Big Ships are Changing Forever

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  • Опубликовано: 28 сен 2024

Комментарии • 931

  • @Max_Flashheart
    @Max_Flashheart 10 месяцев назад +115

    I like the idea of venting atmo prior to entering combat in case of damage and fires. Not on a passenger transport obviously unless hired to do so.

    • @lynx-alpha2073
      @lynx-alpha2073 10 месяцев назад +12

      Funnily enough the big critisism of the hammerhead is its lack of doors near the cargo ramp.
      The no airlock oxygen just stays in has annoyed me long enough

    • @Razumen
      @Razumen 10 месяцев назад +2

      Oxygen will be a limited resource, both in ship and in your space suits, so that would be a bad idea.

    • @Max_Flashheart
      @Max_Flashheart 10 месяцев назад +2

      Limited by how many people it can support in the whole ship yes but repressurising a room to breathable levels will just take longer. Nuclear Submarines have limited Oxygen (The reactor can make oxygen through Electrolysis) but that may not be fast enough so they can use Oxygen Candles to increase Oxygen levels quickly. CO2 Scrubbers keep the air breathable. Too much CO2 is toxic. So in the case of fires, venting atmo would be normal because the crew will need to wear masks anyway. due to smoke and toxic fumes. @@Razumen

    • @Razumen
      @Razumen 10 месяцев назад +1

      @@Max_Flashheart Masks that filter air aren't the same thing as oxygen masks. And you're going to run out of oxygen quickly if you're constantly venting the ship. Not to mention you can't just vent to a vacuum when people aren't wearing spacesuits.
      Venting atmosphere every time you're in combat is not sustainable and I hope that the game punishes players that abuse it.

    • @Max_Flashheart
      @Max_Flashheart 10 месяцев назад

      Venting is a emergency scenario (Fire/Combat Red Alert, Battle Stations etc) can also include removing and compressing atmo to tanks. By masks I mean flight suit helmets in game. For example in The Expanse when entering combat they would all be in flight suits and vent the atmo to avoid issues with hull breaches and fires@@Razumen like this one ruclips.net/video/MxiTqr9RXIc/видео.htmlsi=iuoDZ_dnQvwWFvp or ruclips.net/video/XuqEX1PnG9I/видео.htmlsi=Csv-06G5IB9ApB54 just a good excuse to watch some cool space battles that are based on more realistic space combat scenarios.

  • @galvendorondo
    @galvendorondo 10 месяцев назад +354

    I’m certain with all this happening, big ships are going to be getting a pretty huge glow up regarding their weaponry and other offensive/defensive components to justify the hassle of using them.

    • @bradwiggins2332
      @bradwiggins2332 10 месяцев назад +55

      Yeah, they will need to be significantly more useful than the same number of pilots in single player ships... which seems a ways off...

    • @BaneSIlvermoon
      @BaneSIlvermoon 10 месяцев назад +10

      @bradwiggins2332 Agreed. Ideally 5 players in a capital ship should generally be a pretty good match for 5 players attacking them in small ships, unless those small ships are a good mix of counters for large vessels, like the Ares. Will be a very difficult thing to balance in the long term.

    • @Anachroschism
      @Anachroschism 10 месяцев назад +10

      They did say that larger ships won't need to worry too much about light fighters.

    • @galvendorondo
      @galvendorondo 10 месяцев назад +9

      @@bradwiggins2332 I mean certain features about capital/large ships already sound great; like the Privateer and the Merchantman with it's inbuilt shops, the Idris with it's railgun, the Polaris with it's Size 10 torpedos. All this + the fact that these ships will most likely always have escort fighters in their hangars in case of emergencies.

    • @ltmuffler3482
      @ltmuffler3482 10 месяцев назад +33

      The armor system intended for the game will help a lot with this. Smaller weapons will do significantly less damage to a ship - or fail to do any entirely - because they can't penetrate the armor or lose most of their energy from their impact with the armor. The problem in the current game is that ANY weapon can project its full dps onto even the largest ships, so all that matters is to put out more dps than the enemy has shield regeneration, at which point its just a matter of burning down the total health pool. In the future, with armor, something like an Idris will have very little to fear from most fighters with S1 to even S4 guns. Large/capital armor, especially on military vessels, will make them a problem for fighters not explicitly armed to deal with that level of armor.
      Given ships like the Perseus and Ares fighters that are intended to combat large/capital ships have S7 weapons, it seems that S7 is really the intended weapon size for combating military sub-caps and small capital ships. So even S5s and S6s will probably be more designed for lightly armored large subcaps or medium subcaps.

  • @hanns1401
    @hanns1401 10 месяцев назад +674

    This is exciting and a necessary step to making large ships more fun. Now we need NPC crew because maintaining a human crew is going to be a major pain and/or impossible depending on the mission. I doubt many people want to sit in a Carrack indefinitely while the captain checks out whatever interests him while actively avoiding any combat action. And oh, wife's home, have to go cook dinner, sorry everyone else lol.

    • @CrispyMuffin2
      @CrispyMuffin2 10 месяцев назад +128

      Yeah, the main issue here is you can only find so many players to crew these ships. Not only is the playerbase limited, but i imagine there aren't that many people who wanna dedicate their role to repair components, compared to flying their own fighters and such
      Sure there are people who wanna do it, but then again, there are only so many. And thats just the players, finding someone who are available when you are, in your timezone is a whole different can of worms

    • @joelellis7035
      @joelellis7035 10 месяцев назад +24

      I think that feature is coming, slowly, but surely. I just noticed in a recent patch that several NPCs, like at the New Deal counters, you can interact with them and there's a prompt for "do you have any work for me?" Seems we will be able to pick up jobs from random NPCs in the future just by asking and this may be a mechanic for future recruiting of NPCs like in bars and other locations.

    • @BaneSIlvermoon
      @BaneSIlvermoon 10 месяцев назад +20

      ​@joelellis7035 That's probably accurate, but there's a tremendous gap, (like a 'that's a whole different game' size gap), between getting a mission from an npc and hiring an npc to run around your ship playing engineer. I would think some of the major mechanics for NPC crew would have to be in Squadron 42 though.

    • @The_SunDog
      @The_SunDog 10 месяцев назад +17

      I honestly think adding NPC crews would take away from the realism of the game. The camaraderie of having a tight knit crew sounds more exciting than ordering some AI bot to do the job. Just my opinion. 👍

    • @allthatishere
      @allthatishere 10 месяцев назад +14

      If Eve Online is anything to go by, the light ship meta isn't going anywhere. It's easier to gank and travel in smaller ships.

  • @superarbychief1
    @superarbychief1 10 месяцев назад +49

    I’m glad they are giving players more reasons to join an org or to play in groups, but I really hope they are working on npc/AI crew options for those of us who would rather play solo.
    Like a solo player can higher an AI crew but the trade off is that they might not be as efficient as a full on player filled crew, but at least it won’t cut off the majority of the player base from accessing these larger ships.

    • @OneBiasedOpinion
      @OneBiasedOpinion 10 месяцев назад +1

      This is exactly what I want, with the possible addition of varying degrees of skill between different available AI crew, which of course you’d have to pay more to hire and possibly travel to farther/more dangerous places to find. CIG can add tons of interactions with the economy system here, and economy really is what drives games like this in the end.

