StarCraft 2: EXTREME MACRO - Reynor vs HeroMarine!

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  • Опубликовано: 28 окт 2024
  • Professional game of StarCraft 2 between HeroMarine (Terran) and Reynor (Zerg). This is an extreme macro game of Zerg versus Terran from the European Regionals of Dreamhack Atlanta.
    Support my work on Patreon: / lowkotv
    Become a RUclips member: lowko.tv/join
    More Lowko: / morelowko
    Lowko Clips: / lowkoclips
    Be part of the community on Discord: / discord
    The hardware setup I use: lowko.tv/setup/
    Lowko merchandise: lowko.shop/
    StarCraft 2 is a military science fiction real-time strategy video game developed and released by Blizzard Entertainment.
    #StarCraft2 #SC2 #RTS
    --
    lowko.tv
    / lowkotv
    / lowkotv
    / lowkotv
    / lowkotv

Комментарии • 234

  • @Shiviandemon
    @Shiviandemon Год назад +164

    Lowko is in command of Reynor: Confirmed
    In all seriousness, Lowko's casting has gotten so much better over the years (not that it wasn't already great).
    His ability to predict moves and judge supply fights has gotten scary accurate.

    • @poemdude7747
      @poemdude7747 Год назад +1

      dude he watched it before casting

    • @Shiviandemon
      @Shiviandemon Год назад +11

      @@poemdude7747 Lol!
      For those who might think hes serious @13:30 he literally stated he hadn't.
      Also, Lowko was right about the creep tumors as well (Lvl 100 Pokemon indeed). If you watch at @14:55 the tumors show up *right* as Reynor moves his army... He was placing them right after the Nydus went up

    • @poemdude7747
      @poemdude7747 Год назад

      @@Shiviandemon because he watched it before casting

  • @liveinamber1307
    @liveinamber1307 Год назад +117

    Welcome back to learning with Lowko, folks! Today's facts:
    -Somehow zerglings, banelings and even ultralisks can burrow in bridges.
    -A Nydus worm's mouth also functions as its butt and vice versa.
    -The SCV workforce are being killed and replaced my mules.

    • @Malpheron
      @Malpheron Год назад +2

      Der takin er jurbs.

    • @wrathin99
      @wrathin99 Год назад +1

      Terran systematically killing SCV workers and replacing them with automated mules was a conspiracy a few months ago. Look at it now 😭

    • @Agito928
      @Agito928 Год назад +9

      "Look......the company is suffering budget cuts.....and wel-"(BOOM BLAM KABOOM PSHHSHLAIFHLIENFLABFPAAAHHHHHHHH-) ..laughed the Planetary.

  • @Spartsou
    @Spartsou Год назад +19

    the Contamination skill by the Overseers is actually used quite a bit by the Zerg AI (Medium, Easy, Very Easy, Hard). I've played a ton of matches where they slow down my one Stargate to get 7 Tempests out, lol.
    I was surprised to learn how rarely the pros use that ability.
    great cast!

  • @xitaris5981
    @xitaris5981 Год назад +25

    Pretty sure you can use the structures tab to see how many creep tumors exist which would correlate to total creep spread. Obviously it's not perfect since creep 'overlaps', but even in situations where you have equal creep spread but an inflated tumor count, that could be indicative of how quickly creep was spread.
    Having 3 tumors going down the same path will allow you to spread tumors to their maximum distance the moment the cooldown comes up.
    Having 2 tumors per path achieves almost the same result, so if you're limited on queen energy, like in the early game, or your creep spread cycles isn't perfect every 22 seconds, then 2 would be more optimal use of queen energy and APM.
    FunFact: If you have achieve perfect creep spread, you can have creep at your opponents main base at ~13 minutes on almost every map, and 100% creep coverage no later than 14 minutes. This was proved experimentally on several of the largest maps using a realistic number of queens and no gimmicks like overlord creep or proxy hatches.

  • @yamilabugattas3895
    @yamilabugattas3895 Год назад +11

    For some reason that intro always makes me smile, no idea why. Great cast Lowko!

