favorite part, its so epic. The struggle to keep the samples (assuming people dont just drop them). I personally love using the mounted HMG for those epic final stands goes great with the music
Time Stamps:
0:00 Build up
1:21 Extraction Theme Start!
3:10 Democracy Drop 1
4:51 The Juicy Violins
5:22 Democracy Drop 2 w/ Violins
6:07 Tense 1
6:44 Rare Democracy Drop 3
7:31 Tense 2
8:06 FOR FREEDOM!
8:27 THAT'S CALLED DEMOCRACY!
10:07 Pelican 1 Inbound
11:09 Drop 4 Pelican Landed
11:38 Intense Violins and Drum Shuffle
11:53 Extraction Successful!
12:50 Victory Theme!
13:01 Destroyer Theme
If a dev can see this please buff the Eruptor and give the jump pack a shorter cool down pretty please and thank you
thank you. I love you. please marry me man 🙏
@@T405_MN Let me check the diary im sure i can move some things around
@@TheJediBiscuit is next friday fine
@@T405_MN Can do if its in the afternoon, ill let my parents know
@@TheJediBiscuit it can definitely be done in the afternoon, will be seeing you there bro 🔥🔥🔥
“Another victory! For the *right* side of history!”
+0.002% liberated
*me and the boys giving high fives for the amount of liberation*
“I’m doing my part!”
Equivalent to 3 streets.
@@IAMBIGLION Every bit counts, soldier
Theme: Plays
The 4 heavies who haven't spawned in all-game long:
The three SEAF mini-nukes on standby:
You mean 7 lmao 😅
The multitude of Anti-Tank Rockets I spammed at Extract during the mission:
I once got 4 chargers and 3 bile titans on me in one bug breach during extraction
"Allow us to introduce ourselves."
- The 4 Hulks standing on the landing pad, probably.
I'm so happy we saved the kids at the children's hospital
That little kids doodle they made was awesome. "Thanks for saving us, Helldivers!"
It is truly a win for liberty, democracy and Super Earth!
@@greensmurf221that drawing made me shed a tear… …too beautiful…
Hell,i'd dive head first even if theres no one going to rescue them
That was actually really sweet I love this community we die for good reasons
Ah yes, the "Why are there 4 hulks and 2 tanks" theme
The “teammates aggroing everything and bringing it all back for me to kill while they die” theme. (Especially during the 4min extract)
"Warning you are in range of enemy artillery"
12 hulks and 6 tanks* at least for me.
The “oh fuck all of my teammates are dead and we have no reinforcements left” theme
All clipping into each other.
I put this on while cleaning the kitchen.
Now all the washing up is done, the table is spotless, the trash has been taken out and incinerated, my lawn is covered with Super Earth flags, my street is covered in bug corpses and bomb craters, and now my town is +0.002% more democratic.
NEW MAJOR ORDER: UP VOTE THIS COMMENT TO THE TOP, FOR DEMOCRACY OFC
Another victory for the right side of history.
Super earth thanks you for doing your part. 🫡
Victory was never in doubt
word, i just finished cleaning the bathroom.
Somehow the music knows when I’m desperately fighting for my life
it LITERALLY does!
'Damn it, Joel'
Sound engineering is a very subtle skill
So this confirms my theory that the extraction theme is kinda dynamic, because I have had this feeling that it changed according to how much mob spawners there are, how many people alive, if the pelican has arrived or not, and it's so subtle
The theme varies so many different times i could make multiple mixes from the recordings i have and not one be exactly the same! Its a extremely well done soundtrack.
Ohhh yeah, the same way those angry violins come in when a hulk or tank drops in the automaton theme
Yep, a lot of games, especially the Jedi series, are utilizing these soft transitions now. Great tool!
Distance might play a part too. I know if you run out of time and Pelican-1 auto-deploys the music is a lot different while you're sprinting to the extraction zone
it's a great choice for music, does make it slightly anoying to listen too outside of the game tho sadly
I love that this video can artifically set off a survival response thanks to all the high risk extractions I've been through
I listen to it before i go to work to get me in the zone o7
@@TheJediBiscuit I use this to walk very aggressively on the treadmill 😂
Helldivers: Allright boys our job here is done. Time to extract!