    • @starcitizenuniversity
      @starcitizenuniversity 10 месяцев назад +1

      The problem with this is instead of some groups flying big ships and solo players flying smaller ships - you run the risk of ending up with everyone flying an AI crewed ship that is as big as they can afford. And nobody flying small ships.

    • @uberfu
      @uberfu 9 месяцев назад

      to be fair - they do need to implement multiecrew functionality first. Then implement functional NPCs beyond the riff raff nonsense currently in game. And the computer blade implementation will come last after they get the component system in place and working and NPC crew functionality added. EVERYBODY HOLD ON - WE'RE STILL ANOTHER 10+ YEARS OUT FOR ANYTHING RESEMBLING A POLISHED GAME.

    • @eremiticwolf3499
      @eremiticwolf3499 9 месяцев назад

      My experience in multiply games is that sometimes other players are not very efficient as they should be. I've had drunk players ruin and make it harder to get through raids. lol

  • @chronicenigma696
    @chronicenigma696 10 месяцев назад +32

    I appreciate your storytelling by getting people to roleplay as engineers and the gameplay in the hammerhead. Great job and it seemed seamless and was informative even with no gameplay

    • @Morphologis
      @Morphologis  10 месяцев назад +6

      Thank you! It was really time consuming but ultimately worth it. We also has a good laugh collecting some of the footage that didn't make it in, I'll need to add it in somewhere else.

    • @exiteternium
      @exiteternium 10 месяцев назад

      but that is just it, to make the game interesting, you have to get people to ROLEPLAY and CREATE the game loop, Because the game is so devoid of actual interesting loops, or is still missing the engineer loop, that streamers like this have to FAKE it to generate hype. it's ridiculous, this game needs to stand on it's own merits, and present something compelling, not have unofficial roleplay events hosted by streamers to make it compelling.

  • @BizzMRK
    @BizzMRK 10 месяцев назад +12

    This feature is an make or break situation completely depending on when we will finaly get AI crew and how well AI crew will be able to handle the tasks. They always said that solo players will be able to fly any ship with ai crew and automation server blades for remote turrets for example, but if they take ages to finaly allow us to hire AI or if they break all the time (not responding, being stuck somewhere etc) it is only going to be a pain.
    In general I like the idea of having actual multicrew gameplay outside being bored to death inside turrets if nothing ever happens during flight but it shouldn't be forced onto people either by not delivering AI in time or by making them far less viable and reliable than player crews since not everyone has an infinite supply of friends that actually play star citizen and have time for it at the exact same time as everyone else in the group.

    • @vi683a
      @vi683a 10 месяцев назад

      RSI Should at least allow Dual Boxing.

    • @jamesgale9722
      @jamesgale9722 8 месяцев назад +1

      The issue is they cannot get NPC crew to work with the servers (it was mentioned some months back) sohips NPC crew has been parked for now. So they ar focusing on the gameplay for players. Personally I cannot see AI crew handling the engineering gameplay. There has to be balance and you cannot have an AI crew performing better than a player crew. Also as you said NPC crew will break as ping is a thing!
      Personally I cannot see NPC's ever being a thing as people believe they will be. A case of CIG making this up as they go along tbh and testing the water. Saying AI crew will be a thing when they haven't even tested it in a fully PU environment....time will tell

    • @nazaxprime
      @nazaxprime 6 месяцев назад

      No doubt, I see AI underperforming compared to a mid player crew, but it's fairly safe to say they will have it competent enough to allow solos to at least be fodder for fully crewed ships so there is simply more interactions. That said, I won't be surprised when a single, well disciplined and exemplary captain can also take on and dominate a middling player crew. There is a lot to be said about fleet ops and complex squadron compositions as well, alongside the multitudes of loadouts ships will be found in at different economic levels and such... Particularly in unsettled systems like Pyro, where you'll have to cooperate to stay, operating refineries and such.
      The dream is alive and well, I can't wait to see those with the time, effort and resources, excel and show us what's actually possible, RP or not.

  • @AsaLeighton
    @AsaLeighton 10 месяцев назад +8

    This is where the realism and gameplay balance needs to come into focus to be successful. Keep in mind the smallest military naval vessels have a hundred sailors or more aboard to keep a military grade system functioning properly and effective in battle. I see this as requiring an actual captain to actually train the crew on the platform either way. IDK how much people want to apply rigorous discipline to operating a toy vessel in a "game" but I do like the fact that big ships are no longer just DPS tanks with full functionality until they go boom. But can lose capability and malfunction but not be destroyed...

    • @NL0Gwenster
      @NL0Gwenster 10 месяцев назад +1

      I'm all up for realism and gameplay balance, but you can't tell me it's realistic that these ships that have to traverse the most hostile environment known to mane (space) and do battle in it; don't even have BASIC FIRE SUPRESSION SYSTEMS that we have IRL in just static buildings, even auto closing doors to prevent backdraft or slowing down the spread of fire. This is my biggest gripe with these engineering changes; so many basic things the player are required to do in a future setting which are already solved IRL that just seems like busywork for the player. Like "can't wear spacesuits all time cause oxygen" every ship has an atmosphere inside already as is; suit can use that, visor can go down automatically if oxygen vents from the atmosphere etc. Again, just busywork excuse for the player.

  • @darkhound1830
    @darkhound1830 10 месяцев назад +10

    As many have said, The biggest drawback on big ships is getting players to man your turrets etc. Most players prefer to fly their own ships so untill ai crews become viable, the bigger ships only appeal to big orgs. Sure, There are those who just want to fly to a ship meet in something big to say "look what I have", The same ones that want to talk in local about how great their computer specs are etc. Seems that AI crews are a ways off but we can hope.

  • @TaranTatsuuchi
    @TaranTatsuuchi 10 месяцев назад +17

    Never planned on getting a big ship.
    Knew I wouldn't be able to handle one myself.
    My biggest ship is a Spirit.
    Probably the largest I'll be able to handle myself.

  • @jothamdaledejesus2708
    @jothamdaledejesus2708 10 месяцев назад +14

    The biggest ship i own currently is an aquila. I also have a c1 and a zeus in my fleet. I chose these ships for their more mid sized sizes. I chose the aquila for its versatility. I chose the zeus es for future exploration (which i can also use the aquila for but i think the zeus may become more "economical"), and i the the c1 as my current daily runner, and am looking for one or two dedicated fighters, though i prefer multirole ships, hence why i bough the ships i have. Im hoping that ill still be able to fly my connie solo as though i do have friends who play games... none are interested in star citizen.

  • @DFX2KX
    @DFX2KX 10 месяцев назад +78

    This makes me glad that I own smaller ships. I play games largely to get *away* from dealing with people, lol. I can get to the components on my Spirit.

    • @Humblezxd
      @Humblezxd 10 месяцев назад +4

      same

    • @Vandreal_Wolf
      @Vandreal_Wolf 10 месяцев назад

      You play SC to get away from people... 😶🤨
      It's still basically MMOG, so there are lots of people..

    • @PingWhisper
      @PingWhisper 10 месяцев назад +1

      Exactly clowns buying all these big ships

    • @mcosta6423
      @mcosta6423 10 месяцев назад

      Wanna play SC with me?! =D

    • @Kyle-sr6jm
      @Kyle-sr6jm 10 месяцев назад +1

      InfoRunners disciples are going to be in for a rough ride.

