i love seeing stuff like this, the uncanny valley is very real when things are really realistic but just a little.. off. This is not a little off. This is incredible.
Amazing job! At some point in face demonstration, i swear my brain was getting the info of skin thickness out of the picture. That's something you don't expect brain to do while observing polygonal model. And the biggest role in this takes the animation. Fantastic.
This was using 2 terraflops, if you include the CPU the PS4 can output those 2 terraflops. Purely from a hardware standpoint, a demo of similar, albeit slightly lessened visual quality is possible on the PS4. If you actually saw the Quantic Dream tech demo his comment makes sense. They both look markedly similar.
Why won't you read the part where it's only the GPU? "The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics,simulation tasks,or some mixture of the two." From your own link.
I like how he's walking around, doing his demonstration while just casually hanging onto what looks like a GTX Titan. Also, isn't this the same principle as Sub-Surface Scattering, which can be seen in a demo that's already out there for both Nvidia and AMD cards?
What cameras are being used on this "Digital Ira" demo for Nvidia? I know that Dr. Paul Debevec was using 7x Canon 1DX's for it back more than a couple of years ago now. I heard someone say that this demo was using a light stage with Phantom V-Series cameras?
nvidia, you should also make it have adaptive rendering or whatever it's called so the textures and models will get smaller the further away it is so it's easier to render more than one person.
case form factor doesn't always work, parallel to usb, IDE to sata - to different sata versions, vga - dvi - hdmi - etc., nic cards built on or use to be PCI, optical drive IDE to sata etc. This can go on. I hear what you're saying, but each version you have to change things. I haven't seen it worth upgrading anything other than RAM in the last 5 years. It's just more efficient to buy a new machine and sell old stuff.
That is current situation. 8GB Ram, 8 core CPU and GPU speculated equivalent 7870 is heck of a good deal even for todays games on PC. Tweaked (based) it will give more. Games only dedicated. And no more hassle with nV/Ati drivers. :) I've changed my GPUs about 4 times in past 6 years just to go along with games. To have steady 40-60 fps even 120+ depends on game. So that's 1 GPU per 1.5 years. PS4 will be here next 5 years running 60fps on TV/Monitor with 60Hz(fps) full HD for 350 euros.
Do you remember AGP? When computers switched from that to PCIE your comment would have been wrong. If you had an AGP slot, you needed to upgrade the whole PC in order to keep up. That's 1 year. That's why I said it depends on when you buy. If someone changes motherboard formats you need a whole new machine to keep current. If you buy the best processor you'll likely never be able to upgrade without changing Motherboards as well.
I can tell houw much they added but they didn't really upload it in high res so it's understandable some people can't tell the small details. I usually am more blown away on a game's graphic in person than watching a video.
11 лет назад
The important point there is that whereas TF2 videos are done basically just like animated 'movies', this is rendered real-time. No post-processing. And that's why it's so cool.
Skyrim pc version is lightyears ahead. Its been a pleasure to be able to play is so stable with all these graphical mods making it like a "next gen" game.
Holy crap, the face demo is awesome, just like the old they did the last generation. Pretty sure that realtime photorealism will happen in games, not more than 3 years from now.
You seem to forget that PC aren't for video games only. As a CG artist, having a high end, accurate rendering of a complex human face in real time with barely an impact on the overall scene performance would be great.
I agree, there needs to be more innovation in game design (particularly with the big companies, EA), but this is nVidia. They are not a game design company, but a hardware company that makes primarily graphics boards. They are merely providing tools that game designs and movie animators could use to make things and create with. In this case, it broadens the possibilities of what they can do with realistic faces.
60 FPS on current consoles is something for 720p ;-) 30 FPS are often used these days, and even than often still @720p to get some extra effects into the game. Nothing wrong with that btw.
11 лет назад
Everything is great, but it would be better if you uploaded full HD videos...
The PS3 was stuck with 720p upscaled to 1080p and now the PS4 finally takes the step to Full HD. Awsome. So when rest of us move on from 1080p, 1440p and multi-screens to 4k, you'll still be playing in a resolution which has been the standard for 24" monitors for over 6 years.
