Your Gold Text wrap tutorials are on point. However, I wasnt able to learn much from all 3 of them. I wish you begun from scratch, building up as you explain the way you do. All of them start at the end with a full node tree, Its so much scrutiny to align the node setup with yours. And I am not a Noob. Thank you though
Awesome Hunter. One question was the one crucial element the lighting? I watched through and saw some great points and set up but was left a little confused as to what the one crucial element you mentioned actually was? I have a great foil texture I have been using in my spirits bottles renders and eventually I settled on using a paper PBR texture and then making it metallic. Works a treat. This example render shares some similarities with the lovely Stranger and Sons gin by Oveja & Remi Studio
What a beautiful work, I wanted to ask you why you decided to use displacement (I know that displacement modifies the geometry directly) instead of a bump/normal for the relief of the label. Does it make much of a difference in terms of realism?
Thanks for watching! In this case, it actually makes no difference in terms of realism or render time. You can plug the displacement texture into a bump node, reduce the distance for a smoother bump, and then connect that to the normal input of the foil's bump node. I just chose to keep it separate. Also the displacement will effect the entire label and won't be masked by the mix shader.
This tutorial is stunning, can’t wait to give it a try and share my result with it!
Your Gold Text wrap tutorials are on point. However, I wasnt able to learn much from all 3 of them. I wish you begun from scratch, building up as you explain the way you do. All of them start at the end with a full node tree, Its so much scrutiny to align the node setup with yours. And I am not a Noob. Thank you though
Thank you for the great tutorial and detailed explanation. I really appreciate your work
Just started with your intro course. Hope one day I'll be able to understand even 1% of this. 😅
Keep it up 💪
That looks great!!
Cheers, much appreciated.
Awesome Hunter.
One question was the one crucial element the lighting?
I watched through and saw some great points and set up but was left a little confused as to what the one crucial element you mentioned actually was? I have a great foil texture I have been using in my spirits bottles renders and eventually I settled on using a paper PBR texture and then making it metallic. Works a treat. This example render shares some similarities with the lovely Stranger and Sons gin by Oveja & Remi Studio
I have a question, can we do with transparent image?
What a beautiful work, I wanted to ask you why you decided to use displacement (I know that displacement modifies the geometry directly) instead of a bump/normal for the relief of the label. Does it make much of a difference in terms of realism?
Thanks for watching! In this case, it actually makes no difference in terms of realism or render time. You can plug the displacement texture into a bump node, reduce the distance for a smoother bump, and then connect that to the normal input of the foil's bump node. I just chose to keep it separate. Also the displacement will effect the entire label and won't be masked by the mix shader.