Welp when i first started playin as a tider, aka my very first time, it was on delta, i roleplayed as a normal person, join 3 other tiders, and we were all new, so we pretended to be part of some kind of tourism company, and we explored all departments and we got explained what each department does and how, i did have SS13 experience, but that was the best first time playing SS14 i couldve gotten, god bless those people.
Stereotypes Engineer "Turn the power on at round start" challenge (Impossible) Atmos sets up distro but forgets to set up the waste gas removal, so 10 minutes in everyone is suffocating. Trying to set up a burn chamber to make tritium and you plasmaflood instead. Science blew themselves up with the artifact. Science blew up another department with an anomaly. Chaplain installs a meat spike in the chapel and starts a flesh cult. Clown gains All Access and proclaims himself the new captain. Cargo is either dirt poor or has so much money that they spend 300k on lottery. There is no in between. Botany pledges allegiance to the Rat King. Botany poisons all the food. Sec is bad at their job. Salvage team comes back from expedition to find everyone else is dead. Salvage team does not return from the expedition. Someone blew up medbay.
Usually it's the chef or bartender poisoning people, botany usually is more interested in planting to spend time on malice. Salvage is either all dead by magnet pull 3 or they survive the whole round and bring back so much stuff cargo cannot even manage it, like 8 rtgs and a ton of weapons armor, raw materials, artifacts (that may or may not explode upon arriving), they build an additional shuttle just to flex just how much they brought to cargo. Or they just never give cargo anything and they have to expand their shuttle to the size of a small station just to hoard more on it.
I once was playing Scientist and we discovered an artifact which could continously spawn bananas, at first I roleplayed that we solved world hunger and needed to ship this to chef or cargo. Then I asked another sci: “Does the potassium on the floor accumulate infinitely as well” He said yes. Then he gave me a bottle of water… He said: “Do it for the vine” It ended up breaking the hull and spacing the entire artifact room. Suffice it to say I ghost roled so med wouldn’t need to fix me up and quit for the day, nobody else was hurt and ot was funny.
@@shroomer3867 I once had an artifact that one node produced bananas and floor potassium, and the next node produced water. You can guess how that turned out
the silly maints bar is so real and fun x33 (though not in the normal like pre-made spot bcause those dont have enough hole in a wall vibes) ((most biggie customers ive had so far is both a ninja and hop having a drink at the same time x.x))
One of my favorite things to do as a passenger is if I catch cargo with a window left open I'll hop the desk and sit down pretending to be cargo. Despite the fact I am wearing no cargo gear at all people will just assume I'm part of cargo. I then proceed to make up the most ludicrous reasons why someone can't have whatever they want from cargo. Sometimes when a cargo tech realizes they just let me stay because I save them money by essentially turning people away. Always a fun time when that happens.
4:30 My first roleplay experience was being in a server with a greytider punching lights, getting profiled by the janitor even though I didn't do it, and getting a beatdown.
The Omnitider as you call them is probably either someone who's been playing ss14 from launch or came over from 13 more than a year ago, you see them sometimes in 13 as people with more than a thousand hours. "What's the greyshirt doing in engineering, the SM is at 10% integrity?" "Just sit back and watch the magic my man. Where did he get that hypernoblium from? We don't know, but he sure has stabilized the Supermatter in 0.3 seconds. Oh neat here he comes to give me my ID back. Thanks grey."
Great video! I really enjoyed it. I’d love to see a follow up with “classic greytide” as a stereotype. The ones that break into places, get weapons, are hostile towards security, but will fight to the death to protect the station from antags. Robustness varies greatly.
The only thing that I really did was play as you called "Omni tider" in ss14. It was good fun but sadly most maintainers had a grudge to tiders and nerfed to all breaking in methods, weapons, insuls and whatever you would see a tider do to robust you. All those nerfs made me leave the game after putting 600h in to it. The community feels very toxic compared to other ones. All high power job players have to high of an ego to budge to anything and would rather arrest you than say please. Also the slow degradation of RP on normal server is very noticeable if you look back to 6 months ago when space law was still a thing and folks used it. Started playing because SS13 was too menacing to learn and finally swapped to SS13 because community had better vibes. Easy to learn servers after a swap are CMSS13 and the TG ones. If you plan on goon go find TG controls and TG HUD in options its more similar to SS14 style. Guh... why did I write this I don't know but might as well post it anyways.
