Pretty much just as you said that's why I run a t2 t3 rally trap comp all you need to do is ensure you can cap rallies and you don't have time to study about the bs of other players acting like they know about the game when they clearly don't
Saw you mention this in an earlier video. I’m watching as I write this, I’ll add an edit soon lol. Edit: I had always thought moral was a combination of Hp, defense, and rate of death with rate of death variable being determined by your opponents attack stat and/or counter. It seems that it’s only partial. The aforementioned play a role in the outcome of the battle but does not determine the morale. Nice work!
Morale is a very good way to get people to do something. When the stats of each troop was discovered people knew about morale. But when I among others explained t3 is inefficient noone listened. So someone came up with the morale thing and well it spread like wildfire.
Is that how the myth on morale spread? Interesting! Yeah I guess the idea of morale is more acceptable for wider audience. And I can say that it's been quite effective!
@@crystalbriefs yeah I was the one who discovered the stats. I am technically a genius in real life but I was 15 when I figured it out or so noone believed me. I was also the very first hyper, managed to sell my f2p hyper account for $220 because of that hahaha.
@@tusharbhudia9421 Wow that's a really great feat. Do you still have the exact stats of each troop, been trying to get that but was never really able to pinpoint it.
As always you stream is a real eye opener and makes so much sense - I love how you break it down it the simplest form to explain your reasoning.. on another note I saw also your video on 442 and 424 comps, can we get more explanation on other comps used - for instance what counters what? What to look for when choosing your counter attack? Which heros formation you should choose 221 or 41 and also the best gear you would suggest using for each comp both champion and normal gear sets.. that should keep you busy lol I look forward to seeing more ive shared your videos with everyone...
Awesome content. By the way, i heard it is bad to take a rally in unitroop gear (countering) and should use always mix, but if you had counter boost wouldnt it further multiply your damage?
I'm glad you're thinking independently! What you are saying totally makes sense. However, it's to do with pact 5 damage from rally. Mixed gear often have more army hp than blast gears, so that will reduce pact 5 damage more effectively. In case you counter a rally the majority of damage will be from pact 5, so it's often better to reduce damage from pact 5 than non-pact 5 damage.
What do you think of each troop tier morale thingy , basically do a myth buster on ''t3 makes you lose morale'' One more idea for a video , how does each lineup affect morale , let's say for example you're attacking with cav, maybe you want your troops to arrive at enemy target even if it's range front to make the morale drop less quick (by applying your formula ) , or is it better to put the Cavs all the way in the back to make the actual battle less so more chances of walking back? I've also had a case where my tiny food farm hit me with some t3 inf and lead while I was leaderless, no range heroes and barely some range in my actual turf , and it managed to walk back from 3m troops purely because it didn't break the wall , anti wall meta??
Morale is equal to casualties, so the lower the tier, casualties increase and morale drop quicker. t2 drops faster than t3, t3 drops faster than t4 and so on. So t3 makes you lose less morale than t2 but more than t4 is the truth. When you attack in cav, casualties will increase when you put it at the front, therefore morale too. Cav at the back would reduce casualties and more chance of walkback. The wall seems to have different calculation from troop damage and wall can receive 0 damage with high wall def, but only useful against solos.
Can you explain to me how to know the size of the enemy army? Because I see some players telling the guild about the size of the army and the enemy anti
I think SpartiYT covered that some time ago, but basically if the target has a known amount of reinforcement, you can reverse calculate the troop count of the castle from the change in the number of kills because killes are distribute to people who reinforced according to the ratio of reinforcements against the castle troop count.
does that mean that if i got a lot siege (as a defender for example), and its not getting hitted... meaning that its not draining the moral?? Because if thats true... then why can you get walkbacks with siege to drain your moral?
walkbacks are the result of insufficient attack power to destroy enemy within 40 seconds. All battle has time limit of 40 seconds and battle must end after 40 seconds.
@@crystalbriefs ahh ok, ive seen your video about siege now and it makes sense. Thank you, so if i get 20k t1 Siege from my Familiar, i dont have to delete it?
@@Rakio_LP You don't! Also, having siege on your side (defending) is actually benefici because the same siege walkback thing happen on your side too. your leader would get away with siege.