4 Bile Titans: ☝️🤓 ehm actually..
An entire company of Annihilator tanks: Allow us to introduce ourselves.
Helldiver honest reaction: Shit Opinion. However ⬆️➡️⬇️⬇️⬇️
@@acomputer3559And then some little sh_t that sneaked out of your LoS flinches you causing you to drop it in the middle of the squad.
@@ZedWolfwaffe-ng8blthat's just painful
No. *6 Anti-Tanks to the mouth*
4:52 you're 30~40 seconds left on extraction, you're already struggling with the current wave, and then the game says "I think you didn't understand, I said fuck you" and throws the maximum number of titans and hulks at your face for good measure
Thats why me and my gaming group always make sure to save one orbital laser used for extraction, throw 4 down at once and it is akin to a delete button for absolutely everything. Combine with even a few airstrikes or whatever you have left and you can expect extraction to be clean enough to eat a meal off of.
5:02 and then the 500kg takes out 6 of them at once.
Lmao!!! Accurate description
BRING EM OOOOONNNN!!!!
@@GreigerBDragon Nope. 500kg has the most random damage in the game
And sometimes there are no enemies the entire time and we're throwing airstrikes to entertain ourselves.
You need to play on harder difficulties
@@fang_xianfu Even the easy missions need to be completed, to protect Democracy. Can't just leave those ICBMs untouched when taking a planet.
@@fang_xianfu It happens on higher difficulties as well lmao. Patrols spawn in the direction of remaining outposts/bug nests. If there are none left, they spawn from the edge of the map, but there is a "safety zone" around players that prevents spawning (to stop patrols spawning ON players like they did at launch). If this safety zone obstructs the edge of the map then no patrols spawn. This happens on difficulty 9 as well as every other one.
@@fang_xianfu Man, I've had absolutely zero resistance on the hardest difficulties, and been absolutely swarmed in the easiest difficulties. And the other way around as well
@@Krexel easy runs seems to be overwhelming when you ignore enemies and rush for samples/pois as you usually do).
The fact we need to make an ultimate version for all the music cues like we do for the halo warthog run shows this game’s soundtrack is a masterpiece
It's truly a master class
Oh man imagine a mission where to extract you have to drive there similar to the warthog run. Ridiculously increased spawn rates for all enemies as they shoot/jump at you.
I just wish they would record multiple takes of the songs so it feels like a live soundtrack and not just a recording. Just to mix it up for those who'll put in 1,000 hours into the game and experience hundreds of extractions.
@@keaton718A variation for every cue would be so cool, but I think its a pretty neat extraction music, I never get tired of it.
“THREE BILE TITANS! I REPEAT, THERE ARE THREE TITANS ON EXTRACTION.”
Make that anything between 4 to 8 titans
Gives me “2 SCARABS! I REPEAT 2 SCARABS!”
Amateurs
@rookieexe3444 Can't wait for the automaton Scarabs that were shown on the PS store.
"Why won't this damn thing lock!"
-Helldiver using SPEAR at extraction
10:30 "Pelican-1, Landing sequence initiated --- Watch where you're standing!"
*(Jet engine noise)*
*(Autocannon firing three-round bursts)*
@@knpark2025 (Pilot Yells) FOR DEMOCRACY!
"LAND LAND LAND LAND LAND LAND"
Voice of the savior !
"countdown initiated, standby for takeoff!"
"Welp. Time to start throwing my girl Eagle-1 at everything."
Our E-girl....
Don't worry I know where the exit is.
Everything is all fun and games until you hear "Super Destroyer leaving low orbit. Preparing emergency extraction."
I just unlocked the 500kg bomb for the Eagle. Haven’t had a chance to test yet though. Do I get two salvos of each before it returns to rearm or one of each?
@@FreemanicParacusia2 if you have the ship hangar upgrade!
Cluster Bomb, I choose you!
“ get the samples get the samples!”
I CAN'T! THERE'S SO MANY!
Theme starts playing:
the 4 factory striders, 9 flame hulks, 637 tanks, over a thousand rocket devastators and over 9 patrols getting airdropped on top of me and the squad the moment anyone touches the terminal:
I can't describe the feeling the part of 4:52 invokes. It's like you are fighting against something insurmountable and you're fighting for your life. Wilbert Roget really nailed the heroic tension.