Quite often I feel like people underestimate passengers. Most of the time people use tiders as almost a slur but most of the roleplay I’ve seen comes from passengers. Plus, those that choose to play passenger as their “main” are usually people that have played forever.
i once spent a round applying to sec but hos wouldnt have it so i got a arcade machine or 2 and put them infront of where the jail windows are and then procedded to play tetris until there was enough attacks and then a nukie lone op showed up that i finnaly got the job (half of sec was dead)
science stereotype: blowing up the artifact bay, leaving SEVERAL dangerous anomalies to crit despite the crew yelling at them. low to moderate robustness borg stereotype: has not read the silicon rules section enough to understand what consistutes crew harm. least robust cargo technician stereotype: steals key resources from the station, spends all of the money on grand lotteries despite revs/nukies/zombies/rod. average robustness.
also, after you cover every role, are you going to cover antags and notable ghost roles (pAI's wouldn't have a stereotype, but skeletons definitely would)?
Scientists love triggering station wide destruction nodes, to the point delta V chose to outright removed the ability for an artifact to have such a node. I have a lot of disdain for scientists who despite being alive failed to manage their anomalies, like we have remote controls for a reason, if you cannot control it just get rid of it, one time I had to manage an anomaly while under a permanent daze (it took an Ahelp 20 minutes later to remove) because letting it go crit is unacceptable. Now I can forgive scientists who die trying to solve anomalies, your dedication is admirable, just wish they got some support instead of dying, or wore ppe so they didn't die.
I have certainly met some of the aggressive observers, they were weirdly equipped to deal with the crisis at hand. Kinda wish the building a shuttle gimmick didn't literally require you to be playing as salvage just to ensure science gets enough materials and research to get it done.
By the time a zombie apocalipsis is starting, all of maints are empty and the greytiders have some improvised guns ready to use (And possibly rushing to armory)
my experince learning how to play was self antagging on fronteir station. im banned now and dont wanna contest the ban cause i know what i was doing was fuckin stupid as hell lol
Welp when i first started playin as a tider, aka my very first time, it was on delta, i roleplayed as a normal person, join 3 other tiders, and we were all new, so we pretended to be part of some kind of tourism company, and we explored all departments and we got explained what each department does and how, i did have SS13 experience, but that was the best first time playing SS14 i couldve gotten, god bless those people.
I love how most passanger graytides have high robustness. I feel like despite a year of playing I'm pretty low robustness
Stereotypes
Engineer "Turn the power on at round start" challenge (Impossible)
Atmos sets up distro but forgets to set up the waste gas removal, so 10 minutes in everyone is suffocating.
Trying to set up a burn chamber to make tritium and you plasmaflood instead.
Science blew themselves up with the artifact.
Science blew up another department with an anomaly.
Chaplain installs a meat spike in the chapel and starts a flesh cult.
Clown gains All Access and proclaims himself the new captain.
Cargo is either dirt poor or has so much money that they spend 300k on lottery. There is no in between.
Botany pledges allegiance to the Rat King.
Botany poisons all the food.
Sec is bad at their job.
Salvage team comes back from expedition to find everyone else is dead.
Salvage team does not return from the expedition.
Someone blew up medbay.
Usually it's the chef or bartender poisoning people, botany usually is more interested in planting to spend time on malice.
Salvage is either all dead by magnet pull 3 or they survive the whole round and bring back so much stuff cargo cannot even manage it, like 8 rtgs and a ton of weapons armor, raw materials, artifacts (that may or may not explode upon arriving), they build an additional shuttle just to flex just how much they brought to cargo. Or they just never give cargo anything and they have to expand their shuttle to the size of a small station just to hoard more on it.
Rule number one of having fun. Never leave a good medbay unbombed.
I once was playing Scientist and we discovered an artifact which could continously spawn bananas, at first I roleplayed that we solved world hunger and needed to ship this to chef or cargo.
Then I asked another sci: “Does the potassium on the floor accumulate infinitely as well”
He said yes. Then he gave me a bottle of water…
He said: “Do it for the vine”
It ended up breaking the hull and spacing the entire artifact room.
Suffice it to say I ghost roled so med wouldn’t need to fix me up and quit for the day, nobody else was hurt and ot was funny.
@@shroomer3867 I once had an artifact that one node produced bananas and floor potassium, and the next node produced water. You can guess how that turned out
Don’t forget evac always getting bombed
the silly maints bar is so real and fun x33
(though not in the normal like pre-made spot bcause those dont have enough hole in a wall vibes)
((most biggie customers ive had so far is both a ninja and hop having a drink at the same time x.x))
One of my favorite things to do as a passenger is if I catch cargo with a window left open I'll hop the desk and sit down pretending to be cargo. Despite the fact I am wearing no cargo gear at all people will just assume I'm part of cargo. I then proceed to make up the most ludicrous reasons why someone can't have whatever they want from cargo. Sometimes when a cargo tech realizes they just let me stay because I save them money by essentially turning people away. Always a fun time when that happens.
