The main reason why Homeworld has such a strong Battlestar Galactica vibe is because it was initially intended as a BG tie in game. As far as I remember, they had been working on the engine for a while, so that they could have a tech demo, and possibly a bit of story, before approaching the network about it. The network ended up refusing to open up their IP for a videogame tie-in. Instead of letting all that work go to waste though, the studio got together and decided to write their own, original story and that became the game that we know and love today. There is so much more lore, which has been left out of the game, but can be found in the game's manual. The amount of worldbuilding for this game is insane and it helps make it, its sequel, the prequel and the spinoff, feel alive as stories. I am looking forward to HW 3 with careful hype and I truly hope that the story turns out as amazing as the first one. Here's hoping for a new age of 6 degrees of freedom space strategy games!
Yeah, I have the original Homeworld and Catsclysm, and the manuals are like small books with so much lore packed into them. Cataclysm even had in-depth descriptions and lore about the various ships themselves. Sadly, I wasn't able to get Homeworld 2 when it first came out, so I don't know what kind of lore its manual might have held.
@@rykoshuxero I got Cataclysm as a kid. I had no idea what kind of horrors I was getting myself into. Amazing game, traumatizing story and soundtrack! Would recommend ^^
Yeah. On the one hand gearbox, a company notorious for struggling to release new games in a good condition (not as bad as Bethesda, but still). OTOH it’s homeworld 3
@rykoshuxero It only had the little case manual with one page blurb of the first game. I enjoy some things about Homeworld 2, but in my opinion Homeworld 1 and Cata are the superior games.
Fun Fact: In Homeworld 2, it's possible to yoink Makaan's dreadnought in the second to last mission. Meaning you can roll into the final mission with two dreadnoughts and Sajuuk.
Im gonna do that :) edit: I FORGOT HOW MANY DEFENSE PLATFORMS THE AI SPAMS How did you DO that? Edit 2: No you can’t- they just disable it, you don’t get it.
Really difficult though. The AI focus down on the frigates whenever you try to capture a ship. It happens on the first game too but it was way easier with the corvettes.
@@A_Spec *SPOILER* You leave the Pride of Hiigara behind to power up Sajuuk. Though it is possible to lose your dreadnought since losing it in the last two missions isn't a game over.
He isn't wrong about Mission 3 by the way. It is straight up one of the greatest moments that will stick with you forever. Right up there with Cataclysm (Now emergence) when the commander is ripping the Bentusi a new one.
@@A_Specyeah, that only makes finishing the precuel, deserts of Kharak feel like a bittersweet sting in the heart, you feel great for getting to Kar Toba and breaking the Galsien's back on the Coalition's knee, yet you know what will happen in the future as a consequence of your victory there…
@@realityveil6151 and yet, the Coalition had no choice, Kharak was becoming uninhabitable due to desertification, if the Kushan didn’t leave, they'd eventually die off anyway.
I had never been as invested in a game as I was in Homeworld after mission 3. First time a game had ever given me such an emotional response. The dialog and music is just... amazing.
i remember playing this on dads lap decades ago, homeworld is and always will be the GOAT! i was super happy to see BBI's deserts of kharak recaptured the vibe (and had great radio chatter), i really hope HW3 isnt going to be a letdown.
Quick note that the game scales enemy fleet sizes in some missions based on your fleet size, so when I rolled into the last mission with > 100 (salvaged) beam frigates, the corresponding enemy fleet was so powerful, they basically one shot my mothership. Eventually I learned to retire/self-destruct a large part of my fleet prior to starting missions like that.
12:25 you CAN take the carrier! to be specific you cant take the carrier in mission 4, but the mission 5 carrier is up for grabs. ended that mission with two destroyers and a carrier
Quick Google search says a supernova could cause damage on Earth at approx distance of 160 light years. Wiping out all life on Earth could happen at 25 light year distance. 200 light years away on that one mission works well enough. 20+ years ago, I had just graduated college, moved to a new city and didn't know anyone, worked 80-hour weeks. I remember playing HW 1 on my ad hoc desk of plastic bins and wood planks, in my otherwise empty efficiency apartment -- no bed or anything. I still think now that those circumstances made HW 1's missions, atmosphere, and music hit harder for me. Hearing Adagio for Strings gave me shivers the first time I played that mission, and I still feel a tiny little nostalgic frisson even now whenever I hear that piece. Your comfort level and irreverent humor got me subbed right away. Looking forward to checking your other videos, and hopefully I'll see your future HW3 content too!
The best part of the ASpec shed saga is I have no idea if there's a real shed he's fixing up, or if it's all an elaborate comedic gag, but either way I'm here for it.
I can still remember my first playthrough. My dad had bought a new PC that was finally able to play HW with more than 5 FPS. Every mission was a struggle for survival but everything went well until the asteroid. I barely managed to destroy it, but in the process I lost most of my fleet. The final fight was much too close. I was only just able to repair my mother ship again and again. Then came the reinforcements, which unfortunately were destroyed by bombers. Reload once and with my fighters as escort and the enemy mothership was destroyed. The conclusion of a truly epic campaign.
The formations system of the original Homeworld game is something I missed when playing the HW2 game engine based remaster - though the latter is gorgeous. Tabbing through X, Wall, sphere, and other was among my favorite memories of the game. Their lack in the later HW2 game was due to an attempt to automate that function, but it wasn't as fun. I especially liked setting a bunch of mine layers in an X formation and letting them set up a minefield layer then stepping them forward a bit to repeat. Created a nice volume of mines.
I absolutely love the Homeworld series, and it has all to do with mission 3. Fun fact, in the original game, Adagio for Strings does not start playing until you move the camera to look at the main plot point in the mission. The music was another thing that instantly drew me in, as it was a very interesting mix of eastern and western elements. Glossing over the great gameplay, the unit chatter, and voice acting was something that hasn't been surpassed since then, the understated tones, the professionalism, and the slight cracks in tone where their humanity, for lack of a better word, shines through just enough to remind you that while these are veteran soldiers, they are still just people, and there's a second, constant battle that goes on underneath the surface, in parallel to the space battle, to remain calm and collected. While made by a different studio, Homeworld Cataclysm, now known as Homeworld Emergence, intended to be a standalone expansion, had the same quality of voice acting. It's truly unfortunate that the source code for that game has been lost, as it would have been wonderful to play the remastered version of a horror-survival-thriller 3d space strategy.
You can use strickecraft in Supernova station and you definitively can capture ships. Thats usually where I capture my first heavy cruiser. You just need to be extra careful no to bring them outside of the "dust paths" (or dock them to move from one dust spot to another). For a "steal everything" playtrhough I must say you have stolen very little. I usually steal all Ion arrays, multi beam frigates, destroyers and heavy cruisers and also some carriers. I even know of some people have managed to salvage all the ion array frigates from Bridge of Sights. Then, I do use the save scumming a bit. Putting salvage corvetetes above or behind with something to distract the "prey" also helps.
