World of Warships: USS Johnston - New T9 Destroyer

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  • Опубликовано: 5 июл 2024
  • Johnston is a Fletcher-class destroyer with SAP and burst-fire. She has significantly wore torpedo reload to offset that.
    The ship was given to me by Wargaming.
    Sign Up for World of Warships: warships.net/aerroon
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    0:00 Intro
    0:16 Johnston Match
    9:09 Johnston Ideal Engagement
    9:48 Johnston Match
    15:19 End Screen
    15:52 Captain Skills & Upgrades
    16:49 Outro
    World of Warships footage of the tier 9 US destroyer Johnston.
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Комментарии • 35

  • @Aerroon
    @Aerroon  4 дня назад +6

    "Having mistaken Johnston for a cruiser, Yamato fired armour-piercing ammunition from her main guns, which over penetrated Johnston's unarmored hull without exploding. Still, the damage resulted in numerous casualties as Yamato's 6.1-inch (155 mm) shells mostly landed upon her superstructure."

  • @Aerroon
    @Aerroon  4 дня назад +6

    The burst fire adds about 15-20% to DPM.
    This took a lot longer to make than I initially expected. I am quite unsatisfied with my performance in the ship and I couldn't entirely put my thumb on whether it was the ship or myself.

  • @bella_ciao4608
    @bella_ciao4608 4 дня назад +4

    They should’ve made it a Tier 10. We have fletchers at T9 and T8, may as well put a really good one at T10.

    • @Aerroon
      @Aerroon  4 дня назад +1

      Would've been cool with some extra power!

    • @billwalker9509
      @billwalker9509 14 часов назад

      @@bella_ciao4608 they'd have to add a heal or hydro then

  • @Apollyon-er4ut
    @Apollyon-er4ut 2 дня назад +2

    WG version of the Johnston is such a SAD rendition compared to the historical hero she was, and the absence of Capt. Evans compounds it. It's needed a heal (like Kidd) or better DPM.

    • @Aerroon
      @Aerroon  17 часов назад

      Maybe the problem IS the lack of captain Evans? Maybe if we had the correct captain the ship would be too strong?

    • @billwalker9509
      @billwalker9509 13 часов назад

      @@Apollyon-er4ut considering it had its engines shot out from under it and in a rain squall they were able to get power back to the front turrets and one of the engines, the least they could have done was giving it a heal.

  • @anthonyware4033
    @anthonyware4033 4 дня назад +2

    Burst fire works when you hit your target, I have the same issue at times lol

    • @Aerroon
      @Aerroon  4 дня назад +1

      True. The shells don't help with that.

  • @landochabod7
    @landochabod7 День назад +1

    SAP is kind of a massive deal against cruisers and some BBs (French, British...), if you don't have the improved HE pen of German DDs. Sure, this thing doesn't have the ballistics, nor the DPM, of a F. Sherman, but she's still going to be much more effective, against something like a Roon or a Seattle or a Lion, than your run-of-the-mill Fletcher.
    Also, yes, the fact you don't have to shoot all the time is nice. That's my problem with the Tiger '59: the DPM is nice enough, but it just takes all your concentration to aim every few seconds.

    • @Aerroon
      @Aerroon  17 часов назад

      Sure, but you slap IFHE onto a Kitakaze and you have the same pen as this with SAP. But cruisers usually have 30mm of armor, so Kitakaze doesn't even need that.

  • @The_Big_Giant_Space_Chiken
    @The_Big_Giant_Space_Chiken 4 дня назад +3

    As a DD main, I´ve been looking forward to the Johnston coming into the game. But as I see it right now, it´s not a hard pass, but ¨lets hope they buff it pass.¨ I would be more inclined to get it if it had the torp reload of a Fletcher or a Gearing. The problem is that the gimmick isn´t all that great and the nerf to the torpedos is too severe for said gimmick IMO.
    It seems to me like they didn´t want the Johnston to match the SAP performance of the Forrest Sherman and the torp performance of the Gearing at Tier 9. End result, like you well said in the video, they made a ¨meh¨ DD.

    • @wen87n
      @wen87n 4 дня назад +1

      As a premium ship, it's safer to make it mediocre and then buff it later if necessary. If they make it too strong, they then have no choice but to remove it from the store and put it in Santa crates.

