sorry, that's me the rush i get after teaching them a new trick in return for a Vienna sausage is like a drug ill never put down. especially when their eyes light up whenever i crack a can open and they can smell the weird cat food-esque stench knowing a treats coming if they can impersonate Herbert hoover for the 16th time this week
Because of that comment about how mimics are adapting and evolving to become more human-like, I was half expecting the plot twist to be every person you talked to is actually a mimic and the whole area is a colony of sorts
I was sure that was what it was going to be, especially after seeing that poster. Nobody blinks, and a few of those people definitely had disproportionate limbs. I feel like the ending would have had so much more oomph if it did that, instead of just ending on "You neutralized the mimic"
i was thinking maybe the mimic was the cop and they were going to get rid of the very obvious mimic moving into their territory so it wouldn't blow their cover. ironically, the very straightforward ending threw me for a loop.
That could be a great idea for a story, a community of mimics peacefully living in seclusion until a human goes missing nearby. The resulting investigation starts drawing in unwanted but unfortunately necessary attention. Protagonist would need to juggle helping the authorities solve the case as quick as possible while also making sure they don’t figure out what everyone living there actually is.
might just be me, but the mimics scream got to me a bit. like it sounded like a mix of some animal and a lady, but you could still tell it was trying to sound human enough to lure someone in, left me on edge a bit.
actually it started off as a fox scream to me, but then a bit of human got mix in afterwards. has me on edge as well, had to pause to cause it scare too much
The ending is definitely the weakest part, but I was genuinely on edge as Manly was walking around in the woods, trying to find the source of the screams without getting himself attacked. I absolutely think a sequel to this could be quite strong, just got to take advantage of what the mimic can do in a world where they're common knowledge.
man, the atmosphere was great, I was totally expecting a twist, and bam wet fart of an ending. oof. cool overall as a concept, dev did a great job on the environment but just... oof. that was supposed to be like, the ONE "scary thing" (not just creepy atmosphere) and then it was just credits... it just did such a good job setting up to tell a story and then did nothing with it. "you shoot it and win" is not a satisfying payoff for an atmospheric horror game where you just drive around for a half an hour.
Beats the garbage "protagonist dies"/"protagonist is the monster" ending most horror games like to shove down player's throat for the sake of being "scary" (which they aren't, because they are merely telling you that your playthrough was pointless.). Still, there could be more to the ending in this game than just "You killed it.", yeah.
@@mrrooter601 Honestly ending was fine, you could tell it was being set up for a You Die/Win ending. Mean from the very start your goal was to find and neutralize the mimic, it basically told you plain as day you were either going to kill it or die, and not everything needs a twist lol Personally found it refreshing. ONLY complaint is that they hyped the mimic up by calling it a "trained predator" and other stuff, then had you take it out with what is arguably a lower calibre gun. ATLEAST have like a Magnum Research BIG FRAME REVOLVER for the MC, the handgun you have in the game would be a peashooter to something like a bear or a rhino and if the mimic is as hard as it's hyped to be it shouldn't have skin weak enough to fire a BB through. Like keep everything exactly as it is but change the gun model, firing animation, bullet sound, etc to make you really feel the power you have to use to kill the mimic, just so even subconsciously you recognize "wow that's one bad bitch I just killed". I wanna feel like my shoulder would dislocate from the firepower I'd need to kill a supernatural entity, and maybe even that wouldn't properly kill it just temporarily disable it.
@@EffeminateCowardlyVillain i dunno, 9mm is a lot bigger than most give it credit for, and the reson something like that doesnt hurt a bear to horribly bad is because of how much muscle mass they have, the mimic is human sized, so it can NOT have anywhere near that much muscle, meaning an average handgun would work fine. Also a real bullet does a hell of a lot more than a bb does.
@@mrrooter601 Yeah, agreed. With all the hints they gave you, I figured you actually had to search for the mimic among the people you interviewed instead of having a thing just rush at you.
@crimsoncapricorn188 she's has a clean soul, is extremely loud, instead of anime references it's reality TV references. Instead of dark and mysterious she's probably more like mercy from overwatch
That scream sounded like a non-human entity trying to mimic a human scream. That always gets me about these alternate-type entities in these games, it's so unsettling to hear something that sounds remotely like a human but is just off.
I always love horror games where you're in a car, it just feels comfy knowing it is safe and comfy inside yet what lurks outside those windows is scary.
Nah the car is the scary bit with how horror movies and some games tend to end their car horrors with the bad guy being on your back seat the whole time
I'm not sure if he played it but there was a game where you're in your car and need to shoot a monster trying to enter the car. Made it feel like no where was safe
That buildup at the end was genuinely scary the scream was like a dying deer or cat lmao and the way it stopped for a long period was spooky but yeah the final encounter was a let down
All those nice hints about the ways to spot a mimic and in the end it's just the red-paste spaghetti-sauce man that rushes at you. Lame ending, but it feels common in indie horror for them to not know how to land the finale after a great buildup.
I think the ending might have worked better if we had a twist of realising there was more than one mimic, actually. We kill the first, and then suddenly realise one of the people we interviewed had said something that contradicted what we'd found and realised they might be working together. You know the camper? They said the homeless man approached their tent, but they're actually in a cabin. Flashing back to something subtle like that.
I think this games placed in the vita carnis universe and mimics tend to work alone iirc? They hunt and try to copy in order to lure people in and such.. but still a good idea
@@kori612 That is too trope-y already, it might be scary for the first timers but once you experience a lot of horror that is not the way to do it, all it needed was that the ending sequence got stretched a bit more where the mimic actually tried to confuse the cop by blending in as a human/corpse on the ground where you couldn't quite tell if it was a mimic from afar, give the player some sort of excuse for you to actually inspect the mimic closely and unload on it if needed since as of now the mimic just rushes at you from a kilometer away
10:36 Dude, that fire hydrant was SO well placed. For a second I thought it was the mimic and it was going to scurry off, but no, it was a fire hydrant. Kudos to the creator
@@darbat It's not that bad? I don't like a bit of the more 'reality warping' stuff in Hudson bay but I sure like it a lot more than the mandela catalogue, gemini...its like happy meat farm. It's just another set of fleshy animals basically....
ending is underwhelming but those mimic screams are really uncanny, it's like the mimic is grotesquely blowing the victim's windpipe in an attempt to replicate her voice. Those screams in Blair Witch-like forest settings would make me froze in fear
Lawd that is an impressively horrid idea/image. Imagine an investigator finding what they realize to be a throat, but only a throat, and seeing blood sprayed around, leading them to realize exactly what you said.
just realized but that one poster at the gas station hints that people who dont blink are mimic's... none of the npc's seem to blink... the guy joking about being a mimic is probably a mimic, the cop standing around when your own character says its safer inside a vehicle might be hinting at the cop being a mimic gotten after making his call. most of the npc's act more like mimic's meaning the reason no one knows is because one of them hints theyve already expanded into this area with the sharing of info, literally telling a white faced lied thats true yet posed as a "i know they might be expanding" because most of them are. gas station guy has to be one bc the door is open, anyone just out in the open likely a mimic, gotta go the doom slayer route here manly, before its too late!