Case form factor has not change since ages. There are smaller ones out, but they stay compatible to the old bigger ones. BTW hdmi is not an upgrade to DVI ;-) IDE-Controllers are still available, so that is not an issue at all, I have still a few 10 year old cases, keyboards, displays, joysticks, etc in use. I switched out in the last 10 years about 4 times the trinity of cpu/motherboard/ram for "new" PCs. GPUs too at different times. Selling old stuff to fools is always a good idea.
Very nice. The next areas to focus on would be making his eyes look less like glass spheres (eyes have texture too) and getting some finer-grained control of the lips - they're too rubbery now, more controls are needed during speech. Still, amazing progress.
I don't know what you are talking about, it doesn't take a titan to run games on ultra settings. You can pick up a 660ti, 760, or 7950 for $200-300. My 560 ti is more powerful than both consoles.
Most likely due to the fact that the skin and eye rendering is different, they are using separable subsurface scattering and that special eye shader. Thanks for this because I though the same
I think Ira is deeper into the uncanny valley than Dawn. The rendering is more realistic but the stop-go on the animation made it creepier even if every animation was better. A good idle animation and better blending between the animations is definitely needed. Also repeating things make them seem robotic. Try repeating a short recording of beautiful natural laughter and it sounds creepy as hell pretty quick.
Doesn't mean you can't play games on the quadro graphics cards. There is a video on RUclips of someone playing BF3 on a Quadro 4000/5000 can't remember which one.
The subtleties of human expression are extremely complex. You can't really compare animating a 2d cartoon to a photo-realistic 3d human. There is a need for both the artistic elements and the technical. Looks at Smeagol from LOTRs or Davy Jones from Pirates of the Caribbean. Both were a combination of motion capture and key frame animation done "by hand" and they were amazing.
I agree that games should be developed with the PC in mind (if they are going to be on both consoles and PC), without such hardware limitations. It makes sense, instead of making a game limited by aging hardware, and then porting it with tweaks. Games should only be limited by the leading technologies of the time before they are limited by any individual system. That comes after, and it's easier to take something flawless and make it flawed than it is to polish a turd.
Here is the reason why it does do it better. they literally projected the actor face onto the character they're playing so basically they didn't really need to do much works.
With the gddr5 shared ram it can access, it has a edge for now. Pretty much no video cards have 7 gigs of gddr5 memory it can play around with. with games using about 1 or 2 gigs of ram for now I can say they will put the extra toward the graphic processing,
And sometimes the PSU, etc It is kinda the point of have an system that can be upgraded that you sometimes upgrade. Though SATA/IDE is not really valid, you still get IDE-Controllers. And you could theoretical still use VGA, it does not make sense, but adapters are available. Same problem with old consoles and new TVs or old TVs and new consoles.
No, I disagree, although you do have a point I think the one boundary left for the next generation of games is life-likeness. Being able to have a scan done of my face and (some of) my body would really add another level to gameplay being able to play as "myself", not to mention beyond cool.
They include CPU and GPU power for the PS4 and actually the GPU part of its APU is not that bad, somewhere between 7850 and 7870, which is a decent performance. And flops are not everything you can say about performance.
@small256 According to I think some CEO of nvidia, sony asked them to make the components for ps4, but they offered them not enough money and it was not even compared to mid range PC right now... PC does more things than a console, so it might save them for couple of months, but those consoles have no future unless they make one that's 1000 euro.
I totally agree! The reason PC are so expensive is because of the amount of raw processing power they give you. Consoles these days serve the other half of gamers who dont want to spend a lot on a computer but still want to play games.
I used to work in the industry and let me tell you right now, that the PS4 might be able to hit this eventually. But only because they're going to try really hard. Remember it's consoles that hold PC gaming back specifically the hardware right now, because games have to be made to a lower bar. During the rat race days when I was in the industry this wasn't an issue, we just made it and pushed everything to it's limits.
Beyond has been filmed and mapped while this is (supposedly) animated and rendered in real time. That is a huge difference. Also, this looks many times better than Beyond.
My pc has 12gb's of ddr3 triple channel . A 920 i7 and it is used for a lot of things , not just games. You need to rethink some stuff. You can buy a little monster pc with around 600-800$ with specs equal to ps4 specs. Graphical advancements moved at a low pace so they can manufacture a PS4 (or any other "next gen" console) with a low cost so that is profitable.
