How to make Roblox Furniture - Doors Tutorial #4

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  • Опубликовано: 26 окт 2024

Комментарии • 586

  • @sebastian_sv
    @sebastian_sv 2 года назад +53

    Another Doors Tutorial! Thank you so much for making these, keep up the amazing work!

    • @GnomeCode
      @GnomeCode  2 года назад +10

      More to come!

    • @sebastian_sv
      @sebastian_sv 2 года назад

      @@GnomeCode Happy to hear! :)

    • @timnail6300
      @timnail6300 2 года назад +1

      fr

    • @FireFonce
      @FireFonce 2 года назад

      @@GnomeCode UR GOATED MAN :)

    • @GreatRamilYT
      @GreatRamilYT 2 года назад

      @@GnomeCode thank you for cool content!

  • @Mambles
    @Mambles 2 месяца назад +6

    if you want a seperate sound to play when you close a drawer, try putting these lines at 13-17 in the Furniture script:
    if drawer:GetAttribute("Open") then
    drawer.[YourCloseSound]:Play()
    else
    drawer.Move:Play()
    end
    make sure to remove the original drawer.Move:Play() from line 13, cheers!

  • @YourBoyDonald
    @YourBoyDonald 2 года назад +7

    Thanks, for helping me on my journey to be a Developer since 2020, gnome!

    • @GnomeCode
      @GnomeCode  2 года назад +2

      Thanks for watching! I hope your developing is going well

    • @YourBoyDonald
      @YourBoyDonald 2 года назад +3

      @@GnomeCode Wow, thanks alot for responding, you made my day with this too! My developing is doing very well, i've learned alot from you! Thanks alot, Gnome!

    • @Foxfilms-hn1lg
      @Foxfilms-hn1lg Месяц назад

      @@GnomeCode Hey so apparently Roblox studio doesn't know what drawer is. Can you help? I Even rewrote the entire furniture module script...

  • @GigaGnome
    @GigaGnome 2 года назад +12

    This is helpful for more than just doors! Thanks

  • @louissiew7860
    @louissiew7860 2 года назад +7

    Finally! Thanks a lot GnomeCode for making these awesome videos! I don't know what I'd do without them. Also, just a question, if you don't mind can you speed up production on these videos? It's okay if you can't, I know you have a tight schedule. Thanks!

    • @nika1506n0
      @nika1506n0 Год назад

      it's not working for me! help me pls I was scripting and rooms doesn't spawns, help me😭

    • @Jarate_expert
      @Jarate_expert Год назад

      @@nika1506n0 by me it doesnt open

    • @Jarate_expert
      @Jarate_expert Год назад

      local TweenService = game:GetService("TweenService")
      local furniture = {}
      function furniture.OpenDrawer(drawer)
      drawer:SetAttribute("Moving", true)

      local isOpen = drawer:GetAttribute("Open")
      local direction = isOpen and 1 or -1

      local cframe = drawer.CFrame * CFrame.new(0, 0, 1.5 * direction)
      local drawerTween = TweenService:Create(drawer, TweenInfo.new(0.5), {CFrame = cframe})

      drawerTween:Play()
      drawerTween.Completed:Wait()
      drawer:SetAttribute("Moving", false)
      drawer:SetAttribute("Open", not isOpen)
      end
      function furniture.New(template, roomModel)
      local furnitureModel = workspace.Furniture:FindFirstChild(template.Name)

      if furnitureModel then
      furnitureModel = furnitureModel:Clone()
      furnitureModel:PivotTo(template.CFrame)

      if furnitureModel:FindFirstChild("Drawers") then
      for i, drawer in ipairs(furnitureModel.Drawers:GetChildren()) do
      drawer:SetAttribute("Open", false)
      drawer:SetAttribute("Moving", false)

      local prompt = Instance.new("ProximityPrompt")
      prompt.ActionText = ""
      prompt.MaxActivationDistance = 5
      prompt.Parent = drawer.Toggle

      prompt.Triggered:Connect(function()
      if drawer:GetAttribute("Moving") == false then

      end
      end)

      end
      end

      furnitureModel.Parent = template.Parent
      template:Destroy()
      end
      end
      function furniture.FurnishRoom(roomModel)
      if roomModel:FindFirstChild("Furniture") then
      local templates = roomModel.Furniture:GetChildren()
      for i, part in ipairs(templates) do
      furniture.New(part, roomModel)
      end
      end
      end
      return furniture
      @@nika1506n0