For all the tense atmosphere and buildup... I didn't expect the Mimic to just *walk at you.* I thought it was going to use it's screams to pull your attention to the wrong direction and then try to ambush you from a bush as you walked by. It was a really good game but I'm kinda surprised by how slow the actual Mimic was.
It goes slow so reaction tubers can scream and yell. If you watch other people who have played this they fake scream and panic the whole ending. I blame modern streamers for this kinda trash ending
This seems to be based on Vita Carnis, so the mimic can likely only mimic fleshy forms, rather than having some mystical ooze powers like in D&D. The *people* though, they set me on edge.
The tent by the trailer could have been a good contender. Enter the tent, Glup! I think this game missed an opportunity for some procedurally generated mimic that could be anything, and you have to be ware on each run as to what it could be. And if you're not carefull enough, your eaten.
Open a chest mimic while standing on a floor mimic and surrounded by four wall mimics and a ceiling mimic, all taking place inside one of those epic tier Entire House mimics.
@4:13 Manly KNEW it would have been a 50/50 for that fuel pump to explode. The subtle disappointment after it didn’t explode had me laughing my ass off.
They're not shapeshifters. It's the Vita Carnis Mimic. While it is true that, if they have a plentiful food source, they will develop human-like features like hair and actual skin, they don't exactly look right due to the fact that their mouths are permanently in the shape of a smile and their arms are too long.
I love modern settings where the supernatural threat is just, like, known. Nobody hiding the truth. Everyone is just like "Yep, the flesh-ravager. We've all seen it on the news." Vita Carnis (which seems to be an inspiration here) and Mystery Flesh Pit do that really well. In some ways, it makes it all the more scary.
I love how constant Manly is in the way he plays video games: 1) leave the game early with nothing resolved, 2) run into things to see if he can hit them, 3) if someone demands he do something he MUST do the opposite lol & 4) check all in game trash cans
While gameplay-wise, this was a pretty typical walking simulator horror, I actually really liked the set-up. There's something refreshing about a horror scenario where the monsters are a known threat, not a crazy secret everyone is trying to keep hidden from the world. It did make me hungry for a more involved game where you really do have to investigate to find the mimic, like a full on detective-interrogation game. It's a honestly a refreshing change of pace for me, since so many of these indie horror games rely so heavily on insane plots or characters making the most inhuman choices.
It's funny how weak flashlights were in the 90s, and now with modern LEDs you can basically make the night into daylight for a search operation with a handheld high lumen LED light.
I think it would be pretty cool if the mimic was randomized as one of the different NPCs around the map and it forced you to try and look around the areas for clues or observe them to see if they get attacked like that farmer walking away from the front door and yelling for help after a minute. I was also partly expecting the mimic to try and sneak into the back of your car if you leave it unattended for too long. Lots of ways for this concept to go the next level, but it was pretty good for what it did at least.
I actually kinda like the ending, though I agree the Mimic should probably be a bit faster when its charging you. Right now it looks like it runs at the pace of just a dude walking. But overall I like the idea that even if this is a terrifying monster that could be anyone and if it gets the jump on your you're dead it still can't stand up to getting Mag Dumped. Because that makes it seem more tangible, more real.
@@Bluesit32 Why Not? Its a Mimic, not a dragon or troll or something giant and armored. It by definition hunts by Stealth and Surprise Attacks, so it would make sense that provided its intended victim isn't surprised and sees it coming it is going to get dropped. Especially from a trained officer dumping 8-9 9mm shots solidly into center of mass.
@@Sinphanius It's from the analog horror, Vita Carnis. It doesn't really mimic the appearance of anything. It's called a mimic because it's a humanoid version of the meat-spawn things. The lore states their skin is incredibly durable and more or less bullet proof.
I have legitimately had nightmares about losing control of my driving skills and driving a car exactly like Manly in this video. XD That was the biggest scare of the game to me.
I was fully expecing at the climax for it to go quiet, and then the mimic would come up behind you. Not sure how they are supposed to hide and blend in to attack people when they are constantly making bloodcurdling screams for no reason
@@Stars-Sapphire That wouldn't really make sense because the homeless guy said that he heard screams multiple times before coming from the cabin. I guess it's more about sounding like a human who needs help so that people rush in to rescue said human...but in actuality it's a trap That's why the screams sound like a woman screams, but slightly off. It's trying to evoke the instincts to help woman in need in it's potential new victim
@@tadaokou4919 That's not what a woman sounds like... that's a wounded animal, night bird or predator at best. Everyone knows about mimics... and literally everyone avoided them except like the two people who talked about the screaming... who were alive... Mimic Search? More like "The Humanoid Mockingbird/Crow/Parrot"
7:53 "this is not true, otherwise we wouldn't try to neutralize them" Counterpoint: government needs to keep up appearances and as such keep the herd trimmed as a show.
But at that point how could the government even prove that they are not willingly letting it happen? Wouldn't people always say that it's just to keep up appearances?
Counterpoint: It's clearly not a herd, and appearances would be talking to people like you were there then leaving without wasting 50 cents... and also, judging by how much of a flop the ending was and how every single person knows they're a thing... they don't need the help of one guy with a service pistol... lol.
All he had to do was give the mimic another phase or two. It falls to ground in its incomplete human form, and drops the act as you reload, starts crawling around super fast like an insect or something, starts coming at you from the treetops, something like that.
@@miklywaysassuming you meant “advanced mimics,” they grow skin, wear clothes, and get better and blending into civilization. Elder mimics drop anything “mimic” related, and go full predator. They become highly durable and extremely advanced, and the most predators on the planet
No matter how many monsters he faces against toe to toe, he manages to win each single one and never loses... he is truly the manlybadasshero that everyone knows.
I feel like something that could’ve made this game a little more interesting while in the forest would be adding like the creep vines on the floor, or just some of the meat vegetation and such. Since it seems to be in the vita carnis universe.