I can't stop myself from humming that part
its not just that. but it gives the energy that you're just as powerful as the threat. like you're the immovable object vs the unstoppable force.
The feeling of urgency is greatly emphasized at this point
Wilbert didn't have to go THAT hard at 3:15 but I am so thankful he did. Dropping in and extracting are the two of the most HYPE moments I've ever experienced in 20 years of gaming!
Oh man, that may very well be my favorite part. It's so good, I'm feeling it too
A lot of people say that they don't need to go that hard, but honestly, he was probably asked to go as hard as he could for this scenario specifically, just because of how intense it gets.
Extraction Call Received, ETA fifteen minutes...
Democracy be with you Helldivers
It really does feel like 20 mins at times 😂
@@cell9899Never had a minute and thirty seconds feel like an hour like it does in this damned game.
For those wondering, the extraction theme is adaptable to gameplay, like DOOM and DOOM Eternal. This is because there are little phrases of music (called stems) that are designed to be able to ne stitched together based on game perameters. This allows for a dynamic soundtrack and a almost dance like experience where the music matches your actions and the events around you.
Devil may cry
The "Diver with all the samples is on the other side of the map" OST
"RICO, SAVE THE SAMPLES!!!!"
Huh, so that is why the music doesn't get all that repetitive, aside from the beginning of extract, there are a tonne of ques that can occur, making every extract soundtrack slightly different
The music for Helldivers is honestly genius
The game has like 90 minutes of different track segments for stuff like this. The gamerip is almost entirely audio clips that can be assembled in nearly infinite combinations.
It’s mainly 2 things. This game uses music stems to react to certain scenarios like a bile titan spawning or a horde showing up during extraction, which is done by the audio engineering team. The composer also has experience making music for games that uses music stems so the transitions are even smoother!
Music that plays dynamically during is such a blessing. I haven't played the game yet and still this music got me pumped, can't wait till I actually play through that.@@nolanalmeida777
@@nolanalmeida777it’s been a thing for a long time in gaming. But games like Doom and Doom Eternal really brought it back as important thing for shooters to have.
Imagine a 14 minute extraction! Hahah
God that would be intense, at least you can jam out to all the different audio ques whilst you do!
bro our pelican last night wouldn't land because of a hellpod one millimeter above ground below it. We couldn't get in the pelican. we could dive into it and nothing would happen. so we killed bugs for 15 minutes straight until our very last life. we were overran twice and took back the pelican twice. it never let us extract. it was just never ending extraction.
Isn't that what we already do when you need to clear a planet ? 🤣
@@MrSolidBlakeGaming I wouldn't consider the mission itself the extraction. But to each Helldiver their own! ;)
Just had one. A hell bomb nicked the pelican as it landed, causing the pelican to catch fire and become inoperable (none of us could enter it.) We were then forced to endure bots endlessly swarming us while we tried desperately to get the pelican to work, only to be left behind after 16 minutes of holding the line. Difficulty 6
*30 seconds till extraction*
Me: ahh I'm safe
3 Chargers and 20 Hunters: hai ❤
when the dropship has 4 devastators:
The five Bile Titans who didn't spawn yet: Bonjour.
At this point i believe most of the views are just from me, such a banging soundtrack 🎇
Nah I listen to this daily and at the gym 🔥🔥🔥
Based
Nah
I'm doing my part too!
Another win for the right side of history.
Affirmative!
Update WE WON 🙌
OUTSTANDING PATRIOTISM
8:07, such a good transition. Well done!
Our man right here going to a mission then recording this and 4:52 implying he faced a Tank/Titan just to get this. I salute the dedication, soldier!
The best strategem to get this was to DIVE DIVE DIVE STIM DIVE! o7
I swear the music for this game is SO good. I always love me a good stressful extraction
Finally, another chance to get the "call it a draw" achievement. If only people would stop 500kg bombing the shuttle as it leaves!
That stupid move made by my teammate did kill me, ending up losing all our samples.
Injury? WHAT INJURY?
HELLDIVERS NEVER DIE!
Bringing back the boys to their HS summer game night days.
