I like that everything we've seen from the Cyberpunk Universe is especially grim/dark. Main story, Edgerunners and Phantom Liberty are stories made to show how cruel it is to live in this futuristic world. And not only these storylines, but the actual atmosphere/environment and the NPC interactions. People that you see dead in the cyberpsychosis' events, River's story and so forth. Grim world indeed. I know that Solomon Reed will have a really complex relationship with Songbird, just as we've seen with V and Silverhand.
Exactly it definitely feels like a dystopia in a holding pattern. Everything is seedy and commercialized. Everyone is trying to exploit a system that if they don't will exploit them. I especially loved the cyberpsychosis missions because they illustrated how relatively average people would follow this technological path to the point where it ruined them and that the world just sort of excepted it as something thay happens. Everyone knows it's a danger but nobody avoids the upgrades. I think as cyberpunk increases in popularity there will be so many though provoking stories to tell in it.
4:10 The new DLC isn't gonna take place in Night City? I thought the setting for the new DLC will take place in Dogtown which is a district within Night City?
Andy knows a lot about Cyberpunk! And he's totally right, Cyberpunk is best played when you play it like an RPG, meaning going on missions, exploring, etc. But I've heard that they've improved upon a lot of the sandbox mechanics for update 2.0. so looking forward to that too
Thanks for commenting, I didn't know that about update 2.0 so that is very existing. Yea I really admired the ambition of Cyberpunk and the ability to build a completely different open world that can host nearly endless stories. I love how while playing cyberpunk you get the feeling of anything being possible like when playing a tabletop RPG. If they were to handle mods like Bethesda and let players access them in the menu I think it would take things to the next level and see many talented people and communities funnel their ideas into the game.
@@holdmydualshock I haven't played a Bethesda game in years and haven't actually tried modding in them so it's hard for me to compare the two, but even right now, Cyberpunk 2077 has a lot of incredible mods. I personally really love the clothing and photo mode mods that come out regularly. There's a cool new outfit being made by modders almost very other day, and that's perfect for people like me who are into virtual photography. For me as a girl, it's like having a barbie who you can dress up with so many cool outfits and go on missions with :)
Very good point and the game is much improved by the transmog because otherwise sometimes the best builds just looked goofy. Yea i love the modding community around Cyberpunk and I think it shows that some games buggy when they come out but a modders paradise.
Ive got 400hours in the game and have never beat it lmao. For me messin with builds, and trying to force them to work, is more fun than anything. And now it looks like im bouta have to do it all over again lol 😂 hype
I'm exactly the same! If you give me games like cyberpunk I'm going to just get lost trying every build and perk out. So I'm excited to do it again with the the changes to the enhancements
I bought Cyberpunk 2077 and just couldn't get into the whole first-person thing. I'm an exclusively 3rd-person gamer. However, I am very attracted to the universe of Cyberpunk. I loved the Netflix anime and would love for them to just make a full-length cgi film.
I get that I much prefer having the option. I actually surprised there isn't a mod to allow 3rd person yet. The cyberpunk universe is amazing and you are spot on it would be great to see a full length film.
3rd person was planned at the beginning but because of how janky it was they took it out, good news Cyberpunk 2 is confirmed and will be on a completely different engine and will begin production next year they know what to do now and know the expectations they have to meet
Haha no kidding. Idris Elba looks better than most of the CGI cameos in the flash. I think you raise a great point. What is going on in hollywood that the budgets assigned to these films are not sufficient to achieve the levels of CGI we get in more videogame cinematics? Maybe its just how insane the schedules are with the studios doing reshoots almost up to release.
@@holdmydualshock I think the reason is simpler than you think. Usually (with some exceptions) good/great games are made by people who love them (BG3, Starfield, Cyberpunk, etc.), and are passionate about their work. Movies.....are not. Examples: SnowWhite. Lead who don't even like the movie + problems Ayer's Suicide Squad, butchered by WBD executives against director whishes JusticeLeague..do i need to say more? Flash..butchered the source material and on and on As usual...my 2 cents
No that actually makes a lot of sense. In general it seems that the gaming space is more passionate where as like we see in hollywood right now a lot of people are trying to fund a lifestyle and the art comes second.