I enjoy your videos, but something I think you left out with this video: The effect different tier troops have on morale. (Or maybe underlying victory.) In the video where you had more troops lost, but you capped the leader. You primarily lost T1 troops, with a few T2 troops right? The side that was capped lost pure T2 troops. You can see it in the might lost section where you scroll before hitting the replay. I'm still working on tests myself, but the way tiers affect the outcome should be noted, or even a test for a future video.
But if moral doesn't effect the battle... Why never dies all troops? How it can be, that there are troops left after a battle ? For example I attack with 375k mix T4 on a player which has 1,5m mixed t2. I win the battle, I killed him 1,2m troops... My troops are still 250k alive... Why I didn't killed the other 300k troops of him? Why my troops were running back?
I'd suggest you do inf boots first. It helps with inf blast and mixed wonder rallies. Since there are so many good ranged gear, ranged boots might make your ranged too high in mixed. Cav has got a really good gargantuan legs for cav blast. Ultimately it's up to you.
Ive had less troop loss, less might loss, less casualties and so on and it say I lost. Ive had empty castles with no troops and already dead leader get captured. How? He was already dead. Ive had sheltered leaders get captured too. I think igg flips a coin or is full of hackers. Maybe both.
@@tusharbhudia9421 I didnt attack, I was attacked. Yes I did shelter and I was online at the time. It wasnt an over sleep. There were no questions in this response. End of statement.
@@crystalbriefs Different situations. I have several accounts. Some had very low troop counts so i sheltered and no shield. (This has happened more than once.) Someone would post on wall that I was unsheltered like they were helping us but no one scouted me and Im always unshielded so how would they know? I reset shelter for 12 hours. 30 min later someone from a different guild will attack an im captured. Literally be online, no one scouted, I'm told my leader is out, I look and i have 9,10 hours left. I reset the shelter for 12 hours just in case. 30 mins later (even if I accidentally reset for an hour) and im captured. This happened 3 times. I dont lose leaders in my open castles. They are not for anything but, later. I reset them all the time. I left leader dead and unrevived with no troops just to stop them from doing it. Someone took my dead, unrevived leader, protected by zero troops and no traps. Been attacked like this several times and nothing happens. All of a sudden someone can do it. To me someone is doing it. I covered all the excuses.
Thanks for sharing, I'll be on the lookout for that. Since I haven't come across that problem i won't be able to make videos on that, but if i do i'll consider doing that depending on how serious the issue.
Hey Crystal I have another idea for you. If you want could you make a video testing the drop rate on the new astralite monsters? To see if the drop rate of the astralite is like the rare items in the normal monsters or higher. I am sure you have a lot of energy in your bag. 😁
@@crystalbriefs I think it should a lot of positive things will happen. all your followers will gather in one place it will make you excited You can share your video link there & we will pass it on to others so that more people will know your explanation
I simply wanted to play the game but I can see it just got complicated in many levels of aspects 😂😂 BTW great explanation ❤
Nice! You are doing good job covering all the important topics that are ignored by mainstream ytbers.
I dont know how many times i will tell you god bless you brother, your channel is a treasure, its simply legendary ♥︎♥︎♥︎♥︎♥︎
Thank you for always supporting me!
Quando eu abri o seu video, eu tive certeza que encontraria o que eu estava procurando, muito explicativo, e cláro. Parabens pelo conteúdo.
Pretty much just as you said that's why I run a t2 t3 rally trap comp all you need to do is ensure you can cap rallies and you don't have time to study about the bs of other players acting like they know about the game when they clearly don't
Saw you mention this in an earlier video. I’m watching as I write this, I’ll add an edit soon lol.
Edit:
I had always thought moral was a combination of Hp, defense, and rate of death with rate of death variable being determined by your opponents attack stat and/or counter. It seems that it’s only partial. The aforementioned play a role in the outcome of the battle but does not determine the morale. Nice work!
Oh, which video was it?
@@crystalbriefs honestly do not remember, you didn’t spoil anything. You’d only mention that morale was rubbish or something lol.
@@94808G Got it! haha
And amount of troops! More troops would mean more morale! I forgot to add that in my comment lol
Morale is a very good way to get people to do something.
When the stats of each troop was discovered people knew about morale. But when I among others explained t3 is inefficient noone listened. So someone came up with the morale thing and well it spread like wildfire.