  • @onaucc9899
    @onaucc9899 10 месяцев назад +13

    I mean that sounds good and all... but i think the "fighting" has to go on A LOT longer than it currently does.
    Because if it's over in a minute or 2, maybe 3, why even bother at all?
    So ships would have to be MUCH more sturdy, making fights between 2 equal (big) ships last something like 10 minutes or so, minimum.

    • @Razumen
      @Razumen 10 месяцев назад

      Definitely, but I think this is also geared towards making big ships last much longer against small ones, because the big ships can repair themselves in the field, the small ones can't. In a big battle between two big ships, I can definitely see battles taking longer, but still being over much faster than against multiple smaller ones, because the bigger enemy ship would be able to deliver much more damage over time that it would overwhelm any engineering crew.

    • @randomuserame
      @randomuserame 9 месяцев назад

      Capital ship battles with supporting fleets (both of equal skill) shouldn't last less than 1h imo. And that's a _really_ conservative figure

    • @Razumen
      @Razumen 9 месяцев назад

      @@randomuserame Not with modern weapons, in a full out battle, the outcome would be decided in a matter of minutes, not hours.

  • @bradwiggins2332
    @bradwiggins2332 10 месяцев назад +65

    This also adds a lot of unexpected value to largish ships that still have size 2 components... Not the strongest ship for its size, but convenient and versatile.

    • @The_Opinion_of_Matt
      @The_Opinion_of_Matt 10 месяцев назад

      I assume you are talking about the "medium" class of ships. Currently the Drake Cutlass series, MISC Freelancer series, Crusader Spirit series, and RSI Zeus Mk2 series fall into this class. I'm not sure about component size but the ARGO RAFT and Drake Vulture might fall into this as well. I know the MSR has two size 2 shields and would probably fall into the upper end simply because it has the speed to outrun most engagements. At the extreme bottom end would maybe be the C.O. Nomad?

    • @alexandercartagena3416
      @alexandercartagena3416 10 месяцев назад +1

      Retaliator.. 😍

    • @uberfu
      @uberfu 9 месяцев назад +1

      None of it was unexpected. Not sure why people keep saying this crap - unless you haven't bothered keeping up with any part of the development at all in the last decade. CIG said this would be a thing back at the beginning and have repeated it over and over and over again for years.

  • @GalinSilver2358
    @GalinSilver2358 10 месяцев назад +9

    This is why I have no ships that will require more than 4/5 people. And always have a few solo ships. Still looking forward to working on one of these larger ships though.

    • @nickeapelqvist9307
      @nickeapelqvist9307 10 месяцев назад

      Tough small ships will also have components and use the same system and nodes and will also need the same enginnering :p

  • @LordCritish
    @LordCritish 10 месяцев назад +4

    4:37 I'm wondering what's burning there? From a realism viewpoint It's probably all metal plates and fire-resistant materials in the ship. But it looks more like ships in SC are made then of especially easy to catch fire materials.

    • @alexturnbackthearmy1907
      @alexturnbackthearmy1907 10 месяцев назад

      Same as regular plane. Even if it is fire-resistant material, it will burn after some time.

    • @hawkzulu5671
      @hawkzulu5671 10 месяцев назад

      You have never seen a fire aboard a navy battleship? - not only are they made of steel, but they are literally sitting in water.

    • @LordCritish
      @LordCritish 10 месяцев назад

      @@hawkzulu5671 Fire needs something to burn. Do you want to tell me the steel is what's burning?

    • @hawkzulu5671
      @hawkzulu5671 10 месяцев назад

      i cant tell you whats burning - but i do know they have a voxel based fire sim (that you are seeing in action) and it takes into account fuel source, ignition source, oxygen levels..etc. - kind of like.. u know.. a vehicle on fire. Never seen a ship, airplane, spacecraft, car, submarine, boat or any kind of vehicle on fire b4? - even ones made of steel?..see.. the steel might not be on fire..but there are non steel items inside. @@LordCritish

  • @mr.catcatsang
    @mr.catcatsang 10 месяцев назад +10

    The big ship changes gave me a strong Barotrauma vibe. Glad to see that!

    • @cb_the_kirb
      @cb_the_kirb 10 месяцев назад +3

      lol yeah I was going to say the same. Hopefully the complexity doesn’t scale much higher than Baro, it does a good job of not being too complex to interact with for maintaining status quo while still allowing experts to do some crazy involved stuff. Also hopefully the component decay rate is a lot lower than baro 😂

    • @alexturnbackthearmy1907
      @alexturnbackthearmy1907 10 месяцев назад +1

      @@cb_the_kirb But at the sane time...they will know a strong force that is a clown as an engineer. Every ship fear him.

    • @ShitzGiggles
      @ShitzGiggles 10 месяцев назад

      @@cb_the_kirb Mabye they can go for low skill floor but high skill ceiling. Making it deep but also something anyone can do in a pinch.

    • @cb_the_kirb
      @cb_the_kirb 10 месяцев назад

      @@ShitzGiggles Yeah I hope that's the result. Cruising around Stanton and engagements that result in not taking much hull damage in PvE shouldn't force most solo players out of the mid-size ships, but long-term self-sufficiency in Pyro and whatever might come next or taking some punishment in PvP should require a bit of teamwork to keep the big ships operational.

    • @nickeapelqvist9307
      @nickeapelqvist9307 10 месяцев назад

      Still even the fighters and vehicles use the same component and node system and wont be excluded from it

  • @Vioblight
    @Vioblight 10 месяцев назад +11

    Very excited for this! I’ve noticed a lot of players are more willing to man a turret or try bigger ships lately. People are realizing they gotta work together and get crews on this ships in the near future.
    Also glad solo pilots can still fly solo if they choose, win win

    • @lovis1188
      @lovis1188 10 месяцев назад +2

      Turret is fun, and im a shit Pilot, so If i can make Money fighting in ship Battles, without habing to fly one, im all for it

    • @capnplaidbeard
      @capnplaidbeard 10 месяцев назад +1

      Honestly, I'm a sucker for crew gameplay, and this is a big thing I've been looking forward to. I want to be that guy down in Engineering yelling about how I'm "givin' her all she's got, Captain!" Or the copilot, handling power distribution and controlling missiles, or the captain overseeing the helmsman and giving orders to the rest of the crew. Stuff like that, which not a whole lot of games really offer unfortunately, so I'm really excited to see this get brought in!

    • @Derek9598
      @Derek9598 10 месяцев назад +1

      true about the solo pilots but at the same time, a player should not be 100% cut off from a large section of the game if they are solo.. I have friends who play but not everyday.. i shouldnt have to find a new crew everyday just to get something accomplished. For instance, in a mole or a corsair or something midsized..

    • @afriendlycadian9857
      @afriendlycadian9857 10 месяцев назад +1

      While being part of a crew is cool quite often I have found the captains to be annoying and just do what ever interests them so I just fly solo

    • @Vioblight
      @Vioblight 10 месяцев назад

      @@capnplaidbeard hope you get to do this, sounds like you will in a few patches!

  • @mintberry6014
    @mintberry6014 10 месяцев назад +9

    I love flying, but engineering gameplay is what drew me to SC all the way back in 2016

    • @uberfu
      @uberfu 9 месяцев назад

      You'd seriously log in for several hours just to poke at an engineering station and do literally nothing else in a video game? Do you also like watching how far trees move each day? To each their own I guess.