  • @apro8723
    @apro8723 Год назад +4

    ok guys BIG TIP READ!!!! if your bottom piece of the drawer part goes without the rest of the drawer, then you need to recheck if the other parts are Anchored. Sometimes things that are unanchored get anchored for some reason its a wierd studio glitch.... took me hours to figure out lol

  • @beanz.r6
    @beanz.r6 2 года назад +4

    This is honestly kinda funny because im using this tutorial for a science fair project😅 thanks for helping me lol

  • @caz0gamz
    @caz0gamz 2 года назад +3

    Wooo Hooo! Another epic part to this doors tutorial franchise! I hope for more soon

  • @lennyface987
    @lennyface987 2 года назад +15

    BIG TIP READ! If u realize that the desk or drawers are to small for using E between each drawer, just increase the size of the primary part from the bottom and behind INSTEAD OF replacing every single room with drawers.

    • @a60_hotelplus
      @a60_hotelplus Год назад +8

      I hasn't good grammar because I am not english or russian, and this tip don't helped me, but you are awesome! You'll can help another people with good grammar!

    • @leslieetienne191
      @leslieetienne191 Год назад +1

      You should make a part two because stores had a updated

    • @chrisgaming8726
      @chrisgaming8726 Год назад +1

      how did this actually work?

    • @heliosdevillers9974
      @heliosdevillers9974 8 дней назад

      U saved me because without u tip, my proximity prompts doens't appeard
      THANKS

  • @appledev8852
    @appledev8852 2 года назад +1

    I was actually looing forward to this episode of the tutorial, very cool stuff. I hope you keep doing this series until you've eventually made a whoooole Doors game

  • @RichRBLX
    @RichRBLX 2 года назад +1

    what nice timing gnome! was just watching your rig editing video (i failed) and your videos out. great job as always.

    • @GnomeCode
      @GnomeCode  2 года назад

      Sorry to hear you've been having problems with rigging, if you pop into our discord we may be able to help!

    • @RichRBLX
      @RichRBLX 2 года назад

      @@GnomeCode nah its fine, i might attempt it another time.

  • @LitterallyLost_
    @LitterallyLost_ 2 года назад +2

    Amazing tutorial! I’m making a doors fan-game and your tutorials are helping me alot with my game so thank you ❤

  • @Pruttesvin
    @Pruttesvin 2 года назад

    This series is the most entertaining of all roblox studio series ever!

  • @true-leon
    @true-leon Год назад +3

    Cool Tutorial! But I have a problem with opening the drawers. I dont know why but some drawers open but the other ones dont whats the reason of this and how to fix this?

  • @JAMAL-cz2wu
    @JAMAL-cz2wu 2 года назад +2

    YES FINALLY PART 4 TYSM

  • @AltF4TheChannel
    @AltF4TheChannel 2 года назад +8

    I got a suggestion! In the next video, can you make it so that certain rooms generate at certain doors? Like, door 50?

    • @doinic09
      @doinic09 2 года назад

      He will probably do that after the simple entities are made (rush, ambush, and maybe eyes)

    • @AndersonDosGames
      @AndersonDosGames Год назад

      @@doinic09 didn't expect to see you here, aren't you that guy in scp slayer's server?

    • @parasyct
      @parasyct 21 день назад

      YIPPEE

  • @FDG286
    @FDG286 2 года назад +3

    Really Like The Series Keep It Up!

  • @PurplixGaming
    @PurplixGaming 2 года назад +2

    Thanks GnomeCode for another awesome video!!