Manly being like “scream” is so crazy like OKAY I was scared cuz of the build up but after hearing that command to scream I felt something else all together
@@Bluesit32 Most definitely, yet its been adges since i heard a fox, 100% a random wild animal. I hear Coyotes every night all my life and they're not like this. At the very least could be bird-ish or a mix of a couple, but really just sounds like hammy dev voice sounds at the same time.
Cool concept, cool game world... now it just needs a narrative to fill it! I was honestly expecting the screaming in the woods to be a red herring - a fox or something. Then one of the established characters would turn out to be the mimic.
I think it’s part of the vita carnis universe. While the noises are animalistic I think it’s the mimic trying to intimidate as it does use that as a tactic to frighten prey into vulnerability
The easiest way to deal with mimics that show up in stories if you’re scared they will copy someone is to: 1. Have a set of a couple of code phrases or personal statements that you regularly change and forbid to be written down. 2. Have a synopsis of general information about a person to see if you can catch them in a lie. (I.e. ask how there dog is doing when they’re highly allergic to dog hair or why they stopped partying when they’re antisocial)
Some setting mimics have the ability to steal that kind of information. Either through some kind of magic or sci-fi mumbo jumbo, or just good old fashioned beating it out of them.
Mate, you should look up mimics; they're not doppelgangers... they just copy stuff like a parrot, crow or mockingbird but aren't exactly discrete, or someone who does bad celebrity impressions. This isn't even an authentic mimic; the dev just didn't understand what it meant; mimics are voice or behavior in real life, and inanimate objects in fiction; this would an inbred doppelganger parrot copying the cries of wild animals that nobody wants to go near... except the one person who used 50 cents to put it down... lol.
I would love to see a game where the player is someone who tracks and neutralizes mimics in sort of like a mission based story thing kind of like the Hitman series
So just Hitman but your target is always an inbred looking monstrosity who learned to vocalize wild animals like a bird. Doesn't sound too hard... just follow the annoying screeches any%.
Honestly, this could have been built up even more. You could explore the surrounding area, meet all of the NPCs, only to find a blood trail at the final house. When you back track, you find out your car radio has been sabotaged. As you make your way around the map again, you find out previously talked-to NPCs are now dead, and you could have chance encounters with the mimic. In one encounter, you would lose your gun in the fight, even if you win. Now you have to find an alternative weapon while fleeing from a wounded mimic.
Fun fact.... that's not a mimic you described, mimics disguise as inanimate objects by becoming them, not getting in them... you just described a contortionist.... at a side show... who gets inside a luggage case...
MImics aside, I have questions about how shadows work in this universe. Like, especially the ones that just float in the air directly behind the person.
For anyone wanting here’s a brief summary of the vita carnis lore, the world this game is set in. Basically a piece of meat that grows like vines spread through the world, the plant itself isn’t dangerous and can be eaten. The plant does produce creatures, some harmless but most evil like the mimic.
I think the clearing may be a reference to a specimen of Carnis called the Harvester! It takes the form of a large, fleshy bulb which spreads tendrils across forest clearings as a springtrap.
Don't see it in the comments, so I'll just mention it. The game is inspired by an analog horror called "Vita Carnis", which is about these living meat monsters who primarily eat meat - the least harmful of them eat dry or dead meat while Mimics and more harmful monsters eat live meat, with the Harvester being especially bad. I only bring it up since there a number of signs that this is based on that universe - from the cops being aware of Mimic attacks, to the signs telling you how they operate, to even the Mimic being a red monster, though in the series their limbs are much longer so this may have been a Mimic that took on a more human-like appearance (the first video mentioning them says that exact info).
To do something like this justice, I think it'd have to take almost like an "It Follows" approach, where the mimics could just be anyone. Or they could be actual monsters, so you don't know what to expect.
What if that screams was just coming from someone who got constipated in the middle of the night 🥺 you know you can sound inhumane when you're fighting for your life 🥺🥺
I really hope it gets more in depth to where you have to actually figure out Who the mimic is rather than just shoot it. The investigative part was great. I kept expecting one of the people to attack. I was bummed when none of them did
The investigation part is good, like a simulation of more or less helpful door-knocking. That the mimic stops screaming when you get near enough is nice. It feels a lot like parazoological animal control. The characters react as if it was any old sort of animal.
Here's some lore for you! This game is based off an analog horror series called vita carnis that describes various other flesh creatures like the mimic in the style of an almost nature documentary, it has fantastic world building and the mimic design comes from the analog horror series. I highly recommend checking it out as the mimic is just one of the many other creatures described in the series.
I just started but I already love the small detail of the developer for giving context as to what the mc is supposed to do through natural dialogue rather than the character telling themself "I need to investigate" or "I need to check my laptop for the map"
to add on to what the other person said, mimics in D&D can take all kinds of forms and capture their prey with a natural glue. it would be so terrifying
@@itsgonnabeanaurfromme Dude it's literally just the first game that come to mind it's really not that serious. Obviously there are many different forms of mimics but my immediate thought goes to the Souls series because I love those games. It was never that serious.
The chests in dark souls aren't "mimics" though, in the lore they're sorcerers who used spells before growing into their chest... which... is actually a crazy common japanese horror trope.
I haven't been able to watch ur videos lately because of school and stuff and I have to say I'm glad i got the chance to lay down and chill while watching you bro hope ur day goes well ❤❤
That scream definitely sounded like a husky, a coyote, a rooster, or even something in the deer family. That was NOT a “someone”. But that build up of spooky Marco-polo really got me anxious, even into old habits of literally tensing, turning down the volume, and angling the screen away ... until it just gently approached and folded. At which point, I said “Oh,” and rewatched the buildup more relaxed, looking at more details. It’s funny how they absolutely delivered on the tension (helped that Manly visited the places in, what seemed to be, 90% the right order) only to deliver the climax by basically sliding a photo across the table to you. If the mimic started sprinting to you in a zigzag, going from behind tree to tree, only coming at you in a straight beeline in the last stretch of distance as the main opportunity to shoot it - THAT would have been horribly terrifying. I understand that might be an utter nightmare to program in this style though, or perhaps any style. Regardless, I really loved how the officer phrased his context statement to everyone differently, every time. It wasn’t just copy and pasted same line, felt more realistic with all the paraphrasing.
The buildup at the end was surprisingly kind of nerve-wracking. Very rare for these indie horror games nowadays. Unfortunately, flesh and blood like the mimic cannot stand metal traveling at speeds of 300 meters per second entering their bodies.