Aye, but all of those tend to be over the course of many years each. CPU/Mobo/RAM tend to be upgraded in one go anyway. That would go the same for the GPU. If the standard has made your PC component irrelevant, it needed replacing anyway. They don't change often.
without mods, Total War Shogun 2 and Rome II, Max Payne 3, Crysis 3, BF3, BF4, ext.. Add in graphics mods with 4K textures and the list isn't going to fit. Faceworks heads are down to about 400MB of VRAM for a few facial expressions and one line of dialog, down from 2GB of VRAM with the raw data sets. Just 1 head, and 5 heads would be 2GB of VRAM just for the heads while streaming in data. They will obviously use smaller data sets(LOD). But still, we need more VRAM and system RAM.
Not every pre-build system is bad. There are decent ones as well, but people who are cable to tell the difference seem to prefer often to build themselves, which leaves the market with lots of consumers who have no idea what they buy and chose more or less by the color of the case.
This is amazing stuff. But to those of you saying to put it in a game. He mentions this takes about half of the Titan's processing power. This is cutting edge technology. You would need a $1000 video card to render two people talking to each other at the same time, with nothing else. We'll see it some day. NVIDIA is pioneering the way to that, but its still years off.
25 years you say? Hmm, we have seen the rise and fall of the RTS genre, we see currently the rise of MOBAs, we have seen MMO and mmorpgs, isometric strategic RPG games, the action rpg genre, we got the music rhythm games, we got first-person RPGs, first person shooters, first-person whatever, etc all those new genres were driving by new technology. Currently development tools are a driving force for cheap indie development and we see highly played controlled environments like minecraft.
Also remember that most people don't buy a console instead of a PC. They buy a console instead of a graphics card and a more powerful CPU. You also need to factor in the price difference between console and PC games, which quite quickly covers the cost of the PC if you buy a lot of games.
That only applies in terms of raw machine power. Consoles are more optimised for the games that they run, and don't need to concern with running a multi-purpose OS in the background of every game. Hence why PS4 does compete with mid-range PCs of today on equal footing for awhile.
I wouldn't say "outdated", even though they will be soon enough. There is one thing, though, that one needs to take into consideration before blasting the consoles: since developers have to code for only one configuration, they can optimize as hell. Graphics sure won't be as amazing as those on PC, but they will be quite something.
Eyes will take special algorythm to control their micro movements and also movements of ciliary muscle and the pupil, that's apart from accurate rendering of materials that those eyes constist of. You can call it an overkill probably, however, as many researches show, this parts will eventually separate human looking doll from something that is percepted as a human being. I am not sure eyes was a part of this demo though, but i'm sure is in their todo list, it should be.
How does a gtx 480 crush the PS4 in terms of performance exactly? The GPU in the PS4 is actually quite a fair bit more powerful than a GTX 480. If you look at TFlops alone its about 1.3 for the 480 and around 1.8 for the GPU in the PS4.
well you are kinda right the ps4 is capable of rendering that in real time but you also got to remember that it's using most of it's power to draw that face. Quantic Dreams have great animators and awesome graphic artist. you're not going to see that amount of detail in the ps4 games through because of everything else it gotta render.
I am quite sure that he realize it, I would say it was his whole point in explaining it first. Dawn was beginning to get creepy, but the new one is way more advanced and really creepy.
I am sorry, My bad. You are arguing that the speculated power of the ps4 gpu will be better than the equivalent pc gpu which is absolutely correct. I hope however that you aren't implying that it will be so powerful that it can compete with current mid range gpu's like the 660ti. The reason current gen consoles can run what they can is not only cause of optimization but several graphical tricks devs put in place, downscaling of textures, etc even then some games struggle to reach 30 fps.
Yeah, that did bother me, it's like he moved all his muscles in a sequence rather than simultaneously and naturally. Not sure if it's the fault of the engine or the animators who made it... but that could've been better.
... You really didn't know that was a CGI trailer, right? Wow... It couldn't have been more obvious. Not even the highest-end PC could run a whole videogame with so many detailed characters and corresponding environments.
Sorry to tell you, but no consoles are not PCs. Consoles are computers, PCs are computers, but consoles are not personal computers. At least as long as you can not install a decent OS onto them to actually do personal computing. The PS3 was for a short time a PC as well. you could install linux on it and actually do personal computing with it, but they removed that feature from the console out of fear.
