Big facts every time I shot someone I got hits and kill that actually work,no behind the walls kills,no lag,glitches. The guns play feel better to me,cod I have 45 bullets and I can get hit makers with over 20 bullets no kill.
Another helpful tip: not all attachments that provide an added buff (i.e., Control) will improve the specific type of control you're looking for. There are sub-categories of control (i.e., Full-auto Vertical Recoil Multiplier, Single/Burst Vertical Recoil Multiplier, etc.) that can be found in the attachment detail window by scrolling down to the bottom and clicking on "Details". In the new window that pops up you can go to the "Control" tab and see exactly what sub-categories are being affected. If I was using an assault rifle and adding an attachment to improve control, I would go into the details section of any given attachment and see to what degree it is having a positive impact on the Full-auto Vertical Recoil Multiplier & the Full-auto Horizontal Multiplier.
Literally downloaded the game last night and played 20 matches before realizing the calibration mode after messing with my weapons, I sat in there for 2 hours going between calibrating and firing range just to test and see if I could feel the differences, the reticle I couldn’t really tell but the ads speed I could.
I was playing with these parts tuning in the Demo! A really cool feature that I did not hear anyone talk about either. I literally spent hours testing and modding guns in this game. You can also add a bit of zoom on red-dot sights and tune in eye-relief
I don't like they chose to implement Opperators, They should have let us customize a soldier and choose what kinda of pack we want. Medic engineer etc.
No company is going to go against the grain and operators/heros are here to stay because companies get to sell skins and people who main certain characters WILL buy skins.
@@thedeleted1337 The main thing I hate about hero based games IS that when I get a skin it's just for one character. I typically don't have a main and like to hop off characters based on team comp.
can someone explain to me why weapon tuning in mw2 had the community up in arms and crying bloody murder, while it being in delta force makes it the best thing since sliced bread?
mw2 tuning was not so great because of 5 attachment restriction. here in Delta u can pretty much compensate negatives by tuning other attachments. and tbh mw2 tunning gave very little advantage. im not even talking about atrocious cod gun balancing)
Another of the big reasons people did not like it was the lack of information. It was very vague, and did not tell you have much it was actually doing, when you tuned it. Delta Force has been much better about telling you how much it is affecting your stats on the weapon. That alone makes it a much better system.
@@slicerabbit6166 because of the game itself. In an arcade MP shooter like COD, it’s too nitty gritty in terms of details. However, in a more tactical/slow MP & extraction shooter, it fits the more specifics oriented gameplay & decision making style. TLDR: COD is too fast for most people to enjoy that kind of fine-tuning; they prefer a simplified attachment system akin to the BO6 one
The big one was some tuning choices made no sense. For example, red dot sights slowing down ADS, which makes no sense since the entire point of most optics is to literally make target acquisition easier IRL. That’s just one example.
Also a big prop to the Devs that you can use skins with really any attachement and tuning (tuning is sometimes not only stats, but visual, e.g. stocks). This never worked in COD, because they are too lazy and just want to sell blueprints.
@@Dutch_van_der_Linde1885 I don’t know how much longer I’ll have to wait for TLOU 3 and it’s new multiplayer so anything besides COD will do. I’m sure when this gets to PS5 I’ll be more willing to play it instead of COD until then.
Oh Britty Boy!!! I hope to see you in a month or so in Squad 44! The Pacific Front is going to be INSANE!!! 😁🪖 Just making sure you're on the cusp of this... It's gonna be like RO2 Rising Sun. Something that's been missing from gaming for a loooong time!
Tbh, since the first public testing, there's a ton of content on weapon customization regarding how slides affect recoil patterns and a lot of other super geeky stuff like that. Saying no-one is talking about it is a bit of a stretch...
When i move around in the game(operations), the game becomes slightly blurry. I have tried all options but nothing except setting post processing to the max will reduce it slightly. Can anyone help?
Is there a way to reduce the stiff feeling I get with this game? The guns and characters feel like they are drowned in syrup with a pretty face. Battlebit felt better to play
best part... bullets actually take out enemies in this game. how hit reg is better than cod in a free game... lmao
Big facts every time I shot someone I got hits and kill that actually work,no behind the walls kills,no lag,glitches. The guns play feel better to me,cod I have 45 bullets and I can get hit makers with over 20 bullets no kill.
better than cod in every way rn
@@ForeignFabric such a nice feeling isnt it?! The game polygon plays amazingly too.
no they don't , hit reg on these servers is trash.
Another helpful tip: not all attachments that provide an added buff (i.e., Control) will improve the specific type of control you're looking for. There are sub-categories of control (i.e., Full-auto Vertical Recoil Multiplier, Single/Burst Vertical Recoil Multiplier, etc.) that can be found in the attachment detail window by scrolling down to the bottom and clicking on "Details". In the new window that pops up you can go to the "Control" tab and see exactly what sub-categories are being affected. If I was using an assault rifle and adding an attachment to improve control, I would go into the details section of any given attachment and see to what degree it is having a positive impact on the Full-auto Vertical Recoil Multiplier & the Full-auto Horizontal Multiplier.
