57:38 listening to this and getting to know a more serious side of smii7y is really nice to hear; its refreshing to get to know more about the creator beyond the silly videos
same, and i think so very very many of us are in this same ocean of thought, not quite the same boat, but many share a ride.... i heard something recently that really touched me, and i was thinking of Chester Bennington at the time, having seen which songs rose to the top of most played after his passing, seeing the regular radio hits being flooded out by the more personal songs. the saying that i heard was "Our dear musicians and creators who have to dig down into their emotions, to drawn out this pain for others, just so they may take some solace in knowing someone else is out there who understands them.....that they most particularly MUST take the time to self care" RIP to funky Chester, Chris, and Amy who we shouldn't let the shine of our stars out shine their reason, for we should all care about one more light. and RIP to Mac when i heard he came back and interviewed all happy with release self care to us all...i didnt miss a thing.
For the lamppost comment, "Stop adding lampposts.".. In the mid-beginning, we're told that lampposts, to Coda, represented the end, or an ending to the game. As we get to the actual end, it's revealed that Davey had 'added lampposts', meaning he was reaching for a way out. yearning for a solution to these puzzles, these games that he misinterpreted and misunderstood. Davey had misinterpreted Coda's entire way of life, all while poisoning the one thing he seemed to really take to. Davey was the one searching and prodding and walking every direction for a way out, a solution to something that Coda found comforting. This is also shown from the, "they were literal loops, like the house cleaning one. That one I actually had to create an end to." after it was previously revealed that Coda really found that game comforting. Davey had, "added a lamppost". Each and every loop meant something to Coda, and Davey just wanted an exit.
I think the first lamppost coda did add and Dave thought of it as an “ending” he did talk about an argument he had with coda about “playable games” but this is my interpretation that Dave got too attached to the first lamppost
The thing we have to remember about all of these games in-character, is that these are the ones Coda showed to Davey. Coda was trying to get a message across, and Davey wasn't listening, so much so that even when Coda names the machine Coda, Davey can't make the conclusion that *he* is the interrogator. So Coda takes all the games that Davey will find meaning in, throws them in the trash because they know Davey won't respect their privacy, and bluntly tells Davey they he's responsible for his own actions and interactions because of how he treated them. And Davey still doesn't get it. He'll grasp at any meaning other than "I fucked up".
I've noticed that in a few videos now, and I really appreciate it. It really adds to the immersion, and makes it feel like less of a video and more of an experience.
Editor has been doing those for a WHILE now, especially his old Warzone videos muffled when he was underwater and his Space game with Kryoz, when in space he would deafen the audio, just like in space!
This game belongs in a museum. The way it combines depression, multiple personality, anxiety, social anxiety, loneliness, feeling trapped, talking to them self, not being good enough, trying to fix old problems/mistakes etc. The maze in the end symbolizing the hard path that person has to go through to become them self. Including every dark nook and cranny. The way one talks to them self the way you would never talk to others, even in games. Like smii7y didn't want to be rude to the cleaning bot or the machine and its work. This is so deep on so multiple level. I definitely need to play this and talk/show this game to others. Thank you for making a game play video about this.
And all these comments. I love being able to read about all the things I missed. All the different connections to real world. It just simply belongs in a museum of modern art.
That monologue at 1:24:18 was genuinely heart wrenching and was so full of emotion. I have never felt such a strong sense of despair and guilt radiating off of a piece of media in my life that has felt that genuine. It shook me to my very core.
By far the most emotional game I've ever seen is That Dragon: Cancer. I originally watched both markiplier and jacksepticeye play it about 8 years ago, and recently got to meet the creators. It was a husband and wife making a game about their child with brain cancer, *while he was still alive.* So even they didn't know the ending of the story, which makes even sadder.
For clarification, this isn’t real. This game is a work of fiction and Coda isn’t a real person. I interpret it as Coda being an aspect of Davey. His creativity and his “ideas”. He tries to add meaning and purpose to his own work in a world that is meaningless and purposeless (“would you please stop adding lampposts to my games?”). Progressively over 2008-2011, he grows more and more estranged from his creative side. But then again, maybe this game doesn’t have a deeper purpose. Maybe it is simply… meaningless, and we’re all trying to make sense of it. Same way how Davey was trying to make sense of Coda and his games.
After digging around a lot more on this game online, its really beautiful. Coda is another aspect of Davey the creative side that just wants to create for the sake of it, while Davey wants to rationalize it, add meaning and seek validation from others to make it complete. The R at the end also was supposedly his friend/roommate named Robin who said "you make me feel physically feel ill". *In the end Davey also created this game for other artists of all types, the audience, himself and other developers to encourage them to reflect and think about why they're creating this game.* Ty Smii7y for playing this game again was fantastic, and the editor did a great job per usual as well
im not an emotional guy at all, but this game really hit deep, cried for the first time in ages and really helped me to think about stuff, also with you talking about your personal experiences and such. I really couldnt have had a better experience watching a video like this, truly thank you for making this video
So was curious and did some digging about the meaning of this game and supposedly Coda and Davey are the same person there are lots of parallels between Codas life and Daveys life and after releasing stanley parable Davey had a hard time dealing with all the pressure that came with it and in regards to the R at the end of the game he had a roommate named robin who had helped with the stanley parable that said the "when im around you i feel physically ill" quote to him verbatim after experiencing how davey reacted to the success of the stanley parable so Coda in slight also represents some of the people that he has wronged
although i will also a say a big part of it is to take away your own thoughts and feelings about the game it what it means even beyond just Coda and Davey
Was going to add a similar comment. I got the same impression about 2/3rd’s of the way through, and then confirmed what I suspected online, which was almost exactly what you just mentioned. ;)
A breakdown of this game: I feel like their argument in the beginning was foreshadowing to the conclusion. They argued with each other about the playability of a game where the narrator was giving criticism to Coda for not following the norm. Coda's response was to double down, sending the narrator games in his own vision, which were the complete opposite of the narrator's. This showed that the two simply had different styles of game development which is 100% fine and healthy. However, what was not healthy was the narrator's own style being pushed onto Coda's, causing him to push back until he eventually started to fall apart, creating games only for the sake of pleasing the narrator, aka giving Coda the very thing that he himself is struggling with: need of validation. Coda's last game was to put an end to this cycle; to say that he no longer wanted to be a part of this problem, that he was his own person and could no longer shape himself to fit the expectations of another. What Coda did was healthy (distancing himself from the person who is pushing their own problems onto himself) and the narrator's response, though improved, is still adding to the toxic cycle of finding validation in the wrong places. In the end he's begging for Coda to make more games, which overall isn't a bad thing as creating games was Coda's passion, though it is not a message that the narrator himself can give him because of the circumstances and it is not entirely a selfless request, either. The narrator is falling back into his cycle, repeating the same mistake that pushed him away in the first place by sharing Coda's games simply so he could try to reach out to him to get him to create more games which he could judge to justify his own self worth. When Coda changed himself to fit these expectations the narrator saw it as a sign that he was doing something good, that what he was doing was helping someone who didn't understand the fundamentals of game design. In other words, it was self validating, seeing someone take his advice in the way that he wanted it to be taken. Whether Coda was unwell was never the true issue here and I believe that he was perfectly fine in the beginning, though maybe going through his own changes and mental health struggles that didn't need the narrator's comments or concerns. I feel like Coda only wanted to be heard, to have someone listen to him, to FEEL heard. And while the narrator did hear him out, the problem started when he tried to fix things in his own way. Sometimes we just need someone to listen to us without feedback, which is not what had happened here. If this is based on a true story, I hope that Coda knows that he was never wrong or misguided in his creativity, that being different doesn't mean being bad. It took me years as an artist to also understand this and I am happier because of it. **Your most important audience is yourself**. Sadly this is not something that the narrator has learned yet and I am rooting for him to find validation in himself rather than others. Again, this is something that I also struggle heavily with, finding validation in the words and actions of others, but reminding myself that "I am the most important audience in my life" has set me straight so many times and it is probably one of the most important things for anybody to remember. Thank you to those who have read this from start to finish, I know it was long but hopefully it was worth it. Remember that you are so important and loved, not just by others, but most of all by yourself. I hope that this story driven game, whether based off of reality or not, helps those who struggle with self love realise that they are so very capable of it, no matter how low you feel or how many times you may relapse into self hatred. It may take days, months, even years, but the love for yourself is in there somewhere and just needs to be found. I implore you to continue to understand and love yourself, as you are the most important person that you will ever meet.
I have been going through a hard phase of depression, struggling doing anything, not being able to get out of bed even if I spend my entire day struggling to. This game made me cry, cuz from my point of view he's just talking about himself, he is his inner demon, the only thing that holds him back, and I see myself in that, I understand what is wrong with me, this is the click he talked about, realizing what is wrong... I think in the past years of trying to get better I don't think I have had this big of a realization this is extremely painful to watch, but it's making me feel so much more than I'm used to those past years, it made me feel alive, so thank you for sharing that game, as much at it hurts me, it's helping me For me, this is a beginner's guide to realizing what is wrong with oneself, if at any point you feel targeted, if it touches you, talk to someone, reach for help, too many people struggle without seeking help, you are not alone
Hey I just wanted to say, it's okay to play games like this. I really honestly needed something like this, and it's okay not to make funny content. You don't have to try and laugh it off and try and make us feel comfortable, it's actually really valuable exploring different types of emotions through games like this. We're all human
Fun fact: The mystery man in the tower in fire watch was actually Stanley from Stanley parable. In Stanley parable, there is a path that puts you in the tower. I'm not sure if it's actually cannon, though.