You know PC's hold back PC gaming too. It's the percentage of people playing games with old hardware that holds things back. You gotta sell to the masses to make money. And you may only be able to upgrade a computer for 3 years without needing a replacement as well depending on when you buy. Keeping the lower end of the spectrum forces people to program more efficiently, so that's positive for everyone.
This is insane, it'll be years before this will be incorporated but still awe inspiring.
THE EYES! THOSE DEAD EYES!
Really, make the eyes react to light and I think you can make the illusion almost perfect.
Awesome job, guys.
I don't seem to be creeped out by this level of realism, I think it's amazing.
Chris Cunningham we can tell by your profile picture
I love how he's just walking around with that titan :P
Hahaha this guy has a sense of humor, I'm impressed. Normally don't watch these talks till the end, but he got my attention full time.
i love seeing stuff like this, the uncanny valley is very real when things are really realistic but just a little.. off.
This is not a little off. This is incredible.
Creating amazing, believable characters goes beyond pure technical power. It's art and it can be done on a limited graphics budget.
Amazing job! At some point in face demonstration, i swear my brain was getting the info of skin thickness out of the picture. That's something you don't expect brain to do while observing polygonal model. And the biggest role in this takes the animation. Fantastic.
This was using 2 terraflops, if you include the CPU the PS4 can output those 2 terraflops. Purely from a hardware standpoint, a demo of similar, albeit slightly lessened visual quality is possible on the PS4. If you actually saw the Quantic Dream tech demo his comment makes sense. They both look markedly similar.
Why won't you read the part where it's only the GPU?
"The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics,simulation tasks,or some mixture of the two." From your own link.
I like how he's walking around, doing his demonstration while just casually hanging onto what looks like a GTX Titan.
Also, isn't this the same principle as Sub-Surface Scattering, which can be seen in a demo that's already out there for both Nvidia and AMD cards?
M is for Mobile computing, meaning lower power output due to the proximity of other hot components in a small package.
I love the fact that they talk about the 'uncanny valley', and subsequently show a tech that places faces right in the middle of that :P
What cameras are being used on this "Digital Ira" demo for Nvidia? I know that Dr. Paul Debevec was using 7x Canon 1DX's for it back more than a couple of years ago now.
I heard someone say that this demo was using a light stage with Phantom V-Series cameras?
looks really nice. we would love to see some more clips featuring different actors just to see how everything holds up.
Looks much better with the lighting.
nvidia, you should also make it have adaptive rendering or whatever it's called so the textures and models will get smaller the further away it is so it's easier to render more than one person.
Man, if they're making realistic material like this in 2013, I really can't wait for the future!
I like how Huang has the Titan in his hand the entire time, lol.
Good example of how far the best console examples fall short.
You should take a look at the tech demo again then... because this is clearly more detailed and better rendered.
case form factor doesn't always work, parallel to usb, IDE to sata - to different sata versions, vga - dvi - hdmi - etc., nic cards built on or use to be PCI, optical drive IDE to sata etc. This can go on. I hear what you're saying, but each version you have to change things. I haven't seen it worth upgrading anything other than RAM in the last 5 years. It's just more efficient to buy a new machine and sell old stuff.
That was a beautifully done face, soooooooooooooooooo much detail! O.O
That is current situation. 8GB Ram, 8 core CPU and GPU speculated equivalent 7870 is heck of a good deal even for todays games on PC. Tweaked (based) it will give more. Games only dedicated. And no more hassle with nV/Ati drivers. :)
I've changed my GPUs about 4 times in past 6 years just to go along with games. To have steady 40-60 fps even 120+ depends on game. So that's 1 GPU per 1.5 years. PS4 will be here next 5 years running 60fps on TV/Monitor with 60Hz(fps) full HD for 350 euros.
btw having one single pool of memory doesn't change anything about timings. which is what his point addressed.
Do you remember AGP? When computers switched from that to PCIE your comment would have been wrong. If you had an AGP slot, you needed to upgrade the whole PC in order to keep up. That's 1 year. That's why I said it depends on when you buy. If someone changes motherboard formats you need a whole new machine to keep current. If you buy the best processor you'll likely never be able to upgrade without changing Motherboards as well.
