Sandbox Elements Trailer

Поделиться
HTML-код
  • Опубликовано: 4 янв 2025

Комментарии • 16

  • @FenixdevOfficial789
    @FenixdevOfficial789 Год назад

    From the trailer, you can see that your new project is wonderful!

  • @ArcaneEnergy
    @ArcaneEnergy  Год назад +1

    This trailer is a submission to the Godot 2023 Mobile Games showreel!
    It is the successor of *2D Physics Sandbox* ( play.google.com/store/apps/details?id=com.arcaneenergy.physicssandboxgame ).
    There are many things to showcase, but some of the unique key features of this game are:
    - Variety of different elements, categorized.
    - Tools* to modify the elements (select, drag, rotate, edit, duplicate, ...)
    - Day/Night-Cycle: You can change the daytime, but you can also disable or modify it manually.
    - Weather system: From a clear sky, to a thunder, you can also modify the weather or let it naturally change.
    - World themes: These change the environment around you (e.g. background, sounds) which, each show a different atmosphere.
    - (Not shown in the video): A rule system to limit world interactions. These are great to create quest-like levels.
    The game will have quests and tutorials and you can also create your own sandbox levels and upload them or browse some community created levels from the menu :)

  • @Szabbyhun
    @Szabbyhun Год назад

    Nice. This has a lot of potential. Like: community made maps, multiplayer, maybe phone+browser crossplay?, or survival mode, etc... .

    • @ArcaneEnergy
      @ArcaneEnergy  Год назад

      Yes, there will be community made maps! But unfortunately, there will be no multiplayer.

    • @Szabbyhun
      @Szabbyhun Год назад

      ​@@ArcaneEnergy
      Oh, thats even more than what i imagined, i know its hard to make a multiplayer, but maybe if it was lan-only? but idk, still sounds like a lot of work.

  • @dsamuel2116
    @dsamuel2116 Год назад +1

    wow, this looks amazing

  • @ivanonlyone7160
    @ivanonlyone7160 Год назад

    Does it use Godot's default Bullet physics or Jolt physics?

    • @ArcaneEnergy
      @ArcaneEnergy  Год назад +1

      It actually uses Godot's default physics. From the choices, it was the most stable one - looking at the various features like Area2D entering/exiting signals, collisions with different physics types (static, dynamic, character), etc.

  • @SpongeBobraelnotfaik
    @SpongeBobraelnotfaik 2 месяца назад

    Update when

  • @OscarLeites
    @OscarLeites 7 месяцев назад

    I like this project!❤❤❤ If you need music for this videogame, please let me know🤗👌🏻😁🎮🤗🎶

    • @ArcaneEnergy
      @ArcaneEnergy  7 месяцев назад +1

      Thanks, i appreciate it!