Is that how the myth on morale spread? Interesting! Yeah I guess the idea of morale is more acceptable for wider audience. And I can say that it's been quite effective!
@@crystalbriefs yeah I was the one who discovered the stats. I am technically a genius in real life but I was 15 when I figured it out or so noone believed me. I was also the very first hyper, managed to sell my f2p hyper account for $220 because of that hahaha.
Someone called SB just speed took credit and did that. He was respected in the community for being smart but really was an idiot
@@tusharbhudia9421 That's cool! I only joined this game like just under 4 years ago so I guess you were there already?
@@tusharbhudia9421 Wow that's a really great feat.
Do you still have the exact stats of each troop, been trying to get that but was never really able to pinpoint it.
As always you stream is a real eye opener and makes so much sense - I love how you break it down it the simplest form to explain your reasoning.. on another note I saw also your video on 442 and 424 comps, can we get more explanation on other comps used - for instance what counters what? What to look for when choosing your counter attack? Which heros formation you should choose 221 or 41 and also the best gear you would suggest using for each comp both champion and normal gear sets.. that should keep you busy lol
I look forward to seeing more ive shared your videos with everyone...
Will do that soon! Look forward to it!
I believe that we would really understand how wormholes work or something like that if Crystal Briefs made a video about it. 😆😆😆
Awesome content. By the way, i heard it is bad to take a rally in unitroop gear (countering) and should use always mix, but if you had counter boost wouldnt it further multiply your damage?
I'm glad you're thinking independently! What you are saying totally makes sense. However, it's to do with pact 5 damage from rally. Mixed gear often have more army hp than blast gears, so that will reduce pact 5 damage more effectively. In case you counter a rally the majority of damage will be from pact 5, so it's often better to reduce damage from pact 5 than non-pact 5 damage.
Thanks a lot for your response :D
What do you think of each troop tier morale thingy , basically do a myth buster on ''t3 makes you lose morale''
One more idea for a video , how does each lineup affect morale , let's say for example you're attacking with cav, maybe you want your troops to arrive at enemy target even if it's range front to make the morale drop less quick (by applying your formula ) , or is it better to put the Cavs all the way in the back to make the actual battle less so more chances of walking back?
I've also had a case where my tiny food farm hit me with some t3 inf and lead while I was leaderless, no range heroes and barely some range in my actual turf , and it managed to walk back from 3m troops purely because it didn't break the wall , anti wall meta??
Morale is equal to casualties, so the lower the tier, casualties increase and morale drop quicker. t2 drops faster than t3, t3 drops faster than t4 and so on. So t3 makes you lose less morale than t2 but more than t4 is the truth.
When you attack in cav, casualties will increase when you put it at the front, therefore morale too. Cav at the back would reduce casualties and more chance of walkback.
The wall seems to have different calculation from troop damage and wall can receive 0 damage with high wall def, but only useful against solos.
Can you explain to me how to know the size of the enemy army?
Because I see some players telling the guild about the size of the army and the enemy anti
I think SpartiYT covered that some time ago, but basically if the target has a known amount of reinforcement, you can reverse calculate the troop count of the castle from the change in the number of kills because killes are distribute to people who reinforced according to the ratio of reinforcements against the castle troop count.
does that mean that if i got a lot siege (as a defender for example), and its not getting hitted... meaning that its not draining the moral?? Because if thats true... then why can you get walkbacks with siege to drain your moral?
walkbacks are the result of insufficient attack power to destroy enemy within 40 seconds. All battle has time limit of 40 seconds and battle must end after 40 seconds.
@@crystalbriefs ahh ok, ive seen your video about siege now and it makes sense. Thank you, so if i get 20k t1 Siege from my Familiar, i dont have to delete it?
@@Rakio_LP You don't! Also, having siege on your side (defending) is actually benefici because the same siege walkback thing happen on your side too. your leader would get away with siege.
@@crystalbriefs isnt that a good thing in desfense?
@@crystalbriefs i mean if the attacker gets to my siege the battle is over anyways so let them escape is probably not the worst thing... Right?
I enjoy your videos, but something I think you left out with this video: The effect different tier troops have on morale. (Or maybe underlying victory.)
