You know what manix, i always find 2v1/2 so weirdly design interm of balancing. You can have card advantage, combo advantage, and economy advantage. Your partner could just discard their entire hand to make a cool play which can devasted the opponent but not you because of the double hand. It also messed up a lot of interaction which let you get away with stuff you normally wouldn't. Safe to say it more frustating when fighting agaisn't 2 player.
@@anubbaconboi7911this is very situational, thought. You would basically need to have the right card with enough stud to answer your opponent multiple time. Most 2v1 end up with the duo doing insane combo with little to no risk because of the double hand allowing for more steam.
They should make the two players have halved the cards (5 cards in their starting hand) and have the player who is fighting the two get some kind of action that the rest of the game fighters casted gain a +100 healthbuff and +100 powerbuff to ensure that it's balanced (this might not even enough lol.)
Never really though about Ying/Yang and Yueliang/Hou Yi in 2v2 and also hard to believe if Vagabonds can play aggroly, maybe i just stick to the ramping?
Wait until you find out about two player egg emporium
Absolutely horrifying. I never thought Vagabonds could 2v2 good enough since it relied on shuffling your deck for their soulmates. Interesting tho…
This is the correct way to play Vagabonds
Damn it secrets out, but my long awaited vagabond video is finally out!! Thanks manix
finally something that vagabond is actually good at
You know what manix, i always find 2v1/2 so weirdly design interm of balancing. You can have card advantage, combo advantage, and economy advantage. Your partner could just discard their entire hand to make a cool play which can devasted the opponent but not you because of the double hand. It also messed up a lot of interaction which let you get away with stuff you normally wouldn't. Safe to say it more frustating when fighting agaisn't 2 player.
On the contrary, the solo player has a 2 turn lead on their baseplate, making ramping easier, and are able to put out counterplays/big guys faster
@@anubbaconboi7911this is very situational, thought. You would basically need to have the right card with enough stud to answer your opponent multiple time. Most 2v1 end up with the duo doing insane combo with little to no risk because of the double hand allowing for more steam.
They should make the two players have halved the cards (5 cards in their starting hand) and have the player who is fighting the two get some kind of action that the rest of the game fighters casted gain a +100 healthbuff and +100 powerbuff to ensure that it's balanced (this might not even enough lol.)
Never really though about Ying/Yang and Yueliang/Hou Yi in 2v2 and also hard to believe if Vagabonds can play aggroly, maybe i just stick to the ramping?
I'm really not sure if they buffed or nurfed vagabonds smh
Red/Blue is peak BC balance
You could try Bee ( i love bee, my life is bee deck)
Manix never fails to pump out liquids just for content 🙏🙏🙏
Wuddahel
ayo💀💀💀😭😭😭🤨🤨🤨
You should try 2 player stagnation, could be powerful
I DIDNT KNOW THIS GAME HAD 2V2'S?????
burger
get the chairman on sexypedia
whuh
Chair when
Oooooo
im gonna leak the deck >:)
babylon
hate ancestrys end
Celestial Railgun clip where
i’ll dm it to you
rb..... the horror...
meeboid when
Oh my good i accualy forgot how much horror meeboids were
When is green
what green deck do u wanna see
@@ManixDash anything, i just want green.
@@wompmichael i pray green gets enough buffs so it can compete against the state of the game rn
Not enough notability score, vagabussy isn't that good
did you say vagabussy
@@ManixDash you stink also what the hell
I liked the part where you said “it’s slingshotting time” and then proceeded to slingshot all over the place
sulpo
manix never disappoints with the size of the content he puts in us ❤❤