I can tell houw much they added but they didn't really upload it in high res so it's understandable some people can't tell the small details. I usually am more blown away on a game's graphic in person than watching a video.
The important point there is that whereas TF2 videos are done basically just like animated 'movies', this is rendered real-time. No post-processing. And that's why it's so cool.
Skyrim pc version is lightyears ahead. Its been a pleasure to be able to play is so stable with all these graphical mods making it like a "next gen" game.
this really deserves a 1080p video
WOW! imagine this technology coupled with face recognition software on your camera... your character could relay your expressions in real time!!
Holy crap, the face demo is awesome, just like the old they did the last generation. Pretty sure that realtime photorealism will happen in games, not more than 3 years from now.
You seem to forget that PC aren't for video games only. As a CG artist, having a high end, accurate rendering of a complex human face in real time with barely an impact on the overall scene performance would be great.
I agree, there needs to be more innovation in game design (particularly with the big companies, EA), but this is nVidia. They are not a game design company, but a hardware company that makes primarily graphics boards. They are merely providing tools that game designs and movie animators could use to make things and create with. In this case, it broadens the possibilities of what they can do with realistic faces.
Looks amazing, but I want to see what this power can do for fantastical characterizations.
The artists are the same people that work on all platforms.
Artists aren't platform specific, if they get paid, they will work on it.
60 FPS on current consoles is something for 720p ;-)
30 FPS are often used these days, and even than often still @720p to get some extra effects into the game.
Nothing wrong with that btw.
Everything is great, but it would be better if you uploaded full HD videos...
AMAZING!!! keep going guys!
The PS3 was stuck with 720p upscaled to 1080p and now the PS4 finally takes the step to Full HD. Awsome.
So when rest of us move on from 1080p, 1440p and multi-screens to 4k, you'll still be playing in a resolution which has been the standard for 24" monitors for over 6 years.
Impractical for the masses right now, but definitely a look at the future of graphics there!
Case form factor has not change since ages. There are smaller ones out, but they stay compatible to the old bigger ones. BTW hdmi is not an upgrade to DVI ;-)
IDE-Controllers are still available, so that is not an issue at all, I have still a few 10 year old cases, keyboards, displays, joysticks, etc in use.
I switched out in the last 10 years about 4 times the trinity of cpu/motherboard/ram for "new" PCs. GPUs too at different times.
Selling old stuff to fools is always a good idea.
Very nice. The next areas to focus on would be making his eyes look less like glass spheres (eyes have texture too) and getting some finer-grained control of the lips - they're too rubbery now, more controls are needed during speech. Still, amazing progress.
nice tech demo...how about something that they can add now?
I don't know what you are talking about, it doesn't take a titan to run games on ultra settings. You can pick up a 660ti, 760, or 7950 for $200-300. My 560 ti is more powerful than both consoles.
How do you expect we animate our motion capture faces without motions to capture?
Most likely due to the fact that the skin and eye rendering is different, they are using separable subsurface scattering and that special eye shader. Thanks for this because I though the same
I'm just glad I'm alive to see this technology and I hope to see more of it in the future.
My god people, it's gonna be a fun decade for gamers!
I think Ira is deeper into the uncanny valley than Dawn. The rendering is more realistic but the stop-go on the animation made it creepier even if every animation was better. A good idle animation and better blending between the animations is definitely needed. Also repeating things make them seem robotic. Try repeating a short recording of beautiful natural laughter and it sounds creepy as hell pretty quick.
Doesn't mean you can't play games on the quadro graphics cards. There is a video on RUclips of someone playing BF3 on a Quadro 4000/5000 can't remember which one.
Are they using the card at its full potential or is it possible to have like 30 of this guys on screen with it?
08:37 - for those who like to jump to the good stuff
The subtleties of human expression are extremely complex. You can't really compare animating a 2d cartoon to a photo-realistic 3d human. There is a need for both the artistic elements and the technical. Looks at Smeagol from LOTRs or Davy Jones from Pirates of the Caribbean. Both were a combination of motion capture and key frame animation done "by hand" and they were amazing.
I agree that games should be developed with the PC in mind (if they are going to be on both consoles and PC), without such hardware limitations. It makes sense, instead of making a game limited by aging hardware, and then porting it with tweaks.
