Zacarias 100% (Mobile, Click On Steps)
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- Опубликовано: 8 фев 2025
- This is my favorite nine circles level EVER, probably even my favorite level (Sorry ZIROkabi.)
Fun: 10/10
Deco: 10/10
Gameplay: 9/10
Music: Time lapse by NightKilla (Rukkus)
This nine circles level got almost everything RIGHT that Crying Souls couldn't.
The bright wave design is what makes it more visible, the non-wave parts are more balanced, the transitions are not buggy/frustrating, and less spammy sections.
Although, the level is great, it has some flaws, like Jhemyson's structures still moving while the player is in the column hence 10% of the deaths are caused by this and HugoLA & KaminariX's dual mini wave buggy transition where if I release late, the second wave would hit the slope.
Despite being shorter than Crying Souls, It's harder than it is. The reasons why this is harder than Crying Souls.
ItoCP's spikes blending in with the design.
Jhemyson's wave design (especially the ones that go down) have that line that I thought was the 3D while it was actually inside the structure, hence the reason why I sometimes get too close to the slopes, and also the glitch effect.
ZrKiphal's part has some weird pattern that I'm not used to in NC levels, and the constant hiding and revealing the player at the last clicks.
HugoLA & KaminariX's 4x wave with the glitch effect and the 4x Dual bug making me do the alternate way.
Nidro & BioHistoria's 70% choke point where I have to go into a 2 block gap while at 2x speed and the 4x mini wave spam.
Unlike Crying Soul's easy ending cube, Zacarias has a memory cube, after beating the previous parts, the adrenaline made me so nervous that it made me forget where to click and not.
The introduction of the 4x wave, glitch effects, fakes, and some patterns that I'm not used to in NC levels made this level harder than Crying Souls despite being shorter than it, even with Click on Steps.
My part is bugged like that because of your wide ass camera (my phone is like that so ik lol), also GG MY MAN 🔥