I don't really get scared from Cry of Fear atleast not anymore, the first 2 playthroughs I did get scared but once I did my first speedrun (Which was like my 3rd or 4th or maybe 5th playthrough) I started to get used to it.
The faceless could be a metaphor for how Simon thinks of anyone at the college besides himself and Sophie: they have no identity, and all they want to do is harass him. One of them was even waiting in the classroom for Simon.
And you can't kill it. In game, it comes back in the forest, I think. It is autonomous. It lets you go for a while only to come back to choke you even harder, in harder times. That is because simon only had a branch and lantern in the forest, symbolic of his harder times. So yeah, a pretty accurate representation of Anxiety.
I would not take a new SH game from modern Konami anyways. Not after how they mistreat both the original Team-Silent, and later on Kojima Productions. And don't get me started with the Pachislot fiasco...
That is because Konami is too cheap, the original Silent Hills were good despite the company just wanting to make a quick buck with the popularity rise Survival Horror was receiving at the time. Since Team Silent left they have handed the franchise off to small studios who aren't set up for success and the results are telling.
That ContentStraw Well, technically, the op could say that it wasn't meant as a joke because it isn't really wrong. But I doubt that would be any more intelligent. But why do you even bother calling such a comment dumb? Not trying to start a war or something. It's just that these kinds of comments are basucally seen everywhere. I was wondering what your intentions were. Care to elaborate for me? It's fine if not.
holy shit not even ten minutes in and I just noticed the significance of all of the stairs in the apartment hallways and the broken elevator and how they would be especially bad for somebody who has to use a wheelchair
The idea of Real simon shooting himself to immediately transition into a chapter called " my life ends here" just blows me away. Not only by the fact that the music gives me chills, but the fact that you have to fight yourself. it's just weird as hell but so cool.
@@Gta4isgarbage Triple A grade Games or Mainstream Company-grade games that develop and publish by any of the biggest and well-known game companies, e.g EA Games, Bethesda, Activision, Nintendo, etc.
To me, Carcass represents Simon's wheelchair and how it bounds him. The chains that suspend Carc in the air represent how trapped he is in the wheelchair with seemingly no way to get out. He thinks part of the reason that Sophie doesn't love him is because of how he's bound in the wheelchair, which sortof ties back to the end of the game when Simon says he knows that he's burdening Sophie. The thing that I don't think makes sense in this theory is how he already confessed his feelings for her, but that's still what I see Carcass as representing.
It makes sense because this scene lets you decide who is to blame for her rejection of Simon. If you fight Carcass, it means that Book Simon blames Simon, or at least his wheelchair, for what happened. He even accuses the monster of being responsible for what happened to Sophie. Otherwise, Book Simon blames Sophie, which ultimately leads to Simon killing her. I believe that Carcass is how Simon sees himself - a barely-living pathetic lump of flesh, trapped in a mobile metal cage, just a burden to everyone else. Carcass is a manifestation of Simon's self-loathing.
6 years later, but I agree. To me, Carcass represents Simon's fear of forever being stuck in a wheelchair, unable to live his life, much like a carcass. That's why beating Carcass is the first step to the good ending. Book Simon killing Carcass is real Simon overcoming those feelings. He already confessed to Sophie before the accident and she rejected him, but perhaps he blames being stuck in a wheelchair for why she continues to reject him. EDIT: Fixed some things.
I feel like every single normal enemy has a bit of anxiety printed on them, but the chainsaw man is the full reflection of it. They move without build up, are fast and keep you on your toes.
I love the idea of Simon writing a good ending for himself. I think it's the most beautiful metaphor for finding peace with your past and inner demons. There will always be things we can't control in our life. However, we can still have a good ending, even if it's just for yourself.
What really pisses me off the most is that there’s no games similar to this I mean come on this game is a masterpiece but I just can’t find any horror games that are on this level of amazing can anyone actually recommend a game similar to this one
The Silent Hill games (specifically the first three). They all have the same sort of thing that Cry Of Fear has where the monsters are all symbolic manifestations of the protagonists' inner demons and shit. I'm 100% Cry Of Fear was heavily inspired by those games.
Amnesia The Dark Descent is still like the best horror game I could possibly recommend if you have not played it. If you want something that strictly controls and feels a little more like this game, then I recommend the Penumbra series. Specifically just Black Plague if you only have time for one.
This would only make sense for the endings where he killed himself. The ending where he has a bout of psychosis and kills the police, there was no gunshot before the police arrived.
The police officers are the same ones from the coop campaign They knew about his situation and tried to stop him from commiting suicide but instead they got accidentally shot by Simon
This video made me realize that a game I already thought was supurb game is actually a secret geniusly constructed and well thought out master piece. I do hope this gets graphically remastered one day. Holy crap thank you TeamPsykallar for this incredible gem!
Part of me feels the crsppy graphics add to it, i remember seeing a video essay that discussed the topic the main point being the difficulty to tell what you're looking at makes things spookier
I know this video is month old and this been maybe mentioned already, but I find the boat part very symbolic to Simon being paraplegic and using his arms, not legs, to get across.
Sawrunner symbolizing anxiety makes perfect sense EDIT: it makes sense because once us the player encounters him,we panic and we sprint away letting Simon run out of stamina and then letting sawrunner kill him,never thought of him being that,I always thought sawrunner was Simons anger.
I think that maybe each significant enemy (Sawer, Mace, ect) Depict various emotions that Simon is feeling or that they symbolize prior events Like Mace for example, he could represent the car hitting him due to the strong 1-shot attack he has. Sawer would most likely be a representation of Simon feeling stabbed in the back by that car/stranger for trusting him
It makes too much fucking sense that Sawrunner is meant to be anxiety. As someone that struggles with it, I've often said similar words to oncoming attacks. It's like a bullet to the brain - fast, you don't always see it coming, and it hits like a train.
Maybe Simon wrote about mace to depict how hard the initial crash felt to him. Seeing as you can see mace slowly raise his weapon, but if it connects it leaves you devastated.