I played the original Homeworld in "Salvage them all" mode back in the day. They had a fleet limit on building new ships back then but no limit on salvaging them. Which lead me to play some stuff a bit out of order to get some of my own faction's ship earlier when I could. Lots of fun that. I ended up with like 5 carriers, 5 Cruisers, 8 Destroyers and 20-ish frigates. Including lots of multi beam frigates from the NPCs nebula faction(Kadesh?). Admittedly some classes, like carriers, were useless in larger numbers though. They did patch the fleet size limit pretty quick though from Cataclysm onwards. - Ion array frigates(the expanding reflector ones) are actually much more powerful then your own Ion frigates, but also much slower and quite fragile. Having 6 of those though guarding your mothership against capitals works very well even late game. - Multi-beam(Kadesh) frigates have broken AI(or broken model) so they can't actually use their beams all the time, but still they are awesome against corvettes and fighters. They just rolled weirdly while firing. You can't capture any of the Turranic carriers. I've tried. They would also be useless to you apart from recycling them. P.S. In Homeworld ships from the two factions have actually somewhat different weapon outfit. It's kind of equivalent, but not the same so against different targets one faction works better then the other one. I think the Taiidan had more projectiles and Hiigarans have a bit stronger beams armament. P.S.2: 23:00 I'm pretty sure that heavy cruiser is salvageable. It's been a while, but I'm pretty sure I captured every single heavy cruiser showing in the game.
I got this game when it came out in 99, and I remember autofollowing my resource collectors and mind-larping as a lonely rock hauler pilot. Weird how nostalgic that feels now.
Lol, that's how I played the game, having as much as possible salvaging corvettes. Also scouts are very useful to make the ai try to catch it and then have your salvage corvettes waiting to steal the baddies. I managed to have insane amounts of ships!
The Terranic Raider carrier is considered a "Mothership" which is why you can't steal it. PS: Homeworld 2 has a mod called Complex that lets you play as almost all the races in the history of the series.
Fun facts - in the OG .big file, that carrier has 5 salvage corvette docking points but requires 6 salvage corvettes to salvage it, so it is salvageable if you change that 6 value. I can’t remember if it has any capability of handling strike craft or not but I think the answer is no
Ah, the good old days. I remember the second timee I finished Homeworld, that was then one where I used the more environmentally friendly recycling tactic shown in this video (mostly because I wanted varied and colorful fleet). By the end of I had assimilated almost every single capital and supercapital ship that had crossed my path, Including, through sweat and tears, several missile destroyers. I managed to keep several ion array and multi-ion frigates until the last mission, so that my new kadeshi and turanic "friends" could have first seats to watch my triumph. Hella fun.
The fun part was in the original game there was no unit cap (there was a build cap for your own ships) so you could cap the entire map it was hilarious going into the final battle with over 100 captured Ion Figates and ships from other missions
Actually, the best Space Piracy game is *Starsector.* I'm surprised you don't have one video about this game in your channel. I can't recommend enough, it is super immersive, full of interactions and possibilities. Even better if you mod it to add more content.
Starsector is fantastic! I definietly can add to that recomendation. Especially now, since last update concentrated heavily on adding story missions and expanded some mechanics. Of course, it won't be for everybodys' taste. Still, worth checking it out!
@@Birdhatter That's exactly how I learned about the game. SsethTzeentach convinced me to play Starsector, CDDA, Neo Scavenger and Kenshi. I'll be eternally grateful to that man.
I tried the salvager-only challenge with the OG Homeworld about two decades ago. It went surprisingly well. Apart from building a few combat ships in the initial levels, I only used combat ships that I captured. Instead I sunk most of my RU's into salvage corvettes. I believe I maintained a fleet of over 50 salvage corvettes that I would throw at enemy frigates and capitals. Often lost half the fleet, but managed to capture some neat ships. Did have to do quite a bit of save scumming to capture the multi-beam frigates from the Kadeshi.
Ah yes the “big fleet screenshot” gameplay type. This has been a staple since the game came out for Borge players and the times where videogame magazines published user screenshots.
Imagine being in a bigass space battle and you hear a thud and your ship jolts, you lose control and start drifting so you think you've been hit, and then you get a transmission from a dude in fucking coveralls that looks like a boilerman saying he's impounding your ship lmao
You are not wrong, HW1 was the king of the steal everything and give nothing back game... and the original didn't have a fleet cap so there was always a reason to keep around those older ships, even as they became obsolete... having a few of the Ion Cannon Array frigates still surviving to the end always feels like an accomplishment. That being said... there is an evil joy in playing the 150 Ion Cannon Frigate map and spending a day stealing almost everything on that map to the point that it makes just steam rolling over the rest of the game easy.
Homeworld is an epic game from the early 2000s (Well actually from 1999)... Epic game store however is an epic failure of a spyware platform... PS: Capturing everything you can get your salvage corvettes on IS the only way to play Homeworld 1... There is this mission later on where you can capture an absurd amount of beam frigates if you just take your time...
wrong actually, its from 1999, which makes the games that do 3d combat worse even more of a letdown. (i like nebulous fleet command, but man, how do you fuck up something that got perfected decades ago?)
@@quantum5661 Well close enough I was thinking January or February of 2000, probably because I remember paying that game on my parent's computer while outside was covered in snow...
Imagine having a youtube account, a google account, a mirriad other social accounts and flaming a company like Epic for "spyware". The irony escaping you is out of this world lmao.
@@quantum5661 Comparing the combat in a space opera RTS to a hard sci-fi RTS really feels like comparing apples to oranges; in all of the technical details, Nebulous is straight upgrade from Homeworld's system. The only area I can really see Homeworld coming out ahead is ease of use and that's because Homeworld is just a much simpler game where the focus is on much larger fleets. I love Homeworld 1&2, I spent hours and hours playing them when I was a child and they were a major influence on my taste in not just strategy games but stories in general. But it's not doing 3D combat better than Nebulous.
6:44 ... that's what resource controllers USED to do in the original. Now they just follow one collector around. Also, IIRC you can't recycle most captured ships anymore. Especially the Kadeshi frigates have been nerfed to hell, so there is really no point in capturing anything, unless it's Taiidan. .... there is just so much that doesn't feel right
Recycling, everything that is not useful goes to the recycling bin, those extra RU are handy to make more salvage corvettes, specially the enemy carries which in the remaster are next to useless but are worth quite a lot RU.
Sadly the window to claim the remastered collection has ended, however you can now wishlist Homeworld 3, a game I've been waiting for 20 years on Steam, using this link; bit.ly/Homeworld-3
I'm pretty sure I can't play the Classic portion of the Remastered pack on Steam because of driver problems. Anyone have the solution to that? Which is a problem because there are very good mods in the Classic section.