  • @FlukeyLuke
    @FlukeyLuke 10 месяцев назад +6

    oh boy...
    i cannot wait to finish my 40 hour work week to come home and work on my ships for 6 hours on the friday so i can play with my friends on saturday only to find out that someone in the group didnt maintain there ship so we have to waste all day fixing there ship so we can leave port and have the ships status set to "location unknown" by some funky server shit

  • @Lennji
    @Lennji 10 месяцев назад +3

    When I saw these ship fires, venting atmosphere came to mind as a quick way to extinguish them, I wonder how CGI is going to balance that. Cause combat ships during combat should have all members wearing helmets in case of a hull breach during a firefight, so the fire mechanics are ... eh... I dunno

    • @Falcodrin
      @Falcodrin 10 месяцев назад +2

      In video he stated that it was planned that o2 supply is a limited resource and running out after venting too many times could be a real problem.
      Edit:imo this could make just running o2 pens and leaving life support off entirely to save money on repairs could be the meta with how cheap and plentiful they are.

  • @Reoh0z
    @Reoh0z 10 месяцев назад +1

    I had fun playing as an engineer in Guns of Icarus online. A good engineer who could make quick choices about prioritising and be efficient on your crew could really turn a fight around. But that game was group ship vs. group ships, and having more smaller fighters armed to the teeth while being elusive targets wasn't a thing.

  • @friendlyspacedragon7250
    @friendlyspacedragon7250 10 месяцев назад +5

    Let's hope this turns out well. The first iteration of anything has historically been pretty wonky and large ships already suffer from having the same crew in smaller ships being as effective if not better.
    Industrial ships seem to be made even worse in combat and they weren't exactly great to begin with. Escaping drains shields and even lower durability.

  • @witchdoctor6502
    @witchdoctor6502 10 месяцев назад +5

    I have mixed feeling when it comes to engineering... on one hand it seems like a good way to man the large ships, on the other I'm a little worried for small ships like that are for 1-2 ppl as they have components but there is no way 1 person can manage that. Fighters are one group, but what about Nomad or Cutty which are often used by 1 person and there is no way to keep dodging attacks trying to flee and deal with engineering problems.

    • @Kyle-sr6jm
      @Kyle-sr6jm 10 месяцев назад +3

      Same here.
      I absolutely think the engineering gameplay will be the tool to keep large ships from being solo combat capable.
      But I can also see some serious tedium installed on 2-3 man ships that I don't think anyone wants.

    • @mike50145
      @mike50145 10 месяцев назад

      I mostly play alone and like it that way. If they make it where my 1-2 person ships become basically impossible to survive a fight on your own I’ll be rather mad. How tf are you supposed to fight or escape while putting out fires and repairing shit?

    • @nickeapelqvist9307
      @nickeapelqvist9307 10 месяцев назад

      the resource managment clip said a 1man ship would basically just blow up when a big ship would be crippled i think

    • @GhostOfMilliesHat
      @GhostOfMilliesHat 10 месяцев назад

      This is the system that was always replacing health points. Now instead of your ship exploding at 0, if they hit critical components your ship is instead disabled.

  • @PaulSullivan828
    @PaulSullivan828 10 месяцев назад +7

    I can’t wait to start putting points into the engineering skills!

  • @koopakinkreet
    @koopakinkreet 10 месяцев назад +1

    Im hyped for all these changes, its vital for the whole space battleship vibe.
    My expectations are pretty tempered tho, I can't see this coming in 2024. Many large ships dont even have physicalized components, this requires also the maps and master modes to effectively work.
    And having watched the interview with the engineering team, they really didn't sound like they were very far along.

  • @ROrneli
    @ROrneli 10 месяцев назад +3

    I hope that you can crew your ships with NPCs even if at reduced capabilties . finding 8 people to play with all the time is not an easy task.
    I would like to board my 600i for example and feel like i am playing mass effect andromeda on line with npc crew but still capabl;e of bringing aboard a human crew member . it will add to more dynamic game play that always requring everyone to be human.

  • @HunterSteel29
    @HunterSteel29 10 месяцев назад +3

    Because of these changes, I am certain that the largest ship I generally want to fly is a Perseus. And I'll be pretty happy with my Perseus. A big ol' simple gunship with shields and heavy armour and a minimal crew. (says it needs 6 but I can see these changes pushing the optimal number up to 8.)

    • @Demmon98
      @Demmon98 10 месяцев назад

      Perseus is the only large ship I actually want to have

    • @Hallreaver
      @Hallreaver 10 месяцев назад

      I was always thinking a bit in the line of Star Trek, when i look at the crew number of 6, i see the bare minimum, skeleton crew to operate a ship, then add shifts, so you have something like the Captain, Commander, and then Alpha and Beta shifts xD
      Then you get closer to the real number of people for optimal flight i'd say, around perhaps 10-12 people, atleast in regards to Bigger ships ^^

  • @broncoxy
    @broncoxy 10 месяцев назад +8

    A cool part about this is that a crew can also kind of get used to a ship, where they know its strenghts and weaknesses and where smth is likely to break or burn; they know they routes and all, adding a bit more of deepness and skill to the experience.
    However, turrets also have to be manned, so it'll be interesting to see if some ships may get certain buffs or an increased crew capability, since some larger ones (Cat, C2,...) seem to be made to be operated by a rather small crew, considering their size.

    • @uberfu
      @uberfu 9 месяцев назад

      CIG has stated this over and over - Players and NPCs can become specialized for given roels. Not new.

  • @JFrombaugh
    @JFrombaugh 10 месяцев назад +3

    This is why I’ve been using my Pledge money to build a fleet of my favorite small/medium ships rather than spending it all on something like an Endeavor or Idris. I predict that once all these systems come online, medium ships will pretty much be the upper limit of what you will be able to comfortably fly solo (including the use of AI blades/crew).

    • @Buk86
      @Buk86 10 месяцев назад

      I do not think so. There are a lot of solo players with big ships who would all be really pissed that they spent so much money for nothing. And CIG couldn't excuse themselves because they've said in the past that solo players will also be able to fly large ships with NPC crew just less effectively.

    • @nickeapelqvist9307
      @nickeapelqvist9307 10 месяцев назад

      Small ships use the same engineering system with components and nodes so they will need the same engineering even the vehicles as the storm use the same system

  • @TheSiriusEnigma
    @TheSiriusEnigma 10 месяцев назад +1

    As long as fixing everything will still work while in a fully functional space port or space station still works, I’m ok with it. I’m ok with the idea that you fuel is not you main expense to run large ship.

  • @TPWR1337
    @TPWR1337 10 месяцев назад +4

    Ah they will finally introduce the concept of "working" in game. Noice. Can't wait to get back from work and work in game.

    • @mike50145
      @mike50145 10 месяцев назад +2

      Yeah this is not exciting. Nobody wants to escape reality for a while and go be a ships chore boy

    • @hawkzulu5671
      @hawkzulu5671 10 месяцев назад

      You just found out multi crew ships would need multiple players to run effectively? - or you already knew this was coming for years, and they have been working on it for years, and posting the schedules of the teams working on this for years? ..xd

  • @WhatsThatNoiize
    @WhatsThatNoiize 10 месяцев назад +1

    I'm imagining an Expanse scenario: battle is about to start and they vent the air / shut off life support to divert all energy to shields, weapons, and maneuvering.
    I wonder if the Carrack will be considered a Military or Civilian ship (it being ex-military) in the new component classification system.