SCP - 4126 Object Class: Euclid Special Containment Procedures: SCP-4126 is to be kept in a padded cell with both arms bound to prevent further writings. Description: SCP - 4126 is a young, paraplegic man in his early 20s who suffers from severe depression and anxiety. Throughout most of his teenage life, SCP-4126 has suffered from severe depression and was prone to nervous breakdowns well before a tragic car accident that left him paralyzed from the waist down. While adjusting to his new life, SCP-4126's psychologist; Dr. Purnell, advised him to write a book about his thoughts and experiences while dealing with depression, this book is hereby referred to as SCP-4126-1. As SCP-4126 wrote SCP-4126-1, a pocket dimension similar to SCP-106 was created, where everything written onto the book was manifested through hideous monsters and nightmarish settings. Every monster was unique in that each one was a metaphorical manifestation of his disturbed mental state. As long as the book remains intact, this nightmarish dimension still exists.
Watching Pyrocinical's video about this game made me think of you Bate. A shame you never got the recognition you deserved. I hope you are successful in your current endeavors.
Pyros video is more of a review than an analysis like this, pyros video is better if you want a good review because it covers everything quite well. this is good if you just want a good analysis of the story
@@dariushajnala5562 that seems a little harsh as pyro tends to explore the game mechanics and level design far more than this video and the editing is pretty good.. im not a big fan of his out side of his video essays on games and this video is also very well done... plus pyros video led me here
You managed to turn this from a Horror game into a Disturbing Documentary portraying the life of Simon and how he felt during his life. Thank you, also I miss you ;-; but I hope you're doing well :D
In the 'good ending' I remember he mentioned that Sophie has a new friend, 'one that's there for her/treats her right'. Maybe his big confession was really a last ditch attempt to win her back after maybe he did something wrong and it was bad enough that she decided to stop associating with him? Because I noticed he was chasing her down the street as she was walking away. If you think about it you don't tell someone to fuck off after they say they love you unless you're mad at them.
This game really seems like a terrifying novel. It tells you the inner purpose of most of simon's actions and thoughts. It is crazy to see what represents what in his story and his life.
Something that I would like to handle more in depth is Simon's family relationship. I mean, when we started the game we got a message from Simon's mother asking where he is and what she is worried about. And Simon's journey ends when you arrive at what appeared to be his home before isolating himself in his apartment. Simon is concerned about seeing his mother, hoping that she is well, this means that at least he had a mother who cared about him and that evidently she was not going to leave him when he became paraplegic; It was good to know more about this context. And it could have been something as simple as the Cellular messages, that is to say, he continued receiving messages from his mother to the point that he lost his cell phone.
I agree. I wish they gave some kind of explanation as to why he was inquiring about where his mother was. I think the first text from mom is part of his story, like where he took a walk in the middle of the night to get the dark thoughts out of his head and then got hit by a car, so his mom was probably concerned about why he was out so late/where he was, and maybe a mother's intuition that something bad might have happened to him (him getting hit by the car). But when he's looking for his mom at the end, I'm not sure. Maybe like in his state of psychosis, he reverted to a childlike state where he just wanted his mom.
This is what RUclips is missing. Not all of these Clickbait, shitpost, edgy RUclipsrs who smash things and lie to get views. This is quality content; getting the view across while being entertaining. Thank you for putting time and effort into this video and may RUclips's shitty ad system not hurt you!
Well that means a lot! Cheers mate :D At this point, I'm just glad I got it done. I'm happy with the reception so far, even if it isn't as insane as the D-9341 video...
This video gave me some seriously nostalgic vibes. Lots of stressful days in high school were made better by staying up and watching RUclipsrs play/talk about scary games or paranormal stories. I love how passionate and into it you were. Gained yourself a new subscriber!
the book simon fight is very poetic imo. he was paralyzed waist down but still persevered against his inner darkness where he was shot a lot of time and even got beaten but he never give up (notice how real simon hp endured even when he got fucked with)
this game always held a special place, batesee was always one of if not my fav youtuber..... now that i survived my lowest point and just got out of the psych ward..... it means so so much more
This was beautiful , your steady calming voice leading trough broken pieces of his mind helping him and us find a better way out of that situation showing that there can be endings to every story with a hell hole filled with people that want to hurt you or the peaceful place where you feel loved and welcome . To you sir Great Job !
A little late and all, but I couldn't help thinking about the gunfight between Pernel and Simon. If you trusted Pernel, you noted the fight could mean defeating the dark thoughts about the doctor. But I wonder if it might instead indicate some kind of massive fight that broke out between the two after Simon realized the book was only hurting him.
Every now and then something bad happens in my life and I manage to get out the situation, to survive through it. And I’ll find myself thinking back to it, and i say to myself _“it didn’t last forever”_ And I hear it in my head as your voice. You’ve influenced me a lot, thank you so much. I still find myself coming back to this video a lot,,
All of this was amazingly executed, but from 35:02... Tears rolled down, man. Brilliantly handled... And ended. You could have ended with the sorrowful endings, but you didn't. You ended it, not optimistic (Well yeah sorta) but mostly realistic corresponding with the ending. Simon, instead of ignoring his issues -- Chose to face them head on, and that forged him into something stronger -- So strong that he defeated his evil self that caused him grief, and prevented him from suicide. What I mean, he didn't go through so many hardships without learning, they weren't for nothing. Sure, not dealing with the worst issues you have in your life might hurt less than facing them head on, but they would remain inside of you, unchecked. For what? Extra uncertainty in your mind? Something more to be worried about? That will just hurt you on the long term FAR MORE than it would on the short one. Your video made me sympathize with Simon, and realize what a genius game Cry of Fear truly is.
I think the doctor giving ammo and lighting the way is symbolic of him helping Simon through his inner demons, and giving him meds and advice, allowing him to have his situation illuminated and be able to fight his problems and struggles.
one of my favorite horror games of all time that would even rival silent hill and resident evil (love both SH and RE) it just goes to show you how real and brutal depression can be and sometimes the scariest thing in this world is ourselves.
As dark a game as this was, being involved in the community surrounding this game back in the day really got me through some rough times. This was such an excellent video to watch and made me remember how much this game meant to me. Thanks for the analysis, and thank you to Team Psyskallar and the Cry of Fear forums for all the good times.