Idk, it's definitely not great releasing a game that isn't polished... I think Baldur's Gate 3 despite being buggy was still pretty reasonably polished... Bethesda's games are just at best generally unpolished on release such that they basically rely on the community to fix their game for them via modding (which tbf the community will do) but they just need it to not be SOOO bad that it's like Fallout 76... When Fallout 76 released, the next year was spent laughing at dumb stuff regarding pre-orders and dumb stuff regarding the game's bugginess/exploitability and it was amazing... Cyberpunk 2077 to me is kinda like No Man's Sky in that both are generally considered good games now, but on release they definitely promised more than they could deliver by far (especially No Man's Sky) and also they were pretty buggy (especially Cyberpunk 2077)... And idk, there's reasons why they release buggy, obviously fixing all bugs is pretty much impossible and sometimes the devs don't get the time/money they need... I feel like there's a rough standard of how polished your game should be and like Baldur's Gate 3 is acceptably polished even if there's plenty of bugs (especially in split-screen mode I found personally, but also just multiplayer in general... Singleplayer seems the most stable from my experience which I guess is to be expected...) Starfield and most other Bethesda games (aka not Fallout 76) some of the fixes the community does seem so obviously good that it's like... Why the heck didn't Bethesda add this? It's so great and these modders were able to make the change in like a day... Anyway, I feel like they AT LEAST DO have the modding community, hopefully they aren't just relying on the modders though... Like it'd be better if they made the base game good so you didn't need to spend so much time getting mods just to fix their awful UI and what not... And then Cyberpunk 2077 and No Man's Sky it's like these games on release were just below the standard of acceptable, especially Cyberpunk 2077 IMO... But hey, at least the devs did fix them... It's better than just leaving it abandoned and I think it WILL get some people playing it again with enough time/effort... But like, preferably they would release it at that point of it being fixed so that they don't have all the negative PR to fight off... But as game developers it just can't always work like that since sometimes you're running out of money and you need to release the game now or you'll go out of business...
Wow, amazing points. Thanks for commenting on it. I agree that there definitely is a level where a game is acceptable for release. I do think some of these games are too big for these developers to complete before they run out of money like you said and at that point it comes down to is it good enough to capture people imaginations. And you are right about some of the mods being so obvious that you wonder how the devs didn't think of them. If I was developing a game I would bring in focus groups and test groups from the modding community earlier on in the dev cycle as it seems like they have a good sense of what people are going to want fixed or improved most. Also when it comes to fallout 76 I had heard a while back that they game was pretty much a resignation letter for the fallout series and that they were just making it to grab some cash and out of obligation. I don't know if you have played starfield, but it seems like Bethesda is building platforms at this point. There are some planets that it feels like they purposely left empty to give the community space to build on. That seems to be their formula for achieving games that last a decade.
@@holdmydualshock Yeah, does kinda feel like Bethesda has just come to lean on modders... The vastness of space does give them an excuse to leave a bunch of potential with undeveloped areas modders can utilize
this looks to build on what is already a great game
Yup I hope it sparks more interest in the game and showcases the potential of Cyberpunk as a vehicle for storytelling.
I like that everything we've seen from the Cyberpunk Universe is especially grim/dark. Main story, Edgerunners and Phantom Liberty are stories made to show how cruel it is to live in this futuristic world. And not only these storylines, but the actual atmosphere/environment and the NPC interactions. People that you see dead in the cyberpsychosis' events, River's story and so forth. Grim world indeed. I know that Solomon Reed will have a really complex relationship with Songbird, just as we've seen with V and Silverhand.
Exactly it definitely feels like a dystopia in a holding pattern. Everything is seedy and commercialized. Everyone is trying to exploit a system that if they don't will exploit them. I especially loved the cyberpsychosis missions because they illustrated how relatively average people would follow this technological path to the point where it ruined them and that the world just sort of excepted it as something thay happens. Everyone knows it's a danger but nobody avoids the upgrades. I think as cyberpunk increases in popularity there will be so many though provoking stories to tell in it.
@@holdmydualshock Definitely. They can do a lot with Cyberpunk's universe now. Can't wait to see what they come up with next time.
4:10 The new DLC isn't gonna take place in Night City? I thought the setting for the new DLC will take place in Dogtown which is a district within Night City?
The Cyberpunk 2077: Phantom Liberty setting will take us to an all-new district of Night City.
You are right its in night city but in a new district like you are saying. Thanks for pointing that out!
Andy knows a lot about Cyberpunk! And he's totally right, Cyberpunk is best played when you play it like an RPG, meaning going on missions, exploring, etc. But I've heard that they've improved upon a lot of the sandbox mechanics for update 2.0. so looking forward to that too
Thanks for commenting, I didn't know that about update 2.0 so that is very existing. Yea I really admired the ambition of Cyberpunk and the ability to build a completely different open world that can host nearly endless stories. I love how while playing cyberpunk you get the feeling of anything being possible like when playing a tabletop RPG. If they were to handle mods like Bethesda and let players access them in the menu I think it would take things to the next level and see many talented people and communities funnel their ideas into the game.
@@holdmydualshock I haven't played a Bethesda game in years and haven't actually tried modding in them so it's hard for me to compare the two, but even right now, Cyberpunk 2077 has a lot of incredible mods. I personally really love the clothing and photo mode mods that come out regularly. There's a cool new outfit being made by modders almost very other day, and that's perfect for people like me who are into virtual photography. For me as a girl, it's like having a barbie who you can dress up with so many cool outfits and go on missions with :)
Very good point and the game is much improved by the transmog because otherwise sometimes the best builds just looked goofy. Yea i love the modding community around Cyberpunk and I think it shows that some games buggy when they come out but a modders paradise.
