If anyone didn't know on console if you need to multi select something but need to be more precise u can press on the right stick when hovering over a block and do that on all the ones you need too
Honestly super useful tutorial, Youve def got my sub, you could go into a little more detail on what the numbers ur putting in for the servers actually do like why you want the servo angles to be high. Otherwise great vid. I built BT
What an interesting way to make a crawler indeed, but I guess that's what this game's limitations are, whatever this dated thing is, compared to more advanced games of this genre, which would've allowed to make a walker instead of a crawler thanks to plenty sensorics to balance the powered ball joints (instead of this blind hinge loop acting as a wheel with extra steps and questionable perfomance on inclines), ditching gyros too, naturally off-putting the balance to initiate the what's known as walk. Your vessel sure receives a very large amount of backward tilting force when you attempt to drive it forward as center of mass is very high compared to center of grip, and center of mass being center of balance is very not in-line with gravity & accelerating grip vectors, it'd take immense amounts of energy to power those gyros.
yeah but the limitations of 99% of games like this is that you cant constantly make minor adjustments to your arms and legs so you dont need gryos, the closest thing you can get is by using like 8 controls and being a master at pressing and un pressing to make the minor adjustments needed for that.
@@paizdoto The neat part is when enough math blocks exist, extremely smooth transitions and cycles are doable. Check out that one multidirectional hexapod from Main Assembly (also was found on YT) even though it is too, only meant for flat surfaces from what I recall it's program being 3 or so years ago.
No not really once you make a few you start to get the hang of it pretty easily but I recommend watching mechers first tutorial and my friend Petebasks tutorial they are both good and beginner friendly
If anyone didn't know on console if you need to multi select something but need to be more precise u can press on the right stick when hovering over a block and do that on all the ones you need too
Thanks I didn’t know that
Honestly super useful tutorial, Youve def got my sub, you could go into a little more detail on what the numbers ur putting in for the servers actually do like why you want the servo angles to be high. Otherwise great vid. I built BT
i have been playing trailmakers for 5 years now and i have never been able to make a walker lol thank you
Me encanta ur vids man! This one is really helpfully but I'm also wanting/needing some design tutorials for mechs
That’s part three
@@Mech_er1when are the next parts coming out?
Yo man loving the vids but can u do a tut on ways to swing swords for beginners on mechs
That’s part two
@@Mech_er1 thanks man helping me out a lot
Feet either don’t land in time and it’s starts walking one leg or it drifts off to the left or right out of no where, how can I fix that?
How long did it take for you to get this good at making mechs
Years
@@Mech_er1🫡
What an interesting way to make a crawler indeed, but I guess that's what this game's limitations are, whatever this dated thing is, compared to more advanced games of this genre, which would've allowed to make a walker instead of a crawler thanks to plenty sensorics to balance the powered ball joints (instead of this blind hinge loop acting as a wheel with extra steps and questionable perfomance on inclines), ditching gyros too, naturally off-putting the balance to initiate the what's known as walk.
Your vessel sure receives a very large amount of backward tilting force when you attempt to drive it forward as center of mass is very high compared to center of grip, and center of mass being center of balance is very not in-line with gravity & accelerating grip vectors, it'd take immense amounts of energy to power those gyros.
yeah but the limitations of 99% of games like this is that you cant constantly make minor adjustments to your arms and legs so you dont need gryos, the closest thing you can get is by using like 8 controls and being a master at pressing and un pressing to make the minor adjustments needed for that.
@@paizdoto The neat part is when enough math blocks exist, extremely smooth transitions and cycles are doable. Check out that one multidirectional hexapod from Main Assembly (also was found on YT) even though it is too, only meant for flat surfaces from what I recall it's program being 3 or so years ago.
thanks, your last leg tutorial helped me a lot, and this one helped me even more
perfect tutorial
Hold x for playstaion to select all for people who dont know
very nice
HOW CAN I MAKE IT WALK IN A STRAIGHT LINE?!
N O I C E
It is complicate to do good mechs for begginers? Beacouse i am going to buy trailsmakers to do mechs
No not really once you make a few you start to get the hang of it pretty easily but I recommend watching mechers first tutorial and my friend Petebasks tutorial they are both good and beginner friendly
Go look at my first tutorial
@@Mech_er1 i am a bit confused on that, i make my own thing with some steps of your tutorial but thanks!
Why are my servis moving so fast can you tell me why
Why is my left foot only having the heel hit the ground when I walk
Thank you so much bro
is in gallery?
if yes what the name
my feet servo is not working how do i fix that
Yo I don't think you uploaded it though, I can't find it anywhere
Same
Wait I know how😊
Put in the tag walker and search mecher
@@kindkiwi2000THANK YOU👍
Im doing the tutorial rn and instead of it spinning slowly amd horizontally its spinning vertically
@@myguynick did you accidentally connect when your logic blocks to your Gyro
@@Mech_er1 no
All them logic gates aren't necessary
What's his name on Xbox again
It wasn’t able to stay standing on one leg