I really hope Batesee comes back some day…his content is god tier and he’s who finally pushed me to actually play Cry of Fear…but it’s been 2 years. I hope that, wherever you are Batesee, you’re doing okay.
40 minutes and 25 seconds of the smartest video I have seen on RUclips in the last 3 months. keep up the amazing- actually, beyond amazing work Batesee
I played about half way though the game. College caught up and I had forgotten about it. I never noticed how much of everything connects to his condition. The people who made this game are incredible
I had been watching Batesee regularly when he was active, and I vividly remember the day he retired. Today, I found this video again, and hearing that outro one more time... It literally brought me to tears. I hope Batesee is doing well, wherever he may be now.
Whomst is the individual referred to as Simon? Thy shalt be able to find out on this particular episode of: "Batesee overanalyses things" Jokes aside good video.
Well explained, I didn’t quite understand the story at first but I got the ending where I fight book Simon, carcass however when I saw that Sophie was dead in the book one I was sad that it happened but was furiously angry when I found out that the carcass was part of it, I killed the carcass due to how much anger I had for it and with the doctor, I didn’t quite trust him but I helped him get a gun although it just resulted in him shooting me in the arm just like if you would not trust him but now I finally understand the story of all the nightmares that haunted Simon knowing the car crash and before it.
Dang you really put a lot of effort into this and that's why your channel is so great! Cant wait for all the great content in the future keep doing what you do best :D
Sometimes, its just astonishing how deep and relatable fictional characters may be... I cant help, but drawing parallels from Simon's life to mine every time I relplay the game or watch similar analytical videos on Cry Of Fear.
The Book Simon we kill isn’t BOOK Simon. It’s MIND Book Simon. BOOK Simon is enjoying a view somewhere. MIND Book Simon is full of lead with a sledgehammer next to his body.
Interesting, very interesting indeed, but I think you missed the mark by a whole lot, you see, hello kitty simon is the actual, true main character, and you have to work towards unlocking him because, surprise surprise, the ending where he is happy is because of how watching hello kitty made him find peace in his life, which obviously led to him watching anime and ultimately trying to recreate a scene, therefore killing the police officers... I was gonna write that as a joke, but it unfortunately makes sense in a twisted and bizarre way, anyway, thank you so much for this video, it was a saving point on a month where the content on youtube seems to be pure garbage, very well worded, researched and edited, and about the 6k words, I know your pain.
Hello Kitty alternate universe is best universe ._. That's very flattering to hear. Thank you very much! I'm glad I could help out :) I admire anyone who does big assignments...
Excellent analysis - greatly helped highlight some very reasonable interpretations of some of the events that occur in the game. And your playthrough was great, too. Very well done! -- Personally, when I think of video games as an art form, or I think about people questioning video games' value, games like Cry of Fear are what spring to mind. These types of games that describe some aspects of the human experience - dark ones, mind - not only increase awareness of these issues, but also to help illustrate what burdens they are. Of course, a game need not pursue dark subject matter to be considered art, but I believe stuff like this sincerely helps in illuminating very real issues - something which is beautiful, even if the game itself is horrifying. I'm pretty certain Cry of Fear has helped shape how I view depression, in at least a few ways. To any mature enough, I'd recommend at least watching a playthrough of this, if you've yet to. Not all people learn the same way, and a creative experience such as this (rather than a written story or a purely visual tale - good though those may be!) may be quite helpful. Plus, well, it is entertaining to watch Let's Players get spooked. :)
Well if there was a sequel we CAN’T follow Simon because he’s already reached the end of his story. Both metaphorically and literally because in some endings he died.
As someone who takes a very high dose of Citalopram I never knew about all those side effects! I have researched it more and realized a lot of problems I have correlate to the side effects of taking so much. Thank you for helping me discover(in a very odd location lol) what has been plaguing me for years.
Im really glad I had no prior knowledge about this game before playing it for the first time.. It truly is an amazing (and scary) experience! Seeing this video mentioning the details and story parts I missed in my playthrough made it even more fascinating. Thank you for this.
Dude... You're so talented. I love how the effort you've put Into this series, love hearing your theories, speculations ect... Sorry for being so sappy but thanks for making sense of the game as I really didn't get it all that much. Hope all is good :D
might be not the best animation or polished one, but god damn the story and how the game presented was absolutely amazing, real or not this happen in real life to someone they're great at making this
I really love your work Batesee. SCP one was top notch and this one is no different. I honestly cant wait for the next one but take your time. No need to rush quality these vids are definitely worth the wait.
The only reason I can think of mace being in the story, is that it's a representation of Simon trying to deal with his disabilities. The amount of bandages he's covered in, and the giant mace slowing him down must do nothing but hinder him. Plus you also walk on a step above the water to kill him and avoid damage. It's a random thought, but it's my only guess
This is still the most informative, well-structured and overall the best in-depth video about Cry Of Fear’s story i’ve watched and I really enjoy how it is all presented. In a mature way, not unlike the game’s tone and I appreciate that a lot. Amazing video Batesee
This being an old horror game I could never force myself to finish I'm amazed by the detail and work in its narrative. Might have to try it again someday (with the lights on and a small medical team ready to calm me down). Thanks TeamPsyksallar for this gem! Love your writing for this too 6.5k words well written. Thanks and I hope you find an equally interesting topic to do something similar with!
Cry Of Fear, in my opinion, the greatest horror game to ever exist. It doesn't need good graphics, or fantastic gameplay. It just needs a good story, and they absolutely succeeded in humanizing Simon. To some extent its actually terrifying just how realistic this game is. Loneliness, depression, anxiety, suicide, mental illness, psychosis, despair. These are all things that no game developer would ever consider to base their game around, but here we are with Cry Of Fear, relating to lots of people that also deal with this stuff. It's fascinating, really is. Simon isnt just a video game character, he is us... All of us....
The Saw Runner is Anxiety, that's for sure. You can't kill it, maybe that is representing how Simon tried to, but couldn't. You can't just do that by yourself.