This has been the most emotional rollercoaster hour of my life. Everything was so well made, so put together. Everything about this game made me think, it opened my eyes a lot. Edit: 1:25:37 the way you can hear the plead and pain in his voice is relatable, even if it's not the same way.
Honestly, I think the tower is absolutely about someone who has finally let someone in. Finally feeling that you could trust someone when they've made it past all the walls you made (The maze, the combination) and then they hurt you- and you cut them off. You don't let them past any more walls. You trap them away from you. And when - if - they do escape that trap, you tell them the truth. And they still go against your trust, they still won't leave you alone. But now they make it - make everything - public. They add in guides to manipulate the thirty party (the lanterns) they decide when to move on. Not you. _Them._ They take something special to you, something precious that you decided to share with them, and they share it to everyone. They take the stage from you, they analyze everything you did, and they never give you the chance to add your own input. Every fault, every defect, every _secret_ you shared, is reviewed by so many people who will never know you. However, I think the ending where instead of the “fix” the dev to The Beginner's Guide, where you actually die, instead the dev chooses to go with the original aspect. You float up instead is representing that the Dev for The Beginner's Guide is stepping back from changing the games, and embraces the fact that we don't know why Coda decided to just let the bug be. Maybe it wasn't even a bug. Maybe it was. Only Coda knows, and that, along with the “true” meaning (if there was a meaning) is something that Coda *_can_* keep a secret.
I actually fell in love with this game years ago and eventually made the Coda’s message to Davey into my senior quote. It holds such a special place in my heart and I’m happy to see you play it, knowing that it’s still loved years later.
The quote for those asking: "I realize that this doesn't make sense to you just yet. Which is fine. You're not my problem to solve, but I do hope that one day it clicks and that you make peace with this thing you are wrestling, and when you finally see what I am talking about, don't say anything."
hearing your commentary on videos like this is honestly super refreshing. nothing against your other style of content, i love and watch both, but it's a breathe of fresh air hearing a more serious, or relaxed style of content. i really enjoyed this one, thanks for reminding me this game existed.
Smitty has seemed to be more calm and mellow and more open on this channel and he seems so chilled out in this video which is a good way to show he has time to calm down and play games without friends
1:25:46 three or four years ago I discovered playthroughs of this game and I remember almost crying at this line. Now in the present day I just about broke down at this line. Since last discovering this game I’ve been through 4 years of a very unhealthy work environment which ended in a low point in my mental health, I’ve been diagnosed with social anxiety, and I’ve been constantly feeling like I’m putting on a mask. In almost every social situation I’m in, I’m usually the comedic one of the group. And more often than not, I tend to be fairly over the top in my humor. People love it, and don’t get me wrong, I love being able to bring them joy and entertainment like that, but every time I leave I almost feel a sense of disappointment in myself. Over the years I’ll start to feel like it’s hard for people to take me seriously, to see me as something more than just the funny guy. I don’t hate my role in any way, but more and more I’ll find myself feeling tired when I’m by myself again. Almost like I’m wearing a mask, yet at the same time not cause I always feel genuine still even when I’m being funny. I feel like people assume that I’m just the funny guy, and that they don’t take me seriously when I’m around them. Sometimes I’ll tell myself I’m gonna tone it down this time, yet sooner or later I revert back to being the zany funny one. I don’t wanna stop being that way, but I also wanna know that people can appreciate me for more than just being funny. And I absolutely love it when people do, when they say I’m kind of respectful or eloquently spoken at times. Not out of a sense of vanity or boosting my ego, but because I feel a deeper sense of appreciation, a more sincere validation than just “oh you’re really funny.” None of this was going thru my head the first time I watched playthroughs of this game, but coming back to it with all that I’ve experienced now, it just hits me a lot harder, the idea of this complexity and struggle beneath the surface that you can’t see. I know the point of this game is almost to not assume that about people, but I can’t watch this game without thinking that. I can’t hear that line at 1:25:46 without feeling it infinitely harder now than I did back then.
I feel like it's human nature to have both sides. To want to know you are okay, but also know that it's doesn't have to be that deep. You can feel both ways and be both stress and relaxed with how you are. Both are a part of the whole of us as humans and I think thats a great thing to be able to do.
I remember actually sending an email about "Coda" to the dev after I played this. I was younger and played this when it just came out (and I was fresh off the Stanley Parable hype train) so I didn't really get it. Watching your play-through now, I definitely resonate more with certain parts. Sometimes you make things that are weird, or dark, or silly or short. You show them to people you trust, because you can, and you enjoyed it, and that's the end. I could go on and on and on but....yeah. Thank you for playing this game, I wish I could download an endless version of the Cleaning level, Mouthwash and Slay the Princess would be cool to see on this channel, and go tell your friends you care about them and give 'em a hug. Can't wait to see what you post next. But also ah...in the spirit of this game...no pressure ♥.
Someone else mentioned this but I take this game as Coda and Davey being the same person. There are some hints throughout where Davey is talking about Coda but he’s saying things in the 1st person “I wish I could do this” “Sometimes I want”. It seems clear when you pay attention that this is Davey’s form of letting go and releasing some of his deep and dark thoughts with his audience, the players. Which I suppose could make sense, given the immense pressure he was under from The Stanley Parable. Davey did a good job at expressing his feelings through story telling. Thanks for playing this Smii7y.
After watching this video, I have such a heavy heart. This game made me realize things about myself and things in my own life from a different perspective I know I would have never been able to see without this game. The reality and raw emotion that you can feel radiating, weather this game was biased off a true event or not. it makes you think of things you would have never thought about on your own...
This has been my favorite game since I first played it years ago. I'm so glad you decided to replay, and post it. here are a couple more introspective type games I highly recommend: 'Presentable liberty' it gets a bit darker than anything you've posted before. 'What remains of edith finch' definitely stays on the sad category. 'Still wakes the deep' more violent but very well made. 'Before your eyes' beautiful way of storytelling that I've never seen before. I've heard that 'Among the sleep' is good but I've never played so I cant vouch for it personally. and of course 'Firewatch' I love these types of games, hopefully this list can help you decide what to play on this channel next!
@@Shinkx0 there’s a Peggle AI Trivia video where someone asks a question about the Stanley Parable, and the video gets detailed for like 10-15 minutes because Doug calls his brother and gets him to talk to AI Bjorn from Peggle arguing about the Stanley parable audio files lmao
this is my favorite video from smii7y ever. out of every single funny video from call of duty to what the car. this made me feel the undenying truth in the world that you never can truly know what is happening in someone else’s mind. thank you smii7y for releasing this video.
thank you so much for uploading smii7y. i wont talk about it too much since i know its not the place, but i was in a major panic attack and desperately needed a distraction. thank you so much for being the light in my dark room, your videos help so much more than youd think.
Fully support you uploading stuff like this that tonally differs greatly from what you usually play, especially because it means a lot to you. Means a lot to me too; I played it when it came out at a time when Davey's monologue at the end of the art exhibit as the walls slowly close in hit me extremely hard. Cried during and it left me shaken for a long while because I had never really heard someone say something so accurate to my own thoughts as "I want to know how to be a good person. I want to know how not to hate myself. I'm fading and all I want is to know that I'm going to be okay." Still hurts so many years later. Big props to you for playing this.
@@Jake-u9l9w they make shitty get well cards one of them is "You make my heart full!.... Full of shotgun shrapnel" or sum shit XD it was really dumb but funnt
Thank you for playing this. Truly. I first played this around a decade ago. Even then, wow did I feel it. I've wanted to play it again. I never did though. I always attributed to being busy with other games, or whatnot. But seeing your full playthrough, I think a key part of a bigger reason. As difficult a message as it was then to process... now knowing myself more than ever, the message hits harder than ever. And I don't think I felt ready to face that message again, at least not on my own. But going through this story again, with someone else, someone that I've laughed with on other videos, yet someone that seems so sincere... I'm glad it was -this- playthrough I found, with you commenting and guiding us through from you from your perspective. I still cried at the end. But at least I felt like I wasn't alone this time. And this game told a story, a message, I needed to hear and feel again, with all I've felt, thought about, and dealt with. So once more SMii7Y, just, thank you. Keep doing what you're doing. Keep being you. Because you're awesome.
This video has me going through so many emotions I don't even know where to start. This genuinely might become a video so keep coming back to because this just opened up a whole new perspective on how I view my life
Thanks, SMii7Y. Games like these are exactly what I need. Games that some would consider meaningless but paint a vibrant picture of what life means and how people traverse it in different ways. I would love more games similar to this one! Keep up the good work!
@P3bbl3 Well, let me start off by saying thanks for the suggestion. Beforehand, while we are on the topic of profiles, I like your username. Reminds me of another album from Lovejoy. Unfortunately, I will not be changing my profile picture anytime soon, as I like the band's music and don't feel like changing it. I appreciate your concern on the matter, but sadly, people have different tastes. That's just the way society is. Again, I appreciate your comment and your belief in expressing yourself, even though it may be to put others down for their tastes.
@the_fuhuhluhtoogan My name is from the album Pebble Brain actually but I dont fw the band anymore because all of the members (apart from Joe I believe) turned out to be shitty people. All of the members including W are zionists and W is obviously a rpist and abuser. You shouldn't give them money by viewing the content on RUclips or listening to their music on spotify. I was a fan since the very beginning of the band and around February-march of this year I made the hard decision to stop listening to the band and W's music as a whole. You should do the same because abusers and zionists like him don't deserve your money or support
Thank you smii7y. You have made my day. My dad recently got unemployed, grandpa has dementia, and my grandma is getting her pace makers. I have basically no hope but for you too succeed.