  • @jdspencer60
    @jdspencer60 Год назад +9

    Stealth banshee rush absolutely dominated for me in the beta (75% win ratio in 1v1 over about 300 matches), then nobody used it for a long time, I love that it's back (in the beta, it was a timing attack at about seven minutes 30 seconds with my build but that was when time ran differently in this game

    • @xitaris5981
      @xitaris5981 Год назад +5

      Ah yes, the good ol' days when you started out with 6 workers :P

    • @jdspencer60
      @jdspencer60 Год назад

      @@xitaris5981 and it was beta so if you didn't send at least one to scout you were really tempting fate lol

  • @bernardo.bridon
    @bernardo.bridon Год назад +24

    "The turtle's shell one day becomes its tomb."
    - The Brass Dome's flavour text, Path of Exile.
    Man it's satisfying to watch terran suffocate on their own strategy.

    • @MrZiva82
      @MrZiva82 Год назад +1

      maybe if queens were not so utterly broken they might go out and be more aggressive, but what is the point?

    • @danielpirez381
      @danielpirez381 Год назад +6

      @@MrZiva82 I was wondering where the whining kid was

    • @MrZiva82
      @MrZiva82 Год назад

      @@danielpirez381 i was wondering where the "copy paste i think im so smart" baby was. Only a cry baby like yourself attack the man instead of argument, so hush baby

  • @3dsmileCG
    @3dsmileCG Год назад +151

    HEEELOOO EVVERYONE!

    • @alicerouille8903
      @alicerouille8903 Год назад +16

      MT NAME IS LOWWWKOOOO

    • @tuijarapakko208
      @tuijarapakko208 Год назад +16

      And welcome back to a professional mach of starcraft 2

    • @yeoldedude7464
      @yeoldedude7464 Год назад +13

      And what i've got for you today

    • @Dr.Tropen
      @Dr.Tropen Год назад +15

      is a Terren Vs Zerg, where we find ourselves on a map Stargazers

    • @cosmicprog1
      @cosmicprog1 Год назад +8

      Playing here with the blue terran ECV's, we have HeroMarines main nexus!

  • @yoelezequieldemedici2545
    @yoelezequieldemedici2545 Год назад +9

    Most of the information the battle reports or the obs interface shows are things you can take directly or calculate with information the game already gives. To give a creep % it should check the total surface of the map capable of having creep (no fly espace or blocked terrain) and then using (maybe) the full view minimap calculate it aprox, or in real with the total map creep (probably pretty hard to figure).

    • @Gaben3210
      @Gaben3210 Год назад +1

      Imo easiest half solution would be just a tumor counter.
      2nd easiest (considering you can calculate distances between creep giving objects) that you add up all the creep they give in the radius around all of them meanwhile subtracting the ammount of creep was already there. (Since they all these objects give creep in a circular area the duplicated creep area should be easily calculatable by the correct formula.)
      Problem at first glance is how you said it seems hard to subtract the buildable terrain from that so we don't count rivers and pillars for example to make it really really precise.
      However that part is might not even that important because most zergs don't put too much tumors or hatches on the sides of buildable areas so counting creepy rivers and pillars is not the end of the world imo. And that way you can also simply just divide by the area of the whole map. Not totally accurate, but does the thing just fine.
      3rd option: I think since every buildable\creepable area is also a tile, in theory the game should be able to refer to all tiles specifically like monitors do to each pixel. So Ideally every tile has some properties like Is_buildable=True, or Is_oncreep=False. I have no idea if this really exists and how reachable that info is for these guys.
      4th (this might be bullshit) Less ideally sum of all those tiles is 100%, and than you could calculate creep the similar but somewhat harder way as before, with a difference: instead of calculating the area of the circle in square(units?) you'd calculate how much tiles has been newly converted to creepy tiles by the object of the given coordinate minus the unbuildable tiles in that proximity.
      I think 3rd should be pretty easy if that is like that and the info is accessible. Option 2 would be fine and easy enough but maybe it should be just a number between 0 and 100 instead of an actual percentage because it wouldn't represent an actual %, but something pretty similar to that. Also Lowko would probably explain it in every single game he talks about it so... :D

    • @kozatas
      @kozatas Год назад

      Creepable surface is constant on every map. Calculating the purple-colored surface on the minimap is no big deal I guess. The game calculates a million times more complicated things to run.

    • @jeremythemaxwell
      @jeremythemaxwell Год назад +2

      I always thought it would be easiest to just have the game count all the "squares" on the map (like a barracks takes up 3x3) and count the % of them with creep on them

  • @The_Chaosburger
    @The_Chaosburger Год назад +5

    The Intro! The best casts start with the classic LOWKO INTRO!