Ive got 400hours in the game and have never beat it lmao. For me messin with builds, and trying to force them to work, is more fun than anything. And now it looks like im bouta have to do it all over again lol 😂 hype
I'm exactly the same! If you give me games like cyberpunk I'm going to just get lost trying every build and perk out. So I'm excited to do it again with the the changes to the enhancements
I'm so excited for the new DLC if it looks anything like this trailer it'll be a great experience
Yea I think I will probably look like the upgraded textures we have seen which is why CD Projekt red wants to let us know this is cinematic.
its not a DLC ma man its an expansion its bigger than a DLC 🎮🎮😤😤
I bought Cyberpunk 2077 and just couldn't get into the whole first-person thing. I'm an exclusively 3rd-person gamer.
However, I am very attracted to the universe of Cyberpunk. I loved the Netflix anime and would love for them to just make a full-length cgi film.
I get that I much prefer having the option. I actually surprised there isn't a mod to allow 3rd person yet. The cyberpunk universe is amazing and you are spot on it would be great to see a full length film.
3rd person was planned at the beginning but because of how janky it was they took it out, good news Cyberpunk 2 is confirmed and will be on a completely different engine and will begin production next year they know what to do now and know the expectations they have to meet
That is good news. Have you seen any of the 2.0 gameplay? It looks incredible.
Should WBD/DC ask Cyberpunk guys an hand for CGI :P?
Haha no kidding. Idris Elba looks better than most of the CGI cameos in the flash. I think you raise a great point. What is going on in hollywood that the budgets assigned to these films are not sufficient to achieve the levels of CGI we get in more videogame cinematics? Maybe its just how insane the schedules are with the studios doing reshoots almost up to release.
@@holdmydualshock I think the reason is simpler than you think. Usually (with some exceptions) good/great games are made by people who love them (BG3, Starfield, Cyberpunk, etc.), and are passionate about their work.
Movies.....are not.
Examples:
SnowWhite. Lead who don't even like the movie + problems
Ayer's Suicide Squad, butchered by WBD executives against director whishes
JusticeLeague..do i need to say more?
Flash..butchered the source material
and on and on
As usual...my 2 cents
No that actually makes a lot of sense. In general it seems that the gaming space is more passionate where as like we see in hollywood right now a lot of people are trying to fund a lifestyle and the art comes second.
Idk, it's definitely not great releasing a game that isn't polished... I think Baldur's Gate 3 despite being buggy was still pretty reasonably polished... Bethesda's games are just at best generally unpolished on release such that they basically rely on the community to fix their game for them via modding (which tbf the community will do) but they just need it to not be SOOO bad that it's like Fallout 76... When Fallout 76 released, the next year was spent laughing at dumb stuff regarding pre-orders and dumb stuff regarding the game's bugginess/exploitability and it was amazing... Cyberpunk 2077 to me is kinda like No Man's Sky in that both are generally considered good games now, but on release they definitely promised more than they could deliver by far (especially No Man's Sky) and also they were pretty buggy (especially Cyberpunk 2077)...
And idk, there's reasons why they release buggy, obviously fixing all bugs is pretty much impossible and sometimes the devs don't get the time/money they need...
I feel like there's a rough standard of how polished your game should be and like Baldur's Gate 3 is acceptably polished even if there's plenty of bugs (especially in split-screen mode I found personally, but also just multiplayer in general... Singleplayer seems the most stable from my experience which I guess is to be expected...) Starfield and most other Bethesda games (aka not Fallout 76) some of the fixes the community does seem so obviously good that it's like... Why the heck didn't Bethesda add this? It's so great and these modders were able to make the change in like a day... Anyway, I feel like they AT LEAST DO have the modding community, hopefully they aren't just relying on the modders though... Like it'd be better if they made the base game good so you didn't need to spend so much time getting mods just to fix their awful UI and what not...
And then Cyberpunk 2077 and No Man's Sky it's like these games on release were just below the standard of acceptable, especially Cyberpunk 2077 IMO... But hey, at least the devs did fix them... It's better than just leaving it abandoned and I think it WILL get some people playing it again with enough time/effort... But like, preferably they would release it at that point of it being fixed so that they don't have all the negative PR to fight off... But as game developers it just can't always work like that since sometimes you're running out of money and you need to release the game now or you'll go out of business...
Wow, amazing points. Thanks for commenting on it. I agree that there definitely is a level where a game is acceptable for release.
I do think some of these games are too big for these developers to complete before they run out of money like you said and at that point it comes down to is it good enough to capture people imaginations. And you are right about some of the mods being so obvious that you wonder how the devs didn't think of them.
If I was developing a game I would bring in focus groups and test groups from the modding community earlier on in the dev cycle as it seems like they have a good sense of what people are going to want fixed or improved most.
Also when it comes to fallout 76 I had heard a while back that they game was pretty much a resignation letter for the fallout series and that they were just making it to grab some cash and out of obligation.
I don't know if you have played starfield, but it seems like Bethesda is building platforms at this point. There are some planets that it feels like they purposely left empty to give the community space to build on. That seems to be their formula for achieving games that last a decade.
@@holdmydualshock Yeah, does kinda feel like Bethesda has just come to lean on modders... The vastness of space does give them an excuse to leave a bunch of potential with undeveloped areas modders can utilize
I was waiting to see if some one stands like a T