Does anyone else just love watching content creators simply enjoy games they want to play? Like, bot have to worry about upsetting the viewers for playing something they didnt suggest or request. Dont get me wrong, I Love their regular content, I like every video I see even before I see it. But to see Smitty taking a risk at playing games he has been meaning to play for a while but just never found the right time to do so is just Great. Not to mention that it can help us find little gems like this one that (atleast I) one would never have found otherwise. I Loved this little game, its deep, twisted yet pleading story... You all deserve to exist, you all deserve to be happy... I hope you know that.
i'm not sure what word to use to explain how this hit me but it hit deep. The monologue about the not wanting to speak anymore and all the little options you could choose from when talking just hit deeper than any other game. It was a very emotional game and there is so much from both points of views even tho it is only narrated from one. Being betrayed by someone posting your private games is very deep and it's a very cruel thing to do. I think it's good to play these every once in a while and we got to know the *person* smii7y and not the creator smii7y a bit more.
If he played it, it would be what finally gets me to watch a play through of the game (I know it’s gonna destroy me mentally so I’ve been kinda avoiding it)
You know the funniest part of this, this story, while being fictional, is made for one specific person, R; being a single commenter on the stanly parable claiming “not emotional enough”
16:44 I used to write stories. My stories were read by a few friends and randoms, I too, wrote stories that were never finished. But I loved something that I did with my stories, and that is that each one was connected, same world or alternative worlds that somehow could be seen each other. Coda is a cool guy
I have a full folder of half assed songs that I used to make. They weren't special at all, but it was just an idea that got into my head and I couldn't get it out until I produced it. There was only ever like 7 of them, but they were the most haunting and strange but also beautiful as well. I never showed them to anybody and now they have long since been deleted, but they will always be a part of me. Truly a once in a lifetime experience.
This is refreshing. It takes me back to when Jacksepticeye first played it. The game is such a powerful experience and has one of the most expertly crafted stories I've seen so far. Glad you're playing it here.
One of my favorite games. Hearing your commentary on videos like this is honestly super refreshing. nothing against your other style of content. It's a breath of fresh air when you play games with a more serious and deeper meaning rather than your other videos. I really enjoyed this commentary of this game and thanks for bring it back into my mind.
I never expected this game to be as emotional as it turned out to be. I am a lonely guy. Talking my way out of loneliness and anxiety was just my way of lying to myself. This hit close to home. So please, check up on people. One message, one call, one hangout means the world to people. Please
I love how this game makes you see the “deeper meaning” in R’s work, and even make some theories of your own, only to find out that the narrator was just seeing himself in these stories all along. R just loved to make games from his own random ideas, nothing else to it. (At least this is my interpretation) I really discovered some things about myself seeing this game. I also loved your commentary! It feels nice to learn something about this RUclipsr I’m seeing through the screen. I would love to see you play Fire Watch! Another good one that I feel would be perfect for you is “Among The Sleep”.
This game is truly life changing. Personally a reflection of myself. When i hit the lowest point of my life i isolated myself from everyone, i was truly alone in my own little bubble. I love this game it makes me cry everytime. it made me feel heard and not alone. Please everyone going through similar. Its okay to ask for help. And its okay to let go. And Sometimes we need to be heard but not be given any feedback. And reading through comments about people feeling the same. Its such a relief that your not alone. I made some research and “coda is meant to symbolize the tortured artist, recurring trope. expect i think hey portrays any creator, regardless of wether they face any struggle or not. Coda is a presentation of Davey as he once was
Hyped for more of the solo content on this channel! If you want, you should definitely give Thank Goodness You're Here a try. It's a pretty funny game. You'll get a good laugh out of it
Smii7y coming in clutch with this upload, life’s falling apart and there isn’t anything that’s better than laying down and watching Smii7y’s shenanigans😊
Theory: The maze at the end is a metaphor that people are impossibly complex. We seek to understand others and ourselves, but no matter how far we progress, the maze still stretches to the horizon. I get a feeling of futility at seeing there's no end in sight in any direction, but also a feeling of purpose. That there's much work to be done, and we'll never be truly finished, so we'll always have a purpose to strive for. I really enjoyed seeing a more vulnerable / serious side of Smii7y!
I never thought the ending would hit as hard as it does. I feel that, that wanting of validation to know you're still good enough. It hit me deep, having a struggle with my anxiety and being in that mindset of needing to be told I was good enough from someone else than myself. This video was something, i may or may not have teared up
I've played this game three times in my life. Once when I had gotten into walking simulators, once when I was in high school, and once when I dropped out of game development. Each time I walked away with the same feeling I'm getting at the end of this video. A resentment for what Davey had done, a longing to be like Koda, and an overwhelming feeling of understanding. This game captures the feeling of helplessness, loneliness, and hope in a way that is so different than other games today. I'm glad I got to experience this game again. It feels right to watch this now.
From all of this, my interpretation of this story was how the Narrator wanted to help out a friend, and ended up ruining everything. He didn’t go to them personally, talked with their friend, but still wanted to help them, so, he grabbed the games his friend made, and showcased them for the world to see, without their friend’s permission. In the light of this, our Narrator went and did this so he could feel good about himself while trying to help, and ended up backfiring on him. The last game shown in this compilation was to show us how all the pieces of the puzzle came together, and revealed the truth that our Narrator ended up destroying his friends dreams, and that our Narrator was distraught at the prospect of losing his sense of goodness from showing these games. This was a story that definitely deserves it’s place in this channel, SMii7Y, please continue to make RUclips your creative outlet, so you can enjoy yourself while doing what you love❤❤❤
thankfully this story is fictional, but the message is still very strong, as a small game dev myself i heard from others that this game is powerful and i gotta agree, this story hit deep
The two games that he made, 'the Beginners Guide' and 'Stanley Parable' really connect with one another. The real meaning of the Stanley Parable game is to live your life, don't let others tell you what to do. And with this one, Davey fells like he needs to tell others about his Koda's games, even when he doesn't and is accutaly affects Koda's games more than it helps Davey.
This kinda reflects what we are all thinking sometimes, it's a profund experience that turns the hardest things into a tangible pseudo-reality. I thank Coda, the narrarator, and Smii7y for doing this
i hate admitting that i feel a lot like Coda. I'm high functioning autistic, and with that comes extreme social anxiety and isolation. It feels like I'm genuinely trapped.. my outlet isn't creating video games, though. It's making music. And when I run out of ideas for a new song or melody, it leaves me in a place of even worse desperation than before. I want friends so bad, but I'm too terrified to make any, because I've been laughed at, manipulated, and rejected by everyone I've ever met. I hate it. And it makes me hate myself. Deeply. I don't even know why I'm typing this comment. People will probably just say something mean in response. Hell, they probably won't read it at all. I honestly don't even want to be here anymore.
Yes, I've read the entire thing. I didn't realize that until I watched this playthrough game, I had to have an outlet. I make music, I know it's not at all good, mostly because it's phonk, it's not going to be good at all, but as you do, once my creativity stops, my whole world comes crashing down on me. I hope you feel better.
I read your comment. I feel very similar, but we gotta keep moving forward or we won't move at all. My depression consumes me most days, but just remember we aren't alone, even if we feel that way.
Blud, fixing your life is a process made of steps. Make the first step towards recovery, no matter how fearful or reluctant you are, and the rest will follow. Life is about momentum and making a first step in anything is giving you at least some inertia, now you just have to maintain it. Think of it both like a journey through outer space - even a small boost can take you far - and of climbing a mountain, that turns into a hill, then into a plateu, that turns into a descent and inevitably you'll find yourself cruising through life. But the longer you submit to your reluctance, your fears, the harder and worse it will become until eventually all will to live extinguishes. That's the harsh reality of it. You got to make the first step and there's no way around it. But you can do it, no matter how much tou think you can't, and it takes balls to admit that you can. Good luck and stay strong
I did not expect for a smii7y video to make me sad, let alone spark my depression, let alone have me in tears. Obviously, more so the game that did that, but I also can’t not thank you, Smii7y, for playing this game. This really hit me hard in my soul. I’ve decided I’ll try my hardest make music, a recent decision. This game gave me a little perspective on that that I didn’t expect, didn’t think about, and didn’t know of. I didn’t think about it, but I’d probably get into a VERY similar situation as Davey perceived Coda. I just hope I’ll enjoy my work and enjoy what I make. I didn’t know if the music I’d make would stay private, to myself, or if I’d post it. I’ve not known what I want to do for my whole life. I love cars, but I can’t help but be creative. I’m intrigued in music, games, and videos. I really honestly want to try and dabble in all those fields. Hopefully I’ll find something I’ll like. I’m hoping.
if this is the type of content to be expected on this new channel i can confidently say as a smii7y viewer of like seven years, this channel is going to be great
I think an important aspect of this story is the fact that Coda's games were always complete. Even in their seemingly imperfect state, they were what the developer wanted them to be, which can also be said about Coda himself. He was always who he wanted to be, even if it was sad, even if it was depressing. Davey couldn't see this because he's portrayed to be one of those people that feel incomplete as a person. And the reason could be anything: lack of self-realization, lack of direction in life, emotional dependency on others, some sort of childhood trauma; it doesn't matter, though. Coda never had that problem in the first place, and that fact is what drove Davey to start modifying the games so you could play them. That's what drove him to start adding lampposts.
This game is pretty touching, and just the thought of it at the end just brings a sort of depressing wave. Doing everything in your power to try and cheer someone up just to be told youre the reason they feel that way is a killer. I would absolutely love to see more games like this, cheers!