    • @philip7468
      @philip7468 Год назад

      I really want someone to make a remix of that intro

  • @Kaiyuni
    @Kaiyuni Год назад +5

    I'll be honest, once I saw that the gold mineral base was basically mined out uncontested with minimal resources lost to maintain control of it... yeah. I don't know what Hero was expecting. He really needed to fight for that. The bank Reynor had to lean back on shows the consequences of uncontested mining.

  • @nickingersoll
    @nickingersoll Год назад +3

    Lowko! I just watched a SC2 Highlight replay and I heard you announcing! I know I'm probably super late but it was so good to hear your voice live casting with zombiegrub (btw you killed it) I'm so happy for you! Congratulations buddy much love from America 🍻

  • @KenTVtw
    @KenTVtw Год назад +14

    he had a lot of chances to all in the clumped up broodlord with over 6 liberators....
    but instead of using them to shoot down the broods they are all seiged up... seeing them seiged up right in the face of a clumped up broodlord clump gave me a super hard face palm, shouldve won that last fight

    • @WhenIHit88MPH
      @WhenIHit88MPH Год назад +1

      Also weird seeing the battlecruiser tech and nothing built. I know Corruptors wreck them, but if zerg is at 200 supply I feel 2-4 of them teleporting onto the tech could do something right? Better than choking on broodlings?

    • @charlesatanasio4363
      @charlesatanasio4363 Год назад

      It was the resource war.
      He let them get the gold. Which gave zerg too many resources and handed them the initiative.
      Without steady initiative you CA NOT beat the free units.
      With the freedom to fight on his own timetable, and enough resources to set the pace of the fight, the zerg knew he'd win, and terran couldn't do much about it.

    • @abyssalzei552
      @abyssalzei552 Год назад

      Do Liberators do anything against Armoured tho? Like I don't think it would be a good idea to all in the Libs when you know there are Vipers and Infestors behind those Broods

  • @TheHighborn
    @TheHighborn Год назад +5

    what i really like about the brood waves is that even if it does just ONE dmg it's a good trade for zerg. it costs nothing.

    • @jmilligandesign
      @jmilligandesign Год назад

      just like in life, it costs time

    • @TheHighborn
      @TheHighborn Год назад

      @@jmilligandesign well yeah and fatigue. You probably don't want to use it many times in a bo7. I imagine it's totally taxing

  • @vitorh3568
    @vitorh3568 Год назад +3

    This type of scenario (macro) is very Zerg favored. Those Zerg spell casters shine at these times. The brute lord trick endlessly and freely spawning brutelings also gives huge advantage for Zerg at this type of scenario.

    • @GY-bd9bo
      @GY-bd9bo Год назад +2

      it's actually "broodlords" and "broodlings", but lowko's dutch accent makes it sound like that.

    • @nasirruslan3826
      @nasirruslan3826 Год назад +1

      I actually think going aoe missiles as Thor might fix the Broodlords clumping up, along with some sneaky Liberators. Not sure how many Thors you would need though, to one shot a Broodlords using the aoe missiles.

  • @yuuminakajima6197
    @yuuminakajima6197 Год назад +14

    Lowko. Thanks for uploading another banger of a game of pro players.

  • @henrywallace1732
    @henrywallace1732 Год назад

    Soooo happy to hear the OG Lowko intro again! I swear if I could make that my message tone on my phone I'd do it in a hearbeat.

  • @Daniel-sl1pb
    @Daniel-sl1pb Год назад +2

    +3/+3 Liberators will dismantle clumped up broodlords if they have such tiny corruptor support. I dont know what happened with Heromarine there

  • @RealBentusiII
    @RealBentusiII Год назад +4

    Oh man, i can already see this'll be a banger
    ed. and it was straight up beautiful

  • @immortalkhang8294
    @immortalkhang8294 Год назад +6

    Hahahaha, the zerg fleet has arrived!
    I just thought of this, who called in the fleet, but zerg
    Edit 3: I'm finally gonna be able to watch this amazing pro player cast, and I find out Lowko is a mind reader?

