Devlog 2024 | Platformer AI 💡 Moons of Darsalon | Devlog EP10

Поделиться
HTML-код
  • Опубликовано: 20 сен 2024
  • store.steampow...
    In this episode, we explore the Artificial Intelligence (AI) behind Walker AI in Moons of Darsalon, focusing on how NPCs navigate complex terrain in platformers. Unlike games like Hollow Knight, where enemies follow predictable patterns, this AI allows NPC characters to dynamically traverse levels, jump, and interact with obstacles. We'll break down how this A.I. enhances gameplay in platform games, making NPCs smarter, more reactive, and capable of handling challenging environments.
    This episode compares the advanced AI of Moons of Darsalon to other sidescroller and platformer games, showcasing how NPCs intelligently adapt to changing situations. The AI not only controls how enemies behave but also how NPCs react to players' commands and flee or engage, adding depth rarely seen in platformers. If you're into Artificial Intelligence, NPC design, or platform games, this is a must-watch.
    We’ll highlight key differences between standard AI behavior in sidescrollers like Hollow Knight, where character behavior is more repetitive, and how Moons of Darsalon goes beyond with more complex AI-driven systems that create a dynamic world. From platform navigation to handling NPC interactions, this episode gives an inside look at how Walker AI drives the game’s unique behavior.
    For game developers and fans of platformers, sidescrollers, or anyone curious about how AI can influence platform games, this episode sheds light on creating smart NPC behavior that can handle complex tasks like jumping and moving through dynamic levels. Be sure to watch and learn how the AI in Moons of Darsalon makes these irreverent NPCs come to life!

Комментарии • 10

  • @jmckcl
    @jmckcl День назад +4

    Can't wait for Nintendo Switch release!!!

  • @vuurmos6257
    @vuurmos6257 День назад +1

    This is fantastic, there really isn't that much information about this topic or examples of games that do it well so it's great to get a detailed explanation about your thought process

  • @tullman3craggs102
    @tullman3craggs102 День назад +3

    I think you said you were previously a dj? Interested to know how you came up with artstyle, some of it looks alien movie style, so cool man, I wonder if your music is as outlandish as the visual style. Also, epic use of ai, it feels natural for ai to be telling this story, it's like cortana, anyways best of luck I will post for algorithm from now on. These Dev vids are very helpful, I have used a few techniques in godot already, and one time I have tried a more advanced platforming ai, but never this good,

    • @jmckcl
      @jmckcl День назад +2

      He is Spanish. The game was developed by him in Spain

    • @DrKuchoGames
      @DrKuchoGames  День назад +1

      Thank youuu for your verbose post! yes I used to be a dj and house music producer, check Spotify for dr.kucho music , also thanks for the feedback on ai voice, people only feedback on that to say they don’t like it, like if these videos main purpose was to entertain, im giving away my gamedev secrets and people talk about they don’t like the voice!? It’s like someone gives away his car to you as a present and you complain about the color?, how fucked up is that? there are several reasons I use this voice, main one is time and workflow, but not just that I enjoy controlling the ai to force it to be expressive at times , I basically love anything that I can be controlled and let me try new tricks to get better results. There are a couple of ai videos coming , stay tuned.

  • @DemsW
    @DemsW День назад +1

    I'm somewhat on the team of the AI haters for the voice, but I understand the constraints.
    But the content, be it technical or humor makes it very very much worth it.
    I hope to see more as this is very much unchartered territory and a gift to the world.

    • @DrKuchoGames
      @DrKuchoGames  День назад

      You should love the voice, because of it this devlog exists , otherwise I would not even start it.

    • @DemsW
      @DemsW День назад +1

      @@DrKuchoGames true

  • @ephraimteluris9744
    @ephraimteluris9744 День назад +2

    A fe que esos NPC han sido entrenados por la mismísima KGB. Te buscarán, te encontrarán, encontrarán a tu familia y amigos. Están desprovistos de piedad y de aleatoriedad en los disparos 🤣 Si te ven durante 0,1 segundos, dispararán no hacia donde estás, sino hacia donde vas a estar el día de tu próximo cumpleaños