Some funny knownledge. The SMG doesn't sound like from half life 1, it's from half life 1. The source engine, which was used in these times, is open source and you could bassicly create any game you like, within the limitations of the engine from this time, because it's only the first iteration of the engine and not the updated versions from Half Life 2/CounterStrike Source, CS:GO, CS2
This is such a powerful game touching on all these topics, putting it out there that when the narrator is talking about fixing things for their friend, that is what is referred to as the "righting reflex" in mental health fields, along with the narrator projecting on to their friend an making assuptions about their life and experiences through the media they were sharing. The righting reflex is something difficult for individuals to process because in general like the old saying "you can bring a horse to water but you can't make it drink," you can reach out and check on your friends, but you can't fix things for them, because they might not be having the issues you're assuming they're having. People process their life at their own speed and have to cross their bridges when they get to them, not when you get them there to "fix" them.
This game is like a very emotional short story. Its such a great way to tell a story, and done in such a way... i cant even find the fitting words to describe it, but all I want to say is that I loved getting walked through this game and I really enjoyed the experience. Thank you Stanley parable guy!
i would LOVE to see you play firewatch on this channel. also, one kind of spooky game that i cannot recommend enough is called oxenfree. its kind of a choose your own adventure type of game with ghosts and it's one of my all time favorites. i think its only 6 hours of gameplay max.
While there has not been solid confirmation on whether the game is based on real events (Coda alone is fictional within this game's context), it would not even be remotely surprising if Davey did lead a fellow developer down such an unfortunate sequence of events. Not even because Davey's track record is shady or anything but Davey's and Coda's last "exchange" shows such a horrifyingly disturbing form of both desperation in Davey's case, and sheer disdain in Coda's that it really puts front and center the horror of this being based on real events, as well as Davey being monstrous enough to completely shed light on projects that were meant to be private, all because he was... well, downright obsessed with Coda. Granted, the likelihood of it being actually based on/inspired by similar events is still up in the air, leaning unlikely if the success of Davey's previous and infamous game, The Stanley Parable, is anything to go by, but it not being deconfirmed as a work of fiction adds to the absolute horror of the game and (potentially) Davey as an individual. No one should go through the hell that Coda (or even the person that inspired the Coda character) has had to deal with, and under the assumption that said events were based on real events, as downright disgusting as Davey's actions were, I do sincerely and genuinely hope he at least improved as a person, despite the fact that the damage has probably already been done by the victim developer's eyes.
Coda is supposed to be Davey's creative side, one that enjoyed making games just for games, it's him struggling to enjoy making games again after releasing Stanley parable, the biggest clue to this is that Davey knows what "coda's" recycle bin was named (it was his own recycle bin)
I love the editing in this video that whenever Smii7y was in the whiteness, his voice would echo to give the immersion that it is actually him who is there and we're watching him go through everything. The immersion in this guy's videos is top-level which is why we all love his content.
i respect the editor making sure that smitty's voice sounds different depending on which environment he is in, like when he walks out the room at 14:05 his voice starts to echo. love this little but much appreciated detail!
I'd heard about the beginner's guide through multiple video essays, but never played/watched it played until now. I would really love to see you play more introspective games like this and, at risk of sounding like davey, know more about the person behind my favorite comedy gaming channel.
This game is very surreal, reminds me a lot of the liminalcore we see in media today. Liminalcore to me is supposed to feel like a fragmented dream, or flickering memories, a snapshot of a time since forgotten. And, that's what this experience feels like- A snapshot of Coda's thoughts and emotions, even memories all condensed into these short fragmented games. And yet, it's an entire story. I loved this, this is perfect for this channel. Edit: Wow- Okay now actually watching the full thing, this hits so unbelievably hard. There was a lesson that I had to force myself to learn which was simply: "Some people don't need saving."
I love the new single player Smitti experience. It feels like a different pace to anything else we see from him. Its, in my opinion not only refreshing for the creator to have such an alternative to the normally fast paced style, but also for me as a viewer having a whole new experience with a youtuber I really enjoy.
This game was when I first found out about the concept of an unreliable narrator, The narrator, Davey, was the one always wanting Codas work to have meaning, have an ending, or be "playable" by their standards. Projecting what he thinks the meaning is onto someone else's work. So Coda just kept making games to satisfy Davey, and it burnt Coda out to the point where he leaves. Davey is a huge piece of shit here. Making it seem like "Oh Coda says he's burnt out but still making games, why?". The "why" is to keep Davey supplied with more games that he'll never understand or get. Davey never understood Coda or his games, the proof is here when Davey has to keep "adding" endings that Coda "didn't" example being the "hit enter to go back to normal speed" or "I'm gonna remove the walls to show you what's there." Davey was pushing his ideas onto Coda, Davey gave himself a hero complex not realizing he is the problem and him "trying to help Coda" made everything worse and worse. The lamppost, to me, represents Davey pushing his need for an ending or a solution to everything onto Coda. And even after realizing he is the problem, he still continues to be the problem and disrespects Coda's wishes and releases this to the world once again "adding a lamppost".
I can't believe I never knew about this game until now. Thanks for showing it to me smitty, and the way this video was edited made it feel a lot more like a experience than a video. It really managed to get me to inmerse my self into the story, even if it was a playtrough, and not myself going trough it. Excellent video, and a masterpiece of a game, that i'm glad I got to experience, because I might of had never seen it if it wasn't for you. Really, thanks again.
57:38 listening to this and getting to know a more serious side of smii7y is really nice to hear; its refreshing to get to know more about the creator beyond the silly videos
i want to see a smii7y tell all in the style of this game, one day
@@leifhim Something like the Draw My Life trend from 10-ish years ago but modernized, I like it.
same, and i think so very very many of us are in this same ocean of thought, not quite the same boat, but many share a ride....
i heard something recently that really touched me, and i was thinking of Chester Bennington at the time, having seen which songs rose to the top of most played after his passing, seeing the regular radio hits being flooded out by the more personal songs.
the saying that i heard was "Our dear musicians and creators who have to dig down into their emotions, to drawn out this pain for others, just so they may take some solace in knowing someone else is out there who understands them.....that they most particularly MUST take the time to self care"
RIP to funky Chester, Chris, and Amy who we shouldn't let the shine of our stars out shine their reason, for we should all care about one more light.
and RIP to Mac when i heard he came back and interviewed all happy with release self care to us all...i didnt miss a thing.
To be honest, I almost cried during this part
@@Uubier "Not quite the same boat, but many sharing a ride" is such a beautiful expression. Thank you for that.
For the lamppost comment, "Stop adding lampposts.".. In the mid-beginning, we're told that lampposts, to Coda, represented the end, or an ending to the game. As we get to the actual end, it's revealed that Davey had 'added lampposts', meaning he was reaching for a way out. yearning for a solution to these puzzles, these games that he misinterpreted and misunderstood. Davey had misinterpreted Coda's entire way of life, all while poisoning the one thing he seemed to really take to. Davey was the one searching and prodding and walking every direction for a way out, a solution to something that Coda found comforting. This is also shown from the, "they were literal loops, like the house cleaning one. That one I actually had to create an end to." after it was previously revealed that Coda really found that game comforting. Davey had, "added a lamppost". Each and every loop meant something to Coda, and Davey just wanted an exit.
Thank you for your work I loved it amd now I Understand 💜
Grass touch
I think the first lamppost coda did add and Dave thought of it as an “ending” he did talk about an argument he had with coda about “playable games” but this is my interpretation that Dave got too attached to the first lamppost
thats exactly what i was thinking, the best sentence of the entire game, the ultimate mental twist
The thing we have to remember about all of these games in-character, is that these are the ones Coda showed to Davey. Coda was trying to get a message across, and Davey wasn't listening, so much so that even when Coda names the machine Coda, Davey can't make the conclusion that *he* is the interrogator. So Coda takes all the games that Davey will find meaning in, throws them in the trash because they know Davey won't respect their privacy, and bluntly tells Davey they he's responsible for his own actions and interactions because of how he treated them. And Davey still doesn't get it. He'll grasp at any meaning other than "I fucked up".
1:25:53 ‘please, i’m fading and all I want to know is that i’m going to be okay’ sent an actual shiver down my spine
it made me genuinely break into tears since i said that to a loved one once
Yeah makes me think of someone that I love (my ex) leaving me
It was subtle. But the editor was popping off when adding in different reverb/delay based on the environment. Mad respect
facts man i thought i was the only one who noticed
sth to appreciate for sure
I've noticed that in a few videos now, and I really appreciate it.
It really adds to the immersion, and makes it feel like less of a video and more of an experience.
the editor just wants the compass to spin
Editor has been doing those for a WHILE now, especially his old Warzone videos muffled when he was underwater and his Space game with Kryoz, when in space he would deafen the audio, just like in space!
This game belongs in a museum. The way it combines depression, multiple personality, anxiety, social anxiety, loneliness, feeling trapped, talking to them self, not being good enough, trying to fix old problems/mistakes etc. The maze in the end symbolizing the hard path that person has to go through to become them self. Including every dark nook and cranny. The way one talks to them self the way you would never talk to others, even in games. Like smii7y didn't want to be rude to the cleaning bot or the machine and its work. This is so deep on so multiple level. I definitely need to play this and talk/show this game to others.
Thank you for making a game play video about this.
And all these comments. I love being able to read about all the things I missed. All the different connections to real world. It just simply belongs in a museum of modern art.
That monologue at 1:24:18 was genuinely heart wrenching and was so full of emotion. I have never felt such a strong sense of despair and guilt radiating off of a piece of media in my life that has felt that genuine. It shook me to my very core.