  • @marcomarin1196
    @marcomarin1196 Год назад +2

    I say it all the time Zerg isn't imba they are only imba when you master 5-hand 6-Control Group 7-Spellcaster gymnastics. That only really like 3 zerg players can do, which happened to be the ones who win tournaments consistently over a decade. They are simply just better players

  • @YellLAG
    @YellLAG Год назад

    I love that we have become so accustomed to the brood lord broodlings spam so quickly that lowko doesn’t even get excited enough by it now to comment I think it was like 5 months ago we watched dark do it I think and we were freaking out

  • @itKiba
    @itKiba Год назад +4

    That intro is an instant like for me :)

  • @ro031
    @ro031 Год назад +3

    The units go in the butt of the worm in the base and emerge at the mouth somehwere out in the map. That's the obvious truth the design of the building shows us but we dont wanna think about. :c

  • @svengalt9546
    @svengalt9546 Год назад +2

    SCV pilot: Heh, the planetary cannon is probably aiming at a ling behind the minerals, right?
    Right?

  • @tommythunder7498
    @tommythunder7498 Год назад +1

    Beautiful display of why Broodlords NEED to be replaced by Guardians!! Thors, the unit made to counter Broodlords (with their range) get destroyed because of free units making the AI derp around and same with ultralisks they should be able to walk above smaller units!! If you ever doubt please watch Lowko's Real Size units video : Thors should just walk over them and crush them!! Also Liberators NEED there upgrade to be able to attack buildings !!!

    • @oza_lup
      @oza_lup Год назад +1

      Cry about it

    • @tommythunder7498
      @tommythunder7498 Год назад

      @@oza_lup sorry don't have time to cry. And i was right they are trying to address the peoblem of Broodlords in the coming balance patch.

  • @rabbitcreative
    @rabbitcreative Год назад +2

    38:18 Does HeroMarine not know Liberators can attack air?

  • @syntora8940
    @syntora8940 Год назад +1

    the singing intro gets me smiling every single time =)

  • @ryanprettyman758
    @ryanprettyman758 Год назад

    great cast Lowko. Fun match to watch

  • @paulwills6799
    @paulwills6799 Год назад

    THE INTRO IS BACK!!!
    I HAD TO CHECK THE UPLOAD DATE, I'M SO HAPPY!!!!

  • @evgeniikabantsev9475
    @evgeniikabantsev9475 Год назад +1

    So sad to see that hero tank killing somewhat 100 units and then just dying forsaken on 30:37 :(

  • @kirkmcclean9686
    @kirkmcclean9686 Год назад +2

    That intro always gets a thumbs up

  • @edsplosion1
    @edsplosion1 Год назад

    I find it so satisfying when a fully-laden Medivac goes down.

  • @tarrker
    @tarrker Год назад

    The "head" of the Nydus Worm is the part that appears in the enemy base. The "rear" is what you build in your base. Their biology is so completely alien to us, though. They don't "eat" so much as just absorb energy. Their refuse is probably like a gas or something released through their pores. LoL :)

  • @yhs0809
    @yhs0809 Год назад

    For these set of zerg army with a trade of all unit
    if both lost all unit for fight
    The detectors can also fly to the terran main base use the contaminate stop the remax process a little time which is very dangerous

  • @FernandoPerez-zx2vz
    @FernandoPerez-zx2vz Год назад

    The broodlords "trick" is just a lose of apm because you can make swarmhosts instead and locusts can fly until they reach their objective making them more lethal and less propense to be killed before they do a lot of damage

    • @harrymaxwell8489
      @harrymaxwell8489 Год назад +1

      Then the zerg will have no army. Swarm hosts are only useful mid-game due to how much supply they cost

  • @stofsk
    @stofsk Год назад +1

    yay classic Lowko intro, insta like ;D

  • @SarumanDeWhite
    @SarumanDeWhite Год назад

    Plus thlee flyer attacks really pack a punch ❤

  • @blarghaaa
    @blarghaaa Год назад +1

    Honestly with how tightly packed those brroods were, do you think that the thors switching to their aoe anti-air attack would've worked better than the single target? One thor hitting 15 broods at once with that feels like it should be much better than the single target dps.

    • @rustyshackleford9637
      @rustyshackleford9637 Год назад

      might have been more effective in this case, they fire faster and have a bit better range don't they?

  • @RuanHuysen
    @RuanHuysen Год назад

    Hey! Where is my goodbye message! LOL. Thanks, Lowko! Always fun!

