Yeah, this game is coming back. I don't care what the Halo "fan" crybabies say. Because they're not Halo fans, and should not be included in the Halo community. This game will be revived. Maybe not with forge, but definitely sometime. Forge just seems like the first gargantuan step in bringing Halo back.
@@deerecoyote2040 The ones that were there at the beginning are the real fans. You're a delusional 343 fanboy tw@t. The game plays nothing like Halo, the scaling of maps are trash. Where's the OG weapons? Why did 343 hire people that hate Halo? You have no right to talk, so sit down you little fvcktard and stop defending this failure. The devs can't save the game, so they give the community the tools to do so. Oh and guess who are the ones using forge to patch this mess up, the OG forgers. Yeah so stfu pu$$y
This is wonderful. But 343 need to make this simple so the average person can make smooth movement. And leave more scripting budgets for other scripts. Good job man!
This was very helpful. I've been having a hard time getting a welded group of objects to continuously rotate around 360 degrees without crashing the game.
Great Video. But I'm not a programmer! After seeing what you did is awesome. Boy that rats nest in your node area is unfreaking Believable. That is some great programming! I have 3 mods ready to go. Ammo Box, Ejection Seat and Vehicle drops. That's ii for now. Just gotta get forge then make some prefabs for those mods.
Amazing work! This is everything I felt missing from Halo. Especially nice when the pelicans flew over the battle. Gave me goosebumps! I’ve seen people hint for like a year now that there is flyable pelicans in forge. Have you seen any of that?
Pelicans are not available via the forge menu at all in this build, however the actual pelican vehicles (not just scenery) are loaded in the levels. I think they will be available.
I think it was RejectedShotgun that made them flyable with mods a while back for Infinite, might be what you're thinking about. Guarantee though, if a modder can make it happen with just a small amount of time, I see no reason 343 can't at some point. That being said, I'm pretty sure there is a way to simulate flying a pelican by meshing a vehicle and it together in forge. Won't be pretty but I'd think it'd work as a placeholder until we get the real thing.
You should have to disable the match intro camera, which is possible through gametype mods, and have some custom logic to replace it with your own - certainly possible if not easy.
Thats veen bugging me as well. Because it's clearly not a prefab and it's clearly not a spawnable object in Forge. This, plus the fact he put out the tutorial put out so fast, and because I can't get any of his instructions to work, leads to me believing this is all fake. Smoke and mirrors through a hacked build.
Make a "rob the train" gametype? That'd be sick! Do two phases too, get the cart full of gold off the train, then take it to an extraction point. Sort of an interesting trade between offense and defense.
Now that forge is officially out could we get a better tutorial on the scripting of this? Could you even make a prefab with this spline scripts so anyone can use it?
Such a useful script!! I haven't tried working with nodes before, but it seems like a lot going on. Does the size of this script mean the rest of a Forge map might need to use fewer nodes? Or how does the budget work for making scripts?
Yes you can manipulate players as objects in any way except rotate their view. The perspective of the intro sequence in this video was of my player following a spline path. Beware that networking issues in the live game may make doing so unpleasant - this was recorded in offline mode prior to the release of forge.
Hmm I'm not sure what you mean - there is a weapon spawner pad that has weapons spinning built in. Or you can make it yourself with the weapon bobbing up and down while spinning (like quake/ut) for sure, with built in nodes even, not needing a spline.
I dare you to make a 1 sided seeable wall. Idk if it’s even possible, but considering we’ve had guys make zones that slow down/freeze bullet travel, I don’t think it’s necessarily impossible. What do you say?
I'm not sure that a good looking one could be made due to not being able to reference scaled objects in scripts. I'm sure someone might figure it out a way to make a cinematic scarab work
@@cylixguide Is there any chance of showing this off in a video? Showing what can be scaled and what cannot? I'm coming from Halo 5's script logic and this stuff is completely new and intuitive. I'm currently running on a Series X, not a PC so I cannot test anything. If not, it's all good. I'm just very curious and interested in this new version of Forge.
@@TheMunk07 You can think of static assets as map geo that you find on any dev made map. It just exists. This is a new mode that allows the game to handle orders of magnitudes more objects - ie it is an optimization. Dynamic objects are exactly what you would be used to from H5, but now you should be defaulting all objects to be static unless you have a need to attach them to a script. I am planning some scripting tutorials, I'm sure this will be covered.
@@josephcasper8803 343 isn't just the forge team...if they had this much passion for the entire project....we would have complete Halo games released again.
The pelican dropoff had the player attached to the pelican with weapons lowered in the same way the warthog was, via scripts, and was recorded live. When the pelican lands the weapons were raised and player control was returned. Now the back of the pelican was still closed so if anyone else were to be looking they'd just see a flying spartan, but, viable for machinima!
