Room 4
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- Опубликовано: 8 фев 2025
- Though I would do a test of the UE4 cloth simulation in 4.22. Last time I was not all that impressed as I was thinking at the time that it would be nice to have hair dynamics but at the time vertex animations was CPU dependent
With vertex animation now GPU rendered even a 57k hair object along with a 30k skirt the results are even better and easier to do than what I had in 3ds Max.
good job. Please do a tutorial video explaining how it worked step by step. Thanks
I know it's an old video, but I had to say it... 30k on the skirt? Hmm. Interesting. If it helps to improve those crappy cylinder collisions on UE4 cloth simulation, it's worth a try. Probably a dense mesh will steal 10 fps from my performance (it's a game), but it's easy to fix later. Thanks!
Well as luck would have it UE4 now has AutoLOD for skeletal meshes
@@frankiev3735 My game is a third-person shooter and I'm using FOV 70, which gets the camera near to the player pawn (one of the player characters is a woman in skirts). But, yeah! For other characters, AutoLOD is useful :)
thanks for sharing. the cloth collision is on a capsule correct? no mesh collider supported yet in unreal no?
Looks like Conan ^^
Cool.. cloth sim.. how did you do that??
Is this Apex or Nvcloth?