Makes you wonder if coda really wasn’t a real person when Daveys put through that much emotion
@@BL4NK118 Coda is a real person. Coda is Davey.
I swear I was already tearing up at this... GOD D*MN... Way to go Davey...
By far the most emotional game I've ever seen is That Dragon: Cancer. I originally watched both markiplier and jacksepticeye play it about 8 years ago, and recently got to meet the creators. It was a husband and wife making a game about their child with brain cancer, *while he was still alive.* So even they didn't know the ending of the story, which makes even sadder.
That is what made me realise this isn't real.
For clarification, this isn’t real. This game is a work of fiction and Coda isn’t a real person. I interpret it as Coda being an aspect of Davey. His creativity and his “ideas”. He tries to add meaning and purpose to his own work in a world that is meaningless and purposeless (“would you please stop adding lampposts to my games?”). Progressively over 2008-2011, he grows more and more estranged from his creative side.
But then again, maybe this game doesn’t have a deeper purpose. Maybe it is simply… meaningless, and we’re all trying to make sense of it. Same way how Davey was trying to make sense of Coda and his games.
game really feels like the game dev equivalent of vent art, just a way to scream out your inner demons into the world in a creative way
this makes sense but also doesn’t, and i love it 😂
@@vecks_ Think about it, if coda did exist then why do we see these games? He had a recycling bin for his games so they would be long gone by now.
@ so Coda is his imagination/creativity? just like an alter ego?
@@JustAnotherAccount8 yeah because Davey definitely wouldn't have the games if he was playing them
1:06 FIREWATCH WOULD GO HARD ON SMII7YPLAYS BRO!!
YES SIRRR
-@@Dunkin_sum_muff 🤓
Needs more votes lol
...
Bump lol
After digging around a lot more on this game online, its really beautiful. Coda is another aspect of Davey the creative side that just wants to create for the sake of it, while Davey wants to rationalize it, add meaning and seek validation from others to make it complete. The R at the end also was supposedly his friend/roommate named Robin who said "you make me feel physically feel ill". *In the end Davey also created this game for other artists of all types, the audience, himself and other developers to encourage them to reflect and think about why they're creating this game.*
Ty Smii7y for playing this game again was fantastic, and the editor did a great job per usual as well
There are so many of this same comment structure with "digging" I can't tell if this is just a coincidence or not.
im not an emotional guy at all, but this game really hit deep, cried for the first time in ages and really helped me to think about stuff, also with you talking about your personal experiences and such. I really couldnt have had a better experience watching a video like this, truly thank you for making this video
This made me cry as well.
I love the new audio editing smii7ys editor is doing it’s super cool and good example is 11:00 the echo of smii7ys voice in the empty rooms and halls.
glad somebody else is noticing that too lol, he has good editors
Im glad im not the only one who noticed. Love that, its the details we love
I thought I was tweaking of some sort, the editors are simply too good
I noticed so fast, amazing work editor!!
I noticed it too but it felt really out of place for a single player commentary
So was curious and did some digging about the meaning of this game and supposedly Coda and Davey are the same person there are lots of parallels between Codas life and Daveys life and after releasing stanley parable Davey had a hard time dealing with all the pressure that came with it and in regards to the R at the end of the game he had a roommate named robin who had helped with the stanley parable that said the "when im around you i feel physically ill" quote to him verbatim after experiencing how davey reacted to the success of the stanley parable so Coda in slight also represents some of the people that he has wronged
although i will also a say a big part of it is to take away your own thoughts and feelings about the game it what it means even beyond just Coda and Davey
Was going to add a similar comment. I got the same impression about 2/3rd’s of the way through, and then confirmed what I suspected online, which was almost exactly what you just mentioned. ;)
@@TANNIE-TAN-TAN I was thinking the exact same thing 18 min into the video, that they were the same person
i was guessing coda was a alt version of himself. this is such a cool insight to a persons life and struggles
@@jonatanmayo2919well I thought that at 16 minutes sooo
A breakdown of this game:
I feel like their argument in the beginning was foreshadowing to the conclusion. They argued with each other about the playability of a game where the narrator was giving criticism to Coda for not following the norm. Coda's response was to double down, sending the narrator games in his own vision, which were the complete opposite of the narrator's. This showed that the two simply had different styles of game development which is 100% fine and healthy. However, what was not healthy was the narrator's own style being pushed onto Coda's, causing him to push back until he eventually started to fall apart, creating games only for the sake of pleasing the narrator, aka giving Coda the very thing that he himself is struggling with: need of validation.
Coda's last game was to put an end to this cycle; to say that he no longer wanted to be a part of this problem, that he was his own person and could no longer shape himself to fit the expectations of another. What Coda did was healthy (distancing himself from the person who is pushing their own problems onto himself) and the narrator's response, though improved, is still adding to the toxic cycle of finding validation in the wrong places. In the end he's begging for Coda to make more games, which overall isn't a bad thing as creating games was Coda's passion, though it is not a message that the narrator himself can give him because of the circumstances and it is not entirely a selfless request, either. The narrator is falling back into his cycle, repeating the same mistake that pushed him away in the first place by sharing Coda's games simply so he could try to reach out to him to get him to create more games which he could judge to justify his own self worth.
When Coda changed himself to fit these expectations the narrator saw it as a sign that he was doing something good, that what he was doing was helping someone who didn't understand the fundamentals of game design. In other words, it was self validating, seeing someone take his advice in the way that he wanted it to be taken. Whether Coda was unwell was never the true issue here and I believe that he was perfectly fine in the beginning, though maybe going through his own changes and mental health struggles that didn't need the narrator's comments or concerns. I feel like Coda only wanted to be heard, to have someone listen to him, to FEEL heard. And while the narrator did hear him out, the problem started when he tried to fix things in his own way.
Sometimes we just need someone to listen to us without feedback, which is not what had happened here. If this is based on a true story, I hope that Coda knows that he was never wrong or misguided in his creativity, that being different doesn't mean being bad. It took me years as an artist to also understand this and I am happier because of it. **Your most important audience is yourself**. Sadly this is not something that the narrator has learned yet and I am rooting for him to find validation in himself rather than others. Again, this is something that I also struggle heavily with, finding validation in the words and actions of others, but reminding myself that "I am the most important audience in my life" has set me straight so many times and it is probably one of the most important things for anybody to remember.
Thank you to those who have read this from start to finish, I know it was long but hopefully it was worth it. Remember that you are so important and loved, not just by others, but most of all by yourself. I hope that this story driven game, whether based off of reality or not, helps those who struggle with self love realise that they are so very capable of it, no matter how low you feel or how many times you may relapse into self hatred. It may take days, months, even years, but the love for yourself is in there somewhere and just needs to be found. I implore you to continue to understand and love yourself, as you are the most important person that you will ever meet.
SO UNDERRATED WHAT THE HECK. Can u add a summary😅
This was beautifully said.
wow, wonderfully said man
Only 177 likes is wild
beautiful.
I have been going through a hard phase of depression, struggling doing anything, not being able to get out of bed even if I spend my entire day struggling to.
This game made me cry, cuz from my point of view he's just talking about himself, he is his inner demon, the only thing that holds him back, and I see myself in that, I understand what is wrong with me, this is the click he talked about, realizing what is wrong...
I think in the past years of trying to get better I don't think I have had this big of a realization
this is extremely painful to watch, but it's making me feel so much more than I'm used to those past years, it made me feel alive, so thank you for sharing that game, as much at it hurts me, it's helping me
For me, this is a beginner's guide to realizing what is wrong with oneself, if at any point you feel targeted, if it touches you, talk to someone, reach for help, too many people struggle without seeking help, you are not alone
you are not alone:>
Hey I just wanted to say, it's okay to play games like this. I really honestly needed something like this, and it's okay not to make funny content. You don't have to try and laugh it off and try and make us feel comfortable, it's actually really valuable exploring different types of emotions through games like this. We're all human
Fun fact: The mystery man in the tower in fire watch was actually Stanley from Stanley parable. In Stanley parable, there is a path that puts you in the tower. I'm not sure if it's actually cannon, though.
It’s the father that’s in the tower, and in Stanley parable ultra deluxe you are teleported into the tower and walk out of it, definitely not canon
Ya I think so
This has been the most emotional rollercoaster hour of my life. Everything was so well made, so put together. Everything about this game made me think, it opened my eyes a lot.
Edit: 1:25:37 the way you can hear the plead and pain in his voice is relatable, even if it's not the same way.
mully in the pfp goes hardddd
You could feel so much emotion in his words at that moment, it was almost like he was ranting. That part broke me
William pfp is fire
Honestly, I think the tower is absolutely about someone who has finally let someone in. Finally feeling that you could trust someone when they've made it past all the walls you made (The maze, the combination) and then they hurt you- and you cut them off. You don't let them past any more walls. You trap them away from you. And when - if - they do escape that trap, you tell them the truth. And they still go against your trust, they still won't leave you alone. But now they make it - make everything - public. They add in guides to manipulate the thirty party (the lanterns) they decide when to move on. Not you. _Them._
They take something special to you, something precious that you decided to share with them, and they share it to everyone. They take the stage from you, they analyze everything you did, and they never give you the chance to add your own input. Every fault, every defect, every _secret_ you shared, is reviewed by so many people who will never know you.
However, I think the ending where instead of the “fix” the dev to The Beginner's Guide, where you actually die, instead the dev chooses to go with the original aspect. You float up instead is representing that the Dev for The Beginner's Guide is stepping back from changing the games, and embraces the fact that we don't know why Coda decided to just let the bug be. Maybe it wasn't even a bug. Maybe it was. Only Coda knows, and that, along with the “true” meaning (if there was a meaning) is something that Coda *_can_* keep a secret.