This is way too fast and complicated. PLEASE redo this tutorial. 1) Talk over it to explain what you are doing. It is very difficult to watch and read at the same time. 2) Keep it basic 3) Explain the forklift loop again 4) Explain how to make a object wait a few seconds and spawn and start the path. 5) Explain how to have it despawn as it reaches the path.
www.halowaypoint.com/halo-infinite/ugc/prefabs/b66c2741-a5f6-45fa-8873-1c62c32ee576
Is there a PDF or something of the script that you could send me?
I’ve said it a million times and I’ll say it again THIS IS A GAME CHANGER!!!
Yeah, this game is coming back. I don't care what the Halo "fan" crybabies say. Because they're not Halo fans, and should not be included in the Halo community. This game will be revived. Maybe not with forge, but definitely sometime. Forge just seems like the first gargantuan step in bringing Halo back.
It's almost a top ten Xbox game now which is bonkers since it was about to fall off top twenty-five
@@INeedSleepBad jeez that’s sad we now say it’s almost top ten and before we said we are still number one and on top
@@deerecoyote2040 The ones that were there at the beginning are the real fans. You're a delusional 343 fanboy tw@t. The game plays nothing like Halo, the scaling of maps are trash. Where's the OG weapons? Why did 343 hire people that hate Halo? You have no right to talk, so sit down you little fvcktard and stop defending this failure. The devs can't save the game, so they give the community the tools to do so. Oh and guess who are the ones using forge to patch this mess up, the OG forgers. Yeah so stfu pu$$y
There’s no pelicans tho lmao forge is trash
Ohhhhhhh this be sparking the lightbulb in me noggin.
So many good uses for this
Why is this so confusing I don’t even know what to do 😭😭😭😭
Remind me the intro of the level the covenants from halo 3 this is amazing
This is wonderful. But 343 need to make this simple so the average person can make smooth movement. And leave more scripting budgets for other scripts. Good job man!
Yes! I mean would it be SO hard to just make a spawner like the phantom that drops marines, optional nose gun and back turret etc???? I mean cmon
Dam, hopefully this makes movement a lot more smoother.
Thank you
You have no idea how happy this makes me
This is really hard for me to understand
I Liked this video just as it was starting.
Based on the title, length of video, and topic, I already knew it was gonna be good.
This is fantastic!
This was very helpful. I've been having a hard time getting a welded group of objects to continuously rotate around 360 degrees without crashing the game.
I wouldn't even know where to start with scripting hahaha, great job mate
I've seen this on ladder scripts and thought: scriptable man CANNON? Seeing your example brings it this much closer to reality.
So how do you make where it doesn't reset every three seconds, I kinda want it to happen once.
Great Video. But I'm not a programmer! After seeing what you did is awesome. Boy that rats nest in your node area is unfreaking Believable. That is some great programming!
I have 3 mods ready to go. Ammo Box, Ejection Seat and Vehicle drops. That's ii for now. Just gotta get forge then make some prefabs for those mods.
Amazing work! This is everything I felt missing from Halo. Especially nice when the pelicans flew over the battle. Gave me goosebumps!
I’ve seen people hint for like a year now that there is flyable pelicans in forge. Have you seen any of that?
Pelicans are not available via the forge menu at all in this build, however the actual pelican vehicles (not just scenery) are loaded in the levels. I think they will be available.
@@cylixguide Oh really? Crossing my fingers!
I think it was RejectedShotgun that made them flyable with mods a while back for Infinite, might be what you're thinking about. Guarantee though, if a modder can make it happen with just a small amount of time, I see no reason 343 can't at some point.
That being said, I'm pretty sure there is a way to simulate flying a pelican by meshing a vehicle and it together in forge. Won't be pretty but I'd think it'd work as a placeholder until we get the real thing.
It would be nice if they added an official spline system w/ line preview
They had that in Halo5 fkr the cameras.
But stupidly renoved it for infinite.
Setting up flythrough cameras in Infinite is absolute pain.
Can you start the match like this?
You should have to disable the match intro camera, which is possible through gametype mods, and have some custom logic to replace it with your own - certainly possible if not easy.
@@cylixguide so would I be able to use this prefab on console? Just without the pelican
Well dang, this is impressive.
can somebody drop a link to a mod that allows you to spawn the pelican in?
If only Machinema tools functioned properly and Machinema got big again
My question is how did you get the pelican?
Thats veen bugging me as well. Because it's clearly not a prefab and it's clearly not a spawnable object in Forge.
This, plus the fact he put out the tutorial put out so fast, and because I can't get any of his instructions to work, leads to me believing this is all fake. Smoke and mirrors through a hacked build.
I have so many ideas! Mainly an Elephant moving Objective defense game mode if it’s possible
Edit: Ooh a train would be cool
Make a "rob the train" gametype? That'd be sick! Do two phases too, get the cart full of gold off the train, then take it to an extraction point. Sort of an interesting trade between offense and defense.