  • @godzil7
    @godzil7 2 года назад

    THANK YOU SO MUCH YOU SHOULD EARN MUCH MORE SUBS!
    this series has helped me for the whole series

  • @rolexv11
    @rolexv11 Год назад +2

    How to solve the Toggle prompt?
    Fix :
    You need to put the toggle out of the drawer, and no put in

  • @D1amondDrew1
    @D1amondDrew1 2 года назад +1

    Yay! I was really looking forward to this! Thank you so much!

  • @itsinkyt4685
    @itsinkyt4685 Год назад +5

    TIP:
    if you cannot see the prompts, you can try to put prompt.RequiresLineOfSight = false
    this means that the prompt no longer requires you to see it when you face it.

    • @Snord
      @Snord Год назад +1

      thanks man

    • @whangaty3390
      @whangaty3390 Год назад +2

      where do i put the " prompt.RequiresLineOfSight = false"

    • @RichRBLX
      @RichRBLX Год назад +1

      @@whangaty3390 where do you think you put it? the part where you set the properties of the prompt.

    • @whangaty3390
      @whangaty3390 Год назад +1

      @@RichRBLX sorry old comment I fixed it. The prompt wasn’t in the right place.

    • @questmaker
      @questmaker 10 месяцев назад +1

      thanks

  • @LightEnjoyers
    @LightEnjoyers Год назад

    I proud of you, you don't make only drawers, you make another furniture. And this is good! By the way, this isn't original models and LSPLASH don't delete your games and my game. / Я горжусь тобой, ты не сделал только ящики, ты сделал другую мебель. И это хорошо! Кстати, это не оригинальные модели и LSPLASH не удалит ваши игры и мою игру.

  • @RealDippy
    @RealDippy 2 года назад

    YESS finally new video keep up the good work. your the goat!!

    • @nika1506n0
      @nika1506n0 Год назад

      it's not working for me! help me pls I was scripting and rooms doesn't spawns, help me😭

  • @mannygamer29
    @mannygamer29 2 года назад

    I have been waiting for this for so long!!! Yay! Thanks!!!

  • @VeryUniqueHandle
    @VeryUniqueHandle 2 года назад

    You know its gonna be a good day when GnomeCode uploads

  • @TheRobloxDoorsTheorist
    @TheRobloxDoorsTheorist 2 года назад

    When the world needed him most he came back (:

  • @CrackDS
    @CrackDS Год назад

    Hey Gnome Code! You have helped me developing for a year! But of course, errors come in my way. When you reach a point, drawers stop working, Wich that makes locked doors impossible (next tutorial) I'll try to fix it by myself, if I can't I'll tell you
    Edit: I fixed it

    • @CrackDS
      @CrackDS Год назад

      @@vanessa5552806 so, in the comments, there is one that says: "if you can't see the drawers, use this" try with that and you'll see

  • @gemmken
    @gemmken 2 года назад +3

    on the next episode, would you do the room generation? like a room only generated after opening a door

    • @doinic09
      @doinic09 2 года назад +1

      yeah, I think that would be a good idea considering it lags pretty much whenever you start the game with a low performance device

    • @silkswitch
      @silkswitch Год назад +1

      I figured a way to do that, but it makes room numbering more complicated

    • @Kitoucher
      @Kitoucher Месяц назад

      You should actually generate it until the exit is within a range of ~250 studs. Else your room will appear with a delay and you might see what's behind the walls.

  • @FireFonce
    @FireFonce 2 года назад +2

    Keep up the excellent work mate

    • @FireFonce
      @FireFonce 2 года назад +1

      aye i got hearted

  • @SourceDevv_
    @SourceDevv_ 2 года назад

    Finally! Another Doors Episode!