I actually fell in love with this game years ago and eventually made the Coda’s message to Davey into my senior quote. It holds such a special place in my heart and I’m happy to see you play it, knowing that it’s still loved years later.
what was the quote?
What was it
The quote for those asking:
"I realize that this doesn't make sense to you just yet. Which is fine. You're not my problem to solve, but I do hope that one day it clicks and that you make peace with this thing you are wrestling, and when you finally see what I am talking about, don't say anything."
hearing your commentary on videos like this is honestly super refreshing. nothing against your other style of content, i love and watch both, but it's a breathe of fresh air hearing a more serious, or relaxed style of content. i really enjoyed this one, thanks for reminding me this game existed.
🙏🙏
Could you please play "What Remains of Edith Finch"? I think you would absolutely love it.
I was literally just about to recommend this game. I very much agree.
@@theundocumentedman8081 Same I love both of you
I hate that game!!!
@@linnonline that's rough buddy it's a masterpiece
@@wowthatsalottabees real
Smitty has seemed to be more calm and mellow and more open on this channel and he seems so chilled out in this video which is a good way to show he has time to calm down and play games without friends
1:25:46 three or four years ago I discovered playthroughs of this game and I remember almost crying at this line. Now in the present day I just about broke down at this line. Since last discovering this game I’ve been through 4 years of a very unhealthy work environment which ended in a low point in my mental health, I’ve been diagnosed with social anxiety, and I’ve been constantly feeling like I’m putting on a mask. In almost every social situation I’m in, I’m usually the comedic one of the group. And more often than not, I tend to be fairly over the top in my humor. People love it, and don’t get me wrong, I love being able to bring them joy and entertainment like that, but every time I leave I almost feel a sense of disappointment in myself. Over the years I’ll start to feel like it’s hard for people to take me seriously, to see me as something more than just the funny guy. I don’t hate my role in any way, but more and more I’ll find myself feeling tired when I’m by myself again. Almost like I’m wearing a mask, yet at the same time not cause I always feel genuine still even when I’m being funny. I feel like people assume that I’m just the funny guy, and that they don’t take me seriously when I’m around them. Sometimes I’ll tell myself I’m gonna tone it down this time, yet sooner or later I revert back to being the zany funny one. I don’t wanna stop being that way, but I also wanna know that people can appreciate me for more than just being funny. And I absolutely love it when people do, when they say I’m kind of respectful or eloquently spoken at times. Not out of a sense of vanity or boosting my ego, but because I feel a deeper sense of appreciation, a more sincere validation than just “oh you’re really funny.” None of this was going thru my head the first time I watched playthroughs of this game, but coming back to it with all that I’ve experienced now, it just hits me a lot harder, the idea of this complexity and struggle beneath the surface that you can’t see. I know the point of this game is almost to not assume that about people, but I can’t watch this game without thinking that. I can’t hear that line at 1:25:46 without feeling it infinitely harder now than I did back then.
I ain't readin allat
I read it and I feel ya
Sometimes when we are depresso we hide it by being the jesto🤡🎭
@@itzyagurl_j I think its meant to be the opposite. They are the jest, but they want to also be serious.
I feel like it's human nature to have both sides. To want to know you are okay, but also know that it's doesn't have to be that deep. You can feel both ways and be both stress and relaxed with how you are. Both are a part of the whole of us as humans and I think thats a great thing to be able to do.
You can hear the pain in his voice, how he really is just begging to be okay. Begging to be free from the pain. :(
I remember actually sending an email about "Coda" to the dev after I played this. I was younger and played this when it just came out (and I was fresh off the Stanley Parable hype train) so I didn't really get it. Watching your play-through now, I definitely resonate more with certain parts. Sometimes you make things that are weird, or dark, or silly or short. You show them to people you trust, because you can, and you enjoyed it, and that's the end.
I could go on and on and on but....yeah. Thank you for playing this game, I wish I could download an endless version of the Cleaning level, Mouthwash and Slay the Princess would be cool to see on this channel, and go tell your friends you care about them and give 'em a hug. Can't wait to see what you post next. But also ah...in the spirit of this game...no pressure ♥.
Someone else mentioned this but I take this game as Coda and Davey being the same person. There are some hints throughout where Davey is talking about Coda but he’s saying things in the 1st person “I wish I could do this” “Sometimes I want”. It seems clear when you pay attention that this is Davey’s form of letting go and releasing some of his deep and dark thoughts with his audience, the players. Which I suppose could make sense, given the immense pressure he was under from The Stanley Parable. Davey did a good job at expressing his feelings through story telling. Thanks for playing this Smii7y.
After watching this video, I have such a heavy heart. This game made me realize things about myself and things in my own life from a different perspective I know I would have never been able to see without this game. The reality and raw emotion that you can feel radiating, weather this game was biased off a true event or not. it makes you think of things you would have never thought about on your own...
This has been my favorite game since I first played it years ago. I'm so glad you decided to replay, and post it. here are a couple more introspective type games I highly recommend: 'Presentable liberty' it gets a bit darker than anything you've posted before. 'What remains of edith finch' definitely stays on the sad category. 'Still wakes the deep' more violent but very well made. 'Before your eyes' beautiful way of storytelling that I've never seen before. I've heard that 'Among the sleep' is good but I've never played so I cant vouch for it personally. and of course 'Firewatch' I love these types of games, hopefully this list can help you decide what to play on this channel next!
Still wakes the deep moves me.
Fun Fact: If you've ever heard of the youtube channel "DougDoug" davey wreden (The creator of the stanley parable and this game) is his brother! Wow!
rigged
Isn't Doug bald? 👀
rigged (i actually didnt know that, thats incredible.)
There is a video where they play stanley parable together for 3 hours or so. ;)
@@Shinkx0 there’s a Peggle AI Trivia video where someone asks a question about the Stanley Parable, and the video gets detailed for like 10-15 minutes because Doug calls his brother and gets him to talk to AI Bjorn from Peggle arguing about the Stanley parable audio files lmao
this is my favorite video from smii7y ever. out of every single funny video from call of duty to what the car. this made me feel the undenying truth in the world that you never can truly know what is happening in someone else’s mind. thank you smii7y for releasing this video.
you play whatever YOU enjoy the most. I love watching your vids when you are really into stuff and have tons of fun. always makes me happy
thank you so much for uploading smii7y. i wont talk about it too much since i know its not the place, but i was in a major panic attack and desperately needed a distraction. thank you so much for being the light in my dark room, your videos help so much more than youd think.
Fully support you uploading stuff like this that tonally differs greatly from what you usually play, especially because it means a lot to you. Means a lot to me too; I played it when it came out at a time when Davey's monologue at the end of the art exhibit as the walls slowly close in hit me extremely hard. Cried during and it left me shaken for a long while because I had never really heard someone say something so accurate to my own thoughts as "I want to know how to be a good person. I want to know how not to hate myself. I'm fading and all I want is to know that I'm going to be okay."
Still hurts so many years later. Big props to you for playing this.
This channel has filled a hole In my heart
With shotgun shrapnel!
same
@@thecrazyglitch1539what
@@Jake-u9l9w a joke he made with the boys in a wz1 vid XD
@@Jake-u9l9w they make shitty get well cards one of them is
"You make my heart full!....
Full of shotgun shrapnel" or sum shit XD it was really dumb but funnt
Thank you for playing this. Truly. I first played this around a decade ago. Even then, wow did I feel it. I've wanted to play it again. I never did though. I always attributed to being busy with other games, or whatnot. But seeing your full playthrough, I think a key part of a bigger reason. As difficult a message as it was then to process... now knowing myself more than ever, the message hits harder than ever. And I don't think I felt ready to face that message again, at least not on my own.
But going through this story again, with someone else, someone that I've laughed with on other videos, yet someone that seems so sincere... I'm glad it was -this- playthrough I found, with you commenting and guiding us through from you from your perspective. I still cried at the end. But at least I felt like I wasn't alone this time. And this game told a story, a message, I needed to hear and feel again, with all I've felt, thought about, and dealt with.
So once more SMii7Y, just, thank you. Keep doing what you're doing. Keep being you. Because you're awesome.
This video has me going through so many emotions I don't even know where to start. This genuinely might become a video so keep coming back to because this just opened up a whole new perspective on how I view my life
Thanks, SMii7Y. Games like these are exactly what I need. Games that some would consider meaningless but paint a vibrant picture of what life means and how people traverse it in different ways. I would love more games similar to this one! Keep up the good work!
Brother change ur pfp 💀
Brother keep your pfp
@P3bbl3 Well, let me start off by saying thanks for the suggestion. Beforehand, while we are on the topic of profiles, I like your username. Reminds me of another album from Lovejoy. Unfortunately, I will not be changing my profile picture anytime soon, as I like the band's music and don't feel like changing it. I appreciate your concern on the matter, but sadly, people have different tastes. That's just the way society is. Again, I appreciate your comment and your belief in expressing yourself, even though it may be to put others down for their tastes.
@@Milton_Bronsone love joy is goated.
