Curious. Source 2 uses Info_teleport and info teleport_destination classes. Can you use either one of is the info_teleport_destination for offline only and the way you do this in this video for online?
@@rawrbee I noticed you placed a server client entity in the map. With trigger_teleport and info_teleport_destination you do not need to declare the server and client. I tried everything to use logic_case to pass random cases back to teleporter to teleport a random 5 destinations with pick random sequence and it does not work. The only way I think is to write script code. Name each destination 1-5 as names. Declare local variable in script and call function increase variable by one each time and calling variable in target destination Field of the teleporter. When I'm using hammer2 where do I create scripts folder as cs2 does not have scripts folder in csgo content or game folder. The workshop in cs2 does not need a map packer but files must be in the right spot. If you can figure out random sequence with logic_case my life will be so much easier. Tophatwoffle made a video on csgo using logic_case random teleport but it does not work. I'm in a map contest for mapcore deadline is Aug 2. I have 5v5 map called de_testbench defuse map. Each team starts in closed room and teleports to 3 picked entry points . When each player touches teleport it works but bots stay near the spawns causing models to stick. I split each teleport into 5 seperate teleports going to 5 teleport destinations. Right now I have them 2 players high dropping into map to prevent model overlap. What I need is a logic case to shut down each destination 1-5 as they are being used to prevent model overlap. It's a beautiful rats map and if I can't figure this out I might be eliminated from contest.
Thank you very much for the video! I created a button that gives a player a weapon, however it just lands beside them on the floor, requiring the player to pick it up manually. Would you happen to know how to force give a player a weapon (e.g. remove the current weapon from a player, and give them the weapon spawned from said button?) Any information would be greatly appreciated!
I believe you would have to run the command game_player_equip through logic auto which clears the players inventory, then you can use logic auto to give them weapons (see my other tutorial) or continue using buttons.
@@gereral1_jackofalltrades I don’t think you can make a single entity teleport you to 5 other entities but you can do something like guess the door and the player has to guess where each one goes.
Thanks very much for this class !!!!
@@elektrik0-fer you’re welcome! Hope you enjoyed the course!
THANK YOU!!!!!
YOU’RE WELCOME!!!!!!!
Great video.. it was exactly what i was looking for ..thankyou !
You’re welcome! :)
Curious. Source 2 uses Info_teleport and info teleport_destination classes. Can you use either one of is the info_teleport_destination for offline only and the way you do this in this video for online?
@@gereral1_jackofalltrades I think it should work for both offline and online. By offline you mean steam is not connected right or no wiif?
@@rawrbee I noticed you placed a server client entity in the map. With trigger_teleport and info_teleport_destination you do not need to declare the server and client. I tried everything to use logic_case to pass random cases back to teleporter to teleport a random 5 destinations with pick random sequence and it does not work. The only way I think is to write script code. Name each destination 1-5 as names. Declare local variable in script and call function increase variable by one each time and calling variable in target destination Field of the teleporter. When I'm using hammer2 where do I create scripts folder as cs2 does not have scripts folder in csgo content or game folder. The workshop in cs2 does not need a map packer but files must be in the right spot. If you can figure out random sequence with logic_case my life will be so much easier. Tophatwoffle made a video on csgo using logic_case random teleport but it does not work. I'm in a map contest for mapcore deadline is Aug 2. I have 5v5 map called de_testbench defuse map. Each team starts in closed room and teleports to 3 picked entry points . When each player touches teleport it works but bots stay near the spawns causing models to stick. I split each teleport into 5 seperate teleports going to 5 teleport destinations. Right now I have them 2 players high dropping into map to prevent model overlap. What I need is a logic case to shut down each destination 1-5 as they are being used to prevent model overlap. It's a beautiful rats map and if I can't figure this out I might be eliminated from contest.
Thank you very much for the video! I created a button that gives a player a weapon, however it just lands beside them on the floor, requiring the player to pick it up manually. Would you happen to know how to force give a player a weapon (e.g. remove the current weapon from a player, and give them the weapon spawned from said button?) Any information would be greatly appreciated!
I believe you would have to run the command game_player_equip through logic auto which clears the players inventory, then you can use logic auto to give them weapons (see my other tutorial) or continue using buttons.
do you know how do do teleport but use random sequence to select 5 teleport destinations.?
@@gereral1_jackofalltrades I don’t think you can make a single entity teleport you to 5 other entities but you can do something like guess the door and the player has to guess where each one goes.
Do you know how to turn down gravity in a certain area?
ruclips.net/video/oJ28n5b-OA0/видео.htmlsi=GH3Gaz4ICGLv8BR3
I haven’t touched CS2 hammer in a while but if that video doesn’t work I’ll look into it.