Even 2 decades later I remember that in Homeworld there were 11 heavy cruisers in the campaign. I know because I had all of them by the end of my very first play-through.
The multigun corvettes are rhe only ones that doesn't become useless in the end game, very useful for crowd control of those annoying fighter swarms that from time on time the AI spawn on you.
This is the game I have the fondest memories of! The battle cruiser blob one can get in the end is just the best. And even without the creative solutions, the game is just so good!
I think in one of the missions I managed to Hijack a total of 100 Ion Frigates, 16 Destroyers and a Qwaar-Jet Heavy Cruiser, losing some salvagers and fighters was worth it.
Best way for the scrap yard is just to go high up and over. There's no defenses there and you can dive straight down to the mission objective. Also the scrapyard dog can be disabled with gravity generators and pounded into spacedust without any danger.
The original Homeworld was my very first pc game and I have always enjoyed playing it like you did in this video, hijacking every capital ship possible. The remaster is a nice visual upgrade from the original, since it was released some 15 years later. Can't wait for Homeworld 3.
One of my fav things about this game besides the full 3D movement, lore, and music is the background chatter, made things sound more like there were actual people in the ships.
This. The dog is technically a corvette. Strap it down and feed it ion beams. Takes a while to go pop because it has more HP than a cruiser, but it can be done.
Even if unrealistic, I really like how they showed the ships ramming each other in the sequences to show how maddened and desperate the salvagers are for ANYTHING out in space. This game seems to have those expressive moments. Then you use your salvagers, and it makes sense. Those things aren't just salvage craft, their interdictors! Kinda nice that they just let that be the vibe.
Man, I spent my time trying to steal every ship... until I couldn't. Then I stopped playing it only to do it again in remastered... until I couldn't do it again. Stopped ever since.
i wouldn’t say salvage corvette was removed from 2. it was upgraded or nerfed if you prefer into the marine/boarding frigate. you could still capture ships
I must admit that i was quite disappointed about the 100% reasonable balancing they did with the remastered edition by limiting the total amount of ships of each size you could own. Stealing and KEEPING absolutely everything in the Original version because there was zero Limitation to the amount of Ships you could have was just so much fun.
I wouldn't really call fighters and corvettes useless in the game. There's a paper, rock, scissors dynamic to them. Capitol Ships>Corvettes>Fighters>Capital Ships... Yes, fighters are actually good against Capitols... think Star Wars. Although I always found it to be a little flawed, because the fighters and corvettes have such low survivability. You can try to recall damaged ones for repairs, but you pretty much have to pause and micro manage a lot to do that properly. Or just accept you'll be replacing them. The fighters can be very effective distractions when set to evasive, though. In fact when it comes to fighters and corvettes both formation and rules of engagement are very important and shouldn't be ignored. Having said that if you have enough salvettes you can effectively skip the rock, paper, scissors and just salvage everything... though it takes a significant numerical advantage in salvettes. I'm not sure how well that fares in later missions... I suspect poorly unless fleet limits are removed. Though perhaps I should finish the video before commenting on that. heh heh
29:30 I remember in the original, you could attach three or so salvagers to the Jungyard Dog and it would just sit there and tumble very slowly. It was a great way to keep it at bay. Not sure it still works in the remastered edition though.
Ah, fuck those junkyard dogs, I usually flew a few clocked figthers under the whole mess of auto guns and sneakily got to the transmisor from bellow while in active camo avoiding the unnecessary waste of losing a lot of figthers to open a path through the junkyard.
I played the original as a kid. i was maybe 10 years old. This is by far the best game i have ever played since, purely, for those 1st 3 missions. That, coupled with sitting, reading the manual as the game was installing on the hobbled together pc we had. "Everything is gone, Kharak is burining"
Holy heck, I played and adored Homeworld back when it first came out. For a space rts it has a surprisingly moving story. I would be lying if I said I was dry-eyed through Yes’ ‘The Ladder’ after the struggle was over. The concept art for this game got me interested in game dev and I worked as a concept artist for years. If you get the chance, you should play this. And steal everything you can with those salvagers :)
Absolutely fantastic walk down memory lane. I've got something like 2,500 hours in this game, and loved every single second of it. Thanks for the memories!! RIBBIT!
Such a shame that the remastered version nerfed scouts. Evasive scouts never got hit by enemy fire and were the perfect cheap cover for salvage corvets.
I broken the game by stealing so many ion frigates in the satellite defence mission. When I tried to jump out, they all couldn’t line up to jump and I couldn’t complete it.
Homeworld always reminded me of the closest thing to a Star Trek game. Star Trek really perfected the "problems in space, once a week" thing lol. While I was a 90s star trek fan, growing up with those episodes as a kid, the series is so old, its a wonder why there isn't a proper Star Trek style space game with a long campaign that feels like a season of the show - other than Homeworld. I just love the little self-contained stories with an overarching plot that develops at a slow and even pace.
I absolutely love this game. Nothing beats turning the asteroid to space dust with 100+ Ion Frigates in 2 salvos. In addition, 6 cruisers and a dozen destroyers. The only thing that ruins the fun is the dynamic difficulty, which necessitates the use of mods. 100% fleet means 200% enemies at launch. That was dumb in HW2 and is even dumber in the Remastered HW1.
@@rakaydosdraj8405 Yes, but try to save the capsules when there are not 3 but 6 frigates. Not to forget that later you will be far above 100% and the opponent will also scale.
Homeworld is one of my all-time favorite games. My move was to put a few quads of salvagers high above the "plane" and once I engaged other fleets, the salvagers would drop from above, clamp on to those tasty capital ships, and yeet them back. Also, I had three support frigates on continual healing duty. And I downloaded the music group Yes's soundtrack and listen to it often.
It is a shame they didn't remaster cataclysm/emergence. At least GOG has it. Somtaw is best kith. I didn't realize they didn't include 2's capture cap in the remake. The piracy really was the best part of 1. That and the story.
How the creators intended us to play Homeworld: A small group of survivors fight against incredible odds to reach their true home. How players play it : *Rocks up with a massive fleet and half the Ion Frigate sphere*, Karen's first broadcast to any vessels "Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us."
I really resented what the remaster did. I played the original unpatched Homeworld from CD-ROM. They didn't have fleet caps, and I stole so many cap ships the jump in line was partly out of render range. Frigates could be relied on to survive battles with destroyers/cruisers, and each of those Spinning Multi-Beam Frigates was a carefully husbanded asset for my playthrough. Now frigates pop too quickly to be worth worrying about.
I'm not sure if that works in the remastered version but a very effective way to get your salvagers to get close is to kite the enemies backwards with your combat ships and having your salvagers wait above and below their path and then pounce on them. if you don't have enough salvagers, just attaching one to a ship that needs two or three will cause it to spin around end- and helplessly, which gives you enough time to pick them up one by one. That's how I converted the huge ball around to gate in the second to last mission. Aggro a few, only attach enough to grab one while spinning out all the others until I have it. It is important that the salvagers are placed far away enough so they won't get aggroed before it is too late.