I would love a Bladerunner/LA Noire type game using Mimics as a setting. Think of it: a modern era detective game where you're hunting for Mimics by searching for clues and going around town interviewing suspects to find the contradicting testimony. And then when the Mimic realizes that you're onto them and it attacks you, it turns into Alien Isolation but with the Xenomorph replaced by the alien creature from The Thing.
"Season 9 of The Mimic Interrogator: Will that one treasure chest for the last 90 episodes sitting in a police station cell finally be revealed ad a mimic, or is it really just an old treasure chest? Find out this week."
Welcome to the Open the Chest Club how Open the Chest are ya?
Hi.
I opened a chest today, there was no milk
very
Very Open the Chest
LOOT
"Sign of mimic: doesn't blink"
No one blinks, so...
so anyway I started blastin'
Exactly what i thought lmao
They are all mimics!!!!!
@@ham_the_spam4423 In the wise words of Manly, "I'm a pahanohmal cop blat blat!"
@@TimeToTrollYaywhich video was that?
"Mimics are highly trained predators."
Wait, trained? Trained by whom? Who is training the mimics?!
Could we... ask them to stop?
sorry, that's me
the rush i get after teaching them a new trick in return for a Vienna sausage is like a drug ill never put down. especially when their eyes light up whenever i crack a can open and they can smell the weird cat food-esque stench knowing a treats coming if they can impersonate Herbert hoover for the 16th time this week
@@_oneiro_ Bro.... save some for me
@@littlecherryartist do you want the barbecue or original ones
The sleeping prince rules them.
@_oneiro_ hey, no, training the mimics is MY job, you can't take that from me! Who do you think you are?
Because of that comment about how mimics are adapting and evolving to become more human-like, I was half expecting the plot twist to be every person you talked to is actually a mimic and the whole area is a colony of sorts
I was sure that was what it was going to be, especially after seeing that poster. Nobody blinks, and a few of those people definitely had disproportionate limbs. I feel like the ending would have had so much more oomph if it did that, instead of just ending on "You neutralized the mimic"
i was thinking maybe the mimic was the cop and they were going to get rid of the very obvious mimic moving into their territory so it wouldn't blow their cover.
ironically, the very straightforward ending threw me for a loop.
They all think the mc’s also a mimic bc he looks stupid
That could be a great idea for a story, a community of mimics peacefully living in seclusion until a human goes missing nearby. The resulting investigation starts drawing in unwanted but unfortunately necessary attention.
Protagonist would need to juggle helping the authorities solve the case as quick as possible while also making sure they don’t figure out what everyone living there actually is.
I fully expected the homeless guy to be the mimic and you just keep driving down the road and see the ACTUAL homeless guy and realize you fucked up
The Mimic: "Should I go for dying girl or.... dying dog...? Both... both is good... That'll trick 'em."
*gets folded by half a mag instantly*
@@chilomine839 al his risk were calculate, but the poor pooer mimic, it was very bad at math
@@chilomine839 MERICA FUCK YEA !
@@almightybogza ROFL!
might just be me, but the mimics scream got to me a bit. like it sounded like a mix of some animal and a lady, but you could still tell it was trying to sound human enough to lure someone in, left me on edge a bit.
I felt the same way, after awhile I was like "Wait....it's mimicking a human scream. It's BAITING him"
actually it started off as a fox scream to me, but then a bit of human got mix in afterwards. has me on edge as well, had to pause to cause it scare too much
It sounds like a husky throwing a tantrum 😭
@@opalbinia Agreed. 😂😂😂
They got he hell out of my cats, they woke up to search for what was making that noise. Sad to say but my cats would be easy prey for a mimic
"Mimics right?"
"I *know* right?" He scoffs
The officer laughs
You laugh
you both both laugh
The police car laughs.
The police gun: quiet you blow our cover
The Taser: “Both of you shut up this is the 5th time we had to relocate!”
The car keys: "Oh come on guys do we really have to relocate for a _6th_ time?"
The officer's hat: SHHHHHHHHHH!
Wrong type of mimic, its a vita carnis mimic
The ending is definitely the weakest part, but I was genuinely on edge as Manly was walking around in the woods, trying to find the source of the screams without getting himself attacked. I absolutely think a sequel to this could be quite strong, just got to take advantage of what the mimic can do in a world where they're common knowledge.
man, the atmosphere was great, I was totally expecting a twist, and bam wet fart of an ending. oof. cool overall as a concept, dev did a great job on the environment but just... oof. that was supposed to be like, the ONE "scary thing" (not just creepy atmosphere) and then it was just credits... it just did such a good job setting up to tell a story and then did nothing with it. "you shoot it and win" is not a satisfying payoff for an atmospheric horror game where you just drive around for a half an hour.
Beats the garbage "protagonist dies"/"protagonist is the monster" ending most horror games like to shove down player's throat for the sake of being "scary" (which they aren't, because they are merely telling you that your playthrough was pointless.). Still, there could be more to the ending in this game than just "You killed it.", yeah.
@@mrrooter601 Honestly ending was fine, you could tell it was being set up for a You Die/Win ending. Mean from the very start your goal was to find and neutralize the mimic, it basically told you plain as day you were either going to kill it or die, and not everything needs a twist lol
Personally found it refreshing.
ONLY complaint is that they hyped the mimic up by calling it a "trained predator" and other stuff, then had you take it out with what is arguably a lower calibre gun. ATLEAST have like a Magnum Research BIG FRAME REVOLVER for the MC, the handgun you have in the game would be a peashooter to something like a bear or a rhino and if the mimic is as hard as it's hyped to be it shouldn't have skin weak enough to fire a BB through. Like keep everything exactly as it is but change the gun model, firing animation, bullet sound, etc to make you really feel the power you have to use to kill the mimic, just so even subconsciously you recognize "wow that's one bad bitch I just killed". I wanna feel like my shoulder would dislocate from the firepower I'd need to kill a supernatural entity, and maybe even that wouldn't properly kill it just temporarily disable it.
@@EffeminateCowardlyVillain i dunno, 9mm is a lot bigger than most give it credit for, and the reson something like that doesnt hurt a bear to horribly bad is because of how much muscle mass they have, the mimic is human sized, so it can NOT have anywhere near that much muscle, meaning an average handgun would work fine.
Also a real bullet does a hell of a lot more than a bb does.
@@mrrooter601 Yeah, agreed. With all the hints they gave you, I figured you actually had to search for the mimic among the people you interviewed instead of having a thing just rush at you.