  • @moribell1083
    @moribell1083 Год назад +1

    The amount of broodlings that can be generated in such a short time, that is ridiculous.

    • @noname-zf5tb
      @noname-zf5tb Год назад +1

      The amount of marines that can be generated in such a short time, that is ridiculous.

    • @streamfun9228
      @streamfun9228 Год назад +1

      The amount of brute lords ghosts can one shot is ridiculous (if used properly, unlike it was made in this vid).

  • @DrakeyC
    @DrakeyC Год назад +1

    I actually think the Nydus Worm is a hydra with multiple necks and heads, and the Nydus Network is the butt.

  • @jakeknudsen8196
    @jakeknudsen8196 Год назад

    @Lowko, i was watching this video today and I had a thought about your comments regarding tracking total creep spread, and i thought it might be easier to instead try to track something like "Static Map vision"? that way it can be a statistic that is tracked across all races?

  • @doctorjawline7608
    @doctorjawline7608 Год назад +2

    @LowkoTV Just started watching your commenting replays yesterday and it is entertaining af :)
    Keep up the good job 👍

  • @bzo218
    @bzo218 Год назад

    6:35 Over a MEGABYTE biG?!?!? LOWKO THIS IS MASSIVE

  • @kentekeroth
    @kentekeroth Год назад

    More Reynor-videos! Love when they use Brood Lords

  • @nguyenthuongthuong
    @nguyenthuongthuong Год назад +2

    if Heromarine didn't give that base it would be 2 player with 0 resource and max out army at the point this game end. Things would look so much different!

    • @VilTheVillain
      @VilTheVillain Год назад

      At the same time it's not like Reynor wouldn't have been doing anything in that time. For all we know that base might have initially just been bait

  • @imposter8418
    @imposter8418 Год назад

    broodlords need a hotfix balance patch and become like reavers scarabs, which only have charges that slowly re-charge and have a storage upgrade/amount , the way raynor did that chain drop abuse that was way too efficent

  • @therealreasons9141
    @therealreasons9141 Год назад

    "I've never seen this before" he is becoming too powerful, Seeing into the future.

  • @byzantines2000
    @byzantines2000 Год назад

    the best intro ever, we missed it

  • @dwilburn
    @dwilburn Год назад

    Lowko, gangstas don't dance they boogie.

  • @dariusgunter5344
    @dariusgunter5344 Год назад +1

    honestly I dont get why he didnt build vikings at some point, they're air to air defense when there are so many brutlords would've helped a lot and he might have drawn out the investors earlier

  • @Sam-hj8hy
    @Sam-hj8hy Год назад

    ❤the classic lowko intro.

  • @jeremygarrell2417
    @jeremygarrell2417 Год назад

    "that you would probably rather not have him have" -> "that you would probably rather not allow him to obtain"
    FTFY: 🤠

  • @darksombrerehorus
    @darksombrerehorus Год назад

    something i dont get, when therre are 35 broodlords stacked up .... would'nt it be more worse it to switch to missile instead of high impact mode, sure lest dammage on one but so SO much more spread on all 35 and when 15 volley fly into 35 broods, i dont think it would take that more than 3 times to whipe every thing
    What are your thought about it ?

  • @hiddentruth1982
    @hiddentruth1982 Год назад

    that's why I say brood lords are a top tier unit. wave after wave after wave of free units

  • @TheHighborn
    @TheHighborn Год назад

    Finally. Some good fucking intro

  • @mazinderp
    @mazinderp Год назад

    Sun Tzu says in the Art of War, "Even the finest sword plunged into salt water will eventually rust."

  • @CorwinTheOneAndOnly
    @CorwinTheOneAndOnly Год назад

    Honestly, the main thing that would fix so many problems in this game is if air clumping got removed. Seriously, it doesn't need to be in the game. Why do toss get to stack 20 carriers into one small space so they all share the same attack radius? Or zerg? Etc?
    There's a VERY GOOD reason why ground units cant do it too.

  • @sausage351
    @sausage351 Год назад

    Loving the intro!!

  • @txopin
    @txopin Год назад

    Nine drones! What a foresigth!! xD Broodlords are imba!

  • @carrotfuton
    @carrotfuton Год назад +3

    People see brood lords being useful in like 3 total games out of thousands since their range was reduced and want them nerfed again lmao. Reynor didnt win because of broods, he won because he had a free extra base and controlled his big army well.