Homeworld is trully a masterpiece. From the cutscenes to the battles, i enjoyed every bit of it, and literally most of the space games that pique my curiosity, only do so, because i find something in them that resembles Homeworld in one way or another. For example Infinite Lagrange, very different game but it looks similar to Homeworld, even though it is a pay to win and stuff, i play it because it looks similar. Or Nexus Jupiter incident, it has the Homeworld 2 vibe where you continuously adapt and overcome whatever the hell is thrown at you only to become stronger until you get to have the Biggest powertrip ever( refering to homeworld, when you get your hands on Sajuuk and obliterate everything, Nexus gives the same vibe of where you see where you started from and look at what you have become :D). Or Darkstar One ( the expansion i think) where everything is desolated and you struggle to survive against freaky enemies that corrupt your mind, cinematics have a similar vibe to them as Homeworld 2. And so on, Literally whatever points towards Homeworld in one way or another, my brain gets fixated to it like a rat on cocaine. TL DR: I JUST FKING LOVE HOMEWORLD!
i love homeworld. i remember the ion frigate sphere mission very well. i had a couple of mine layers and gravitation field frigates and used them to destroy a few ion frigates to punch a hole into the sphere. after that, i snatched frigates from the rim of the sphere. At the start of the next mission, i had so many frigates, i could not see the end of the line. In the last mission i made my own ion frigate swarm around my mothership! In cataclysm (for me a better game than 2), they added a fleet limit, a good decision for gameplay reasons and maybe for lore (somehow you need crew), but it was fun to have so many more ships than you should have.
The real capture records were in the original Homeworld game, as you could use all your corvette slots for salvagers and repair corvettes. Homeworld 2 eliminated the salvage corvette and put in strict limits on what you can build or have in a fleet. The remastered games used the latter games setup, so even though you have salvage corvettes, you can't do all the tricks from the original... like letting fighters run out of fuel and kami-salvaging them. I have the remastered games and they do include the originals... however, when trying to play the first one I couldn't get anything to dock for some reason, and the turanic fighters killed themselves despite me keeping the Mothership on passive. Hope I can get it working without an emulator :P In any case, glad you had some fun with it. OH, the ghost ship, you use a scout to keep the fleet busy, then send all your corvettes and strike fighters/bombers. Oh, and if you use repair frigates and the captured carrier from 5, you can catch everything in 10. If you have the gravity ships, you can even get the corvettes and fighters etc. Or at least, you can do that in the original. In any case, my 2 cents, and have fun!
I’ve never played any of the Homeworld games, although I did buy the remastered collection a while back. After watching this, I absolutely HAVE to play it!
i remember an "ion corvette sphere" in the non remaster version; you could send a ship to attack (if it could take one ion it) and then immediately back up. they would focus on that target and follow you. then you could capture said ion ship while they focused on chasing you. and what fun, they dont count toward your maximum ship limit. So i would have like 30-40 ion frigate for the next stage making destroying the asteroid contraption unrealistically easy to complete
Homeworld, Command&Conquer, Starcraft, Unreal, Half-Life... Games of my childhood, great franchises from the golden age of PC gaming, when games were creative, immersive and fun, they are still the greatest and nice to see that most of them are still getting love from their community. I hope Homeworld 3 will deliver, I can live with the delays if we will get a polished, well balanced and optimized game. I am waiting since a decade after all, that few more months are really nothing. For the piracy strategy: I also tried to snatch many ships, mostly destroyers and cruisers, they worth the effort, but never planned my whole strategy on this. Interesting approach
I would love to see a vid similar to this but on HW2; was really entertaining to watch you give a quick overview of the game without spoiling much, and the Salvage Everything aspect was great
The main reason why Homeworld has such a strong Battlestar Galactica vibe is because it was initially intended as a BG tie in game. As far as I remember, they had been working on the engine for a while, so that they could have a tech demo, and possibly a bit of story, before approaching the network about it. The network ended up refusing to open up their IP for a videogame tie-in. Instead of letting all that work go to waste though, the studio got together and decided to write their own, original story and that became the game that we know and love today.
There is so much more lore, which has been left out of the game, but can be found in the game's manual. The amount of worldbuilding for this game is insane and it helps make it, its sequel, the prequel and the spinoff, feel alive as stories. I am looking forward to HW 3 with careful hype and I truly hope that the story turns out as amazing as the first one. Here's hoping for a new age of 6 degrees of freedom space strategy games!
Yeah, I have the original Homeworld and Catsclysm, and the manuals are like small books with so much lore packed into them. Cataclysm even had in-depth descriptions and lore about the various ships themselves. Sadly, I wasn't able to get Homeworld 2 when it first came out, so I don't know what kind of lore its manual might have held.
@@rykoshuxero I got Cataclysm as a kid. I had no idea what kind of horrors I was getting myself into. Amazing game, traumatizing story and soundtrack! Would recommend ^^
I didnt know that, that's so cool!
Yeah. On the one hand gearbox, a company notorious for struggling to release new games in a good condition (not as bad as Bethesda, but still).
OTOH it’s homeworld 3
@rykoshuxero It only had the little case manual with one page blurb of the first game. I enjoy some things about Homeworld 2, but in my opinion Homeworld 1 and Cata are the superior games.
🎵 Yar Har, Fiddle dee dee. All your ships now belong to me! 🎵
Hippity Hoppity, everything’s my property.
Clip Clop They must be Stopped! (Hero arc)
dingy dongy, all your ships are belong to mongy
🎵Steal what you want, 'Cus a pirate is free! We are space pirates! 🎵
We got us a map (A Map !)
To lead us to a hidden box
Thats all locked up with locks (with locks!)
And buried deep away
Fun Fact: In Homeworld 2, it's possible to yoink Makaan's dreadnought in the second to last mission. Meaning you can roll into the final mission with two dreadnoughts and Sajuuk.
wait what
Im gonna do that :)
edit: I FORGOT HOW MANY DEFENSE PLATFORMS THE AI SPAMS
How did you DO that?
Edit 2: No you can’t- they just disable it, you don’t get it.
Really difficult though. The AI focus down on the frigates whenever you try to capture a ship. It happens on the first game too but it was way easier with the corvettes.
Don't you leave the dreadnaught behind? I havent played HW2 in a hot minute
@@A_Spec *SPOILER*
You leave the Pride of Hiigara behind to power up Sajuuk. Though it is possible to lose your dreadnought since losing it in the last two missions isn't a game over.
Homeworld and Cataclysm were played to death on my ancient PC as a young lad, Cataclysm being absolutely the best and very underrated.
"This is the Soban battleship Kuun Lan" will forever be one of the hardest lines in any game
@@KillerOrca Somtaaw*
In the original, you can hear the guy's voice breaking. That and the music really made you feel that this game was something special.