In the video where you had more troops lost, but you capped the leader. You primarily lost T1 troops, with a few T2 troops right? The side that was capped lost pure T2 troops. You can see it in the might lost section where you scroll before hitting the replay.
I'm still working on tests myself, but the way tiers affect the outcome should be noted, or even a test for a future video.
But if moral doesn't effect the battle... Why never dies all troops? How it can be, that there are troops left after a battle ? For example I attack with 375k mix T4 on a player which has 1,5m mixed t2. I win the battle, I killed him 1,2m troops... My troops are still 250k alive... Why I didn't killed the other 300k troops of him? Why my troops were running back?
Every battle has 40second time limit. Your example just means your troops were able to kill 1.2 m within 40 seconds.
Another myth ive heard is that t3 block t4 from doing as much damage in a defence.is that true?
Hmm, that might not be totally wrong but in a way you might not expect. There's some evidence for it but yet to obtain decisive ones
@@crystalbriefs well thanks for the reply. If you ever figure it out for sure I'd love to see a video about it!
What would you suggest we do first in mercenary champions? I don't want to spend money unnecessarily, I need advice.
I'd suggest you do inf boots first. It helps with inf blast and mixed wonder rallies. Since there are so many good ranged gear, ranged boots might make your ranged too high in mixed. Cav has got a really good gargantuan legs for cav blast. Ultimately it's up to you.
@@crystalbriefs :( Im asking to about heroes, Which heroes would you recommend I buy?
@@einst3in101 Sorry. You should buy a hero called chronicler that gives you 15% counter boost.
@@crystalbriefs Thank you sir ^^ i love your videos btw
@@einst3in101 Your welcome :)
Awesome
Bhai ki videos great hoti hai
@@hzyfun1794 bhai mera bhi channel dekh lo ek baar
bro how do you lower the upkeep from food to zero
I have champion plate. Combined with the turf boost for reducing upkeep
Ive had less troop loss, less might loss, less casualties and so on and it say I lost.
Ive had empty castles with no troops and already dead leader get captured. How? He was already dead. Ive had sheltered leaders get captured too.
I think igg flips a coin or is full of hackers. Maybe both.
Never come across that situation. Can you elaborate more?
You didn't break the enemy wall. And you didn't shelter your leader. Full stop.
@@tusharbhudia9421 I didnt attack, I was attacked. Yes I did shelter and I was online at the time. It wasnt an over sleep.
There were no questions in this response. End of statement.
@@crystalbriefs Different situations.
I have several accounts. Some had very low troop counts so i sheltered and no shield. (This has happened more than once.) Someone would post on wall that I was unsheltered like they were helping us but no one scouted me and Im always unshielded so how would they know?
I reset shelter for 12 hours. 30 min later someone from a different guild will attack an im captured. Literally be online, no one scouted, I'm told my leader is out, I look and i have 9,10 hours left. I reset the shelter for 12 hours just in case. 30 mins later (even if I accidentally reset for an hour) and im captured.
This happened 3 times. I dont lose leaders in my open castles. They are not for anything but, later. I reset them all the time. I left leader dead and unrevived with no troops just to stop them from doing it. Someone took my dead, unrevived leader, protected by zero troops and no traps. Been attacked like this several times and nothing happens. All of a sudden someone can do it. To me someone is doing it. I covered all the excuses.
Thanks for sharing, I'll be on the lookout for that. Since I haven't come across that problem i won't be able to make videos on that, but if i do i'll consider doing that depending on how serious the issue.
please test the Hell rider army talent in the next video
Will release that soon! In the video after the next one.
Hey Crystal I have another idea for you. If you want could you make a video testing the drop rate on the new astralite monsters? To see if the drop rate of the astralite is like the rare items in the normal monsters or higher. I am sure you have a lot of energy in your bag. 😁
Thanks for the suggestion, but I don't have much energy rn sorry. I used up most for hunting serpents xD
😆😆😆 its ok, some other time then.
Well done
thanks bro
Great job in formula lol
do you have public group ?
discord or line maybe
Do you think I should have one?
@@crystalbriefs I think it should
a lot of positive things will happen. all your followers will gather in one place it will make you excited You can share your video link there & we will pass it on to others so that more people will know your explanation