  • @ZpugKing
    @ZpugKing Год назад +1

    You might need to make a video showing how to make the rooms generate progressively and old rooms are deleted, and not all at once because the game doesn't like it when 1,000 rooms are furnished at once. 😨
    (1,000 rooms because I'm making a game based on The Rooms)

  • @aveloth3413
    @aveloth3413 2 года назад

    Can the next series be on "How to make a game like Project Lazarus"?
    It has just a few main things:
    1) Unlimited zombie wave system until everyone dies
    2) Coins and chest for guns - everyone starts with pistol
    3) We can equip 2 guns
    4) Reviving others but if someone dies, they return to lobby and if the next round starts, they rejoin with no guns but all coins / if someone gets knocked down, they can only use pistol
    5) Powerups: X2 Damage, Speed, Health, Revive speed, +1 gun (total 3)
    6) thx

  • @daddygatzios6064
    @daddygatzios6064 2 года назад

    Omg thanks for this tutorial keep up the good work! :D

  • @Kaizentry
    @Kaizentry 2 года назад

    These tutorials helped a lot for my insight of things, thank you.

  • @sillygoober368
    @sillygoober368 2 года назад +2

    GnomeCode can you do a rush tutorial without tween service (probably bodygyro) and also do the looting stuff too, and in the next part can you do closets?

    • @theguythatcodes
      @theguythatcodes Год назад

      why rush WITHOUT tween service? and isnt bodygyro decrepitated

    • @sillygoober368
      @sillygoober368 Год назад

      @@theguythatcodes hmm maybe your right but I kinda like bodygryo and body position

  • @Frozen_Flamez
    @Frozen_Flamez Год назад +2

    the proximity prompt won’t show up for the player, even though it exists in the explorer
    edit: the attachment was too far in, so the prompt wouldn’t show,

    • @MysticXMac
      @MysticXMac Год назад

      Can you help me whit furniture spawning? Plss

    • @mqbuni
      @mqbuni Год назад

      Thank you so much bro i've been searching for the past 10 hours

  • @itskingboygaming
    @itskingboygaming 2 года назад

    This is the best tutorial ever bro

  • @addisonrowe7403
    @addisonrowe7403 2 года назад +1

    Thanks for the help 🙂 loving watching ur video can't wait for seek 😀

  • @WyattGam1ng
    @WyattGam1ng Год назад

    GnomeCode has another subscriber added! 🎉

  • @lelanceflamer
    @lelanceflamer Год назад +1

    The furnitures goes outside of the room after it generates. I checked the code but it is the same than showed in this video. But the rest of your videos works and are great.

  • @arsongamer1510
    @arsongamer1510 Год назад +2

    Question, why add a sound block to every drawer you make, instead of just referencing the sound block in a sounds folder or something? My concern is that if you had a dozen of these drawers, that's a dozen of those sound blocks that need to be loaded as well. Would that make a difference in how long it takes to generate?

    • @blockgamer11
      @blockgamer11 Год назад

      We need to add a sound block to every drawer you make because the sound needs to be coming from that drawer. and no it wouldnt make a difference. sounds are SUPPERR easy to generate. the last thing they're gonna be is laggy cause of the sounds

  • @Cold-SnowBearGaming
    @Cold-SnowBearGaming Год назад +1

    My drawers won't open I went through it and my script isn't wrong i press e and it doesnt do anything plz help

  • @louissiew7860
    @louissiew7860 2 года назад +4

    Hey GnomeCode, I realised that my laptop takes lots of time to actually load the furniture (a few seconds), so I suggest you make a code optimization and better room generation (When you enter another room and there are more than 5-7 rooms, the last generated room is deleted). And one thing i notice is that setting the Primary to PrimaryPart helps as you don't need to find which one you messed up if the orientation is wrong

    • @thedumbguy0w033
      @thedumbguy0w033 Год назад +1

      Optimization usually occurs midway through development, but I feel for those people with potato pcs

    • @Gaming_Dark17
      @Gaming_Dark17 Год назад

      add part and i give the script later

    • @louissiew7860
      @louissiew7860 Год назад

      @@thedumbguy0w033 and mobile players...