He isn't wrong about Mission 3 by the way. It is straight up one of the greatest moments that will stick with you forever. Right up there with Cataclysm (Now emergence) when the commander is ripping the Bentusi a new one.
Mission 3 is the greatest example of it being a bad day for rain.
@@A_Specyeah, that only makes finishing the precuel, deserts of Kharak feel like a bittersweet sting in the heart, you feel great for getting to Kar Toba and breaking the Galsien's back on the Coalition's knee, yet you know what will happen in the future as a consequence of your victory there…
@@carlosdgutierrez6570 The Galsien were right. They were right all along. It is heresy to seek the stars and you will bring ruin to all.
@@realityveil6151 and yet, the Coalition had no choice, Kharak was becoming uninhabitable due to desertification, if the Kushan didn’t leave, they'd eventually die off anyway.
The radio chatter during Mission 3...
...I still get chills 😱
The voice actors earned every penny on that one.
I actually listen to Barber with a darker feeling because of this game
I had never been as invested in a game as I was in Homeworld after mission 3. First time a game had ever given me such an emotional response. The dialog and music is just... amazing.
i remember playing this on dads lap decades ago, homeworld is and always will be the GOAT!
i was super happy to see BBI's deserts of kharak recaptured the vibe (and had great radio chatter), i really hope HW3 isnt going to be a letdown.
Would be cool is Homeworld 3 has planetary based combat as well. Merging the best from Deserts and the original games
Wasn't HW3 some Pay to win mobile bullshit?
@@FaramaraFae no
@@FaramaraFae eh? what the hell have you been playing? homeworld 3 isnt even out.
to be honest i had low expectations of Deserds of Kharak, but that changed so very quickly once i got into the story.
Quick note that the game scales enemy fleet sizes in some missions based on your fleet size, so when I rolled into the last mission with > 100 (salvaged) beam frigates, the corresponding enemy fleet was so powerful, they basically one shot my mothership. Eventually I learned to retire/self-destruct a large part of my fleet prior to starting missions like that.
12:25 you CAN take the carrier! to be specific you cant take the carrier in mission 4, but the mission 5 carrier is up for grabs. ended that mission with two destroyers and a carrier
Quick Google search says a supernova could cause damage on Earth at approx distance of 160 light years. Wiping out all life on Earth could happen at 25 light year distance. 200 light years away on that one mission works well enough.
20+ years ago, I had just graduated college, moved to a new city and didn't know anyone, worked 80-hour weeks. I remember playing HW 1 on my ad hoc desk of plastic bins and wood planks, in my otherwise empty efficiency apartment -- no bed or anything. I still think now that those circumstances made HW 1's missions, atmosphere, and music hit harder for me. Hearing Adagio for Strings gave me shivers the first time I played that mission, and I still feel a tiny little nostalgic frisson even now whenever I hear that piece.
Your comfort level and irreverent humor got me subbed right away. Looking forward to checking your other videos, and hopefully I'll see your future HW3 content too!
The best part of the ASpec shed saga is I have no idea if there's a real shed he's fixing up, or if it's all an elaborate comedic gag, but either way I'm here for it.
Oh no, there's a real shed.
I can still remember my first playthrough. My dad had bought a new PC that was finally able to play HW with more than 5 FPS.
Every mission was a struggle for survival but everything went well until the asteroid. I barely managed to destroy it, but in the process I lost most of my fleet. The final fight was much too close. I was only just able to repair my mother ship again and again. Then came the reinforcements, which unfortunately were destroyed by bombers. Reload once and with my fighters as escort and the enemy mothership was destroyed.
The conclusion of a truly epic campaign.
150 ion cannon frigates will take care of that nasty asteroid. as well as the multi beam frigates from the Cathedral mission
"Salvaging is like being a medic, except this medic steals your stuff instead of healing you." -ASpec, 2023
The formations system of the original Homeworld game is something I missed when playing the HW2 game engine based remaster - though the latter is gorgeous.
Tabbing through X, Wall, sphere, and other was among my favorite memories of the game. Their lack in the later HW2 game was due to an attempt to automate that function, but it wasn't as fun. I especially liked setting a bunch of mine layers in an X formation and letting them set up a minefield layer then stepping them forward a bit to repeat. Created a nice volume of mines.
I absolutely love the Homeworld series, and it has all to do with mission 3. Fun fact, in the original game, Adagio for Strings does not start playing until you move the camera to look at the main plot point in the mission.
The music was another thing that instantly drew me in, as it was a very interesting mix of eastern and western elements.
Glossing over the great gameplay, the unit chatter, and voice acting was something that hasn't been surpassed since then, the understated tones, the professionalism, and the slight cracks in tone where their humanity, for lack of a better word, shines through just enough to remind you that while these are veteran soldiers, they are still just people, and there's a second, constant battle that goes on underneath the surface, in parallel to the space battle, to remain calm and collected.
While made by a different studio, Homeworld Cataclysm, now known as Homeworld Emergence, intended to be a standalone expansion, had the same quality of voice acting. It's truly unfortunate that the source code for that game has been lost, as it would have been wonderful to play the remastered version of a horror-survival-thriller 3d space strategy.
You can use strickecraft in Supernova station and you definitively can capture ships. Thats usually where I capture my first heavy cruiser. You just need to be extra careful no to bring them outside of the "dust paths" (or dock them to move from one dust spot to another).
For a "steal everything" playtrhough I must say you have stolen very little. I usually steal all Ion arrays, multi beam frigates, destroyers and heavy cruisers and also some carriers. I even know of some people have managed to salvage all the ion array frigates from Bridge of Sights.
Then, I do use the save scumming a bit. Putting salvage corvetetes above or behind with something to distract the "prey" also helps.
I played the original Homeworld in "Salvage them all" mode back in the day. They had a fleet limit on building new ships back then but no limit on salvaging them. Which lead me to play some stuff a bit out of order to get some of my own faction's ship earlier when I could. Lots of fun that. I ended up with like 5 carriers, 5 Cruisers, 8 Destroyers and 20-ish frigates. Including lots of multi beam frigates from the NPCs nebula faction(Kadesh?). Admittedly some classes, like carriers, were useless in larger numbers though.
They did patch the fleet size limit pretty quick though from Cataclysm onwards.
- Ion array frigates(the expanding reflector ones) are actually much more powerful then your own Ion frigates, but also much slower and quite fragile. Having 6 of those though guarding your mothership against capitals works very well even late game.
- Multi-beam(Kadesh) frigates have broken AI(or broken model) so they can't actually use their beams all the time, but still they are awesome against corvettes and fighters. They just rolled weirdly while firing.
You can't capture any of the Turranic carriers. I've tried. They would also be useless to you apart from recycling them.
