Im sure Nexon has a sour history with monetization, but, why are so many people so quick to criticize The first decendant having pay to progress faster aspects when it is perfectly okay for Digital Extremes to have the EXACT same feature in their 10 yr old Warframe game that is still a thriving game. Explain to me the difference if there even is any.
you smoking crack if you think this game ran by this scumbag company will have the monetization of warframe. even if you think warframe's cash shop is bad this will be 4 times worse
As a dedicated warframe player, I think the "sour" really comes from the cosmetics. The paint isn't permanent and is a "loot box" system where it's random and 1 time use. Honesty, that's kind of shitty. The game is awesome otherwise and very Destiny 2/Warframe hybrid. I love the loot drop system, the module system, and the variety of descendants. It's not nearly as grindy as warframe, however. Thankfully, inventory is manageable without having to upgrade, and the only thing you NEED to upgrade for inventory is Descendants slots. Honestly, this game is a great reset from warframe.
I would like weapons with more personality, for example all ARs feel the same and when you find a new one it just feels like a change in appearance, something more like Warframe would be better, where each weapon has a unique and different way of shooting, each one feels unique , Destiny also does this very well with the weapons. Also the Decendants need more mobility, being able to slide, run up walls, a little more parkour. We'll see how it goes when it officially comes out.
I think the movement needs work but not to be more mobile but just a bit more fluid, I wouldn't mind a realistic wall walk of 1 second after using the grappling hook on a wall just to give time to jump and use the hook again. if they told me in my face to pick on of those 2 options i one side was a fun unrestricted movement that resulted in faster gameplay but boring coop boss fights or the other with a more restricted movement and challenging coop boss fights with mechanics that work because your restricted to be somehow on the ground? i will pick the later any time of the day..
Solid system but a lot of the same. Personally I loved Godfalls weapon gearing and outriders. Open creative highly customizable. The facts you can make a rare high stat common and craft it with luck to a legendary weapon was dope. I wish godfall could get another crack at it they were on to something. Hope this game pans out.
I cant wait for the full game i played the alpha and the beta I cant wait to play it im so excited to play😁😁😁
Im sure Nexon has a sour history with monetization, but, why are so many people so quick to criticize The first decendant having pay to progress faster aspects when it is perfectly okay for Digital Extremes to have the EXACT same feature in their 10 yr old Warframe game that is still a thriving game. Explain to me the difference if there even is any.
There's no difference from I've seen. I played the beta, and the monetization seemed just like Warframe.
you smoking crack if you think this game ran by this scumbag company will have the monetization of warframe. even if you think warframe's cash shop is bad this will be 4 times worse
Calls scamming their players hundreds of millions of dollars "sour" lol
You can make plat without real money
As a dedicated warframe player, I think the "sour" really comes from the cosmetics. The paint isn't permanent and is a "loot box" system where it's random and 1 time use. Honesty, that's kind of shitty. The game is awesome otherwise and very Destiny 2/Warframe hybrid. I love the loot drop system, the module system, and the variety of descendants. It's not nearly as grindy as warframe, however. Thankfully, inventory is manageable without having to upgrade, and the only thing you NEED to upgrade for inventory is Descendants slots.
Honestly, this game is a great reset from warframe.
So you're saying any extra/ unwanted weapons or gear just dismantle if we don't plan on leveling it
Is there a way to save those extra bonuses under the main stats of weapons? Or they are just random and you reroll the bad one's ??
you can lock the bonuses you like and reroll the rest
@@ClumsyFell0w yeah thats what i said, but you cant somehow save the extra bonuses from a previous weapon and transfer it to another right ?
When does this come out?
Summer, vague answer but it’s all we got
@@Kyreethegreatit feels like summer already
@@Kyreethegreat I once knew a kyree I worked with at a shack shack
@@jayvision6121 oh nice, lyres isn’t my first name though😂
7/2
Nice content - have a sub..
as a color blind person, i can't applaud their rarity weapon color more, thank you for this devs, now I can finally tell the difference between them.
why this looks like anthem 🤔🤷🤦💥
And is it on Xbox
Yep! It will be
@@Vulkan_GamingNice I can't wait to play with my friend I'm on PlayStation and he's on Xbox hopefully they have cross platform
@@Yokyle4356ok
No boots, gloves, helm, torso? Everyone looks the same. Hardly a looter with out loot. It’s a cosmetic shop game.
Game looks cool, but Nexon loves stuffing their games full with p2w
they stated multiple times that it's free to win. pay to cosmetic is all it is
@@yallneedjesus94maskedgod78just like warframe.
If you actually believe that then i fill sorry for you.@@yallneedjesus94maskedgod78
@@yallneedjesus94maskedgod78apart from the time thing where you’ll have to wait but yeah mostly pay for cosmetics
@@yallneedjesus94maskedgod78pay to buy all the characters in the game
I would like weapons with more personality, for example all ARs feel the same and when you find a new one it just feels like a change in appearance, something more like Warframe would be better, where each weapon has a unique and different way of shooting, each one feels unique , Destiny also does this very well with the weapons. Also the Decendants need more mobility, being able to slide, run up walls, a little more parkour. We'll see how it goes when it officially comes out.
I think the movement needs work but not to be more mobile but just a bit more fluid, I wouldn't mind a realistic wall walk of 1 second after using the grappling hook on a wall just to give time to jump and use the hook again. if they told me in my face to pick on of those 2 options i one side was a fun unrestricted movement that resulted in faster gameplay but boring coop boss fights or the other with a more restricted movement and challenging coop boss fights with mechanics that work because your restricted to be somehow on the ground? i will pick the later any time of the day..
With warframe and destiny just getting old to me now, ive been in high anticipation of this game.
Solid system but a lot of the same. Personally I loved Godfalls weapon gearing and outriders. Open creative highly customizable. The facts you can make a rare high stat common and craft it with luck to a legendary weapon was dope. I wish godfall could get another crack at it they were on to something. Hope this game pans out.
Am i 1st? Yay definitely gonna get into this game thanks❤
Thank you!!