I keep on rewatching this video and replaying this game. It always makes me want to choose the hard path for Simon, knowing it will lead him to a better end. A better end for him and a better end for the game. Then I remind myself how I always ran from the hard path, I closed myself away from the hard choices. After I played this game it made me realize that I need to fight like Simon did. That if I want to keep living, I'll have to shoot those creatures in my own head. The battle is always hard but if you put everything you have on the line - be sure that you will win.
this was one of the most entertaining video essays ive watched. I came back here just to get a grasp of it. I havent listened to many i was actually interested in a while. Sad that its over.
"cry of fear"
such a literal name
fear: all chapters
cry: some chapters
Cry of fear: All game
And don't forget the dreaded "Of" chapter
Jack Hazardous oh god. The of chapter. I still have PTSD from that.
I don't really get scared from Cry of Fear atleast not anymore, the first 2 playthroughs I did get scared but once I did my first speedrun (Which was like my 3rd or 4th or maybe 5th playthrough) I started to get used to it.
what about of
Well, now we know that the "I want my feet" thing in the subway train was literally Simon wanting the use of his feet back.
oh
Thought it was a reference to aom
now it makes sense
@@Kerosene. How so ?
thought he had a foot fetish
The faceless could be a metaphor for how Simon thinks of anyone at the college besides himself and Sophie: they have no identity, and all they want to do is harass him. One of them was even waiting in the classroom for Simon.
That's always what I thought too
the one waiting in class was an annoying teacher
Good thinking
Fairly convinced that they appear everywhere after the school level.
Difficult enemies everywhere after she departed.
Note: just like real life, you can beat anxiety, but its hard, and will come back.
And you can't kill it. In game, it comes back in the forest, I think. It is autonomous. It lets you go for a while only to come back to choke you even harder, in harder times. That is because simon only had a branch and lantern in the forest, symbolic of his harder times. So yeah, a pretty accurate representation of Anxiety.
man i wish i had a fatal frame camera and a full-auto famas with 200 5.56 rounds to dump into anxiety
"Driving out corruption is an endless battle, but one that must be fought."
So true
True that, sister. It never stops coming back. Just gotta fend it off the best that you can.
I love Cry of Fear because it's the spiritual successor to Silent Hill 2 that Konami won't give us.
Godamn I miss batesee
I would not take a new SH game from modern Konami anyways.
Not after how they mistreat both the original Team-Silent, and later on Kojima Productions. And don't get me started with the Pachislot fiasco...
@@Skirish who's him/her?
@@Narukami930 the dude who made this video
That is because Konami is too cheap, the original Silent Hills were good despite the company just wanting to make a quick buck with the popularity rise Survival Horror was receiving at the time. Since Team Silent left they have handed the franchise off to small studios who aren't set up for success and the results are telling.
"who is Simon?"
Simon of course!
SoftPaws293746 a human !!!!
That ContentStraw Well, technically, the op could say that it wasn't meant as a joke because it isn't really wrong. But I doubt that would be any more intelligent. But why do you even bother calling such a comment dumb? Not trying to start a war or something. It's just that these kinds of comments are basucally seen everywhere. I was wondering what your intentions were. Care to elaborate for me? It's fine if not.
SoftPaws293746
hahahaha FUCK YOU
:)
....SHEIT.
My video could have been made much shorter.
holy shit not even ten minutes in and I just noticed the significance of all of the stairs in the apartment hallways and the broken elevator and how they would be especially bad for somebody who has to use a wheelchair
true
You have a high IQ if you worked that out. I have an above-average IQ and I never realised that until now lol
specialunit 042 r/iamverysmart
@@willchase5692 lol I didn't mean to brag :)
hey peter
The idea of Real simon shooting himself to immediately transition into a chapter called " my life ends here" just blows me away. Not only by the fact that the music gives me chills, but the fact that you have to fight yourself. it's just weird as hell but so cool.
Not to mention it’s a representation of Simon killing himself.
"Just blows me away" nice pun
@@Literally-God That was unintentional haha
@@Literally-Godmindblowing pun
"vertically challenged stranger"
to this day this is still funny to me
hello fellow person with extra time to watch this old nugget
This older game has a better story that most AAA trash.
What AAA?
@@Gta4isgarbage Triple A grade Games or Mainstream Company-grade games that develop and publish by any of the biggest and well-known game companies, e.g EA Games, Bethesda, Activision, Nintendo, etc.
that's not really an achievement
@@WayneKerr2222 how? aaa games are made by hundreds of employees and shit and this game was made by ~5 people
@@leadpiper because this game actually tried to be enjoyable instead of forcing in micro transactions.
To me, Carcass represents Simon's wheelchair and how it bounds him.
The chains that suspend Carc in the air represent how trapped he is in the wheelchair with seemingly no way to get out.
He thinks part of the reason that Sophie doesn't love him is because of how he's bound in the wheelchair, which sortof ties back to the end of the game when Simon says he knows that he's burdening Sophie.
The thing that I don't think makes sense in this theory is how he already confessed his feelings for her, but that's still what I see Carcass as representing.
It makes sense because this scene lets you decide who is to blame for her rejection of Simon.
If you fight Carcass, it means that Book Simon blames Simon, or at least his wheelchair, for what happened. He even accuses the monster of being responsible for what happened to Sophie.
Otherwise, Book Simon blames Sophie, which ultimately leads to Simon killing her.
I believe that Carcass is how Simon sees himself - a barely-living pathetic lump of flesh, trapped in a mobile metal cage, just a burden to everyone else. Carcass is a manifestation of Simon's self-loathing.
6 years later, but I agree. To me, Carcass represents Simon's fear of forever being stuck in a wheelchair, unable to live his life, much like a carcass. That's why beating Carcass is the first step to the good ending. Book Simon killing Carcass is real Simon overcoming those feelings. He already confessed to Sophie before the accident and she rejected him, but perhaps he blames being stuck in a wheelchair for why she continues to reject him.
EDIT: Fixed some things.
*exactly*
Batsee gotta be one of the only ones who can make a 40 minute video of explaining a character, without boring me to death.
Oh thank goodness... I was worried the length may have been too much.