P.S. In Homeworld ships from the two factions have actually somewhat different weapon outfit. It's kind of equivalent, but not the same so against different targets one faction works better then the other one. I think the Taiidan had more projectiles and Hiigarans have a bit stronger beams armament.
P.S.2: 23:00 I'm pretty sure that heavy cruiser is salvageable. It's been a while, but I'm pretty sure I captured every single heavy cruiser showing in the game.
I got this game when it came out in 99, and I remember autofollowing my resource collectors and mind-larping as a lonely rock hauler pilot.
Weird how nostalgic that feels now.
Can't decide of Hardspace Shipbreaker or Deep Rock soundtrack would fit better
Lol, that's how I played the game, having as much as possible salvaging corvettes. Also scouts are very useful to make the ai try to catch it and then have your salvage corvettes waiting to steal the baddies. I managed to have insane amounts of ships!
> "Piracy" simulator
> Doesn't capture the Multibeam Frigates, Fuel Pods
BOO HISS
“Welcome to the mothership! Here’s your ship back, and here’s a new uniform.”
The random pirate who just got stolen: “Hold on.”
A man after my own Homeworld heart! All your ships are belong to us!
I loved salvage corvettes I did the same thing as you. Some ships, I seem to recall, were impossible to salvage until badly damaged by you.
The fleet must grow.
The Terranic Raider carrier is considered a "Mothership" which is why you can't steal it.
PS: Homeworld 2 has a mod called Complex that lets you play as almost all the races in the history of the series.
Fun facts - in the OG .big file, that carrier has 5 salvage corvette docking points but requires 6 salvage corvettes to salvage it, so it is salvageable if you change that 6 value.
I can’t remember if it has any capability of handling strike craft or not but I think the answer is no
Homeworld has always been one of my favourite games and I can't wait for number 3 to come out
Ah, the good old days. I remember the second timee I finished Homeworld, that was then one where I used the more environmentally friendly recycling tactic shown in this video (mostly because I wanted varied and colorful fleet). By the end of I had assimilated almost every single capital and supercapital ship that had crossed my path, Including, through sweat and tears, several missile destroyers. I managed to keep several ion array and multi-ion frigates until the last mission, so that my new kadeshi and turanic "friends" could have first seats to watch my triumph. Hella fun.
The fun part was in the original game there was no unit cap (there was a build cap for your own ships) so you could cap the entire map it was hilarious going into the final battle with over 100 captured Ion Figates and ships from other missions
Ah. Homeworld. Such a lovely franchise. Always had a blast throwing myself at the AI with reckless abandon
Actually, the best Space Piracy game is *Starsector.* I'm surprised you don't have one video about this game in your channel. I can't recommend enough, it is super immersive, full of interactions and possibilities. Even better if you mod it to add more content.
Starsector is fantastic! I definietly can add to that recomendation. Especially now, since last update concentrated heavily on adding story missions and expanded some mechanics. Of course, it won't be for everybodys' taste. Still, worth checking it out!
This guy gets it. Starsector is amazing.
Definitely!
Starsector is such brilliant game, well worth the money and time!
Actually one of the best space games out there, and the modding scene is awesome
@@Birdhatter That's exactly how I learned about the game. SsethTzeentach convinced me to play Starsector, CDDA, Neo Scavenger and Kenshi. I'll be eternally grateful to that man.
I tried the salvager-only challenge with the OG Homeworld about two decades ago. It went surprisingly well.
Apart from building a few combat ships in the initial levels, I only used combat ships that I captured. Instead I sunk most of my RU's into salvage corvettes.
I believe I maintained a fleet of over 50 salvage corvettes that I would throw at enemy frigates and capitals. Often lost half the fleet, but managed to capture some neat ships.
Did have to do quite a bit of save scumming to capture the multi-beam frigates from the Kadeshi.
Ah yes the “big fleet screenshot” gameplay type.
This has been a staple since the game came out for Borge players and the times where videogame magazines published user screenshots.
S. Strategically
T. Transfer
E. Equipment to
A. Alternate
L. Locations
credit: The Fat Electrician
Imagine being in a bigass space battle and you hear a thud and your ship jolts, you lose control and start drifting so you think you've been hit, and then you get a transmission from a dude in fucking coveralls that looks like a boilerman saying he's impounding your ship lmao
You are not wrong, HW1 was the king of the steal everything and give nothing back game... and the original didn't have a fleet cap so there was always a reason to keep around those older ships, even as they became obsolete... having a few of the Ion Cannon Array frigates still surviving to the end always feels like an accomplishment.
That being said... there is an evil joy in playing the 150 Ion Cannon Frigate map and spending a day stealing almost everything on that map to the point that it makes just steam rolling over the rest of the game easy.
Homeworld is an epic game from the early 2000s (Well actually from 1999)...
Epic game store however is an epic failure of a spyware platform...
PS: Capturing everything you can get your salvage corvettes on IS the only way to play Homeworld 1... There is this mission later on where you can capture an absurd amount of beam frigates if you just take your time...
wrong actually, its from 1999, which makes the games that do 3d combat worse even more of a letdown.
(i like nebulous fleet command, but man, how do you fuck up something that got perfected decades ago?)
@@quantum5661
Well close enough I was thinking January or February of 2000, probably because I remember paying that game on my parent's computer while outside was covered in snow...
The Bridge of Sighs, what a great mission.
Imagine having a youtube account, a google account, a mirriad other social accounts and flaming a company like Epic for "spyware".
The irony escaping you is out of this world lmao.
@@quantum5661 Comparing the combat in a space opera RTS to a hard sci-fi RTS really feels like comparing apples to oranges; in all of the technical details, Nebulous is straight upgrade from Homeworld's system. The only area I can really see Homeworld coming out ahead is ease of use and that's because Homeworld is just a much simpler game where the focus is on much larger fleets.
I love Homeworld 1&2, I spent hours and hours playing them when I was a child and they were a major influence on my taste in not just strategy games but stories in general. But it's not doing 3D combat better than Nebulous.
6:44 ... that's what resource controllers USED to do in the original. Now they just follow one collector around.
Also, IIRC you can't recycle most captured ships anymore. Especially the Kadeshi frigates have been nerfed to hell, so there is really no point in capturing anything, unless it's Taiidan.
....
there is just so much that doesn't feel right
Recycling, everything that is not useful goes to the recycling bin, those extra RU are handy to make more salvage corvettes, specially the enemy carries which in the remaster are next to useless but are worth quite a lot RU.
"Piracy"? I'm sure you mean _high-risk trading._
Of course I see this video and find out it's free two weeks AFTER it ends.
Sadly the window to claim the remastered collection has ended, however you can now wishlist Homeworld 3, a game I've been waiting for 20 years on Steam, using this link; bit.ly/Homeworld-3
Yayyyy homeworld
Sad no homeworld cataclysm
I'm pretty sure I can't play the Classic portion of the Remastered pack on Steam because of driver problems. Anyone have the solution to that?
