Externally clockable swing below 50% and being able to record mutations really put this over the edge, awesome work! Got the BOM ready to go, can't wait :D
I’m looking forward to this project! Great work! I have a question. When using the step based effects, does the sequencer always know where the first down beat is? Does it always know where the one is?
Thanks! Yes, the sequencer keeps the original clock in sync when using beat repeat or reverse modes. A new step counter keeps track while you're using the effect and then the original one snaps back into time when you release.
There isn't a quick latch/unlatch control, but you can record mutation active for all the steps which would achieve a similar effect. It would be nice to have a latch-on for beat repeat so you can loop up small sections - maybe I can add a second repeat-latch mode for this.
@@extralifedisco If there was a way to make the reset in be a cv on off for the mutate would be amazing as well. When watching you use the mutate button all I could do was think about how rad it would be to cv it with random gates.
This rules so hard. I cannot wait to get mine. Is there a better sequencer out there? Is it possible to save the randomized notes in the sequence so this could work like a Turing Machine?
@@DeathTrapProductions Based on how it currently appears to work, you could save the "Random" state of a step so that when the sequencer gets to that step it will randomize a note. However, it does not appear to save the note itself - it is a "random" mutation on whatever base note you had in there originally. This is totally cool and a unique feature but it seems like there could be a lot of functionality opened up by maybe having an additional mutate profile called "Turing" or something which would work the same as Randomize while holding mutate but maybe saving the randomized note rather than the state of "Random" for the note.
Yep, clock is 1-in, 1-out. Clock division could be added firmware if it's in high demand. The drums are played on hexinverter neinohnein modules by my LMNC big button sequencer, synced via clock cable: ruclips.net/video/De32_datjyI/видео.html
The mutate feature is great! The implementation seems logical and the record function intuitive. Great work!
Externally clockable swing below 50% and being able to record mutations really put this over the edge, awesome work!
Got the BOM ready to go, can't wait :D
Brilliant design! I watched all your development videos and learned a lot. Looking forward to receiving my kit.
This looks absolutely fantastic!
This is rad! I'm so excited to get building!
So cool!
Great! I would add CV on mutate especially, an expander board to add CV to record and all the pots is it too much?
Record & Mutant are really something. Are those original from your creation or are they similar to older sequencers????
Beginner's questions ahead:
Can i use it to quantize another sequencer?? Can transpose be used with an external keyboard??
I’m looking forward to this project! Great work! I have a question. When using the step based effects, does the sequencer always know where the first down beat is? Does it always know where the one is?
Thanks! Yes, the sequencer keeps the original clock in sync when using beat repeat or reverse modes. A new step counter keeps track while you're using the effect and then the original one snaps back into time when you release.
Extralife, Excellent!
Thanks for the overview, now I’m even more excited to get my kit. One question reg the Mutation button: Is it possible to latch the switch?
There isn't a quick latch/unlatch control, but you can record mutation active for all the steps which would achieve a similar effect. It would be nice to have a latch-on for beat repeat so you can loop up small sections - maybe I can add a second repeat-latch mode for this.
Thanks for replying, and thanks for the workaround tip.
@@extralifedisco If there was a way to make the reset in be a cv on off for the mutate would be amazing as well. When watching you use the mutate button all I could do was think about how rad it would be to cv it with random gates.
@@faultymechanism Yeah I've thought the same thing! Might try to add it in the next firmware update
This rules so hard. I cannot wait to get mine. Is there a better sequencer out there?
Is it possible to save the randomized notes in the sequence so this could work like a Turing Machine?
I would imagine you could use the save function and then just load that corresponding sequence. Just guessing though.
@@DeathTrapProductions Based on how it currently appears to work, you could save the "Random" state of a step so that when the sequencer gets to that step it will randomize a note. However, it does not appear to save the note itself - it is a "random" mutation on whatever base note you had in there originally.
This is totally cool and a unique feature but it seems like there could be a lot of functionality opened up by maybe having an additional mutate profile called "Turing" or something which would work the same as Randomize while holding mutate but maybe saving the randomized note rather than the state of "Random" for the note.
@@tsondie21rockets2 That's a fantastic idea! It should be easy enough to add a turing mode where random steps are saved to the sequence.
@@extralifedisco That would be so cool.
I might have missed it... how did you create the drums? (Clock is just a pulse per beat, right?)
Yep, clock is 1-in, 1-out. Clock division could be added firmware if it's in high demand. The drums are played on hexinverter neinohnein modules by my LMNC big button sequencer, synced via clock cable: ruclips.net/video/De32_datjyI/видео.html
👍👍🏻👍🏼👍🏽👍🏾👍🏿