I'm glad you enjoyed it :D
when i started the video i was like: 'eh, i'll leave it for later, 40 minutes is waaay too much'
got to the end of the video and i didn't even notice
@@DyaMetR so true ! I want a second part.
For real I haven't got bored at all
I actually think your idea of the chainsaw man being a depiction of anxiety is spot on. Good video.
I feel like every single normal enemy has a bit of anxiety printed on them, but the chainsaw man is the full reflection of it.
They move without build up, are fast and keep you on your toes.
i think its like a panic attack.
@Sandra Swan anxiety and panic attack are way different things, so the "duh" doesnt rly fit, since many here seem to think otherwise :^)
@@cheyhey2170 calm down
@@vghcfjhkl ?
simon wearing a hello kitty sweater while killing the doc is such a mood
xD
It's so weird and anticlimatic but also so amazing
Simon is just a stressed penguin
@@delcaprascalar1860 ФФ
What the FUCK i didn't write that ФФ comment
I love the idea of Simon writing a good ending for himself. I think it's the most beautiful metaphor for finding peace with your past and inner demons.
There will always be things we can't control in our life. However, we can still have a good ending, even if it's just for yourself.
What really pisses me off the most is that there’s no games similar to this I mean come on this game is a masterpiece but I just can’t find any horror games that are on this level of amazing can anyone actually recommend a game similar to this one
Burger King Foot Lettuce I haven't played it, but the guys that made Cry of Fear made an earlier mod called Afraid of Monsters. It might be similar.
Layers of fear
The Silent Hill games (specifically the first three). They all have the same sort of thing that Cry Of Fear has where the monsters are all symbolic manifestations of the protagonists' inner demons and shit. I'm 100% Cry Of Fear was heavily inspired by those games.
@@trashhuman3977 then I got my game (games) to talk about :)
Amnesia The Dark Descent is still like the best horror game I could possibly recommend if you have not played it. If you want something that strictly controls and feels a little more like this game, then I recommend the Penumbra series. Specifically just Black Plague if you only have time for one.
36:45 Maybe because Simon was literally shooting up his room and his neighbors were scared and called the two Policemen...
They would send the fucking SWAT
Dr. Woff Woff Yeah, you’re probably right
If it was a hostage situation
Then they will send the SWAT Team
This would only make sense for the endings where he killed himself. The ending where he has a bout of psychosis and kills the police, there was no gunshot before the police arrived.
The police officers are the same ones from the coop campaign
They knew about his situation and tried to stop him from commiting suicide but instead they got accidentally shot by Simon
This video made me realize that a game I already thought was supurb game is actually a secret geniusly constructed and well thought out master piece. I do hope this gets graphically remastered one day. Holy crap thank you TeamPsykallar for this incredible gem!
Part of me feels the crsppy graphics add to it, i remember seeing a video essay that discussed the topic the main point being the difficulty to tell what you're looking at makes things spookier
Well, your in luck, Team Psykskallar (COF Devs) are actually making a remake in UE4.
@@alpapsproductions16 wait really?
@@illkickyourchips6298 yeah they announced it on their discord here discord.gg/srbaNft
@@TheCreeperCyborg was it about Lost In Vivo by Pyrocynical? Because that's what he said
This is AMAZING
Du auch hier?
YOO CORRUPTY
smokin helllllla dooooooppppeeee
No it’s perfect
Ah lol bist auch da
Pyro's vid reminded me of this. I miss this era of horror YT.
same
Yes
I remember watching Pewdiepie’s play through of it, what a time.
sadness
@@Basstyle1 indeed :')
I know this video is month old and this been maybe mentioned already, but I find the boat part very symbolic to Simon being paraplegic and using his arms, not legs, to get across.
No, it’s just a Silent Hill reference, there are many of those in CoF. Late reply, sorry.
@@bludtinge Could be both, two birds one stone
God I never even realized, that's good
hmmm
Sawrunner symbolizing anxiety makes perfect sense
EDIT: it makes sense because once us the player encounters him,we panic and we sprint away letting Simon run out of stamina and then letting sawrunner kill him,never thought of him being that,I always thought sawrunner was Simons anger.
Official Freakazoid 2 aniexty and anger maybe
My therapist said that in general anger is basically anxiety past the point where you've become fed up with anxiety.
I think that maybe each significant enemy (Sawer, Mace, ect) Depict various emotions that Simon is feeling or that they symbolize prior events
Like Mace for example, he could represent the car hitting him due to the strong 1-shot attack he has.
Sawer would most likely be a representation of Simon feeling stabbed in the back by that car/stranger for trusting him
It makes too much fucking sense that Sawrunner is meant to be anxiety. As someone that struggles with it, I've often said similar words to oncoming attacks. It's like a bullet to the brain - fast, you don't always see it coming, and it hits like a train.
Plus there's a segment where Simon gasped right after a door is kicked in and the revving of a chainsaw is heard.
6:44 I like how Simon has a Half-Life 2 poster in his room :D
Haha because half-life engine, get it?? get it????....
@@DM_2145 leave
@@flameuptheherbwoofdownthebeer no u
@@PeruvianPotato shut
@@flameuptheherbwoofdownthebeer wtf
Maybe Simon wrote about mace to depict how hard the initial crash felt to him. Seeing as you can see mace slowly raise his weapon, but if it connects it leaves you devastated.
SCP - 4126
Object Class: Euclid
Special Containment Procedures: SCP-4126 is to be kept in a padded cell with both arms bound to prevent further writings.
Description: SCP - 4126 is a young, paraplegic man in his early 20s who suffers from severe depression and anxiety. Throughout most of his teenage life, SCP-4126 has suffered from severe depression and was prone to nervous breakdowns well before a tragic car accident that left him paralyzed from the waist down. While adjusting to his new life, SCP-4126's psychologist; Dr. Purnell, advised him to write a book about his thoughts and experiences while dealing with depression, this book is hereby referred to as SCP-4126-1. As SCP-4126 wrote SCP-4126-1, a pocket dimension similar to SCP-106 was created, where everything written onto the book was manifested through hideous monsters and nightmarish settings. Every monster was unique in that each one was a metaphorical manifestation of his disturbed mental state. As long as the book remains intact, this nightmarish dimension still exists.