ManlyBadassHero implies that there’s a UnmanlyCowardlyVillain
FeminineCowardlyVillain
Manly's Alternate Universe, when?
WomanlySadassVillain
god imagine the alt* quips
"look a trash can, overflowing like my woes"
"MANGA"
"youre gonna freeze alright"
@crimsoncapricorn188 she's has a clean soul, is extremely loud, instead of anime references it's reality TV references.
Instead of dark and mysterious she's probably more like mercy from overwatch
That scream sounded like a non-human entity trying to mimic a human scream. That always gets me about these alternate-type entities in these games, it's so unsettling to hear something that sounds remotely like a human but is just off.
Something between a human scream and an animalistic howl... creepy!
Thanks for pointing out the obvious
Ever heard a mountain lion scream? It's the same thing, sounds super eerie around dusk.
Uncanny sound valley.
Eh, _The Thing_ cornered that market
I always love horror games where you're in a car, it just feels comfy knowing it is safe and comfy inside yet what lurks outside those windows is scary.
Nah the car is the scary bit with how horror movies and some games tend to end their car horrors with the bad guy being on your back seat the whole time
@@t0rya that's why you leave the doors closed, you dingus
@@miajajajajajajajajajo monsters sneak in through the exhaust pipe though
I'm not sure if he played it but there was a game where you're in your car and need to shoot a monster trying to enter the car. Made it feel like no where was safe
@@fefyfona4318 yep he did play that one
That buildup at the end was genuinely scary the scream was like a dying deer or cat lmao and the way it stopped for a long period was spooky but yeah the final encounter was a let down
The scream sounded like a young husky
i had my eyes closed, i was just waiting for a screamer face to pop up
I do appreciate that at least it doesn't just end with a jump scare and instant game over.
All those nice hints about the ways to spot a mimic and in the end it's just the red-paste spaghetti-sauce man that rushes at you. Lame ending, but it feels common in indie horror for them to not know how to land the finale after a great buildup.
Sounds a lot like coyotes. I’ve gone outside at night and seen coyotes in the distance and they were making almost identical howls and barks
“I should investigate the crime scene” *proccedes to crash into the crime scene*
I don’t know why but it made me laugh a little
toaster :3
Yees :3
I think the ending might have worked better if we had a twist of realising there was more than one mimic, actually. We kill the first, and then suddenly realise one of the people we interviewed had said something that contradicted what we'd found and realised they might be working together.
You know the camper? They said the homeless man approached their tent, but they're actually in a cabin. Flashing back to something subtle like that.
alternatively, you kill the first one, but the scream from earlier continues, followed by a chorus all around you
I think this games placed in the vita carnis universe and mimics tend to work alone iirc? They hunt and try to copy in order to lure people in and such.. but still a good idea
I WAS WRONG! they work in a pack but I don't think they're smart enough to communicate properly..? I'm not sure, my vita carnis info might be outdated
@@kori612 That is too trope-y already, it might be scary for the first timers but once you experience a lot of horror that is not the way to do it, all it needed was that the ending sequence got stretched a bit more where the mimic actually tried to confuse the cop by blending in as a human/corpse on the ground where you couldn't quite tell if it was a mimic from afar, give the player some sort of excuse for you to actually inspect the mimic closely and unload on it if needed since as of now the mimic just rushes at you from a kilometer away
10:36
Dude, that fire hydrant was SO well placed. For a second I thought it was the mimic and it was going to scurry off, but no, it was a fire hydrant. Kudos to the creator
I 100% expected the creator to make a scare on the road at some point
Odd to see someone who hasn't seen or looked into Vita Carnis cover a game that very clearly takes place in the Vita Carnis universe.
Ikr!
I've never even heard of Vita Carnis, maybe I'll check it out!
The Vita Carnis universe is a terrible universe. 😭
@@darbat It's not that bad? I don't like a bit of the more 'reality warping' stuff in Hudson bay but I sure like it a lot more than the mandela catalogue, gemini...its like happy meat farm. It's just another set of fleshy animals basically....
@@darbatdang what happened
ending is underwhelming but those mimic screams are really uncanny, it's like the mimic is grotesquely blowing the victim's windpipe in an attempt to replicate her voice. Those screams in Blair Witch-like forest settings would make me froze in fear
Lawd that is an impressively horrid idea/image. Imagine an investigator finding what they realize to be a throat, but only a throat, and seeing blood sprayed around, leading them to realize exactly what you said.
Ah man! The game developers would've loved to put this in, I'm sure!
Gosh!
just realized but that one poster at the gas station hints that people who dont blink are mimic's... none of the npc's seem to blink...
the guy joking about being a mimic is probably a mimic, the cop standing around when your own character says its safer inside a vehicle might be hinting at the cop being a mimic gotten after making his call.
most of the npc's act more like mimic's meaning the reason no one knows is because one of them hints theyve already expanded into this area with the sharing of info, literally telling a white faced lied thats true yet posed as a "i know they might be expanding"
because most of them are.
gas station guy has to be one bc the door is open, anyone just out in the open likely a mimic, gotta go the doom slayer route here manly, before its too late!
If this games follows the vita carnis lore, they are probably not mimics, mimics just look like humans from afar and only in stage 2.
@@youlostthegame.6624 not everything is vita carnis
I noticed the guy who made a joke about being a mimic seemed to have oddly bright red spots on his hands
@@Random_Iceberg It was clearly heavy inspired by it, even the mimic itself is clearly not a human but from afar you could probably not notice it
@@Random_Iceberg It is literally vita carnis. That's like saying just because a game has the flood in it doesn't mean it's halo.
For all the tense atmosphere and buildup...
I didn't expect the Mimic to just *walk at you.* I thought it was going to use it's screams to pull your attention to the wrong direction and then try to ambush you from a bush as you walked by. It was a really good game but I'm kinda surprised by how slow the actual Mimic was.
It goes slow so reaction tubers can scream and yell. If you watch other people who have played this they fake scream and panic the whole ending. I blame modern streamers for this kinda trash ending
It only recently started mimicking humans.
the mimic is doing their best
i agree tho, the ending was p simple for all the buildup
@@thebaconsarelit I thought my dad was the mimic (I still haven’t found him)
@@chilomine839Why does that matter?
That screaming could also be a fox. I'd also be worried about houses and cars being mimics, but that is just me, a DnD player.
I once used a healing potion mimic on my party
This seems to be based on Vita Carnis, so the mimic can likely only mimic fleshy forms, rather than having some mystical ooze powers like in D&D. The *people* though, they set me on edge.