@the_fuhuhluhtoogan My name is from the album Pebble Brain actually but I dont fw the band anymore because all of the members (apart from Joe I believe) turned out to be shitty people. All of the members including W are zionists and W is obviously a rpist and abuser. You shouldn't give them money by viewing the content on RUclips or listening to their music on spotify. I was a fan since the very beginning of the band and around February-march of this year I made the hard decision to stop listening to the band and W's music as a whole. You should do the same because abusers and zionists like him don't deserve your money or support
Petition for smii7y to play firewatch
Yes please
𝓛𝓾𝓴𝓮
Yeah it would be great
for sure
This
Thank you smii7y. You have made my day. My dad recently got unemployed, grandpa has dementia, and my grandma is getting her pace makers. I have basically no hope but for you too succeed.
hope things get gud
@@AFemboyInAMaidDress thats crazy
@@AFemboyInAMaidDressyour insane 😮
@@AFemboyInAMaidDress Keep Yourself Safe😊😊
Someone really said womp womp
Does anyone else just love watching content creators simply enjoy games they want to play?
Like, bot have to worry about upsetting the viewers for playing something they didnt suggest or request.
Dont get me wrong, I Love their regular content, I like every video I see even before I see it. But to see Smitty taking a risk at playing games he has been meaning to play for a while but just never found the right time to do so is just Great.
Not to mention that it can help us find little gems like this one that (atleast I) one would never have found otherwise.
I Loved this little game, its deep, twisted yet pleading story...
You all deserve to exist, you all deserve to be happy...
I hope you know that.
i'm not sure what word to use to explain how this hit me but it hit deep. The monologue about the not wanting to speak anymore and all the little options you could choose from when talking just hit deeper than any other game. It was a very emotional game and there is so much from both points of views even tho it is only narrated from one. Being betrayed by someone posting your private games is very deep and it's a very cruel thing to do. I think it's good to play these every once in a while and we got to know the *person* smii7y and not the creator smii7y a bit more.
Please play Mouthwashing. The 1st game you uploaded on this channel are the same devs as Mouthwashing. I think you'd really like it
I heard there's a link between Mouthwashing and How Fish is Made
Please smii7y 🙏
THATS WHAT IM SAYING
If he played it, it would be what finally gets me to watch a play through of the game (I know it’s gonna destroy me mentally so I’ve been kinda avoiding it)
Mouth washing has a little too which are things in it is not technically weird and it's more disturbing
You know the funniest part of this, this story, while being fictional, is made for one specific person, R; being a single commenter on the stanly parable claiming “not emotional enough”
when did that happen in stanley Parable? just curious
@@vxunaTM_xuandanhphan ultra deluxe maybe, during the reviews section
16:44
I used to write stories. My stories were read by a few friends and randoms, I too, wrote stories that were never finished. But I loved something that I did with my stories, and that is that each one was connected, same world or alternative worlds that somehow could be seen each other. Coda is a cool guy
I have a full folder of half assed songs that I used to make. They weren't special at all, but it was just an idea that got into my head and I couldn't get it out until I produced it. There was only ever like 7 of them, but they were the most haunting and strange but also beautiful as well. I never showed them to anybody and now they have long since been deleted, but they will always be a part of me. Truly a once in a lifetime experience.
I can relate, I have stories and art projects that went unfinished and I hope to complete sometime in the future
This is refreshing. It takes me back to when Jacksepticeye first played it. The game is such a powerful experience and has one of the most expertly crafted stories I've seen so far. Glad you're playing it here.
One of my favorite games. Hearing your commentary on videos like this is honestly super refreshing. nothing against your other style of content. It's a breath of fresh air when you play games with a more serious and deeper meaning rather than your other videos. I really enjoyed this commentary of this game and thanks for bring it back into my mind.
This was the first game I played on Steam cause I thought this was a tutorial for Steam... 😂
Well, what were the results??
@@DefectorDVN depression and anxiety =P
@@laladieladada Damn. Sad. And scary.
43:00
This segment of the video actually calmed me so much I was just hypnotized. I actually wanted to be in that house.
Y'know what a good game for this channel could be.
Slay The Princess
watched slimecicle play it and yeah it definitely deserves to be here. That game is wild.
That would be cool, wonder what endings bro would get lol!
Fabulous game, love it from the bottom of my heart, I think smi7y will be confused and scared at first, but eventually he'll enjoy it
You might be right since i just wrote the other comment about the same game without reading this first lol
Definitely!
Dropping this during men"s mental health month is devious.
I love the detail of editing. when smii7y is in a big area his voice is reverb, giving like he's actually in it
I’d love to see the PORTAL 2 single player on this channel. You played the co-op with John and those videos were great!
I never expected this game to be as emotional as it turned out to be. I am a lonely guy. Talking my way out of loneliness and anxiety was just my way of lying to myself. This hit close to home. So please, check up on people. One message, one call, one hangout means the world to people. Please
I love how this game makes you see the “deeper meaning” in R’s work, and even make some theories of your own, only to find out that the narrator was just seeing himself in these stories all along. R just loved to make games from his own random ideas, nothing else to it. (At least this is my interpretation)
I really discovered some things about myself seeing this game. I also loved your commentary! It feels nice to learn something about this RUclipsr I’m seeing through the screen.
I would love to see you play Fire Watch! Another good one that I feel would be perfect for you is “Among The Sleep”.
This game is truly life changing. Personally a reflection of myself. When i hit the lowest point of my life i isolated myself from everyone, i was truly alone in my own little bubble. I love this game it makes me cry everytime. it made me feel heard and not alone. Please everyone going through similar. Its okay to ask for help. And its okay to let go. And Sometimes we need to be heard but not be given any feedback. And reading through comments about people feeling the same. Its such a relief that your not alone.
I made some research and “coda is meant to symbolize the tortured artist, recurring trope. expect i think hey portrays any creator, regardless of wether they face any struggle or not. Coda is a presentation of Davey as he once was
As someone who’s deaf in his left ear i really really appreciate the subtitles being turned on. Its a small thing but oh so helpful! Thank ya smi77y!
Hyped for more of the solo content on this channel! If you want, you should definitely give Thank Goodness You're Here a try. It's a pretty funny game. You'll get a good laugh out of it
Smii7y coming in clutch with this upload, life’s falling apart and there isn’t anything that’s better than laying down and watching Smii7y’s shenanigans😊
Theory: The maze at the end is a metaphor that people are impossibly complex.
We seek to understand others and ourselves, but no matter how far we progress, the maze still stretches to the horizon.
I get a feeling of futility at seeing there's no end in sight in any direction, but also a feeling of purpose. That there's much work to be done, and we'll never be truly finished, so we'll always have a purpose to strive for.
I really enjoyed seeing a more vulnerable / serious side of Smii7y!
I never thought the ending would hit as hard as it does. I feel that, that wanting of validation to know you're still good enough. It hit me deep, having a struggle with my anxiety and being in that mindset of needing to be told I was good enough from someone else than myself. This video was something, i may or may not have teared up
I've played this game three times in my life. Once when I had gotten into walking simulators, once when I was in high school, and once when I dropped out of game development. Each time I walked away with the same feeling I'm getting at the end of this video. A resentment for what Davey had done, a longing to be like Koda, and an overwhelming feeling of understanding. This game captures the feeling of helplessness, loneliness, and hope in a way that is so different than other games today. I'm glad I got to experience this game again. It feels right to watch this now.
From all of this, my interpretation of this story was how the Narrator wanted to help out a friend, and ended up ruining everything. He didn’t go to them personally, talked with their friend, but still wanted to help them, so, he grabbed the games his friend made, and showcased them for the world to see, without their friend’s permission.
In the light of this, our Narrator went and did this so he could feel good about himself while trying to help, and ended up backfiring on him.
The last game shown in this compilation was to show us how all the pieces of the puzzle came together, and revealed the truth that our Narrator ended up destroying his friends dreams, and that our Narrator was distraught at the prospect of losing his sense of goodness from showing these games.
This was a story that definitely deserves it’s place in this channel, SMii7Y, please continue to make RUclips your creative outlet, so you can enjoy yourself while doing what you love❤❤❤
thankfully this story is fictional, but the message is still very strong, as a small game dev myself i heard from others that this game is powerful and i gotta agree, this story hit deep
Yes, please play games like Firewatch.
Y E S
he defo gonna get lost
Absolutely
👍👍
The two games that he made, 'the Beginners Guide' and 'Stanley Parable' really connect with one another. The real meaning of the Stanley Parable game is to live your life, don't let others tell you what to do. And with this one, Davey fells like he needs to tell others about his Koda's games, even when he doesn't and is accutaly affects Koda's games more than it helps Davey.
This kinda reflects what we are all thinking sometimes, it's a profund experience that turns the hardest things into a tangible pseudo-reality. I thank Coda, the narrarator, and Smii7y for doing this
i hate admitting that i feel a lot like Coda. I'm high functioning autistic, and with that comes extreme social anxiety and isolation. It feels like I'm genuinely trapped.. my outlet isn't creating video games, though. It's making music. And when I run out of ideas for a new song or melody, it leaves me in a place of even worse desperation than before. I want friends so bad, but I'm too terrified to make any, because I've been laughed at, manipulated, and rejected by everyone I've ever met. I hate it. And it makes me hate myself. Deeply. I don't even know why I'm typing this comment. People will probably just say something mean in response. Hell, they probably won't read it at all. I honestly don't even want to be here anymore.
Yes, I've read the entire thing. I didn't realize that until I watched this playthrough game, I had to have an outlet. I make music, I know it's not at all good, mostly because it's phonk, it's not going to be good at all, but as you do, once my creativity stops, my whole world comes crashing down on me. I hope you feel better.
I’m sure there are people out there excited to hear your music, and I am glad your still here. Don’t give up.