    • @Vyviel
      @Vyviel 10 месяцев назад

      Those battles were very realistic though and combat occurred at insane distances using mainly missiles and point defense to shoot down incoming missiles heavily controlled by onboard computers compared to this game where its all point blank ww2 fighter pilot and sounds like ww2 naval ship combat style. Plus they had access to nukes =P I think Expanse ships would walk all over even the largest ships in the SC universe =P Fancy ships even got railguns from memory.

  • @Draccus
    @Draccus 10 месяцев назад +12

    I love this and envision players that dedicate the time to understand engineering will be in high demand.

    • @dariusgunter5344
      @dariusgunter5344 10 месяцев назад +6

      I doubt you will find players for that often, if any really. If you wanna play an engineer there are better games for that and being tied to the captain is terrible for single player fun, you may be able to get a crew together for PvP events if these ships are worth it but I highly doubt that will even be the case.
      Honestly while I find the idea cool, the game won't be much fun for people who dedicate their time to these kinds of roles as you are completely dependent on other players for your fun.
      Why not have your own ship and engineer around there Eis you like that part of the game?
      In all hoensty I think this system will crash and burn haaaaard, like many in theory cool systems this game has but are in reality stuff most players won't wanna Deal with. like I wanna be excited for the game but the more ai see the more I think, wait so this is basically working in space, I just don't earn any money from it? Well it's impressive but I won't be having fun with these mechanics.
      In all honesty I think the single player game will be pretty good if they focus correctly on the right mechanics, but the MMO portion seem like it will be a terrible game to play, even if it's full of cool and impressive systems every nerd (me included) always wanted but realizes that implemented they just aren't fun.

    • @yourfather8865
      @yourfather8865 10 месяцев назад +3

      @@dariusgunter5344 I mean nothing stops you from having your own fighter and use it when you play solo, and have an RP engineer job on a big ship when you want to.

    • @itsrinayaaa
      @itsrinayaaa 10 месяцев назад

      ​@@dariusgunter5344there will be many people to play that role. You underestimate the nerdyness of ppl, see EVE Online.

    • @Rummyson
      @Rummyson 10 месяцев назад +1

      ​@dariusgunter5344 this is where player orgs come into play. You are correct when it comes to dealing with the public, but for orgs it will be a whole different situation.

    • @Rummyson
      @Rummyson 10 месяцев назад

      Lets also not forget, that NPC crews will be a thing, and players will fill whatever positions their interested in

  • @TheOtherMontoya
    @TheOtherMontoya 10 месяцев назад +1

    For large components, I’d love to see a replacement factor included. Carrying spare parts on the ship for engineering purposes is definitely a good move. Moreover, when tuning, it should create additional wear on parts especially if using an item outside of its rating capabilities.

    • @nickeapelqvist9307
      @nickeapelqvist9307 10 месяцев назад

      Fighters and vehicles use the same system and cant carry spares only stations and cruicibles got the repair for those

  • @LiveLNXgaming
    @LiveLNXgaming 10 месяцев назад +1

    i have never seen anyone playing in a group of more than maybe 3 so I'm sure not being able to use the big fancy ships they are used to will go over great in a 1.5 decade long in development game. this will need a ton of balance to make having a crew be a buff and not just not having a crew feel like a hindrance. may be neat if it can make a big combat sip fight longer, or a cargo ship operate farther with less stops, but the ship stile needs to be able to fight, or travel to the same places with a single pilot that's just willing to spend a little more time in harbor prepping.

  • @baronofclubs
    @baronofclubs 10 месяцев назад

    I remember a time when 2 pilots in small fighters locked down a station and were killing everyone who dared come near. 9 of us decided to man two hammerheads to take them out. Well, it takes 45 minutes to gather everyone up and board the two vessels, and the two griefers wait around for us. We quantum in and both hammerheads are dead in less than 45 seconds. I hope this changes that.

  • @SimplestUsername
    @SimplestUsername 10 месяцев назад +1

    This is like if Grand Turismo or Forza required a dozen players to actually maintance your Race Car during and after each race.
    They're just adding a HUGE hurdle to using large ships, adding pointless complication to gameplay, and increasing development time.
    I'm genuinely sad about this.

  • @TheObzfan
    @TheObzfan 10 месяцев назад +6

    I'm on two separate thoughts about this path that is being taken.
    1. It's super cool that big ships will indeed require an actual serious crew to operate. I hope that their sheer power makes up for the fact that it's hard to get crew together at the same time to do stuff.
    2. I'm autistic and not very good with people; I prefer playing either with close friends or alone. This means that I am highly unlikely to ever be able to use these cool, large ships unless I force myself to be social, which is very uncomfortable and already hard to deal with day-to-day, much less in a game where I want to enjoy myself. I hope that the ability to hire NPCs and employ turret blades come sooner rather than later; I love the idea of managing an AI crew even if they're nowhere near as efficient as players.

    • @PantheraLeoKing
      @PantheraLeoKing 10 месяцев назад

      Ultimately it's a multiplayer game, player interaction plays a large part of the game itself. Depending on your tolerance for social interaction I'm betting repairing and maintenance will be lighter on interaction on large ships.

    • @sneakyfildy
      @sneakyfildy 10 месяцев назад +1

      Did you play X4? I think it's a better SC

  • @nickeapelqvist9307
    @nickeapelqvist9307 10 месяцев назад

    I think people forget that fighters and vehicles also use the same components and node system so they kinda will need engineering just as much as the larger ones diffrence is size 1,2 components can be replaced in space while 3,4 will need to be towed

  • @animusnocturnus7131
    @animusnocturnus7131 10 месяцев назад +1

    I'm honestly more curious than excited for these changes. They do look interesting and promising, but I'm especially curious about how CIG will approach the big multicrew vs small fighter combat scenario.
    I'm happy that they want to make bigger ships more resilient against fighters, but I'm apprehensive about the "small gun vs tank armor" statement that Yogi dropped. I do hope that they will make the big ships not entirely immune to S1 to S4 weapons in order to force groups to utilize specific anti-large ships in their setup, because I fear that this will lead to many capital and sub-capital 2 seaters, just for the benefit of being able to harass and bully newer players without having to fear retaliation.

    • @darkstar0000000000
      @darkstar0000000000 10 месяцев назад

      It is a valid concern but something has to change with the large ships. I shouldn't be able to take out an Avenger Titan and wreck a Hammerhead with it. Likewise I don't feel that I should be able to chase an Idris in an Ion and solo it either. That is my opinion, but I think seeing a large ship like a Hammerhead or and Idris should be something that gives players pause and requires a group to take out. Right now there is no reason to be concerned if a HH shows up, just circle strafe to win. The biggest concern trying to solo an Idris is running out of ammo.
      But again, this is just my opinion.
      Also, based on the way the community operates now, if reports came in on global that there was a HH harassing a landing zone people would be on it like flies on shit. At least, anytime that I have been online and someone attempts to lock anything down(like PO) it's like the whole server takes it as a personal challenge and shows up. I imagine the full game will work similarly.