"Crest that hill! Push! Push!"
"Alright boys! Dig in!"
"Incoming group! Bearing 3-1-0!"
"Pickup's here! Pack in! Dive for it!"
The "NOT TODAY!" line as you have like 1hp left and you stim yourself.
FOR SUPER EARTH!!!!!!
FREEDOM NEVER SLEEPS!!!!!
HOW'S THE TASTE OF DEMOCRACY?!
HOW ABOUT A NICE CUP, OF LIBER-TEA!!!
GET SOME GET SOOOOOOMMEREE
AAARGH, MY LEEEG !!!!
helldivers 2 is in my top 3 or 4 for favorite soundtracks of all time. just something about overcoming insurmountable odds with this stuff in the background is just insane. so damn glad i decided to get this game
"Hold your ground we are on your way" ...*meanwhile the longest minutes of your play 👀
8:06 "NOT TODAY"
This feels like 12 minutes of musical edging.
This must be the bile titan mating call or something lol
It's the "Shit they are escaping!" Theme for the enemies
10:15 always the best part
'Pelican 1, arriving at extract, clear the landing area!'
'Pelican 1, preparing to depart. Shuttle launch in 20 seconds.'
Pelican-1, where the hell have you been?!
Pelican-1 you're late, forget the samples, get here or be left behind
Thank you for arranging the cues thoughtfully. The abrupt changes in other versions kinda took me out of the vibe listening to them
THE HEAVY DRUMS AT 6:45 ARE SO SATISFYING I NEED MORE OF IT
I havent heard any more cues like it! It would be so cool if it did it for longer!
11:53 escape button
4:51 is my favorite part. Most epic shit happens right when it plays on. It brings so much adrenaline.
WE DID IT DIVERS! FREEDOM FOR SUPPPPPPEERRRR EAAAARRRTTHHH! o7
"The skies clear, let us hope we are not too late"
Now this is DEMOCRACIE !
FOR SUPER EARTH ⬆️ ➡️ ⬇️ ⬇️ ⬇️
this is OUR VICTORY THEME now
For super earth!!!!
1:56
Ah but counterpoint : ➡⬅➡⬅⬇⬇➡
Which one is that
@@joanomari8600 Shredder Missile, a strategem from Helldivers 1 that's essentially a more powerful version of the Hellbomb attatched to a missile and puts the 500KG bomb to shame.
It is also a strategem I deeply hope they bring back for Helldivers 2
There's some footage of it being used in HD1 on youtube if you're interested.
@@abbyalphonse499 Ohhh yeahhhh, I played Helldivers 1 and I had the Shredder Missile. I just forgot the stratagem sequence
Aha, you fell right for my trap!
⬆️➡️⬇️⬇️⬇️
@@RipRLeeErmey Dont mess with fresh recruits (They got only 1 joke)
Extraction really feels intense, and it is fucking intense. Absolutely everything on the map wants to murder you. You have to transcend managed democracy to survive. And this is epic.
Like your very first extraction this music played and you immediately knew the game would make you work hard for your extraction. And then the 1000th time you hear it, you still know, you'll have to work for it.
From an objective shooter to extracting samples all the way to *"HERE THEY COOOOOOOMME!!!"*
I just love being here at this point in gaming history. I feel like we're always going to be talking about this one
It’s like playing Halo with friends but this time we KNOW to cherish this, it only happens once in a great while. So many trash games in between greats.
@@AntonVattay great way of putting it
@@AntonVattay dude let's play
@@VideoBakeryyou on psn bro?
The pictures changing on the songs vibe is actually such a 👌
Uh GUYS!
What?
WE GOT 2 BILE TITANS COMING IN
(Super destroyer has left low orbit)
"Fuck it....I ain't got nothing else." *Runs at the Titans to aggro Melee with nothing but a shotgun and a Flamethrower.*
Holy shyt, the que changes blend so well
Oh, so NOW you spawn all the big ones!
NOT TODAY!!
MY LIFE FOR SUPER-EARTH!!!
HAVE A TASTE OF DEMOCRACY!
GET SOME, GET SOMMMME!!!
FREEDOM NEVER SLEEPS!!