    • @The_Big_Giant_Space_Chiken
      @The_Big_Giant_Space_Chiken 4 дня назад

      @@wen87n That´s a good point. Better play it safe and not make it too strong from the start. I just hope they do start buffing it soon. Most reviews I have seen for it say the same thing. That it´s ok, but not that good.

    • @Norbrookc
      @Norbrookc 3 дня назад +1

      @@The_Big_Giant_Space_Chiken WG has had a bad habit in the past of introducing a legendary historical ship as a premium and making it overpowered and then yanking it or nerfing it to the point that players later on wonder why it was considered a big deal. It's one of the reasons I had mixed feelings about it coming to the game. On one hand, it's the Johnston, a truly legendary destroyer. On the other hand, if it lived up to its legend in game, people would be screaming "OP!" or would be "meh, another ordinary ship."

    • @The_Big_Giant_Space_Chiken
      @The_Big_Giant_Space_Chiken 3 дня назад

      @@Norbrookc I agree that it´s hard to balance a new ship. Specially one as important as the Johnston. That´s the main problem I think. People have been wanting this boat in game forever and now that it´s here, people expected or wanted it to be great because of it´s historical significance.

  • @billwalker9509
    @billwalker9509 День назад +1

    You can build the torpedo reload down to 130 seconds.

    • @Aerroon
      @Aerroon  17 часов назад

      Sure, but imagine where you can get on something like the Fletcher when you start with 70 seconds less.

  • @joedanker3267
    @joedanker3267 4 дня назад +4

    How WG could NOT give Johnston a zombie heal and a powerful repair is beyond me. Those are as historically accurate as mechanics can get, it's a no-brainer. Johnston should have been balanced around those charateristics.
    Total miss by WG.

    • @carl5381
      @carl5381 4 дня назад +4

      it's American and not Russian. What did you expect?

  • @tronellefsen5519
    @tronellefsen5519 4 дня назад

    Nice video Aerroon. So when will this ship be available?

    • @Aerroon
      @Aerroon  4 дня назад +1

      Thanks. I'm not sure when it will be available, but it will be sold in the shop as part of a bundle and as naked.

  • @ahtong1014
    @ahtong1014 4 дня назад +1

    The ship is not a Powerful. But, what makes her into a Powerful ship was her captain and crews!

  • @crapmalls
    @crapmalls 4 дня назад

    Not quite Jumbo huh?

  • @Kilo3Cav19K
    @Kilo3Cav19K 3 дня назад

    Im sorry, but lets talk about that Angle on Bow modification for the Enemy Ship versus your Angle On Bow. showing Penetration Chance in a colored percentage value.
    That MOD should be fucking illegal.

    • @Aerroon
      @Aerroon  3 дня назад

      It's not penetration chance, it's chance to ricochet.
      I think it's a great mod and should be part of the base game.

    • @Kilo3Cav19K
      @Kilo3Cav19K 3 дня назад

      @@Aerroon I think that it still Offers Extra Information that shouldnt be apart of the game, because it makes shit unfair.
      As of right now since its NOT part of the base game; it should be a PP Slap for using it. because it offers Data and Information not provided to other players. Only you.
      its Unfair advantage.
      Its scummy until its implemented in the base game, but lets be real. WG isnt going to do that because they care more about shelling out Premiums and Tier 12 ships and not giving a shit about Quality of Life for their dwindling player base.
      but I digress; that mod should NOT be allowed unless its provided to each player. it gives you extra information unavailable to others which is the definition of a 3rd party cheat.

    • @Kilo3Cav19K
      @Kilo3Cav19K 3 дня назад

      @@Aerroon And by the way "Its not penetration Chance, its chance to ricochet" which MIGHT as well be Chance to Penetrate, because If you dont Pen you Ricochet or you Shatter... Theres no in-between.

    • @Aerroon
      @Aerroon  2 дня назад

      The information IS available in the game by just looking at the ship. It just takes a lot more effort to recognize those angles than it does to look at the number. It's like if they didn't tell you how much damage you did numerically but just showed the enemy's HP bar going down. Yeah, it makes it easier, but the information already exists.
      Also, ricochets are only related to overmatch. Not penetrating only comes after you already don't ricochet.

  • @Juliet1106Tango
    @Juliet1106Tango 4 дня назад +2

    First