The tent by the trailer could have been a good contender. Enter the tent, Glup!
I think this game missed an opportunity for some procedurally generated mimic that could be anything, and you have to be ware on each run as to what it could be. And if you're not carefull enough, your eaten.
Open a chest mimic while standing on a floor mimic and surrounded by four wall mimics and a ceiling mimic, all taking place inside one of those epic tier Entire House mimics.
@4:13 Manly KNEW it would have been a 50/50 for that fuel pump to explode. The subtle disappointment after it didn’t explode had me laughing my ass off.
They're not shapeshifters. It's the Vita Carnis Mimic. While it is true that, if they have a plentiful food source, they will develop human-like features like hair and actual skin, they don't exactly look right due to the fact that their mouths are permanently in the shape of a smile and their arms are too long.
I love modern settings where the supernatural threat is just, like, known. Nobody hiding the truth. Everyone is just like "Yep, the flesh-ravager. We've all seen it on the news."
Vita Carnis (which seems to be an inspiration here) and Mystery Flesh Pit do that really well. In some ways, it makes it all the more scary.
I absolutely love that a mimic attack is these officers' first thought. I get that recent events might've informed that but it's still funny.
That's because this game is surely based in the "Vita Carnis" universe. Where mimics are somewhat common
@@BonelessPipo This crap just happens.
I love how constant Manly is in the way he plays video games: 1) leave the game early with nothing resolved, 2) run into things to see if he can hit them, 3) if someone demands he do something he MUST do the opposite lol & 4) check all in game trash cans
While gameplay-wise, this was a pretty typical walking simulator horror, I actually really liked the set-up. There's something refreshing about a horror scenario where the monsters are a known threat, not a crazy secret everyone is trying to keep hidden from the world. It did make me hungry for a more involved game where you really do have to investigate to find the mimic, like a full on detective-interrogation game. It's a honestly a refreshing change of pace for me, since so many of these indie horror games rely so heavily on insane plots or characters making the most inhuman choices.
Its based on Vita Carnis, you should definately check It out
This game is based on Vita Carnis, which I highly recommend you watch it
It's funny how weak flashlights were in the 90s, and now with modern LEDs you can basically make the night into daylight for a search operation with a handheld high lumen LED light.
Oh wow, I’ve not watched you in years, you were my biggest comfort channel when I was in rehabilitation, one misclick and so much nostalgia.
Oh is it late night in parts of America right now?
@@Geckokid2000i mean not that late where i’m from it’s 11:31 for me
@@Elpincw oh that’s a comfy time, make sure you have tea or something!
@@Geckokid2000 Depends on where you are, but statistically (based on the amount of people in certain time zones) yes it's pretty late.
@@ElpincwThe fact that the timestamp takes you to a jumpscare
I think it would be pretty cool if the mimic was randomized as one of the different NPCs around the map and it forced you to try and look around the areas for clues or observe them to see if they get attacked like that farmer walking away from the front door and yelling for help after a minute. I was also partly expecting the mimic to try and sneak into the back of your car if you leave it unattended for too long. Lots of ways for this concept to go the next level, but it was pretty good for what it did at least.
Honestly i'm glad this game doesn't pull the mandatory bad ending card that a lot of indie horrors seem to do these days.
At least the mimic isn't baiting by being a fancy chest
It's dark and scary in here!
@@Bluesit32 * *glimmering chest that is definitely full of valuable items and not a carnivorous creature* *
It could have a grimoire
I actually kinda like the ending, though I agree the Mimic should probably be a bit faster when its charging you. Right now it looks like it runs at the pace of just a dude walking.
But overall I like the idea that even if this is a terrifying monster that could be anyone and if it gets the jump on your you're dead it still can't stand up to getting Mag Dumped. Because that makes it seem more tangible, more real.
They also shouldn't be dropped from a few pistol rounds.
@@Bluesit32 Why Not? Its a Mimic, not a dragon or troll or something giant and armored. It by definition hunts by Stealth and Surprise Attacks, so it would make sense that provided its intended victim isn't surprised and sees it coming it is going to get dropped. Especially from a trained officer dumping 8-9 9mm shots solidly into center of mass.
@@Sinphanius It's from the analog horror, Vita Carnis. It doesn't really mimic the appearance of anything. It's called a mimic because it's a humanoid version of the meat-spawn things. The lore states their skin is incredibly durable and more or less bullet proof.
@@Bluesit32that’s the elder mimic that was a regular mimic although it probably should have taken a little more to kill
@@Personontheinternet4598 No, regular mimics are pretty durable as well. Certainly would take more than a handgun.
Manly is unhinged.
Driving full speed into the officers saying
“I should investigate this crime scene” as he is about to make another crime scene
I have legitimately had nightmares about losing control of my driving skills and driving a car exactly like Manly in this video. XD That was the biggest scare of the game to me.
@@sarahvonsydow1998holy crap so have I, that completely unearthed those memories I had forgotten!”
I was fully expecing at the climax for it to go quiet, and then the mimic would come up behind you. Not sure how they are supposed to hide and blend in to attack people when they are constantly making bloodcurdling screams for no reason
This. Like what the fuck.
To lure people in I assume
I'm assuming they're smart enough to tell people apart, maybe it was luring in the cop cause it knew he was there to kill it
@@Stars-Sapphire That wouldn't really make sense because the homeless guy said that he heard screams multiple times before coming from the cabin. I guess it's more about sounding like a human who needs help so that people rush in to rescue said human...but in actuality it's a trap
That's why the screams sound like a woman screams, but slightly off. It's trying to evoke the instincts to help woman in need in it's potential new victim
@@tadaokou4919 That's not what a woman sounds like... that's a wounded animal, night bird or predator at best. Everyone knows about mimics... and literally everyone avoided them except like the two people who talked about the screaming... who were alive... Mimic Search? More like "The Humanoid Mockingbird/Crow/Parrot"
7:53 "this is not true, otherwise we wouldn't try to neutralize them"
Counterpoint: government needs to keep up appearances and as such keep the herd trimmed as a show.
But at that point how could the government even prove that they are not willingly letting it happen? Wouldn't people always say that it's just to keep up appearances?
Counterpoint: It's clearly not a herd, and appearances would be talking to people like you were there then leaving without wasting 50 cents... and also, judging by how much of a flop the ending was and how every single person knows they're a thing... they don't need the help of one guy with a service pistol... lol.