    • @animusnocturnus7131
      @animusnocturnus7131 10 месяцев назад

      @@darkstar0000000000 Oh, I agree that a single fighter shouldn't be able to take out capital and sub-capital ships. That should simply be impossible.
      But a whole squadron or wing of fighters should at least have the potential to be able to. I think that without dedicated ships like the Eclipse or the Ares it should take forever and provide the larger ship ample time to remove themselves before any real damage can occur but a Hammerhead shouldn't be able to just sit there without a worry while 12 to 200 Auroras are shooting at it, just because no one of the players had invested into a ship with S7 or bigger weaponry. At some point even a player with the biggest ship available should feel overwhelmed by the sheer amount of incoming fire, rather than being able to park it somewhere and just don't mind all those small ships shooting at it.
      Or to provide another example, what would prevent a small org of wealthy people to use Hammerheads instead of Hurricanes against a bigger org with just starter ships or with at least limited access to anti-large weaponry for the sheer benefit alone that they are impervious to the small arms fire of the bigger orgs ships? Overwhelm them with so much mass per player that the bigger org is just unable to field enough anti-large weaponry. In reality large sea ships just can't be operated by a too small crew, but in the game this limit doesn't really exist.
      And all of this is just exacerbated by the fact that at some point those orgs of billionaire kids can just buy enough UEC to command an army of NPCs around each one of them fielding their own Javelin.
      As I said, I absolutely agree that we need to get away from the light fighter meta and that large ships should be invulnerable to a single light fighter, but at the same time we need to make sure that this correction won't sway entirely to the other side where it'll be more benefitial to field masses of only large ships just because they are impervious to everyone who can't bring a big enough gun.

  • @BetterThanLifeProd
    @BetterThanLifeProd 10 месяцев назад

    The problem the Hammerhead, in particular, runs into as a "screening ship" is the weapon ranges you have to almost be landed on any ship you are going to screen and you cant' screen a convoy or fleet with it. It is too easy to go around it. More importantly, though crewing it is likely to be more difficult than people assume.
    In most MMO's putting together a 4 person party is simple, while putting together an 8 to 16 person raid tends to take an hour or more to assemble and organize. And that is without the hurry up and wait and travel times that Chris Roberts seems to want to bake into Star Citizen. While 16 person, or larger raids can be a blast, and a rewarding player experience, it is the exception, not the rule. (The City fights in Warhammer Fantasy Role Playing were amazing but a real PITA to get set up right.)
    I am intentionally keeping crew requirements small in my fleet. Only one ship is to have a crew larger than 3 (In my case, at the moment, a Retaliator). The downside to having a ship like a Hammerhead, Retaliator, or even more so, Polaris, Idris or Javelin, is putting together a crew takes time.

  • @joshm3484
    @joshm3484 10 месяцев назад

    Remembering all those Star Trek episodes where someone shouts something "Warp core off line! Reroute auxiliary power to shields! Engineering, get the main engines back online!"

  • @farrout000
    @farrout000 10 месяцев назад

    CIG needs to implement a match making/job board service in the game. The time it takes for people (random rather then Corp) to collect, prep, deploy and find a mission for the large ships is crazy. If you accept a job req, you should teleport onto the ship ready to go. Spending 1.5 hours flying to a collection location, getting gear, deploying, finding a mission... Is like 1+ hours of prep for 15 minutes of action... Which may be many people entire night of gaming. (Understand this is against the SC vision and AC will have this, but I think PU should also streamline this to focus on real people rather than NPC crews).

  • @HB-01
    @HB-01 10 месяцев назад

    All that sounds awesome and I'm excited to check it out, but then what's going to happen is the same thing that always happens when I decide to start playing SC again. I will spool up to jump and then push B and nothing will happen and I'll have to turn off my engine, stand up, sit down, turn my engine back on and spool up again and align, repeat the process 5 or 6 times, get to my target finally and then kill it after taking some damage, go to a station to repair and it won't work due to some glitch so I'll have to turn off my engine, go in and store my ship, take it out again and hope that fixes the glitch and likely try that a few times. You get the idea. Expanding content like this is great and keeps me coming back, but I wish they would put some focus on fixing the basic issues that have been around forever and make me want to stop playing out of frustration in the first place.

  • @stanvandenadort4710
    @stanvandenadort4710 10 месяцев назад +6

    taking a bunch of smaller ships over bigger ships is already the pvp meta, now it will be even more the meta lmao. no idea why cig keeps making changes like this, just for large combat ships to be absolutely useless

    • @cerichson
      @cerichson 10 месяцев назад +1

      Because it is fun

    • @B.D.E.
      @B.D.E. 10 месяцев назад +3

      They won't be useless at all. Once armour and the weapons rework comes in, small weapons vs. thick armour will be far less effective and efficient. You'll still be able to overwhelm players who make poor choices like undercrewing a ship or expecting to take on a group of skilled players with only AI crew though.

    • @ncpolley
      @ncpolley 10 месяцев назад

      The armor rework seems to suggest otherwise. Iirc, they explicitly said they want a Hammerhead to be pretty much invulnerable to size one guns, for example.

  • @PvtDamion
    @PvtDamion 10 месяцев назад +1

    Although I'm looking forward to the engineering gameplay and if CIG's iteration of "gamified fun" comes to fruition, I'd be happy to be someone's "fixer-upper" and 2 out of the 3 engineering roles really appeal to me. The only part I don't understand is that you can't fully power your ship, I get underpowering to conserve components and mitigate some wear and tear, also I get that when your powerplant is damaged you'll need to make sacrifices or when you don't have a Grade A powerplant or when EVERY other component is Grade A, but the fact you don't have enough juice to run your ship seems weird to me

  • @scott7224
    @scott7224 2 месяца назад

    I like these ideas, it reminds me a lot to the gameplay loop in Barotrauma, which each one of the crew has an specific job they need to do in the sub to have it running properly.

  • @bamcorpgaming5954
    @bamcorpgaming5954 10 месяцев назад +3

    if they plan to implement this, and force multicrew for larger ships, they better implement that new damage tech , and armor system that will keep the larger ships from being flying coffins. Right now the ttk is way to low for multicrew ships.

    • @MastaSquidge
      @MastaSquidge 10 месяцев назад

      FYI, this was always the plan. None of this is a surprise, and anyone who thought they could comfortably solo their gigachad Javelins were told often and loudly by the community over the years.

    • @hawkzulu5671
      @hawkzulu5671 10 месяцев назад

      People were running engineering drills on the deck of Port Olisar, and recruiting and allocating engineering roles for their orgs, since back when Port Olisar was the only location in the game. Engineering and requiring multiple crew members to manage big ships was Always a thing that is coming one day.

    • @bamcorpgaming5954
      @bamcorpgaming5954 10 месяцев назад

      @@MastaSquidge I didn't say it wasn't. I'm just saying there is tech they are going to implement that would make multicrew ships worth crewing. Because right now it makes more sense to fly 3-4 separate smaller ships vs loading up into one big ship because of how fragile they are. Cig plans to change the way damage is done to where certain sizes guns cannot damage certain types of materials/armors and that , imo, should be implemented before implementing engineering if you want people to actually use it, otherwise if you're just stuck in a fragile space coffin with low ttk people will just fly their own ships individually, as it makes more sense currently. Especially in terms of combat.

  • @jaysonrees738
    @jaysonrees738 9 месяцев назад +1

    I've always been big on support roles in games. Everyone else is always itching to blow stuff up, so there's plenty of demand for somebody to patch up the damage. Lets me always do what I like and have something to do. If medical rescue doesn't pan out, it's good that I can always hop over to being a grease monkey.

  • @skyhijinx
    @skyhijinx 10 месяцев назад +2

    The more cool things they add, the harder it is for me to play. Kinda sucks but I get it. Great video.