Games should only be limited by the leading technologies of the time before they are limited by any individual system. That comes after, and it's easier to take something flawless and make it flawed than it is to polish a turd.
Here is the reason why it does do it better. they literally projected the actor face onto the character they're playing so basically they didn't really need to do much works.
With the gddr5 shared ram it can access, it has a edge for now. Pretty much no video cards have 7 gigs of gddr5 memory it can play around with. with games using about 1 or 2 gigs of ram for now I can say they will put the extra toward the graphic processing,
And sometimes the PSU, etc
It is kinda the point of have an system that can be upgraded that you sometimes upgrade.
Though SATA/IDE is not really valid, you still get IDE-Controllers. And you could theoretical still use VGA, it does not make sense, but adapters are available. Same problem with old consoles and new TVs or old TVs and new consoles.
No, I disagree, although you do have a point I think the one boundary left for the next generation of games is life-likeness. Being able to have a scan done of my face and (some of) my body would really add another level to gameplay being able to play as "myself", not to mention beyond cool.
Agreed, that and the PS4 is only capable of 1.5 IIRC?
They include CPU and GPU power for the PS4 and actually the GPU part of its APU is not that bad, somewhere between 7850 and 7870, which is a decent performance. And flops are not everything you can say about performance.
@small256 According to I think some CEO of nvidia, sony asked them to make the components for ps4, but they offered them not enough money and it was not even compared to mid range PC right now... PC does more things than a console, so it might save them for couple of months, but those consoles have no future unless they make one that's 1000 euro.
I totally agree! The reason PC are so expensive is because of the amount of raw processing power they give you. Consoles these days serve the other half of gamers who dont want to spend a lot on a computer but still want to play games.
Dice said that BF4 will run at 30fps 720p on the PS4, the console isn't even out yet and is already outdated.
if you're referring to the shape of the ear, it's a scan of that dude's head. That's just what that guy's ear looks like.
I used to work in the industry and let me tell you right now, that the PS4 might be able to hit this eventually. But only because they're going to try really hard. Remember it's consoles that hold PC gaming back specifically the hardware right now, because games have to be made to a lower bar. During the rat race days when I was in the industry this wasn't an issue, we just made it and pushed everything to it's limits.
Beyond has been filmed and mapped while this is (supposedly) animated and rendered in real time. That is a huge difference. Also, this looks many times better than Beyond.
how is this any better/different from the MotionScan technology used by Team Bondi in L.A noire? can someone enlighten me?
Is this motion capture or animated with computer?
My pc has 12gb's of ddr3 triple channel . A 920 i7 and it is used for a lot of things , not just games. You need to rethink some stuff. You can buy a little monster pc with around 600-800$ with specs equal to ps4 specs.
Graphical advancements moved at a low pace so they can manufacture a PS4 (or any other "next gen" console) with a low cost so that is profitable.
Aye, but all of those tend to be over the course of many years each.
CPU/Mobo/RAM tend to be upgraded in one go anyway. That would go the same for the GPU.
If the standard has made your PC component irrelevant, it needed replacing anyway. They don't change often.
without mods, Total War Shogun 2 and Rome II, Max Payne 3, Crysis 3, BF3, BF4, ext..
Add in graphics mods with 4K textures and the list isn't going to fit.
Faceworks heads are down to about 400MB of VRAM for a few facial expressions and one line of dialog, down from 2GB of VRAM with the raw data sets. Just 1 head, and 5 heads would be 2GB of VRAM just for the heads while streaming in data. They will obviously use smaller data sets(LOD). But still, we need more VRAM and system RAM.
What type of games would make you more interested in PC Gaming?
If you're gonna put up videos showcasing graphics, for the love of god, put them up in 1080p instead of just 720p.
I can't wait to get my "next gen" console guise :^)
Not every pre-build system is bad. There are decent ones as well, but people who are cable to tell the difference seem to prefer often to build themselves, which leaves the market with lots of consumers who have no idea what they buy and chose more or less by the color of the case.
This is amazing stuff. But to those of you saying to put it in a game. He mentions this takes about half of the Titan's processing power. This is cutting edge technology. You would need a $1000 video card to render two people talking to each other at the same time, with nothing else. We'll see it some day. NVIDIA is pioneering the way to that, but its still years off.