Alright, I'm making a mental note of this one, because it's hilarious. Thank you, friend
oh no way, i had you doing that one time as QM! you saved us so much money
4:30 My first roleplay experience was being in a server with a greytider punching lights, getting profiled by the janitor even though I didn't do it, and getting a beatdown.
The Omnitider as you call them is probably either someone who's been playing ss14 from launch or came over from 13 more than a year ago, you see them sometimes in 13 as people with more than a thousand hours. "What's the greyshirt doing in engineering, the SM is at 10% integrity?" "Just sit back and watch the magic my man. Where did he get that hypernoblium from? We don't know, but he sure has stabilized the Supermatter in 0.3 seconds. Oh neat here he comes to give me my ID back. Thanks grey."
Great video! I really enjoyed it. I’d love to see a follow up with “classic greytide” as a stereotype. The ones that break into places, get weapons, are hostile towards security, but will fight to the death to protect the station from antags. Robustness varies greatly.
The only thing that I really did was play as you called "Omni tider" in ss14. It was good fun but sadly most maintainers had a grudge to tiders and nerfed to all breaking in methods, weapons, insuls and whatever you would see a tider do to robust you. All those nerfs made me leave the game after putting 600h in to it. The community feels very toxic compared to other ones. All high power job players have to high of an ego to budge to anything and would rather arrest you than say please. Also the slow degradation of RP on normal server is very noticeable if you look back to 6 months ago when space law was still a thing and folks used it. Started playing because SS13 was too menacing to learn and finally swapped to SS13 because community had better vibes. Easy to learn servers after a swap are CMSS13 and the TG ones. If you plan on goon go find TG controls and TG HUD in options its more similar to SS14 style.
Guh... why did I write this I don't know but might as well post it anyways.
Quite often I feel like people underestimate passengers. Most of the time people use tiders as almost a slur but most of the roleplay I’ve seen comes from passengers. Plus, those that choose to play passenger as their “main” are usually people that have played forever.
This could easily become my favorite part of your channel if you keep it up as a series
That's the plan!
@@AcornANuthell yeah, i was about to ask, this could honestly be really cool
i once spent a round applying to sec but hos wouldnt have it so i got a arcade machine or 2 and put them infront of where the jail windows are and then procedded to play tetris until there was enough attacks and then a nukie lone op showed up that i finnaly got the job (half of sec was dead)
science stereotype: blowing up the artifact bay, leaving SEVERAL dangerous anomalies to crit despite the crew yelling at them. low to moderate robustness
borg stereotype: has not read the silicon rules section enough to understand what consistutes crew harm. least robust
cargo technician stereotype: steals key resources from the station, spends all of the money on grand lotteries despite revs/nukies/zombies/rod. average robustness.
also, after you cover every role, are you going to cover antags and notable ghost roles (pAI's wouldn't have a stereotype, but skeletons definitely would)?
Scientists love triggering station wide destruction nodes, to the point delta V chose to outright removed the ability for an artifact to have such a node.
I have a lot of disdain for scientists who despite being alive failed to manage their anomalies, like we have remote controls for a reason, if you cannot control it just get rid of it, one time I had to manage an anomaly while under a permanent daze (it took an Ahelp 20 minutes later to remove) because letting it go crit is unacceptable. Now I can forgive scientists who die trying to solve anomalies, your dedication is admirable, just wish they got some support instead of dying, or wore ppe so they didn't die.
More than once have i had to break into engie round start and do all their setup for them
I have certainly met some of the aggressive observers, they were weirdly equipped to deal with the crisis at hand.
Kinda wish the building a shuttle gimmick didn't literally require you to be playing as salvage just to ensure science gets enough materials and research to get it done.
3:11 - Nooblet
5:11 - Spectator
7:22 - Selfer
10:32 - Gimmick Guy
12:55 - Omni-Tider
I am an assumed selfer ✊️
U wrong about the robustness tho
I am not.
You are indeed wrong, ive seen selfers dismantle sec in seconds
I have a trauma with the tide... one that will not be forgotten...
you should do one of these for every job!
Batwing is my favorite gimmick
By the time a zombie apocalipsis is starting, all of maints are empty and the greytiders have some improvised guns ready to use
(And possibly rushing to armory)
Job stereotypes Bartender or Janitor next
11:32 im that secoff lmao
Would the loot hoarder fall under gimmick?
Lmao I love selfers
my experince learning how to play was self antagging on fronteir station. im banned now and dont wanna contest the ban cause i know what i was doing was fuckin stupid as hell lol
eh just appeal it, if its been a while youll be unbanned
@@AcornANut its been a few months yaeh
@@AcornANut got like 400hrs of playtime now
Ooh oh do mime nd clown totally not biased.
eventually