  • @xXE4GLEyEXx
    @xXE4GLEyEXx 10 месяцев назад +3

    This was always a writing on the wall, and absolutely made me stay away from large ships as I am a solo player. The largest boat in my fleet is the MSR, which I do hope I'll be able to crew alone or with some AI or just blades.

    • @Donald5557_
      @Donald5557_ 10 месяцев назад

      I’ve got an MSR and as long as you try to avoid a fight you should be fine

  • @legatusnavium7060
    @legatusnavium7060 10 месяцев назад +1

    capital ships will be interesting and useful if they have solid NPC crews. Otherwise they will simply feel empty and especially the bigger ones will be almost impossible to use.

  • @cmdr_thrudd
    @cmdr_thrudd 10 месяцев назад +5

    Really looking forward to engineering gameplay and there being more stuff to do when crew on a big ship. It's going to be so much fun :)

  • @ReinQuest
    @ReinQuest 10 месяцев назад

    The suit thing I don’t know if I agree with. Not the length of time but I think they should either auto or manually cycle outside to supply. Because your going to suit up if your planning to do something dangerous. NASA suits up to launch. Plus many large ship turrets are not connected to an air supply so your relying on a suit seal.
    So wearing it should be good and should have a source switch.
    It’ll be interesting finding the balance to engineering.
    It’ll also be nice when a hurricane can’t insta-kill a reclaimer before crews switch from salvage to defensive.
    Armor does weaken over persistent barrage but that takes a while and some things might not dent it even still.

  • @michaelgrund7290
    @michaelgrund7290 8 месяцев назад

    I would expect other way round: First establisching MPC Crew. If this is running well, they could establish interacting ship system. Whenever we are lacking real crew we can fill up with hire MPC's then.

  • @keyrtan
    @keyrtan 6 месяцев назад

    I'm looking forward to the Banu Merchantman as I love the Banu's organic design.

  • @CrispyMuffin2
    @CrispyMuffin2 10 месяцев назад +5

    My main concern is i dont want features to be added solely to make the game more tedious and annoying
    But i do hope this makes traversing and travelling with ships more engaging, like giving you something to do in QT
    But all in all, i think this is a good move. As it is right now, i can easily imagine everyone using massive ships as solo/duo fighters, so adding this system will make large ships a more rare sight, and give that rare sight actual reason, since that ship will probably have a good crew on board

    • @ascelot
      @ascelot 10 месяцев назад

      My main concern is how will CIG make multi crew advantageous over running multiple ships, eg 1 ship with 5 crew vs 5 ships with 1 crew each. Which will earn more when you take away cost of repair, maintenance, fees, fuel and ammo?

  • @Power5
    @Power5 9 месяцев назад

    I like the engineering aspect, I just hope they do not go too far. I understand that the thought of being an engineer is great right now, but I do find it hard to believe that players will want to stay down in the engine room of a hammerhead telling other players what to do. You could always tell how happy Geordie was when he was stationed on the bridge away from the always breaching Warp Core.

  • @Roboticus_Prime_RC
    @Roboticus_Prime_RC 10 месяцев назад

    In the citcon demo for engineering, they had the Gladius buff all to hell to demonstrate the process. The pilot was also being super accurate with his shots. Lol

  • @gearyae
    @gearyae 10 месяцев назад

    Large ships need to be much, MUCH harder to hard-kill if this is going to be even remotely balanced. I really hope that's what they do, because I love the idea of damage control gameplay. I want a cargo bay full of spares and repair materials! Ideally, they'd even add damage control lockers around the ship in any military-focused vessels.

  • @dereklittle8100
    @dereklittle8100 10 месяцев назад +1

    Would be cool to be able to become a specialized mechanic that is able to interact with components physically

    • @stonerhino83
      @stonerhino83 8 месяцев назад

      That sounds like something written by a thirsty AI.

  • @tripperdan
    @tripperdan 10 месяцев назад +1

    I would preferred to not be forced to have to depend upon other players (crazy schedule that rarely lines up with anyone else's schedule). As a primarily solo player, the ability to utilize automation and npcs will prove vital for my future gameplay.

  • @TheSiriusEnigma
    @TheSiriusEnigma 10 месяцев назад +3

    Also, hiring player crew will start to be an option. Server meshing is required.

  • @d3rf3ll91
    @d3rf3ll91 10 месяцев назад +1

    I kept all the ships I have on the small side with the bigger ones being crew sizes I have the real people to fill. Up to two people will be easy with my Galaxy only coming out for special projects.

  • @PharSyde6ix
    @PharSyde6ix 10 месяцев назад +3

    I have a feeling that this is going to get old quick.

  • @IrocZIV
    @IrocZIV 10 месяцев назад

    I hope when engineers need to repair something, it'll be a bit more interesting than shooting the repair gun in the general direction. Even if its just looking at a circuit board like thing where you need to look for broken traces and fix them. Obviously replacing physical components with back ups will be great too, assuming you have them.

  • @Peanut4899
    @Peanut4899 10 месяцев назад

    I hope bigger ships, especially corvette and above, are truly forces to be reckoned with. The cost, difficulty and hassle of owning, operating and crewing these ships seems to be becoming ever more difficult and taxing. If its as effective both in cost and simplicity to run 5-6 players in light fighters the purpose of larger ships will become redundant, ever more so with the engineering requirements. This is also increase the time to play if every session you have to Spawn in, travel to the space port and now perform a maintenance check before you can fly your ship. I'm also very dubious about RNG malfunctions especially weapon jamming - these mechanics are a fun gimmick at first but become old and tedious very quickly. I do not envy the balance team.

  • @WaveEchos
    @WaveEchos 10 месяцев назад

    There were pistols that were designed... at least... to take out tanks. "Door knockers" that were only effective against light armor.
    But having crews as HP regen/performance buffs sounds like a great way to keep existing solo gameplay with large ships. Buffs better than nerfs.

  • @wither5673
    @wither5673 10 месяцев назад +3

    While its fine as a placeholder, I *REALLY* hope they move away from everything being a beam when it comes to interactivity.

  • @jnh8057
    @jnh8057 10 месяцев назад +2

    Bruh I’m a solo player. I hope CIG doesn’t cater to solos. The entire point of being a line wolf is adapting to circumstances to fit your needs. In reality one person can’t drive a naval warship or submarine so why expect to Fly an intergalactic space ship solo?

  • @cygnus6623
    @cygnus6623 10 месяцев назад

    Since I'm a typically a solo player, I have focused my purchased ships on those that are designed to be solo or 2 player ships. I have a Star Runner as my biggest, which two should be able to manage. I just hope they don't make it like drinking water, where you are nagged constantly throughout the day. 🙂
    The very big ships need to be way tougher! Hammerheads fully manned should be impossible for a single small or medium fighter. Unlikely for two of the same as the shields will regen faster than 3 to 8 S2/S3 guns can work it down.

  • @jerry8014
    @jerry8014 10 месяцев назад

    Imagine manage the whole capital ship system on engineering center sole, now there's more thing that a pilot needs to learn (electricty related stuff) I kinda feel excited but also worry about how it will be play out in the future. Anyway, love Star Citizen, o7 for all the people here

  • @IonoTheFanatics
    @IonoTheFanatics 10 месяцев назад

    10:20 the way I interpret it, it's more the type of the weapon that matters... (though the size also affects it).
    repeaters would be less effective for example than cannons against armor
    which is as it should be, the repeaters are supposed to be rapid firing small bore guns, they logically shouldn't be as effective as large bore cannons for punching through armor because that's how it was for us assuming both were using the same type of ammo...
    this would also fix the problem in SC right now where there's no point for the other gun types... like why would anyone previously use cannons over repeaters? they wouldn't really... because it doesn't give you any real benefit to choose cannons over repeaters. If armor actually mattered and the cannons are more effective then it finally can give it some actual use.