    • @ProdByVRNE
      @ProdByVRNE Год назад +1

      Potato pc speaker here, Don't ever try to generate 1000 rooms. Thats all I have to say.

    • @pyrithor
      @pyrithor Год назад +1

      @@ProdByVRNE make it 10 thousand

  • @ItsTorrii_VT
    @ItsTorrii_VT 2 года назад +1

    Hey gnomecode, I have a new series idea. You can make a "How to make a game like Bedwars" video, it might even get some views!!! complete with kits, beds, fun pvp, etc! I'd love to see a series like that in the future :D

    • @ItsTorrii_VT
      @ItsTorrii_VT 2 года назад

      P.s. I know I've sent this before but, it would be a really nice tutorial :D

  • @J50-A-S
    @J50-A-S 2 года назад

    Thank u for posting these :D

  • @Disksjw
    @Disksjw Год назад +1

    my furniture wasnt generating, and i was working on it for over an hour. OVER A ("furniture") THING SPELLED ("FURNITRE")

  • @ShadownGFXakaConnorRipOff
    @ShadownGFXakaConnorRipOff Год назад +1

    i have a problem: when the drawers open it pop out only the bottom part and not the top, can anybody know why?

  • @Antiwall_Dev
    @Antiwall_Dev 2 года назад

    You Are My Gold! Thank You So Much I Love Your Videos !!!

  • @GartenOfOST
    @GartenOfOST Год назад +1

    I did all of the coding but now my rooms won’t load. The door spawns in the spawning room but then none of the rooms spawn and I dal to the ground so then I don’t know if my drawers work or not my door won’t do the opening animation so now I have to set it so I don’t collide with it and phase right through. Please help me with this issue 😢

    • @Goose88
      @Goose88 14 дней назад

      did you ever fix this?

    • @GartenOfOST
      @GartenOfOST 14 дней назад

      @@Goose88 i gave up on the game (no I didn’t :c )

    • @Goose88
      @Goose88 14 дней назад

      @@GartenOfOST i fixed it. All I did was delete everything in the furniture script and rewrite it again paying more attention to the video

  • @michelhop6189
    @michelhop6189 2 года назад +1

    Keep up the good work!

  • @fatcatofficial69
    @fatcatofficial69 2 года назад +2

    i don't know what i'm doing wrong but i'm stuck at the first tutorial i follow so closely as possible do you have tips for me?

    • @fatcatofficial69
      @fatcatofficial69 2 года назад

      pls i want to make doors

    • @coolestxdude
      @coolestxdude 2 года назад

      @@fatcatofficial69 Can you say what problem you currently have?

    • @ae-co5ue
      @ae-co5ue 2 года назад

      The only tip is to follow more closely it's literally a straight copy-paste tutorial

    • @GnomeCode
      @GnomeCode  2 года назад +1

      Assuming there are no errors in your output window, make sure that the orientations of your entrance/exit parts are all correct.

    • @RichRBLX
      @RichRBLX 2 года назад

      same thing with me, i quit this series because first episode didnt work

  • @blazetube1164
    @blazetube1164 2 года назад +2

    Next can you teach us how to make a game like Sharkbite

  • @Facem2008
    @Facem2008 2 месяца назад

    I know I might be a year late but you could probably use this to make broken doors as well, just like in the actual game where it's doors that cannot be opened and that are either planked, broken or have no knob

  • @TheOgKingEnderKill
    @TheOgKingEnderKill 2 года назад +1

    one question? what is the "drawer" where the attachment point needs to be

  • @henrytheguy9942
    @henrytheguy9942 Год назад +1

    I'm struggling with a bug, the proximity prompts don't show, and I tried everything I can to see what the problem is, the prompt spawns inside of toggle, but it never shows up, I also even tried to rebuild the drawers and desk to see if that would work, and I saw that the code was the same, so, is there a way to fix the bug? Pretty great tutorial, by the way.
    Edit: I fixed it, just had to make the toggle more far out, if anybody got the same one

  • @LucyMoloney-d3d
    @LucyMoloney-d3d Год назад

    Your voice and intro reminds me of Stampy, he was my childhood

  • @eclipse-likes-to-game
    @eclipse-likes-to-game 3 месяца назад +1

    after a couple rooms, the furniture stops generating, whats going on?!!