I read your comment. I feel very similar, but we gotta keep moving forward or we won't move at all. My depression consumes me most days, but just remember we aren't alone, even if we feel that way.
how can I listen to your music? And dont be too quick to judge, I read it all. others did too. youre not alone
Blud, fixing your life is a process made of steps. Make the first step towards recovery, no matter how fearful or reluctant you are, and the rest will follow. Life is about momentum and making a first step in anything is giving you at least some inertia, now you just have to maintain it. Think of it both like a journey through outer space - even a small boost can take you far - and of climbing a mountain, that turns into a hill, then into a plateu, that turns into a descent and inevitably you'll find yourself cruising through life.
But the longer you submit to your reluctance, your fears, the harder and worse it will become until eventually all will to live extinguishes.
That's the harsh reality of it. You got to make the first step and there's no way around it. But you can do it, no matter how much tou think you can't, and it takes balls to admit that you can. Good luck and stay strong
I did not expect for a smii7y video to make me sad, let alone spark my depression, let alone have me in tears. Obviously, more so the game that did that, but I also can’t not thank you, Smii7y, for playing this game. This really hit me hard in my soul. I’ve decided I’ll try my hardest make music, a recent decision. This game gave me a little perspective on that that I didn’t expect, didn’t think about, and didn’t know of. I didn’t think about it, but I’d probably get into a VERY similar situation as Davey perceived Coda. I just hope I’ll enjoy my work and enjoy what I make. I didn’t know if the music I’d make would stay private, to myself, or if I’d post it. I’ve not known what I want to do for my whole life. I love cars, but I can’t help but be creative. I’m intrigued in music, games, and videos. I really honestly want to try and dabble in all those fields. Hopefully I’ll find something I’ll like. I’m hoping.
I love that smii7y made this channel it’s the perfect place for everything and everyone. It just makes my brain itch in a good way lol.
This game touched my soul games like this are definitely something special
if this is the type of content to be expected on this new channel i can confidently say as a smii7y viewer of like seven years, this channel is going to be great
FIRE WATCH????? YES WE NEED IT PLEASE
Guys like this comment.
YES
I think an important aspect of this story is the fact that Coda's games were always complete. Even in their seemingly imperfect state, they were what the developer wanted them to be, which can also be said about Coda himself. He was always who he wanted to be, even if it was sad, even if it was depressing. Davey couldn't see this because he's portrayed to be one of those people that feel incomplete as a person. And the reason could be anything: lack of self-realization, lack of direction in life, emotional dependency on others, some sort of childhood trauma; it doesn't matter, though. Coda never had that problem in the first place, and that fact is what drove Davey to start modifying the games so you could play them. That's what drove him to start adding lampposts.
this game... this game made me feel an emotion that I didn't know existed
i actually couldnt finnish the video. halfway i started crying. it opened up some things in my head that id been and still am avoiding. he needs a hug
This game is pretty touching, and just the thought of it at the end just brings a sort of depressing wave. Doing everything in your power to try and cheer someone up just to be told youre the reason they feel that way is a killer. I would absolutely love to see more games like this, cheers!
Beginner's Guide??? I haven't heard of this game in forever! Cant wait to see your reactions to it
Pumpkin Panic is something i'd love to see smii7y play, it'd fit the vibe of this channel.
Some funny knownledge.
The SMG doesn't sound like from half life 1, it's from half life 1. The source engine, which was used in these times, is open source and you could bassicly create any game you like, within the limitations of the engine from this time, because it's only the first iteration of the engine and not the updated versions from Half Life 2/CounterStrike Source, CS:GO, CS2
This is such a powerful game touching on all these topics, putting it out there that when the narrator is talking about fixing things for their friend, that is what is referred to as the "righting reflex" in mental health fields, along with the narrator projecting on to their friend an making assuptions about their life and experiences through the media they were sharing. The righting reflex is something difficult for individuals to process because in general like the old saying "you can bring a horse to water but you can't make it drink," you can reach out and check on your friends, but you can't fix things for them, because they might not be having the issues you're assuming they're having. People process their life at their own speed and have to cross their bridges when they get to them, not when you get them there to "fix" them.
This game is like a very emotional short story. Its such a great way to tell a story, and done in such a way... i cant even find the fitting words to describe it, but all I want to say is that I loved getting walked through this game and I really enjoyed the experience. Thank you Stanley parable guy!
Man this makes me want to make games again.
Do it :D
Go for it. Coding is a hard thing to do and the fact that you can is awesome
i would LOVE to see you play firewatch on this channel. also, one kind of spooky game that i cannot recommend enough is called oxenfree. its kind of a choose your own adventure type of game with ghosts and it's one of my all time favorites. i think its only 6 hours of gameplay max.
While there has not been solid confirmation on whether the game is based on real events (Coda alone is fictional within this game's context), it would not even be remotely surprising if Davey did lead a fellow developer down such an unfortunate sequence of events. Not even because Davey's track record is shady or anything but Davey's and Coda's last "exchange" shows such a horrifyingly disturbing form of both desperation in Davey's case, and sheer disdain in Coda's that it really puts front and center the horror of this being based on real events, as well as Davey being monstrous enough to completely shed light on projects that were meant to be private, all because he was... well, downright obsessed with Coda.
Granted, the likelihood of it being actually based on/inspired by similar events is still up in the air, leaning unlikely if the success of Davey's previous and infamous game, The Stanley Parable, is anything to go by, but it not being deconfirmed as a work of fiction adds to the absolute horror of the game and (potentially) Davey as an individual. No one should go through the hell that Coda (or even the person that inspired the Coda character) has had to deal with, and under the assumption that said events were based on real events, as downright disgusting as Davey's actions were, I do sincerely and genuinely hope he at least improved as a person, despite the fact that the damage has probably already been done by the victim developer's eyes.
Coda is supposed to be Davey's creative side, one that enjoyed making games just for games, it's him struggling to enjoy making games again after releasing Stanley parable, the biggest clue to this is that Davey knows what "coda's" recycle bin was named (it was his own recycle bin)
38:29 Smitty: that's creativly expressing himself, of herself
Narrator: says He 5 times in a row
I love the editing in this video that whenever Smii7y was in the whiteness, his voice would echo to give the immersion that it is actually him who is there and we're watching him go through everything. The immersion in this guy's videos is top-level which is why we all love his content.
You should play Still Wakes The Deep and Life is strange
Omg Life Is Strange, especially the first one, is a vibe.
He stops yapping at 1:37:05
This is brilliant 😁👏
Bravo! 👌
If you haven’t played them already, you should try playing the Fears To Fathom games. That is if you’re still playing horror games.
i respect the editor making sure that smitty's voice sounds different depending on which environment he is in, like when he walks out the room at 14:05 his voice starts to echo. love this little but much appreciated detail!
I'd heard about the beginner's guide through multiple video essays, but never played/watched it played until now. I would really love to see you play more introspective games like this and, at risk of sounding like davey, know more about the person behind my favorite comedy gaming channel.
Considering he's played 'The Beginner's Guide', what are the chances he'll play 'That Dragon, Cancer'?
Ladies and Gentlemen this is the first non horror game video on this channel
The way hes mic echos when in a big room or void is so cool
This game is very surreal, reminds me a lot of the liminalcore we see in media today. Liminalcore to me is supposed to feel like a fragmented dream, or flickering memories, a snapshot of a time since forgotten. And, that's what this experience feels like- A snapshot of Coda's thoughts and emotions, even memories all condensed into these short fragmented games. And yet, it's an entire story. I loved this, this is perfect for this channel.
Edit: Wow- Okay now actually watching the full thing, this hits so unbelievably hard. There was a lesson that I had to force myself to learn which was simply: "Some people don't need saving."
I love the new single player Smitti experience. It feels like a different pace to anything else we see from him. Its, in my opinion not only refreshing for the creator to have such an alternative to the normally fast paced style, but also for me as a viewer having a whole new experience with a youtuber I really enjoy.
2:25 Davey is the brother of the streamer DougDoug. Collab when?
Lmao I wish, my 2 favorite content creators
We need to have dougdoug’s chat vs smii7y in Mario party
Smii7y, you should look into doing a collab with DougDoug at some point since DougDoug's brother made this game and the Stanley Parable!
Rigged
Good to know there are a group of others who also watch both of the two
This game was when I first found out about the concept of an unreliable narrator, The narrator, Davey, was the one always wanting Codas work to have meaning, have an ending, or be "playable" by their standards. Projecting what he thinks the meaning is onto someone else's work. So Coda just kept making games to satisfy Davey, and it burnt Coda out to the point where he leaves. Davey is a huge piece of shit here. Making it seem like "Oh Coda says he's burnt out but still making games, why?". The "why" is to keep Davey supplied with more games that he'll never understand or get. Davey never understood Coda or his games, the proof is here when Davey has to keep "adding" endings that Coda "didn't" example being the "hit enter to go back to normal speed" or "I'm gonna remove the walls to show you what's there." Davey was pushing his ideas onto Coda, Davey gave himself a hero complex not realizing he is the problem and him "trying to help Coda" made everything worse and worse. The lamppost, to me, represents Davey pushing his need for an ending or a solution to everything onto Coda. And even after realizing he is the problem, he still continues to be the problem and disrespects Coda's wishes and releases this to the world once again "adding a lamppost".
I can't believe I never knew about this game until now. Thanks for showing it to me smitty, and the way this video was edited made it feel a lot more like a experience than a video. It really managed to get me to inmerse my self into the story, even if it was a playtrough, and not myself going trough it. Excellent video, and a masterpiece of a game, that i'm glad I got to experience, because I might of had never seen it if it wasn't for you. Really, thanks again.
At 12:18 Smii7y was thinking the same thing I was thinking
I think it goes for all of us thinking the same thing lol