Are you for real the near photo realistic face being rendered at the end is far higher detail than the old man qauntic showed at the ps4 unveil.
WHEN WILL THIS BE IN GAMES
Because it was so good on release there's been no need! :D
they are showing this now, which means it will be in games in 5 years.
que show hem ultra realístico... parabéns pelo trabalho.!!!
25 years you say?
Hmm, we have seen the rise and fall of the RTS genre, we see currently the rise of MOBAs, we have seen MMO and mmorpgs, isometric strategic RPG games, the action rpg genre, we got the music rhythm games, we got first-person RPGs, first person shooters, first-person whatever, etc all those new genres were driving by new technology.
Currently development tools are a driving force for cheap indie development and we see highly played controlled environments like minecraft.
This presentation would've been so much cooler if Jen-Hsun's jacket had fiber optic green lights on the arms.
Also remember that most people don't buy a console instead of a PC. They buy a console instead of a graphics card and a more powerful CPU. You also need to factor in the price difference between console and PC games, which quite quickly covers the cost of the PC if you buy a lot of games.
That is an absolutely badass jacket that due is rocking!
whats the movie with angelina j. as robot?
I'd like to thank all the nerds in the world for making life so awesome.
That only applies in terms of raw machine power. Consoles are more optimised for the games that they run, and don't need to concern with running a multi-purpose OS in the background of every game. Hence why PS4 does compete with mid-range PCs of today on equal footing for awhile.
I wouldn't say "outdated", even though they will be soon enough. There is one thing, though, that one needs to take into consideration before blasting the consoles: since developers have to code for only one configuration, they can optimize as hell. Graphics sure won't be as amazing as those on PC, but they will be quite something.
Eyes will take special algorythm to control their micro movements and also movements of ciliary muscle and the pupil, that's apart from accurate rendering of materials that those eyes constist of. You can call it an overkill probably, however, as many researches show, this parts will eventually separate human looking doll from something that is percepted as a human being. I am not sure eyes was a part of this demo though, but i'm sure is in their todo list, it should be.
so every time you go to play a game on your pc you have to installe it and then fix driver problems ? i think its user error
How does a gtx 480 crush the PS4 in terms of performance exactly? The GPU in the PS4 is actually quite a fair bit more powerful than a GTX 480. If you look at TFlops alone its about 1.3 for the 480 and around 1.8 for the GPU in the PS4.
well you are kinda right the ps4 is capable of rendering that in real time but you also got to remember that it's using most of it's power to draw that face. Quantic Dreams have great animators and awesome graphic artist. you're not going to see that amount of detail in the ps4 games through because of everything else it gotta render.
I am quite sure that he realize it, I would say it was his whole point in explaining it first. Dawn was beginning to get creepy, but the new one is way more advanced and really creepy.
I am sorry, My bad. You are arguing that the speculated power of the ps4 gpu will be better than the equivalent pc gpu which is absolutely correct. I hope however that you aren't implying that it will be so powerful that it can compete with current mid range gpu's like the 660ti. The reason current gen consoles can run what they can is not only cause of optimization but several graphical tricks devs put in place, downscaling of textures, etc even then some games struggle to reach 30 fps.
Yeah, that did bother me, it's like he moved all his muscles in a sequence rather than simultaneously and naturally. Not sure if it's the fault of the engine or the animators who made it... but that could've been better.
... You really didn't know that was a CGI trailer, right? Wow... It couldn't have been more obvious. Not even the highest-end PC could run a whole videogame with so many detailed characters and corresponding environments.
Sorry to tell you, but no consoles are not PCs. Consoles are computers, PCs are computers, but consoles are not personal computers. At least as long as you can not install a decent OS onto them to actually do personal computing. The PS3 was for a short time a PC as well. you could install linux on it and actually do personal computing with it, but they removed that feature from the console out of fear.
You know PC's hold back PC gaming too. It's the percentage of people playing games with old hardware that holds things back. You gotta sell to the masses to make money. And you may only be able to upgrade a computer for 3 years without needing a replacement as well depending on when you buy. Keeping the lower end of the spectrum forces people to program more efficiently, so that's positive for everyone.