Which is a problem because there are very good mods in the Classic section.
@@Dexter-200agreed. Cataclysm was amazing.
@@Dexter-200 don't they call that resurgence these days
My partner is studying game dev and I had them play the first 3 missions of Homeworld for inspiration. We both cried...
Even 2 decades later I remember that in Homeworld there were 11 heavy cruisers in the campaign. I know because I had all of them by the end of my very first play-through.
Even with maximum 8 salvage corvettes at once you can't capture the Turanic carrier. The carrier's engine is more powerful than all of them combined.
Loved Homeworld. Loved Homeworld 2. These games are timeless.
The multigun corvettes are rhe only ones that doesn't become useless in the end game, very useful for crowd control of those annoying fighter swarms that from time on time the AI spawn on you.
This is the game I have the fondest memories of! The battle cruiser blob one can get in the end is just the best.
And even without the creative solutions, the game is just so good!
"The fighters and corvettes become useless early on."
*Laughs in Sea of Lost Souls*
Yeeeeee.... There's that
Mission number 3 is the one were it really hits ... its absolutely perfect for the story and everything ^^
I think in one of the missions I managed to Hijack a total of 100 Ion Frigates, 16 Destroyers and a Qwaar-Jet Heavy Cruiser, losing some salvagers and fighters was worth it.
lol Aspec playing space theft simulator 1999 is not something i was expecteding
Best way for the scrap yard is just to go high up and over. There's no defenses there and you can dive straight down to the mission objective. Also the scrapyard dog can be disabled with gravity generators and pounded into spacedust without any danger.
In Space nothing is nailed down
The original Homeworld was my very first pc game and I have always enjoyed playing it like you did in this video, hijacking every capital ship possible. The remaster is a nice visual upgrade from the original, since it was released some 15 years later. Can't wait for Homeworld 3.
In mother Cataclysm/Emergence, AI captures you!
This truly is one of my favorite games of all time and I will proudly say that the first time I played I salvaged every ship I could.
Someone needs to find a copy of the Homeworld Cataclysm source code so we can have a remastered of that. The screams. You never forget the Screams...
The original Homeworld is one of my favorite games played back when it was first released. Looking forward to play the remastered version =)
They took our home. So we're gonna take whatever they don't leave nailed down.
This is the ONLY way to play Homeworld
One of my fav things about this game besides the full 3D movement, lore, and music is the background chatter, made things sound more like there were actual people in the ships.
You know in Karos Graveyard you can just build 1 gravity generator to trap the Junkyard Dog in - Ez win ^^
This. The dog is technically a corvette.
Strap it down and feed it ion beams. Takes a while to go pop because it has more HP than a cruiser, but it can be done.
Even if unrealistic, I really like how they showed the ships ramming each other in the sequences to show how maddened and desperate the salvagers are for ANYTHING out in space. This game seems to have those expressive moments. Then you use your salvagers, and it makes sense. Those things aren't just salvage craft, their interdictors! Kinda nice that they just let that be the vibe.
Man, I spent my time trying to steal every ship... until I couldn't. Then I stopped playing it only to do it again in remastered... until I couldn't do it again. Stopped ever since.
wait, WHAT?!
this isn't the intended strategy?! for 20 years I thought I played it by the book...
i wouldn’t say salvage corvette was removed from 2. it was upgraded or nerfed if you prefer into the marine/boarding frigate.
you could still capture ships
I must admit that i was quite disappointed about the 100% reasonable balancing they did with the remastered edition by limiting the total amount of ships of each size you could own. Stealing and KEEPING absolutely everything in the Original version because there was zero Limitation to the amount of Ships you could have was just so much fun.
My man, HOW could you POSSIBLY FORGET about the Cathedral mission?? Stress & Anxiety In Space, I call it. xD
It's not that bad in remastered
I suppose I’d shit less pants if I wasn’t staring at 16 Multi-Beam Frigates.
I wouldn't really call fighters and corvettes useless in the game. There's a paper, rock, scissors dynamic to them. Capitol Ships>Corvettes>Fighters>Capital Ships... Yes, fighters are actually good against Capitols... think Star Wars. Although I always found it to be a little flawed, because the fighters and corvettes have such low survivability. You can try to recall damaged ones for repairs, but you pretty much have to pause and micro manage a lot to do that properly. Or just accept you'll be replacing them. The fighters can be very effective distractions when set to evasive, though.
In fact when it comes to fighters and corvettes both formation and rules of engagement are very important and shouldn't be ignored.
Having said that if you have enough salvettes you can effectively skip the rock, paper, scissors and just salvage everything... though it takes a significant numerical advantage in salvettes. I'm not sure how well that fares in later missions... I suspect poorly unless fleet limits are removed. Though perhaps I should finish the video before commenting on that. heh heh
Note: I haven't played the remaster. Apparently formations and tactics aren't as effective as in the original... sadly.
theres a mod that lets you capture all and its fun to just capture ships non stop (also love the game)
man i cant wait for the new homeworld, iirc you can steal ships there as well
A homeworld game with full battletech style damage modelling would be sick.
I jumped on that free game like a hungry person on food!
29:30 I remember in the original, you could attach three or so salvagers to the Jungyard Dog and it would just sit there and tumble very slowly.
It was a great way to keep it at bay. Not sure it still works in the remastered edition though.
Ah, fuck those junkyard dogs, I usually flew a few clocked figthers under the whole mess of auto guns and sneakily got to the transmisor from bellow while in active camo avoiding the unnecessary waste of losing a lot of figthers to open a path through the junkyard.
Finally some one knows the best strategy
I generally like to have 20 to 30 salvage corvettes
I played the original as a kid. i was maybe 10 years old.
This is by far the best game i have ever played since, purely, for those 1st 3 missions. That, coupled with sitting, reading the manual as the game was installing on the hobbled together pc we had.
"Everything is gone, Kharak is burining"
Holy heck, I played and adored Homeworld back when it first came out. For a space rts it has a surprisingly moving story. I would be lying if I said I was dry-eyed through Yes’ ‘The Ladder’ after the struggle was over. The concept art for this game got me interested in game dev and I worked as a concept artist for years. If you get the chance, you should play this. And steal everything you can with those salvagers :)
Absolutely fantastic walk down memory lane. I've got something like 2,500 hours in this game, and loved every single second of it. Thanks for the memories!! RIBBIT!
Such a shame that the remastered version nerfed scouts. Evasive scouts never got hit by enemy fire and were the perfect cheap cover for salvage corvets.
The Music was always the thing I loved the most about all the games. Hope Homeworld 3 is just as good!! o7
I broken the game by stealing so many ion frigates in the satellite defence mission. When I tried to jump out, they all couldn’t line up to jump and I couldn’t complete it.