  • @hisazul
    @hisazul Год назад

    Well, if you ever get bored of utube/sc there is a promising future for you as a psychic.

  • @awrawrwar
    @awrawrwar Год назад

    Question though - if Zerg masses Broodlords, why don't Terrans go mass Vikings? Or at least build a sizeable stack of them? About the only reason I can think of not to do that is that Vikings are air units and against Zerg and their ability to vomit Zerglings out at the drop at the hat, the need for a solid ground army is very real.

    • @Englocked
      @Englocked Год назад

      Vikings are very vulnerable to fungal. Not saying they aren't an option.

  • @avalon2481
    @avalon2481 Год назад +1

    we need more viewer games

  • @zbigniew2628
    @zbigniew2628 Год назад

    He should make a raven and use its missile, then push with liberators, or drop 3-4 thors with splash damage. Thor drop with ghost and helions in to the main could be lethal.

  • @nicolasjacob9813
    @nicolasjacob9813 Год назад +1

    Do you try your intro several times before launching a good one like that ?

  • @peterbreier6058
    @peterbreier6058 Год назад +2

    Its just zerg is THE race, and all you can do as other is try to deny them doing anything. But its zerg win if its a passive game, its a zerg win if both players play full macro no agression, its zerg free units win in the lategame,
    So any scenario, if you just play defensive zerg, and dont mess up you are basically guaranteed the win🤷🏻‍♂️

  • @kubm4s915
    @kubm4s915 Год назад

    Not surprisingly end of battle. Looks like there was not enough helbats

  • @vigneshjayakrishnan1584
    @vigneshjayakrishnan1584 Год назад

    The answer to this type of zerg strat cant be mass thors. Sure you can have lets say 75% of your supply comprised of what hero marine has. But now that the zerg army is less mobile the response has to be small hit squad guerilla warfare tactics. Sorry Lowko, but in my casual gamer opinion, marines is exactly what Gabe needed.

  • @imaguy7070
    @imaguy7070 Год назад

    At the point of 15 minutes reynor was just playing with his oppenent

  • @hamburgerman805
    @hamburgerman805 Год назад +1

    Would like to know more about what reynor was doing this game
    Also cast reynor some more
    I love reynor❤

  • @pinky797
    @pinky797 Год назад

    I think the overlord mass drop has more potential late game.
    Imagine 50 overlords with ultra and infests on top of terran death ball.

  • @andriyvasilchenko3783
    @andriyvasilchenko3783 Год назад

    The original authour of this strategy on the high level is dark.

  • @robinjones5874
    @robinjones5874 Год назад

    Never tire of StarCraft DOO

  • @sethkatz4475
    @sethkatz4475 Год назад

    Classic Lowko intro

  • @jayyrod1
    @jayyrod1 Год назад

    Do colossus do well against the baby broodlings? I don't know what their armor type is but I know the laser giraffe does good damage grouped up units!

    • @hivetech4903
      @hivetech4903 Год назад +2

      Yes but you can't make Colossus in late game PvZ as they are horrible against everything else.

  • @MrZiva82
    @MrZiva82 Год назад

    You can tell the winner at 22nd min of the game. Mobile "static" defense that cost no supply, broodlings that cost no supply, ability that not only instant take out the unit from the fight, but put it in your control, insane mobility backed up by totally broken scouting and eco.... Yeah, you don't win against that. It is better than it was in the infested terran era (which everyone was defending as balanced back then as well), but is still such an uphill battle that it feel totally unfair in my noob opinion

  • @michaelwicker9538
    @michaelwicker9538 Год назад +1

    So... Why are infestor and corruptor free, but carrier fighters aren't? I feel like there is a good way to balance it out so that there's no way to spam free units, without just nixing the whole unit.

    • @getoffthegames89
      @getoffthegames89 Год назад +3

      Infester and corruptor aren’t free, do you mean broodlings or swarm host bugs?

    • @jmilligandesign
      @jmilligandesign Год назад

      broods take up a boatload of supply - they're not free

    • @michaelwicker9538
      @michaelwicker9538 Год назад +1

      @@jmilligandesign but carriers charge minerals every time you replace a fighter. That's my point.