All he had to do was give the mimic another phase or two. It falls to ground in its incomplete human form, and drops the act as you reload, starts crawling around super fast like an insect or something, starts coming at you from the treetops, something like that.
That's not how they work. There's mimics, advanced mimics, and elder mimics.
@@Bluesit32Whats with legendary mimics?
@@miklywaysassuming you meant “advanced mimics,” they grow skin, wear clothes, and get better and blending into civilization. Elder mimics drop anything “mimic” related, and go full predator. They become highly durable and extremely advanced, and the most predators on the planet
No matter how many monsters he faces against toe to toe, he manages to win each single one and never loses... he is truly the manlybadasshero that everyone knows.
I feel like something that could’ve made this game a little more interesting while in the forest would be adding like the creep vines on the floor, or just some of the meat vegetation and such. Since it seems to be in the vita carnis universe.
Manly being like “scream” is so crazy like OKAY I was scared cuz of the build up but after hearing that command to scream I felt something else all together
those unnerving screams at the end were enough to scare my cat. i wonder if it was a coyote or something
Sounds like a fox to me.
@@Bluesit32 Most definitely, yet its been adges since i heard a fox, 100% a random wild animal. I hear Coyotes every night all my life and they're not like this. At the very least could be bird-ish or a mix of a couple, but really just sounds like hammy dev voice sounds at the same time.
I like it when mimics take my form so I can take revenge on the man that destroyed my life.
Very deep.
Did Sasword write this?
perhaps it is a raven😳 or nine breaker
Cool concept, cool game world... now it just needs a narrative to fill it! I was honestly expecting the screaming in the woods to be a red herring - a fox or something. Then one of the established characters would turn out to be the mimic.
Well, I'm pretty sure at this point it is based on an analog horror series, Vita Carnis!
go check out vita carnis! highly recommend it, and it looks like this game is based on its world!
It's based on Vita Carnis, we're getting a season two soon as well
I think it’s part of the vita carnis universe. While the noises are animalistic I think it’s the mimic trying to intimidate as it does use that as a tactic to frighten prey into vulnerability
Manly is such a goat at horror games, he seen that "so, what have we got here?" coming before the start screen even loaded 👏
The easiest way to deal with mimics that show up in stories if you’re scared they will copy someone is to:
1. Have a set of a couple of code phrases or personal statements that you regularly change and forbid to be written down.
2. Have a synopsis of general information about a person to see if you can catch them in a lie. (I.e. ask how there dog is doing when they’re highly allergic to dog hair or why they stopped partying when they’re antisocial)
Some setting mimics have the ability to steal that kind of information. Either through some kind of magic or sci-fi mumbo jumbo, or just good old fashioned beating it out of them.
Mate, you should look up mimics; they're not doppelgangers... they just copy stuff like a parrot, crow or mockingbird but aren't exactly discrete, or someone who does bad celebrity impressions. This isn't even an authentic mimic; the dev just didn't understand what it meant; mimics are voice or behavior in real life, and inanimate objects in fiction; this would an inbred doppelganger parrot copying the cries of wild animals that nobody wants to go near... except the one person who used 50 cents to put it down... lol.
Manly on his way to play every indie horror game known to man:
3:36 i love how the car in the background has the doppler effect. very good attention to detail on the dev's behalf
0:58
Manly: so, what have we got here
Game: so, what have we got here?
ABSOLUTELY SMASHED IT OUT THE THE PARK.
ROLL CREDITS!
that scared me haha
One time I thought I found a mimic and I was so excited, but it turned out to just be a lousy chest full of treasure.
I would love to see a game where the player is someone who tracks and neutralizes mimics in sort of like a mission based story thing kind of like the Hitman series
So just Hitman but your target is always an inbred looking monstrosity who learned to vocalize wild animals like a bird. Doesn't sound too hard... just follow the annoying screeches any%.
Vita carnis getting a small game is honestly, just made me happy 😭♥️
Is this from Vita Carnis?? That’s so cool I never knew they would make a game out of it!
i feel like it’s a natural progression to exploring the universe, i hope to see many more
It looks like it yeah, mimic behaviour of standing still and digesting matches
I'd love to see manly discuss popular analog horror series
Was expecting some huge twist, but that turned out more straightforward than I thought.
One guy with a handgun had no problem. I'm sure the entire town would do fine without them... basically just playing as an animal control officer.
Highly trained predator. Casually walks towards a cop with a gun... unarmed. Yeah, okay buddy!
This reminds me, i should take care my meat snake it's been growing like crazy these past few day and i might need to move it
Yeah, make sure it's well fed. See if it could help out at a butcher shop
i love when im having trouble sleeping and Manly uploads a random indie game at midnight
Manly, you uploaded the perfect video before bed tonight. Wonder how my dreams are gonna be after this.
Your voice is so calming I usually watch your videos while lying in bed trying to sleep. It always works lol
Honestly, this could have been built up even more. You could explore the surrounding area, meet all of the NPCs, only to find a blood trail at the final house. When you back track, you find out your car radio has been sabotaged. As you make your way around the map again, you find out previously talked-to NPCs are now dead, and you could have chance encounters with the mimic. In one encounter, you would lose your gun in the fight, even if you win. Now you have to find an alternative weapon while fleeing from a wounded mimic.
Fun fact, mimics can contort their bodies to fit inside your furniture like sofas and wardrobes.
Fun fact.... that's not a mimic you described, mimics disguise as inanimate objects by becoming them, not getting in them... you just described a contortionist.... at a side show... who gets inside a luggage case...
Also, Junji Ito did this concept with inspiration from a japanese author from the 1900s... neither of which being mimics.
@@QQnowQQlater I was citing Vita Carnis which seems to have been an inspiration for this
@@BetonKundySlap I dunno what it is but I would have to agree it is inspiration for this
MImics aside, I have questions about how shadows work in this universe. Like, especially the ones that just float in the air directly behind the person.
I thought that was the mimic because it looked too weird
@@tatiscolombia That was my first thought, but it's like, "how do you not notice that, Mr. Police Guy?"
For anyone wanting here’s a brief summary of the vita carnis lore, the world this game is set in. Basically a piece of meat that grows like vines spread through the world, the plant itself isn’t dangerous and can be eaten. The plant does produce creatures, some harmless but most evil like the mimic.
Love to see horror games based off of analog horror, Vita Carnis is one of the best ones out there!
Vita Carnis is such a horrifying universe to live in
0:56 the manly urge to walk up yo a crime scene and say "So what do we got here?"