Literally downloaded the game last night and played 20 matches before realizing the calibration mode after messing with my weapons, I sat in there for 2 hours going between calibrating and firing range just to test and see if I could feel the differences, the reticle I couldn’t really tell but the ads speed I could.
there is this settings which zooms in when you ads depending on the sight you using, you can toggle that on/off
I was playing with these parts tuning in the Demo! A really cool feature that I did not hear anyone talk about either. I literally spent hours testing and modding guns in this game.
You can also add a bit of zoom on red-dot sights and tune in eye-relief
As a fellow brit, we really shouldn't say "Bro" when gaming lol
Listen here mate I ain't gonna keep up with your bullcrap, bro is a very exquisite word that just makes it have the umph to a sentence
bruv
Wait are you talking about the alphabet people
Bruv is cockney
@@Solidcambo what does gay people gotta do with bro?
I don't like they chose to implement Opperators, They should have let us customize a soldier and choose what kinda of pack we want. Medic engineer etc.
No company is going to go against the grain and operators/heros are here to stay because companies get to sell skins and people who main certain characters WILL buy skins.
@@thedeleted1337 The main thing I hate about hero based games IS that when I get a skin it's just for one character. I typically don't have a main and like to hop off characters based on team comp.
U forgot to point out damage drop off, and bullet velocity. Makes a huge impact on longer targets.
can someone explain to me why weapon tuning in mw2 had the community up in arms and crying bloody murder, while it being in delta force makes it the best thing since sliced bread?
mw2 tuning was not so great because of 5 attachment restriction. here in Delta u can pretty much compensate negatives by tuning other attachments. and tbh mw2 tunning gave very little advantage. im not even talking about atrocious cod gun balancing)
Another of the big reasons people did not like it was the lack of information. It was very vague, and did not tell you have much it was actually doing, when you tuned it. Delta Force has been much better about telling you how much it is affecting your stats on the weapon. That alone makes it a much better system.
@@slicerabbit6166 because of the game itself. In an arcade MP shooter like COD, it’s too nitty gritty in terms of details. However, in a more tactical/slow MP & extraction shooter, it fits the more specifics oriented gameplay & decision making style.
TLDR: COD is too fast for most people to enjoy that kind of fine-tuning; they prefer a simplified attachment system akin to the BO6 one
Mw2 had weapon tuning that did more harm than good to allot of the stats it affected
The big one was some tuning choices made no sense. For example, red dot sights slowing down ADS, which makes no sense since the entire point of most optics is to literally make target acquisition easier IRL. That’s just one example.
Also a big prop to the Devs that you can use skins with really any attachement and tuning (tuning is sometimes not only stats, but visual, e.g. stocks). This never worked in COD, because they are too lazy and just want to sell blueprints.
runs into a bomb and survives, "Its like I ran into a bomb! Wheres my helmet gone?!"
When this gets to PS5, COD is bye bye.
@therearenoruleshere i hope it does ive been waiting
@@Dutch_van_der_Linde1885 I don’t know how much longer I’ll have to wait for TLOU 3 and it’s new multiplayer so anything besides COD will do. I’m sure when this gets to PS5 I’ll be more willing to play it instead of COD until then.
@therearenoruleshere same i just want some good fps its a shame that cod sucks ass nowadays
Amazing content as always
Oh Britty Boy!!! I hope to see you in a month or so in Squad 44!
The Pacific Front is going to be INSANE!!! 😁🪖
Just making sure you're on the cusp of this... It's gonna be like RO2 Rising Sun. Something that's been missing from gaming for a loooong time!
Weapon tuning makes this go from oh wow to ugh...
Tbh, since the first public testing, there's a ton of content on weapon customization regarding how slides affect recoil patterns and a lot of other super geeky stuff like that. Saying no-one is talking about it is a bit of a stretch...
I’m so ready for this game , only the extraction mode tho
You're not enjoying the full potential of this game then
it's just the tuning mechanic in MWII and Warzone II
What annoys me the most is that almost no one revives you...
The stuttering and frame drops are insane man
Loads have people have talked about calibration, It’s obvious
Yeah, there's a shit ton of tutorials since alpha.
I like how when you put things on weapons in this game it makes them worse.....
Similar to weapon tuning in mw2 ?
Why dont they just call it recoil, spread, and ADS speed? Thanks for explaining though, I was never sure what those stats meant.
People complain just to complain I swear, the game is just making people who spent $60+ on COD or BF mad that they can get it for free now
When i move around in the game(operations), the game becomes slightly blurry. I have tried all options but nothing except setting post processing to the max will reduce it slightly. Can anyone help?
Noone is talking about calibration? Only every build video I've watched
Great vid
Please post link to weapon used in this gameplay.
Is there a way to reduce the stiff feeling I get with this game? The guns and characters feel like they are drowned in syrup with a pretty face. Battlebit felt better to play
@@hoodz3316 change you graphics setting to medium and your FOV to 120 or what you like
@@hoodz3316 turn off anti aliasing and dlss or whatever supersampling method you got going on
Shows LP ammo in demo at range ($53 a shot) then when showing the gameplay using the gun uses BP ammo ($2556 a shot)
Sbmm in a Battlefield style game is beyond ridiculous.
yay
You don't get these options in 'Warfare' mode
you still able calibrate the gun on warfare mode, it just no cost on it
This
Tencent is beyond shady. Worst gaming company ever no doubt.
@@zzznardszzz4715 No that would be EA
@@edh9746 you don't know tencent then