    • @michaelwicker9538
      @michaelwicker9538 Год назад +1

      @@getoffthegames89 yeah, if it was a small cost, like 2 minerals for broodlings when they launch, and maybe 5 from swarm host? Balancing an RTS that has asymptomatic free unit spawning is basically impossible.

    • @getoffthegames89
      @getoffthegames89 Год назад +1

      @@michaelwicker9538 yea but there are also trade offs….swarm bugs require a fair bit of micro to fly then and then land them, and both broodlings and swarm bugs can only attack ground. Interceptors are less micro intensive and can attack both air and ground. If they didn’t cost minerals to rebuild, they would be too op in this context

  • @kw8295
    @kw8295 Год назад

    HeroMarine was trying to win a war of attrition against a broodlord zerg army, an exercise in futility if I ever saw one.

  • @-42-47
    @-42-47 Год назад

    Raynor is Italian so I wouldn't be surprised if he does some dancing.

  • @aj2228
    @aj2228 Год назад

    reynor could have honestly did that broodlord micro better. he kept missing the broodlings.

  • @prinnyEXE
    @prinnyEXE Год назад +1

    The thing!!!!

  • @VeryBadPlayerTV
    @VeryBadPlayerTV Год назад

    should have checked the units lost tab a bit more in the late game.

  • @MotionScientific
    @MotionScientific Год назад +1

    Zerg is overpowered. When Zerg players start complaining they go and correct Terran and Protoss like what the just did with the Voids but they always give more power to Zerg. And crazy capabilities.

    • @oza_lup
      @oza_lup Год назад +1

      Cry about it

  • @AwoudeX
    @AwoudeX Год назад

    Haven't played in ages, but how does sky terran do against zerg these days?

  • @asdfasdf-mn8iu
    @asdfasdf-mn8iu Год назад

    Yeah, the dilemma of air units bites SC 2 in the ass once again. Thors in theory are hard counters to broods, but because broods can clump and also use terrain to only ever engage like 3-4 thors at a time and there's countless cliffs every 3m on every map, you can't really fight an air army with a ground army properly.
    That's gonna stay a problem for SC 2 as long as the game exists, but since most games are won by build order execution and not strategy, that's not gonna get figured out, lol.

  • @blackywokvesheart4304
    @blackywokvesheart4304 Год назад

    well raynor really abused the shit out of that brootlords bug. Luckily it got fixed in the last patch

  • @someguy1141
    @someguy1141 Год назад

    NR 20 hits different in SC2 :)

  • @tipofthespear7821
    @tipofthespear7821 Год назад

    We have been playing the same game for years now might as well learned German in all that time i played

  • @anthonyzarakikira1712
    @anthonyzarakikira1712 Год назад

    Would battle cruiser transition counter this?

  • @jawnsea4432
    @jawnsea4432 Год назад

    HE DID THE THING

  • @quinlamothe5929
    @quinlamothe5929 Год назад

    Reynor never spreads creep in main

  • @danielbirkholz4059
    @danielbirkholz4059 Год назад

    He said the thing !!!

  • @Sarkwer
    @Sarkwer Год назад

    i dk why hero did not make vikings. can somone explain?

  • @nick-ro5bd
    @nick-ro5bd Год назад

    Glad to see I'm not off watching all those liberators and wondering hey, I haven't seen corruptors in a while. Why keep using high damage single target super slow attacks against broodlings instead of going aa mode. Maybe the damage isn't great but I feel liberators against all those broodlings are basically useless...
    I say struggling in Plat 😂

  • @h4hyena
    @h4hyena Год назад

    I want you to know, when you did the intro, I did it with you its been so long.

  • @333kenshin
    @333kenshin Год назад +1

    Can we all agree that liberators are absolutely trash against late game brood lords? Free up the supply for hellbats healed by medevacs

    • @noname-zf5tb
      @noname-zf5tb Год назад +1

      Can we all agree that brood lords are absolutely trash against late game vikings?

    • @asterpw
      @asterpw Год назад

      Liberators are for the infestors.

  • @EagleTello
    @EagleTello Год назад

    why not make broodling cost minerals like a carrier. stops the boring defensive play with mass spore forest and broods. imagine if even 1mineral / broodling. 100min/wave would force the zerg to not sit on the defensive forever until their opponent runs out of gas. was implemented on carriers. add broods to the list.

  • @davidstud3952
    @davidstud3952 Год назад

    Great game!