HOW TO RPG MAKER MV CUSTOM BATTLER SHEET
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- Опубликовано: 10 мар 2018
- Learn how to customize your side view battlers for rpg maker mv.
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I'm super disappointed you don't take commissions. 1000% better than my battlers, I can't even express the sorrow I feel. None the less, very informative.
Haha! I'm very sorry to disappoint :D
found this 3 years later but i thoroughly enjoyed this
I can't believe you only have 160 subs, you deserve way more! :D
This was a pretty helpful and quite straight to the point and informative tutorial, it was good. :)
Thank you! : D
I'm glad you found it useful.
I absolutely love this!
Aww thanks! :D
Another awesome tutorial, Tea. Woo hoo! :D
Thank you!! :D
Thanks for making this; very helpful!
This was super helpful thank you!
I love you so much, Tea! Your personality is awesome!!!
Aww! Thank you!!! :D
This is actually pretty cool haha
I still get asked how to do this all the time, and yes I married the woman who made this tutorial.
omg.. thats actually so sweet!! I'm so happy for you 2!
So now is shut up and take my heart right? 🤣👍
Shut up and take my money, I need stick figure art!
XD
If you insist! ;P :D
Interesting video.
SUP TEAS JAMS
Hey! It's Joshy Dude!
Hehe! Awesome! I've done mine.
Thank you!
It's a pleasure :)
thanks!
awesome! haha
op
++++++++++++++++++++++++++++++++++++++++truly op
Haha, thanks :D
How would I make so an animation only plays once, and then plays another animation on loop?
For example, if I wanted to do a special attack, my character does a throwing his sword down animation, and then does a animation loop of charging up
For that you would need a plugin, such as Yanfly's action battle sequence plugins. There's a ton of info about them on the forums. (rpgmakerweb)
You mention that the battler can be any size, however, does the game limit the on screen battler size? Could I have sprite that takes up half the screen?
I've made battlers that exceed the size of the screen vertically, you could only see the legs, so I think yeah. If there is an upper limit, I don't know what that is.
Hi! I am just curious, is it possible to have battlers for when you're in vehicles? Say, you're in your airship and you battle an enemy airship?
Thanks!
That is pretty helpful...but, is it possible to have more than 3 frames of animation per section?
You can't do it with the engine alone, but there is an awesome plugin for use with Dragon bones that will allow it. Here's a quick informative tutorial on how to implement it in your game.
ruclips.net/video/WlBG42oYJEQ/видео.html
Super late to the party but the canvas size is 576x384 and grid size is 64x64, correct?
I'm using the database feature in RPGMAKER MZ and the battler preview only shows the second frame of the idle animation. Is this expected?
Last time ive tryed making an Club Pinguin RPG Game i put ind the pinguin on the battle image like u but when i started the battle the whole battle glitches and my character is No were to be seen TwT
Hi do u still do plug ins
Is there a way to add even more custom animations to an actor?
I believe you would need a plugin for that, I'm not familiar with an example off hand. You could look here to see if there is one you could use:
mvplugins.com/
You can also look here:
forums.rpgmakerweb.com/index.php?forums/js-plugin-releases-rmmv.135/
I really appreciate the video - but is there no way to change the size? I would like to use a solid peice of art like I can with the enemies. Not just smaller sprites.
I'm not sure if I understand what you're asking, this video's purpose is to illustrate how you can change the art and the size.
@@teasjams6895 Let's say I have a custom PNG - similar to what I can do for enemies. Is there a way to make the PNG the player/party members just like the enemies?
@@TheLeagueObservers Well sure, you would just create a battle sheet in the format shown in the tutorial and make each cell as big as you need them to be (you can't change the number of cells, and all cells have to be the same size.) Then if you wanted to use the still enemy image you could copy and paste it into each cell. Then you can change certain animation reels (like the bottom/right 3 cells that are for the KO state) to match the situation, if you have the sprite art skills to do it.
Where can I get a sprite sheet that looks like that?
forums.rpgmakerweb.com/index.php?threads/rpg-maker-mv-templates-and-guideline.46839/
Tea's Jams Ok, but where can I have the blank version of it?
@@Polychi1998 In your game folder there's a file called sv_actors copy and paste one of those into GIMP or photoshop and delete what's already on it.
Tea's Jams I really don’t how to do that. Can you show us how to do it? I’m so sorry...
@@Polychi1998 Go to this discord and ping me, I can stream a tutorial for you. discord.gg/72FFxr4
Can i use 49 frames per action class?
Not without a plugin.
@@teasjams6895 what plug in is that?
@@teasjams6895 what plug in is that?
@@leonlee2599 I'm not sure, I never used one, but I've heard of plugins that increase frame rates in battle.
@@teasjams6895 ok, thanks very much,
GIVE. ME. THE. FREAKING. *STICK FIGUREEEEEEEEEEE!*
LOL
Why isn't there a link to the template?
forums.rpgmakerweb.com/index.php?threads/rpg-maker-mv-templates-and-guideline.46839/