The checkpoints going back when pepole die without advancing is very annyoing, for example when I die in the hardest desert zone, and try to get back there asap with full bubbles and die near the checkpoint, and get sent back, then repeating the process. But now I know why it is important for pepole to get set back after dying in the same area as they sapwned. Thank you.
turns out that everyone is so good nowadays that supers arent dying any slower than checkpoint abuse ramming
Abusable checkpoints were crazy. Supers died quickly, and got abused by this.
If only i could loot supers!
I can relate xD
Same :>
now, super dies in like 2 minutes 💀 depends on where it spawns
Garden Spiral Hornet? 5mins.
Sewers Box Fly? Blink and it’s dead.
The checkpoints going back when pepole die without advancing is very annyoing, for example when I die in the hardest desert zone, and try to get back there asap with full bubbles and die near the checkpoint, and get sent back, then repeating the process. But now I know why it is important for pepole to get set back after dying in the same area as they sapwned. Thank you.
Actually, the damage credit being gone after you respawn solves this issue better.
one thing i wont forget in this era i was uwing nub with compass with no idea how to farm :/
Old videos meta
0:02 I thought it was the shell cheese near the leech zone portal for a while
Ant hell and sewers never have chechpoints
Good afternoon
congrats on ur new basil
pro
good times xD
i wish you good luck on a super bubble
Ok
Only 45 likes? Lemme change it
H