Now that forge is officially out could we get a better tutorial on the scripting of this? Could you even make a prefab with this spline scripts so anyone can use it?
Where do you find a pelican in it...... Can't find it
where is the pelican prop
Can u show me how to script a drop in where i use the reticle to point where i "float to" on the map as i drop from a pelican?
Any way to make an object move to a random point? Like it randomly selects the a marker point and moves to it?
I just want to pivot a castle gate properly lol
Any videos on how to make an object just spin/rotate? trying to make a spinning object to jump on but it's just been way too snappy.
How do you attach a light to a player?? I can't figure out how people script flashlights to players
Such a useful script!! I haven't tried working with nodes before, but it seems like a lot going on. Does the size of this script mean the rest of a Forge map might need to use fewer nodes? Or how does the budget work for making scripts?
Could I do this with players and Essentially make a horizontal Mario pipe that goes back and forth?
Yes you can manipulate players as objects in any way except rotate their view. The perspective of the intro sequence in this video was of my player following a spline path. Beware that networking issues in the live game may make doing so unpleasant - this was recorded in offline mode prior to the release of forge.
hey dude this is amazing, do you have the prefabs?
I can use this to make differenet weapon spawns rotate correct?
Hmm I'm not sure what you mean - there is a weapon spawner pad that has weapons spinning built in. Or you can make it yourself with the weapon bobbing up and down while spinning (like quake/ut) for sure, with built in nodes even, not needing a spline.
What about the pelicans in the beginning, how did you spawn those,
Did they removed the pelican prop from forge?
I dare you to make a 1 sided seeable wall. Idk if it’s even possible, but considering we’ve had guys make zones that slow down/freeze bullet travel, I don’t think it’s necessarily impossible.
What do you say?
I see this request from you every where
Why?
Pretty easy (in a way) spawn a trait zone to make you invisible when you spawn a drop sheild
slow bullet travel? wwhere?
When forge fully comes out think you can make a scarab?(fully functional)
I'm not sure that a good looking one could be made due to not being able to reference scaled objects in scripts. I'm sure someone might figure it out a way to make a cinematic scarab work
@@cylixguide noted
We don't have the pelican
He never told us, nor replied to comments about that,
@@CharlesTheFearsomeTrain117 read the description
@@YaBoiGotThatSauce another thing to mention, 343 won’t add them as a forge item, unless it’s a prop
@@CharlesTheFearsomeTrain117 yeah, 343 shafted the forge community by doing that ngl
I wanna do this but the scripting is to advanced for what I wanna do 😭😭
Why would they ever make forge this difficult
Is it possible to weld a group of objects and scale them 'up and down' together? Or does scaling only work with individual pieces at a time?
Unfortunately dynamic objects used for scripting cannot be scaled. Scaling is only available for non-interactive elements such as map assets.
@@cylixguide Is there any chance of showing this off in a video? Showing what can be scaled and what cannot? I'm coming from Halo 5's script logic and this stuff is completely new and intuitive. I'm currently running on a Series X, not a PC so I cannot test anything. If not, it's all good. I'm just very curious and interested in this new version of Forge.
@@TheMunk07 You can think of static assets as map geo that you find on any dev made map. It just exists. This is a new mode that allows the game to handle orders of magnitudes more objects - ie it is an optimization. Dynamic objects are exactly what you would be used to from H5, but now you should be defaulting all objects to be static unless you have a need to attach them to a script. I am planning some scripting tutorials, I'm sure this will be covered.
@@cylixguide how did you get the pelicans?
..... Alright.....we gonna just rebuild halo.... Stand aside 343..
Which will be possible with forge which was made by 343
@@ryanswift5724 which is the tool 343 made so you can build your own halo
As I worried some people would commend forgers, but when they do they diss on 343 (who made forge)
@@josephcasper8803 343 isn't just the forge team...if they had this much passion for the entire project....we would have complete Halo games released again.
@@vengefuldevil5195 true but I'll give credit when credit is due
And I don't keep kicking the dead horse
is the camerawork at the beginning of the video also scripted with nodes or was it done on theatre mode after the fact?
The pelican dropoff had the player attached to the pelican with weapons lowered in the same way the warthog was, via scripts, and was recorded live. When the pelican lands the weapons were raised and player control was returned. Now the back of the pelican was still closed so if anyone else were to be looking they'd just see a flying spartan, but, viable for machinima!
@@cylixguide thanks! that's really cool!!!
Too bad they didnt put the Pelican in the release version of forge
This is way too fast and complicated.
PLEASE redo this tutorial.
1) Talk over it to explain what you are doing. It is very difficult to watch and read at the same time.
2) Keep it basic
3) Explain the forklift loop again
4) Explain how to make a object wait a few seconds and spawn and start the path.
5) Explain how to have it despawn as it reaches the path.