Homeworld always reminded me of the closest thing to a Star Trek game. Star Trek really perfected the "problems in space, once a week" thing lol. While I was a 90s star trek fan, growing up with those episodes as a kid, the series is so old, its a wonder why there isn't a proper Star Trek style space game with a long campaign that feels like a season of the show - other than Homeworld. I just love the little self-contained stories with an overarching plot that develops at a slow and even pace.
I never played the original but I played a LOT of Homeworld2 and loved the skirmish mode just for the battle strategy and tactics!
I absolutely love this game.
Nothing beats turning the asteroid to space dust with 100+ Ion Frigates in 2 salvos.
In addition, 6 cruisers and a dozen destroyers. The only thing that ruins the fun is the dynamic difficulty, which necessitates the use of mods.
100% fleet means 200% enemies at launch. That was dumb in HW2 and is even dumber in the Remastered HW1.
But 200% enemies is twice the things to steal!
@@rakaydosdraj8405 Yes, but try to save the capsules when there are not 3 but 6 frigates.
Not to forget that later you will be far above 100% and the opponent will also scale.
@@Jasmin-lg3gf 12 salvagers grab 6 frigates in one pass. But the trick is to send them over before the cinematic.
Homeworld is one of my all-time favorite games. My move was to put a few quads of salvagers high above the "plane" and once I engaged other fleets, the salvagers would drop from above, clamp on to those tasty capital ships, and yeet them back. Also, I had three support frigates on continual healing duty. And I downloaded the music group Yes's soundtrack and listen to it often.
It is a shame they didn't remaster cataclysm/emergence. At least GOG has it. Somtaw is best kith.
I didn't realize they didn't include 2's capture cap in the remake. The piracy really was the best part of 1. That and the story.
Can confirm that the mining vessel Kun-Lan is the best ship.
How the creators intended us to play Homeworld: A small group of survivors fight against incredible odds to reach their true home.
How players play it : *Rocks up with a massive fleet and half the Ion Frigate sphere*, Karen's first broadcast to any vessels "Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us."
I really resented what the remaster did.
I played the original unpatched Homeworld from CD-ROM.
They didn't have fleet caps, and I stole so many cap ships the jump in line was partly out of render range.
Frigates could be relied on to survive battles with destroyers/cruisers, and each of those Spinning Multi-Beam Frigates was a carefully husbanded asset for my playthrough.
Now frigates pop too quickly to be worth worrying about.
I'm not sure if that works in the remastered version but a very effective way to get your salvagers to get close is to kite the enemies backwards with your combat ships and having your salvagers wait above and below their path and then pounce on them. if you don't have enough salvagers, just attaching one to a ship that needs two or three will cause it to spin around end- and helplessly, which gives you enough time to pick them up one by one.
That's how I converted the huge ball around to gate in the second to last mission. Aggro a few, only attach enough to grab one while spinning out all the others until I have it. It is important that the salvagers are placed far away enough so they won't get aggroed before it is too late.
Homeworld is trully a masterpiece. From the cutscenes to the battles, i enjoyed every bit of it, and literally most of the space games that pique my curiosity, only do so, because i find something in them that resembles Homeworld in one way or another. For example Infinite Lagrange, very different game but it looks similar to Homeworld, even though it is a pay to win and stuff, i play it because it looks similar. Or Nexus Jupiter incident, it has the Homeworld 2 vibe where you continuously adapt and overcome whatever the hell is thrown at you only to become stronger until you get to have the Biggest powertrip ever( refering to homeworld, when you get your hands on Sajuuk and obliterate everything, Nexus gives the same vibe of where you see where you started from and look at what you have become :D). Or Darkstar One ( the expansion i think) where everything is desolated and you struggle to survive against freaky enemies that corrupt your mind, cinematics have a similar vibe to them as Homeworld 2. And so on, Literally whatever points towards Homeworld in one way or another, my brain gets fixated to it like a rat on cocaine.
TL DR: I JUST FKING LOVE HOMEWORLD!
Always nice to assign some repair corvettes to your salvagers. They're gonna take fire getting in and need some time to get out with the goods.
i love homeworld. i remember the ion frigate sphere mission very well. i had a couple of mine layers and gravitation field frigates and used them to destroy a few ion frigates to punch a hole into the sphere. after that, i snatched frigates from the rim of the sphere. At the start of the next mission, i had so many frigates, i could not see the end of the line. In the last mission i made my own ion frigate swarm around my mothership!
In cataclysm (for me a better game than 2), they added a fleet limit, a good decision for gameplay reasons and maybe for lore (somehow you need crew), but it was fun to have so many more ships than you should have.
I used to do playthroughs stealing every ship, it was great.
I love the music in homeworld. Its so different from anything else i've ever heard in gaming and it somehow just works so damn well
The real capture records were in the original Homeworld game, as you could use all your corvette slots for salvagers and repair corvettes. Homeworld 2 eliminated the salvage corvette and put in strict limits on what you can build or have in a fleet. The remastered games used the latter games setup, so even though you have salvage corvettes, you can't do all the tricks from the original... like letting fighters run out of fuel and kami-salvaging them. I have the remastered games and they do include the originals... however, when trying to play the first one I couldn't get anything to dock for some reason, and the turanic fighters killed themselves despite me keeping the Mothership on passive. Hope I can get it working without an emulator :P In any case, glad you had some fun with it. OH, the ghost ship, you use a scout to keep the fleet busy, then send all your corvettes and strike fighters/bombers. Oh, and if you use repair frigates and the captured carrier from 5, you can catch everything in 10. If you have the gravity ships, you can even get the corvettes and fighters etc. Or at least, you can do that in the original. In any case, my 2 cents, and have fun!
I’ve never played any of the Homeworld games, although I did buy the remastered collection a while back. After watching this, I absolutely HAVE to play it!
i remember an "ion corvette sphere" in the non remaster version; you could send a ship to attack (if it could take one ion it) and then immediately back up. they would focus on that target and follow you. then you could capture said ion ship while they focused on chasing you. and what fun, they dont count toward your maximum ship limit. So i would have like 30-40 ion frigate for the next stage making destroying the asteroid contraption unrealistically easy to complete
man i LOVE the designs of their ships, so clean!
Homeworld, Command&Conquer, Starcraft, Unreal, Half-Life... Games of my childhood, great franchises from the golden age of PC gaming, when games were creative, immersive and fun, they are still the greatest and nice to see that most of them are still getting love from their community. I hope Homeworld 3 will deliver, I can live with the delays if we will get a polished, well balanced and optimized game. I am waiting since a decade after all, that few more months are really nothing.
For the piracy strategy: I also tried to snatch many ships, mostly destroyers and cruisers, they worth the effort, but never planned my whole strategy on this. Interesting approach
Steal the galaxy
I would love to see a vid similar to this but on HW2; was really entertaining to watch you give a quick overview of the game without spoiling much, and the Salvage Everything aspect was great