Volumes to Voxels in Cinema 4D

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  • Опубликовано: 28 ноя 2024

Комментарии • 34

  • @noseman
    @noseman  2 года назад +1

    Hello everyone. Sorry I'm not getting back to you with replies, but there's absolutely no way I can troubleshoot something without knowing what the specifics are.

  • @NaniParlapalli
    @NaniParlapalli 2 года назад +2

    Your voice is therapeutic 🤍

  • @SamBrownVideo
    @SamBrownVideo 3 года назад +1

    FINALLY! I've been trying to figure out Lego explosion for ages!!! Thank you!

    • @noseman
      @noseman  3 года назад +1

      You can also use it with other brick toys. This is not limited to Lego.
      Mega bricks, Kre-O, Mega Contrux, BanBao, Cobi and others should work fine as well...

  • @wretepstube
    @wretepstube 2 года назад +1

    Tools4D Voxygen is still working in R25 but only with the Insidium Bridge for R25. But I like your approach much more! It gives way more insight in how it all can be achieved in R25 itself!
    I would not be surprised if you would ask a price for your efforts or do you have some sort of subscription?

  • @drpepa09
    @drpepa09 3 года назад +2

    Can u do another upload similar to the awesome 3d type upload u did for Maxon Vfx 👍🤞

  • @erickonon
    @erickonon 3 года назад

    All hail Nose Man!

  • @jbmegatron
    @jbmegatron 2 года назад

    I have a problem Knowsman please help!
    Once I drag my density into the fall off I can still see the remaining cloner cubes with only a peppering of colored cubes where the smoke meets the bounding walls. Any ideas why these are not hiding themselves? Efcharistó!

  • @ArgoBeats
    @ArgoBeats 3 года назад +2

    mmmhhh, very interesting... Athanasios, do you think there's a way in C4D so that we can morph between 2 VDBs? Kinda like vdbmorphsdf node in Houdini.

    • @noseman
      @noseman  3 года назад +2

      now I'm intrigued... let me look into that.

    • @noseman
      @noseman  3 года назад

      need a bit more detail on this. How does the vdbmorphsdf do the morphing? Is it a simple case of blending voxel values?

  • @revocolor
    @revocolor 3 года назад

    Thank u ♥ awesome tutorial

  • @luisriera7041
    @luisriera7041 3 года назад

    Is it possible to build volumes with voxel but only from the surface of the object? I want the interior to be hollow to reduce polygon count

    • @noseman
      @noseman  3 года назад +1

      yes if you're creating your own volumes. Invert the fog, expand the Voxel Depth to 2 and use that to hide the rest. Hidden doesn't mean they are not there, so some time penalty will occur. You may be able to do that using an imported volume but since the values are not known you will have to do some clever wrangling...
      Project here: www.dropbox.com/s/wnatd3wrvcsfufq/Shell%20only%2001A.c4d?dl=0

  • @graylikethecolor
    @graylikethecolor 3 года назад

    what if i was "voxelizing" an animated character? what would be the best approach to applying textures?

    • @noseman
      @noseman  3 года назад +1

      I would assume you mean "how to transfer the Model textures to the clones". You would have to use a Shader Effector, BUT this may become a bit complicated if your character is made up of multiple components and textures.
      Unfortunately, nothing I can say in a youtube comment. I'll look into it...

    • @graylikethecolor
      @graylikethecolor 3 года назад

      @@noseman i wish i could show you screen caps of my eventual work around: create multiple copies of my animated character and delete polys for areas of the mesh that i wanted to be different colors (body & clothes, for example). i have separate copies of volume builder / cloner / plain effector for the body and clothes. details would be difficult to add but i'm still working at it! thank you for the response! I'm interested to hear what you discover.

    • @noseman
      @noseman  3 года назад +1

      @@graylikethecolor found a solution and will prepare a tutorial next week
      twitter.com/nosemangr/status/1381344887975600130

  • @sean.sullivan
    @sean.sullivan 3 года назад

    Could you direct us to the VDB volumes you found online? Looks like a pretty decent pack of stuff. Thx!!

    • @noseman
      @noseman  3 года назад

      a good source is Embergen's website: jangafx.com/software/embergen/download/free-vdb-animations/

  • @QuackerJack09
    @QuackerJack09 3 года назад

    When i hit render, i cant see the cubes... just visible in viewport. I cant figure it out, what the problem is :(
    edit: well when i move the cloner object to the end of the hierachy i can see the cube in render. on top for example they are not visible. thats really weird (r23)

    • @noseman
      @noseman  3 года назад

      it appears objects with lists (fields and volume builders), sometimes need a bit of hierarchy reshuffling. It has happened to me on occasion...

  • @alexarenas2492
    @alexarenas2492 2 года назад

    AWESOME

  • @manuelcamino5852
    @manuelcamino5852 2 года назад

    I tried a million times using R25 and 2023 and the boxes simply disappear when I put the Plain in "fields" (since there is not falloff anymore). Any idea what I am doing wrong? thanks in advance!

    • @noseman
      @noseman  2 года назад +1

      I don't recall having to "when I put the Plain in "fields". If it's not working it must be something else.

    • @manuelcamino5852
      @manuelcamino5852 2 года назад +1

      @@noseman Sorry I didn't explain myself correctly. I meant when I put the density (vdb) inside the "fields" (before called Falloff). Weird enough, the way I found to make it work was reducing the "strenght" to 55%. And now it works! Next thing trying to solve is how to make the colors work in Octane, let's see. Thanks a lot!

    • @noseman
      @noseman  2 года назад

      @@manuelcamino5852 The reason is the "Density" value which is bunch of numbers. "Visibility" is a boolean: either ON or OFF. So the Plain effector needs to know at which percentage (Default is 50%) it should turn off the clones. Apparently your Density Grid (volume) had different values than mine and therefore needed a tweak to decide which ones to Hide. Hope that makes sense...

  • @hanjincho1276
    @hanjincho1276 3 года назад

    oh gosh, this is nice! btw could you let me know the spec of your machine? because my pc is quite lagging over 10x10x10 cloner altho it's 10 cores of 10850k and rtx 3060ti. how can u run the 39x51x49 cubes? or any tips can you give me for optimising?

    • @noseman
      @noseman  3 года назад +2

      I have an 11 year old Mac Pro and we all know how better Mac's are... nonetheless, set the cloner to generate "Multi instances" (Look at 2:10). It should make it much faster.

    • @hanjincho1276
      @hanjincho1276 3 года назад

      @@noseman you're right, mac is victorious. never recognised the effeciency of the multi instances function. thank you very much!

  • @kaishunhuang5180
    @kaishunhuang5180 3 года назад

    amazing

  • @МиколаТовкмак
    @МиколаТовкмак 2 года назад

    Bomb

  • @PsyteK
    @PsyteK 3 года назад

    You're the best