AAAHAHAHAHAHAHAHAHAHAAAAAAA
This made me play so well i got kicked for "doing the mission too quickly"
"Haha look at the 4 bile titans and army of bugs getting close while we're waiting here for the ship" theme
Mr Roget knows how to make us feel like a badass with this track.
8:51 the transition was so smooth
I wish this one happend in game
Extrsction is 2-4mins but man does it feel like 15 when the whole planet us against you.
*2 factory striders, 5 tanks, twelve hulks, 20 shielded brutes*
Me with my anti material rifle and a dream: "Nah I can win this"
I swear having 4:51 play during an intense moment is literally the irl equivalent to the ingame stamina stim boost
this was constantly playing during the battle against Sony
Pelican 1 waiting for like 10 minutes at the extraction zone while me and Gang finish the side side objective we forgot:
"It's T +10 minutes where the HELL is that boat goddamnit!!"
2:50 when this part plays in the mid point of extraction time. Nothing can describe the feeing of motivation and hope it gives me. Like that point tells me we are gonna make it out
Give me more of that start up yes
This sound is so stressful in a weird way
The 4 minute extraction groves that adrenaline of they don’t want you alive the enemy throwing everything they have at you for destroying their bases literally the last of their forces and you prevailed because you are legendary
Now that Complex Stratagem Plotting has been nerfed, are there still 4 minute extractions or is that gone now?
1:20 me walking in to the mcdonalds to yell at the server
6:06
i'm getting extraction flashbacks, I can hear Pelican-1's cannon shooting them mobs down as he lands and the timer before take off
**5 minutes remaining we can’t stay this low for too long Helldiver**
when the bug breaches are pouring out terminids, chargers, bile titans, hunters, bile Sprewers, the entire roster and you and your boys are absolutely just melting them with mechs, airstairs and turrets. so freaking fun
Right, the "You said there are HOW MANY TITANS?!"
The juicy violin section is currently my favorite part
This is gonna be even crazier to experience after Difficulty Level 10 unlocks
4:52 the cue for when there are too many bugs between you and the Pelican.
I so love the music from this game.
me struggiling to reload while getting chased by 4 berserkers while my teamate is on the hmg emplacment screaming "FOR SUPER EAAAAARRRTH"
I love this lil bit 2:55
My 3yo nephew is OBSESSED with this song. He'll constantly perk up and ask in his little voice, "listen to helldivers extraction theme?" and someone will turn it on and he'll jam to it. My poor sister is absolutely sick of the song
YOU'LL GONNA RAISE A TRUE HELLDIVER
Truly, a shining helldiver!
"We can't hold out much longer, get over here NOW or we're leaving you behind!"
I used this to fight through the pain of first excercise in forever.
5:23 CHILLS
Hearing the track at 12:02 has always made me give the biggest sigh of pure RELIEF...no other game has come close to this feeling of finally extracting after going through hell.
Quite literally THE BEST extraction theme mix I’ve heard yet. Amazing job!
Gonna listen to this next time I’m on an evacuation mission
The theme of the bravest dropship pilot around as they come to extract the helldivers from a landing zone swarming with 4 bile titans, 3 chargers and the entire planet of bugs they decided to arrive on Helldive.
LIBERTY HAS SEEN YOU THROUGH
Another win for the right side of history.
Arrowhead :how epic freedom and liberty sound
Wilbert : hold my beer
I really appreciate that you added the Destroyer's theme at the end, it really adds to the continuity
best and most complete version, including all situation variants finally
Thank you! You have no idea how many solo games on the creek it took to get this many different cues without the audio dipping!
"SWEET LIBERTY, MY AAARRMM"
"CANT... LIBERATE WITH THIS BROKEN ARM!"
“LIBERTY SAVE ME!”
Helldiver: Mission completed! I'll finally see my family!
3 factory striders:
Nice argument, Bile Titan - but ⬆➡⬇⬇⬇
"Countdown initiated. Standby for pickup, ETA 3 minutes!"
**4 Bile Titans emerge**
"......."
Extraction is my favorite part, its so epic. The struggle to keep the samples (assuming people dont just drop them). I personally love using the mounted HMG for those epic final stands goes great with the music
My life has gotten better when i changed this to my alarm.