Cousin Vinnie R.I.P Simon
This is a cool scp, copy and paste this but redact Purnells name.
More like a joke scp.
Dr Bright has requested for SCP 4126 to upgrade object class to keter
Omg
0:10 "they say the ghost still haunts this hallway"
Ghost:F u C k Y o U
You got me.
I heard the phone at the beginning and immediately thought “hey cousin let’s go bowling
Watching Pyrocinical's video about this game made me think of you Bate. A shame you never got the recognition you deserved. I hope you are successful in your current endeavors.
Tbh I think pyro watched this video this video is defo better tho
@@melodic1941 100%.
Pyro just sees something blow up, makes a knock off of the original and adds his "le funni maymays" into it.
Pyros video is more of a review than an analysis like this, pyros video is better if you want a good review because it covers everything quite well. this is good if you just want a good analysis of the story
@@dariushajnala5562 that seems a little harsh as pyro tends to explore the game mechanics and level design far more than this video and the editing is pretty good.. im not a big fan of his out side of his video essays on games and this video is also very well done... plus pyros video led me here
@@dariushajnala5562 ah yes cry of fear a very trendy game
You managed to turn this from a Horror game into a Disturbing Documentary portraying the life of Simon and how he felt during his life. Thank you, also I miss you ;-; but I hope you're doing well :D
sussy amogus
I love how Batesee have both a Funny/Scared part of him when playing game but also a Smart/Serious part when he is talking about the game
TheBatesee > TheGameTheorists
Diogo Ayres
TheBatesee >>> GameTheory
not gonna lie, this video messed up my day
but it was worth it
waffielz yolo you are not the only one
psychologicly
Same but he did a damn great job putting effort into this video.
+Finland, Perkele. same
In the 'good ending' I remember he mentioned that Sophie has a new friend, 'one that's there for her/treats her right'. Maybe his big confession was really a last ditch attempt to win her back after maybe he did something wrong and it was bad enough that she decided to stop associating with him? Because I noticed he was chasing her down the street as she was walking away. If you think about it you don't tell someone to fuck off after they say they love you unless you're mad at them.
This game really seems like a terrifying novel. It tells you the inner purpose of most of simon's actions and thoughts. It is crazy to see what represents what in his story and his life.
Something that I would like to handle more in depth is Simon's family relationship.
I mean, when we started the game we got a message from Simon's mother asking where he is and what she is worried about.
And Simon's journey ends when you arrive at what appeared to be his home before isolating himself in his apartment.
Simon is concerned about seeing his mother, hoping that she is well, this means that at least he had a mother who cared about him and that evidently she was not going to leave him when he became paraplegic; It was good to know more about this context.
And it could have been something as simple as the Cellular messages, that is to say, he continued receiving messages from his mother to the point that he lost his cell phone.
I agree. I wish they gave some kind of explanation as to why he was inquiring about where his mother was. I think the first text from mom is part of his story, like where he took a walk in the middle of the night to get the dark thoughts out of his head and then got hit by a car, so his mom was probably concerned about why he was out so late/where he was, and maybe a mother's intuition that something bad might have happened to him (him getting hit by the car). But when he's looking for his mom at the end, I'm not sure. Maybe like in his state of psychosis, he reverted to a childlike state where he just wanted his mom.
This is what RUclips is missing. Not all of these Clickbait, shitpost, edgy RUclipsrs who smash things and lie to get views. This is quality content; getting the view across while being entertaining. Thank you for putting time and effort into this video and may RUclips's shitty ad system not hurt you!
unfortunately, it did. he quit 9 months ago.
FacelessJeremy ;(
@@fridaygh0st But now he's back
Bloody. Amazing job mate. It's a real shame this hasn't got as many views as I thought it would. Top notch job
Well that means a lot! Cheers mate :D
At this point, I'm just glad I got it done. I'm happy with the reception so far, even if it isn't as insane as the D-9341 video...
Why have you not succed him yet?
Battleforge .Games q1
Battle forge I would not be able to agree more here 5 months later it only has 200k views
sadly not many people know about this game
This video gave me some seriously nostalgic vibes. Lots of stressful days in high school were made better by staying up and watching RUclipsrs play/talk about scary games or paranormal stories. I love how passionate and into it you were. Gained yourself a new subscriber!
the book simon fight is very poetic imo. he was paralyzed waist down but still persevered against his inner darkness where he was shot a lot of time and even got beaten but he never give up (notice how real simon hp endured even when he got fucked with)
this game always held a special place, batesee was always one of if not my fav youtuber..... now that i survived my lowest point and just got out of the psych ward..... it means so so much more
A 50 minute Night Mind video and a 40 minute Batesee video in the same day... I must be dreaming
Xiao Andy omahgawd saem
Xiao Andy MY MAN
Xiao Andy
GOD WHAT A MOOD
420 likes *5 year old giggle*
This was beautiful , your steady calming voice leading trough broken pieces of his mind helping him and us find a better way out of that situation showing that there can be endings to every story with a hell hole filled with people that want to hurt you or the peaceful place where you feel loved and welcome .
To you sir Great Job !
I'm glad I was able to help make sense of it all :) Thank you.
Man, I really miss Batesee. I hope he's doing well at university or wherever he may be.
True I think about him too
Same ;(
He has returned! (Hopefully)
He's back at last
@@Hero-fe6mpAaaand... He left again u_u Back to miss him again...
A little late and all, but I couldn't help thinking about the gunfight between Pernel and Simon.
If you trusted Pernel, you noted the fight could mean defeating the dark thoughts about the doctor. But I wonder if it might instead indicate some kind of massive fight that broke out between the two after Simon realized the book was only hurting him.
BUT HEY THAT IS JUST A THEORY A .....
A very old joke
39:28
I never understood fully until this video, nor did I even know how to actually get the best ending. Thank you for this!
