The Ultimate Guide to Realistic Gold Foil in Blender

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  • Опубликовано: 24 янв 2025

Комментарии • 12

  • @monolislis
    @monolislis 3 месяца назад

    This tutorial is stunning, can’t wait to give it a try and share my result with it!

  • @lewis.K.kariuki
    @lewis.K.kariuki 25 дней назад

    Your Gold Text wrap tutorials are on point. However, I wasnt able to learn much from all 3 of them. I wish you begun from scratch, building up as you explain the way you do. All of them start at the end with a full node tree, Its so much scrutiny to align the node setup with yours. And I am not a Noob. Thank you though

  • @youssefmostafa8003
    @youssefmostafa8003 Месяц назад

    Thank you for the great tutorial and detailed explanation. I really appreciate your work

  • @jdfshijhawkb
    @jdfshijhawkb 6 месяцев назад +2

    Just started with your intro course. Hope one day I'll be able to understand even 1% of this. 😅

  • @jacquelinelmiller
    @jacquelinelmiller 6 месяцев назад +1

    That looks great!!

    • @Interactiv
      @Interactiv  6 месяцев назад

      Cheers, much appreciated.

  • @tomcollins6989
    @tomcollins6989 2 месяца назад

    Awesome Hunter.
    One question was the one crucial element the lighting?
    I watched through and saw some great points and set up but was left a little confused as to what the one crucial element you mentioned actually was? I have a great foil texture I have been using in my spirits bottles renders and eventually I settled on using a paper PBR texture and then making it metallic. Works a treat. This example render shares some similarities with the lovely Stranger and Sons gin by Oveja & Remi Studio

  • @Brucelam1511
    @Brucelam1511 25 дней назад

    I have a question, can we do with transparent image?

  • @nicolas80340
    @nicolas80340 5 месяцев назад

    What a beautiful work, I wanted to ask you why you decided to use displacement (I know that displacement modifies the geometry directly) instead of a bump/normal for the relief of the label. Does it make much of a difference in terms of realism?

    • @Interactiv
      @Interactiv  5 месяцев назад +1

      Thanks for watching! In this case, it actually makes no difference in terms of realism or render time. You can plug the displacement texture into a bump node, reduce the distance for a smoother bump, and then connect that to the normal input of the foil's bump node. I just chose to keep it separate. Also the displacement will effect the entire label and won't be masked by the mix shader.