  • @tokageki
    @tokageki 9 месяцев назад

    I wonder how many ppl are juat happy theyll be able to manifest their inner Picard and say "raise shields"

  • @rorrimcigam
    @rorrimcigam 10 месяцев назад +1

    What about NPC crew? I was under the impression that you would eventually be able to hire NPC engineers and gunners.

  • @ReviewwithDrew
    @ReviewwithDrew 10 месяцев назад +1

    Wear and tear from just using the ship? Age affecting how well the ship flies? They're taking realism over fun.

  • @sharxbyte
    @sharxbyte 10 месяцев назад

    I am planning to run an engineering corps with the org where new recruits begin maintaining components on rotation

  • @kingofsed
    @kingofsed 10 месяцев назад +1

    Am I the only one seeing the engineering aspect turning into a mini game of among us?

  • @EddyKorgo
    @EddyKorgo 10 месяцев назад

    Oh man. I can already imagine some military org going so serious that they gonna create their own space academy to train their space marines.

  • @horndogfred5246
    @horndogfred5246 10 месяцев назад

    The armor thing excites me. My tarrapin shouldnt be threatened by size 1 weapons.

  • @juli140493
    @juli140493 10 месяцев назад

    I love this new changes. I like to hear how in the future, the I fly around big ship while shooting will be fix it is not very engaging.

  • @danyagamingone
    @danyagamingone 10 месяцев назад +1

    Imagine all this complex gameplay of the big ship, with engineering, power distribution, depressurizing etc. just to be one-shot with little eclipse flying by 😂😂

    • @nickeapelqvist9307
      @nickeapelqvist9307 10 месяцев назад +1

      or to hire a crew for a big ship to get it jacked be stranded in space and the ones you hired dismanteling it for scraps :P

  • @jrspringston
    @jrspringston 10 месяцев назад +2

    I dont mind it requiring multiple people to fly large ships. It makes the capable people that put in the time to build and maintain a crew get a reward for their effort. If you want to fly solo, stick to fighters

  • @Dragonfyre.
    @Dragonfyre. 10 месяцев назад

    Npc crew are nearly a mandatory addition at this point. It’s going to be virtually impossible to maintain a human crew on standby whenever you want to fly anything larger than a fighter.

  • @Nemethon
    @Nemethon 10 месяцев назад +1

    I never liked the fact that in games you can take out a tank with a pistol if you shoot it long enough. ;)

  • @Stonehawk
    @Stonehawk 10 месяцев назад

    i dunno fam, i feel like some of the combat doctrine of The Expanse makes hella sense... in combat, you depressurize all interior spaces and suit up. Ideally you'd still have your suit's life support supplemented by a hookup at your action station. But it was necessary to store all your air in the hard tanks during battle to minimize the possibility of explosive decompression, fire, and any damage to noncritical areas depleting your air reserves before you can patch your pressure hull.

  • @mhDarkWolf
    @mhDarkWolf 10 месяцев назад +1

    This is why my largest ship is a Taurus. Also the Taurus is 69m long

  • @nickeapelqvist9307
    @nickeapelqvist9307 10 месяцев назад

    well as i understood it it was more related to soft death and if a big ship blows a fuse a small ship might just blow up atleast as they explained it in the resource management video

  • @orthy853
    @orthy853 10 месяцев назад

    Large ships are going to be much more "common" as the universe gets bigger. They provide sustainability to an engagement and to an operation. That is how I envision them anyway, going on long expeditions to explore, run missions, and survive out in the black.

  • @geekdomo
    @geekdomo 10 месяцев назад +1

    No too excited that I can't solo anymore. I am looking forward to AI assisting though. I don't really enjoy MMOs as I don't like people online all that much, so being forced to play with people to operate some of my massive ships is kinda a bummer. AI crew will be how I hopefully can run my big ships. Basically I hope they allow AI crew BEFORE requiring you need crew on big ships. Let us work out the bugs first then say it's required.

  • @DerakosZrux
    @DerakosZrux 10 месяцев назад

    Lol was gonna complain about using beams for miner, medic and now engineer.... but then I remembered that combat is also just pointing beams of lasers or bullets at a problem.

  • @SollomonTheWise
    @SollomonTheWise 10 месяцев назад

    Stockpiling replacement parts will soon be something that makes sense

  • @CodeBlue18
    @CodeBlue18 10 месяцев назад

    Let's get it through the door first and then they can expand it further. Maybe we'll also get blades and npc crew before engineering gets too complicated for solo players. But I don't want to scale it down just for the sake o convenience, just give us multiple options on how to handle it.

  • @claiyc
    @claiyc 10 месяцев назад +1

    I want to know how long it took to sync the salute at the end so perfectly :D

    • @Morphologis
      @Morphologis  10 месяцев назад +1

      It was actually the second try! Came up with a really good method :D

    • @claiyc
      @claiyc 10 месяцев назад

      @@Morphologis Tell me more, I need to know^^

  • @morganmcgary921
    @morganmcgary921 10 месяцев назад

    I really like the engineering gameplay coming in, but I'm really worried about it making big ships undesirable if they don't get it right. Armor will be a big factor if it becomes the damage mitigator we hope. Obviously big ships will / should have more armor so more shooting to hurt them. Additionally, bigger guns hitting a smaller ship should have an increased chance to take out components, which the small ship would have to land to repair since they don't have an interior that would let an engineer go repair the part. I think as long as they keep those factors in mind it could be pretty aweseome.

  • @stephenmolinski6837
    @stephenmolinski6837 10 месяцев назад

    Khalto-Al is my favorite light fight and is in desperate need of some love.

  • @redrumcoke2363
    @redrumcoke2363 10 месяцев назад

    03:00 Do we have any additional incite as to how the repair room of the Carrack is intended to work and be of actual benefit? It looks like handheld repair tools can fix the sized items that would fit in the repair machine door. Maybe just that ~size 2 and smaller modules don't need a repair tool to fix? Does the Carrack have small enough components to even get repaired there? Maybe mostly subcomponents?

  • @fredashay
    @fredashay 10 месяцев назад

    Well, a lot of their backers, myself included, pledged a goodly sum on a fleet of big ships.
    Now, I'm a solo player. A lot of us are.
    Now, I'm okay if we have to hire NPC crews and/or use AI "blades" since that's what they've been telling us for years.
    Plus, I'm not in the game for the pew-pew and just want to explore in peace. So I haven't planned on needing crew for combat.
    But if they make it so that we can't use our big ships solo at all, they're gonna have an awful lot of angry backers on their hands!

  • @dalel3608
    @dalel3608 10 месяцев назад

    In short: Beam Citizen to become Fuse Citizen
    Every crew member will now be mandated to carry 20 fuses and fire extinguishers in their pockets.

  • @deejnutz2068
    @deejnutz2068 10 месяцев назад

    I hope they dont make armor conpletely negate damage from light fighters entirely. Obviously light fighters shouldnt be able to penetrate into a ships reactor, but being able to do damage to external components via shooting exposed engines, or turrets should still be a thing.