Fun fact - when your taking pictures at the start and you see a figure smash the mirror/window, that’s actually Simon’s old design
5 years later and I still watch this time to time. Amazing video and an amazing game
Same, I even sleep to this
Every now and then something bad happens in my life and I manage to get out the situation, to survive through it. And I’ll find myself thinking back to it, and i say to myself
_“it didn’t last forever”_
And I hear it in my head as your voice.
You’ve influenced me a lot, thank you so much. I still find myself coming back to this video a lot,,
Dude I was reading your comment in the exact moment he said it
Interesting... A RUclipsr with a 40 min long video without any advertisements...
EktoHunter he is an actual RUclipsr
Even if they're supposed to be there :'D Thanks, YT...
TheBatesee lulz
RUclips doesn't really get that there are times when people don't want piss
+TheBatesee i got 2 ads, still not much for 40 mins of interesting well made video.
There's cunts who put 8 ads on 10 minutes videos.
All of this was amazingly executed, but from 35:02... Tears rolled down, man. Brilliantly handled... And ended.
You could have ended with the sorrowful endings, but you didn't. You ended it, not optimistic (Well yeah sorta) but mostly realistic corresponding with the ending. Simon, instead of ignoring his issues -- Chose to face them head on, and that forged him into something stronger -- So strong that he defeated his evil self that caused him grief, and prevented him from suicide. What I mean, he didn't go through so many hardships without learning, they weren't for nothing.
Sure, not dealing with the worst issues you have in your life might hurt less than facing them head on, but they would remain inside of you, unchecked. For what? Extra uncertainty in your mind? Something more to be worried about? That will just hurt you on the long term FAR MORE than it would on the short one.
Your video made me sympathize with Simon, and realize what a genius game Cry of Fear truly is.
Yeah, I was a expecting a massacre, not Just suicide endings
I thought this game was forgotten and nobody remembered it. I
I think the doctor giving ammo and lighting the way is symbolic of him helping Simon through his inner demons, and giving him meds and advice, allowing him to have his situation illuminated and be able to fight his problems and struggles.
That's a Actually a good interpretation
one of my favorite horror games of all time that would even rival silent hill and resident evil (love both SH and RE)
it just goes to show you how real and brutal depression can be and sometimes the scariest thing in this world is ourselves.
23:29
I like how you punched the train in anger
Me: Wants a Simon hoodie to my birthday
Mom: nO YOull gET DEpprESSed
I don’t know if you meant “Wears” in the place of “Wants” or “for” in the place of “to”.
Me: “Little late for that, mom.”
@@xd_mystyyyyy mm MM love grammamra must correct XDxdDD
This was really sad. Great video, odd to say I got more emotion and feeling from a mod than 95% of stuff coming out now and days...
As dark a game as this was, being involved in the community surrounding this game back in the day really got me through some rough times. This was such an excellent video to watch and made me remember how much this game meant to me. Thanks for the analysis, and thank you to Team Psyskallar and the Cry of Fear forums for all the good times.
I really hope Batesee comes back some day…his content is god tier and he’s who finally pushed me to actually play Cry of Fear…but it’s been 2 years. I hope that, wherever you are Batesee, you’re doing okay.
This game helped me through times of depression, and was a form of therapy in of itself.
Sorry, I didn't realize that you're able to make judgments of a person's entire life and mental well being from a single comment. Such amazing talent.
@Ekonomen Linksbro is serious.
Dont be like Ekonomen, folks.
@@YAH2121Hey its been like 4 years do you remember what he said Im kindz curious
@@rameneggnoodelz Dont remember, seems like he was judging someone's life based off of one YT comment.
Cry of Fear is the spiritual successor to Silent Hill 2 we never knew we needed
@country baller But also Cry of Fear as well.
40 minutes and 25 seconds of the smartest video I have seen on RUclips in the last 3 months. keep up the amazing- actually, beyond amazing work Batesee
That's very high praise for a man who spent 40 minutes assuming things... :') Thank you very much. I'll try!
40 minutes assuming while probably a week or more effort into planning
I played about half way though the game. College caught up and I had forgotten about it. I never noticed how much of everything connects to his condition. The people who made this game are incredible
I had been watching Batesee regularly when he was active, and I vividly remember the day he retired. Today, I found this video again, and hearing that outro one more time... It literally brought me to tears. I hope Batesee is doing well, wherever he may be now.
Whomst is the individual referred to as Simon? Thy shalt be able to find out on this particular episode of: "Batesee overanalyses things"
Jokes aside good video.
I do that...
Thanks dood (y)
Well explained, I didn’t quite understand the story at first but I got the ending where I fight book Simon, carcass however when I saw that Sophie was dead in the book one I was sad that it happened but was furiously angry when I found out that the carcass was part of it, I killed the carcass due to how much anger I had for it and with the doctor, I didn’t quite trust him but I helped him get a gun although it just resulted in him shooting me in the arm just like if you would not trust him but now I finally understand the story of all the nightmares that haunted Simon knowing the car crash and before it.
Dang you really put a lot of effort into this and that's why your channel is so great! Cant wait for all the great content in the future keep doing what you do best :D
Hewwo berd.
Me pig.
Thanks, lil birb :D
are you the same burd from BFG discord?
Pootis
Zis is Berd Pootis
My absolute favorite video of yours. Knowing, that we probably won't ever get another video like this, bugs me. I hope you do well in the future
Sometimes, its just astonishing how deep and relatable fictional characters may be... I cant help, but drawing parallels from Simon's life to mine every time I relplay the game or watch similar analytical videos on Cry Of Fear.
slightly worrying, huh?
"A vertically challenged stranger" lmao but god damn this video is good, you did an amazing job
jesus christ that jumpscare was horrifying and funny at the sametime
I remember when this was "2 weeks ago" as if it was yesterday... Bruh, I feel old
This game has the best writing i’ve ever seen. And the touchy topic just makes it that much better and perfect suited in a horror game.
"maybe book simon's enjoying a view somewhere"
no he's full of lead with a sledgehammer next to his body
That's what I was thinking 😂
The Book Simon we kill isn’t BOOK Simon. It’s MIND Book Simon. BOOK Simon is enjoying a view somewhere. MIND Book Simon is full of lead with a sledgehammer next to his body.