The teeth clacking-esque sound when you go through dialogue is like nails on a chalkboard for some reason. THAT'S the scariest thing about this game
Manly be like: You're faster at the crime scene, when you create the crime scene.
I think the clearing may be a reference to a specimen of Carnis called the Harvester! It takes the form of a large, fleshy bulb which spreads tendrils across forest clearings as a springtrap.
Love the vibes of these retro low poly horror games. please keep playing them :)
A certain immortal elf magician would be excellent in doing this job.
Excellent job of being eaten...it's scary and dark in there.
I like how animalistic the mimic scream was. It was very clearly not human, but human enough to be unsettling
Don't see it in the comments, so I'll just mention it. The game is inspired by an analog horror called "Vita Carnis", which is about these living meat monsters who primarily eat meat - the least harmful of them eat dry or dead meat while Mimics and more harmful monsters eat live meat, with the Harvester being especially bad. I only bring it up since there a number of signs that this is based on that universe - from the cops being aware of Mimic attacks, to the signs telling you how they operate, to even the Mimic being a red monster, though in the series their limbs are much longer so this may have been a Mimic that took on a more human-like appearance (the first video mentioning them says that exact info).
To do something like this justice, I think it'd have to take almost like an "It Follows" approach, where the mimics could just be anyone. Or they could be actual monsters, so you don't know what to expect.
What if that screams was just coming from someone who got constipated in the middle of the night 🥺 you know you can sound inhumane when you're fighting for your life 🥺🥺
"What if we are the mimic"
well, that would defy expectation in a highly predictable way.
Is anyone else disappointed that Manly eventually learned how to brake?
I really hope it gets more in depth to where you have to actually figure out Who the mimic is rather than just shoot it. The investigative part was great. I kept expecting one of the people to attack. I was bummed when none of them did
It sounded like the Mimic was playing a saxophone.
The investigation part is good, like a simulation of more or less helpful door-knocking.
That the mimic stops screaming when you get near enough is nice.
It feels a lot like parazoological animal control. The characters react as if it was any old sort of animal.
My favorite part was when the mimic said "It's mimicking time" and then mimicked all over the place
Please for the love of god stop.
@crichton397 W3 WILL N3V3R ST0P!
@@crichton397 my bad, didn't realize my sense of humor wasn't up to your par
Ughh yesss I loved that part!! And when she said, “ *wAiT….wHaT aRe YoU dOiNg StEp-MiMiCk!?!* ” 😂😂 gets me every time!
Morbius is both a blessing and a curse
Here's some lore for you! This game is based off an analog horror series called vita carnis that describes various other flesh creatures like the mimic in the style of an almost nature documentary, it has fantastic world building and the mimic design comes from the analog horror series. I highly recommend checking it out as the mimic is just one of the many other creatures described in the series.
It’s like duck season but the enemy is less wackier than a mascot costume
It's Wabbit season 😂
Vita Carnis!!! I didn’t think someone would make a game from the lore.
a Vita Carnis horror game is a pleasant surprise
I don't know why but I always enjoy these types of games, a mix of horror and driving just hits right.
Ha, I didn't know that game prior to this video, but after the initial conversation was pretty obvious this game is based in Vita Carnis
I just started but I already love the small detail of the developer for giving context as to what the mc is supposed to do through natural dialogue rather than the character telling themself "I need to investigate" or "I need to check my laptop for the map"
Yoooo i love vita carnis! Had no idea someone made a game based on it
Probably the earliest I've been to a manly video :0. Great video as always!
Bro this came out two days ago 🙄
Oh? A vita carnis is fangame, how cool
Thanks!
Those damn chests from the Souls games escaped and now they're terrorizing others, the humanity!
Mimics as treasure chests far predates the Souls games
to add on to what the other person said, mimics in D&D can take all kinds of forms and capture their prey with a natural glue. it would be so terrifying
@@itsgonnabeanaurfromme Dude it's literally just the first game that come to mind it's really not that serious. Obviously there are many different forms of mimics but my immediate thought goes to the Souls series because I love those games. It was never that serious.
@@thesuperginge1348 I know it's just the first one I thought of. I really like the Souls games.
The chests in dark souls aren't "mimics" though, in the lore they're sorcerers who used spells before growing into their chest... which... is actually a crazy common japanese horror trope.
I haven't been able to watch ur videos lately because of school and stuff and I have to say I'm glad i got the chance to lay down and chill while watching you bro hope ur day goes well ❤❤
How does a cop know nothing was stolen out of the handbag? Cops a mimic too lol
That scream definitely sounded like a husky, a coyote, a rooster, or even something in the deer family. That was NOT a “someone”. But that build up of spooky Marco-polo really got me anxious, even into old habits of literally tensing, turning down the volume, and angling the screen away ... until it just gently approached and folded. At which point, I said “Oh,” and rewatched the buildup more relaxed, looking at more details. It’s funny how they absolutely delivered on the tension (helped that Manly visited the places in, what seemed to be, 90% the right order) only to deliver the climax by basically sliding a photo across the table to you. If the mimic started sprinting to you in a zigzag, going from behind tree to tree, only coming at you in a straight beeline in the last stretch of distance as the main opportunity to shoot it - THAT would have been horribly terrifying. I understand that might be an utter nightmare to program in this style though, or perhaps any style. Regardless, I really loved how the officer phrased his context statement to everyone differently, every time. It wasn’t just copy and pasted same line, felt more realistic with all the paraphrasing.
Off topic but I saw a weenmobile decorated with art of Junji Ito characters and I thought "Manly would probably appreciate this."
14:37 don't just lock your doors.. OIL YOUR GODDAMN DOORS TOO, LIKE DAMN THATS LOUD
Vita Carnis is so amazing, highly recommend watching.
The buildup at the end was surprisingly kind of nerve-wracking. Very rare for these indie horror games nowadays. Unfortunately, flesh and blood like the mimic cannot stand metal traveling at speeds of 300 meters per second entering their bodies.
pretty sure this is just the world of vita carnis, which is actually fairly explored.
I would love a Bladerunner/LA Noire type game using Mimics as a setting. Think of it: a modern era detective game where you're hunting for Mimics by searching for clues and going around town interviewing suspects to find the contradicting testimony. And then when the Mimic realizes that you're onto them and it attacks you, it turns into Alien Isolation but with the Xenomorph replaced by the alien creature from The Thing.
"Season 9 of The Mimic Interrogator: Will that one treasure chest for the last 90 episodes sitting in a police station cell finally be revealed ad a mimic, or is it really just an old treasure chest? Find out this week."