@@xd_mystyyyyy wouldn't that be psychosis Simon?
Interesting, very interesting indeed, but I think you missed the mark by a whole lot, you see, hello kitty simon is the actual, true main character, and you have to work towards unlocking him because, surprise surprise, the ending where he is happy is because of how watching hello kitty made him find peace in his life, which obviously led to him watching anime and ultimately trying to recreate a scene, therefore killing the police officers...
I was gonna write that as a joke, but it unfortunately makes sense in a twisted and bizarre way, anyway, thank you so much for this video, it was a saving point on a month where the content on youtube seems to be pure garbage, very well worded, researched and edited, and about the 6k words, I know your pain.
Hello Kitty alternate universe is best universe ._.
That's very flattering to hear. Thank you very much! I'm glad I could help out :)
I admire anyone who does big assignments...
Simon becomes a delusional weeb with a shrine to Hatsune Miku taking up his entire bathroom, and that's why Sophie never comes to see him.
Excellent analysis - greatly helped highlight some very reasonable interpretations of some of the events that occur in the game.
And your playthrough was great, too. Very well done!
--
Personally, when I think of video games as an art form, or I think about people questioning video games' value, games like Cry of Fear are what spring to mind.
These types of games that describe some aspects of the human experience - dark ones, mind - not only increase awareness of these issues, but also to help illustrate what burdens they are.
Of course, a game need not pursue dark subject matter to be considered art, but I believe stuff like this sincerely helps in illuminating very real issues - something which is beautiful, even if the game itself is horrifying.
I'm pretty certain Cry of Fear has helped shape how I view depression, in at least a few ways.
To any mature enough, I'd recommend at least watching a playthrough of this, if you've yet to. Not all people learn the same way, and a creative experience such as this (rather than a written story or a purely visual tale - good though those may be!) may be quite helpful.
Plus, well, it is entertaining to watch Let's Players get spooked. :)
I really wish a sequel had been made. Maybe one day. Thank you for the video!
Well if there was a sequel we CAN’T follow Simon because he’s already reached the end of his story. Both metaphorically and literally because in some endings he died.
theres something kind of similar
its a game called pathologic
As someone who takes a very high dose of Citalopram I never knew about all those side effects! I have researched it more and realized a lot of problems I have correlate to the side effects of taking so much. Thank you for helping me discover(in a very odd location lol) what has been plaguing me for years.
Im really glad I had no prior knowledge about this game before playing it for the first time.. It truly is an amazing (and scary) experience! Seeing this video mentioning the details and story parts I missed in my playthrough made it even more fascinating. Thank you for this.
Dude... You're so talented. I love how the effort you've put Into this series, love hearing your theories, speculations ect... Sorry for being so sappy but thanks for making sense of the game as I really didn't get it all that much. Hope all is good :D
Sappy away, Trooper! I think you're sweet.
I'm glad you liked the vid :D
here after pyrocynical uploaded his video
might be not the best animation or polished one, but god damn the story and how the game presented was absolutely amazing, real or not this happen in real life to someone they're great at making this
timeless gem of a video
Ive bookmarked it a long time ago and I cant stop myself from coming back to it
if only pyrocynical saw this video before making his
Bruh i had the same thought why is this vid more underrated than pyro claps a longer video with even more views like what??
@@RainDrawz same
@@RainDrawz this vids good but I think pyros vid is at a better quality he also has just come out of a controversy so he will get more views
I really love your work Batesee. SCP one was top notch and this one is no different. I honestly cant wait for the next one but take your time. No need to rush quality these vids are definitely worth the wait.
I love this game and I love your commentary, only ever got the "happy" ending, thank you!
The only reason I can think of mace being in the story, is that it's a representation of Simon trying to deal with his disabilities. The amount of bandages he's covered in, and the giant mace slowing him down must do nothing but hinder him. Plus you also walk on a step above the water to kill him and avoid damage. It's a random thought, but it's my only guess
Am I the first to realize that the guy the doctor shot was the real Simon out of his wheelchair?
This is still the most informative, well-structured and overall the best in-depth video about Cry Of Fear’s story i’ve watched and I really enjoy how it is all presented. In a mature way, not unlike the game’s tone and I appreciate that a lot. Amazing video Batesee
This being an old horror game I could never force myself to finish I'm amazed by the detail and work in its narrative. Might have to try it again someday (with the lights on and a small medical team ready to calm me down). Thanks TeamPsyksallar for this gem!
Love your writing for this too 6.5k words well written. Thanks and I hope you find an equally interesting topic to do something similar with!
Sad to know you won't be uploading anymore videos. This will be one of my favorite videos always.
Simon Henrikson with his Sony Ericsson. Clever.
Cry Of Fear, in my opinion, the greatest horror game to ever exist. It doesn't need good graphics, or fantastic gameplay. It just needs a good story, and they absolutely succeeded in humanizing Simon. To some extent its actually terrifying just how realistic this game is. Loneliness, depression, anxiety, suicide, mental illness, psychosis, despair. These are all things that no game developer would ever consider to base their game around, but here we are with Cry Of Fear, relating to lots of people that also deal with this stuff. It's fascinating, really is. Simon isnt just a video game character, he is us... All of us....
I totally loved how you see the sawrunner as anxiety..i didnt even think that could be an explanation for one of the scariest monsters in the game..
The Saw Runner is Anxiety, that's for sure. You can't kill it, maybe that is representing how Simon tried to, but couldn't. You can't just do that by yourself.
POV
You came here after watching pyrocynicals cry of fear video
I keep on rewatching this video and replaying this game. It always makes me want to choose the hard path for Simon, knowing it will lead him to a better end. A better end for him and a better end for the game. Then I remind myself how I always ran from the hard path, I closed myself away from the hard choices. After I played this game it made me realize that I need to fight like Simon did. That if I want to keep living, I'll have to shoot those creatures in my own head. The battle is always hard but if you put everything you have on the line - be sure that you will win.
this was one of the most entertaining video essays ive watched. I came back here just to get a grasp of it. I havent listened to many i was actually interested in a while. Sad that its over.
This is such an amazing video and shows how you can beat depression no matter how hard it may be