  • @BEANhui
    @BEANhui 2 года назад

    This series is so fun, sadly i gave up on the seccond episode because i don't have good building skill :(

  • @TACKLEFOOTBALLLEAGUR
    @TACKLEFOOTBALLLEAGUR 27 дней назад

    4:41 saving my spot

  • @SeaweedTheDragon
    @SeaweedTheDragon Год назад +1

    good job gnomeCode

  • @reyrey_X2
    @reyrey_X2 Год назад

    This was cool but when I did the script and played the rooms didn’t appear and I kinda need help with that since idk where I messed up

  • @Meuuh
    @Meuuh 2 года назад

    Yo exited for the realease and what you will call the game also can you make a short tutorial to show me how to make a swinging code

  • @40degreesGD
    @40degreesGD Год назад +3

    my drawers dont open.

  • @PlushCameraman
    @PlushCameraman 6 дней назад

    8:02 saving my spot

  • @ColaMen632
    @ColaMen632 Год назад +1

    It's not working for me gnome code does it need every part of the drawer facing forward??

  • @Dav_Anima
    @Dav_Anima 2 года назад +1

    Can you teach how to make an animation for gui I need one for my game but like an appearance with Doors

  • @templars44
    @templars44 2 года назад

    Super cool! What would the monster be?

  • @Reytinaz
    @Reytinaz 2 года назад

    Best tutorials ever!!!!

  • @GamerFlamer
    @GamerFlamer Год назад

    i enjoy this tutorial

  • @user-AbobusNelegalnyy
    @user-AbobusNelegalnyy 2 года назад +1

    Timothy is next in part 6?

  • @pagodeando5880
    @pagodeando5880 2 года назад +1

    Thanks So Much!!!!!, I Love This Serie Make More!!!!

  • @ltsFake
    @ltsFake 2 года назад

    please continue this series!

  • @CodeBoomy
    @CodeBoomy Год назад

    Hey Gnomecode! i have a question why would you put templates if it's not gonna place them on all the template

  • @martinsobek5770
    @martinsobek5770 2 года назад

    i hope that when he does stuff like rush he will not mess up and will not just put a hitbox and will actually use raycasts like in doors

  • @redfire826
    @redfire826 2 года назад +1

    Keep it up bro

  • @_C94B_
    @_C94B_ Год назад +1

    Running into an odd issue with the Attachments portion. The attachment won’t detect the face of the drawer model, acting as if it is not there.

  • @FredTheMcFan
    @FredTheMcFan Год назад +2

    One day i am going to make an entity in my spinoff version of doors name Gnomer

  • @ossianator9227
    @ossianator9227 2 года назад

    can wait for the monster!

  • @iamguiii
    @iamguiii 2 года назад

    you can make it so that if you were further from the door the room would delete

  • @Oshien13
    @Oshien13 2 года назад

    YESSSS PART 4

  • @GreatRamilYT
    @GreatRamilYT 2 года назад

    YES, ITS NEW VIDEO!!! THX GNOMECODE FOR COOL CONTENT!!!! =D

  • @vezern.
    @vezern. Год назад +1

    How do I activate my welds? They arent working and i cant check the box

  • @EpicSpider200
    @EpicSpider200 2 года назад +2

    Hey gnomecode, im having trouble with my code. The furniture isnt spawning, and there are no errors appearing. Any ways to fix this?

    • @flision99
      @flision99 2 года назад

      same with my try placing Print() functions through out the code to find where the error is

    • @error-si2mb
      @error-si2mb 2 года назад +1

      maybe your name of folder or furniture name isnt right with that you used in script?

    • @TheOgKingEnderKill
      @TheOgKingEnderKill 2 года назад

      that was for me the same you just need to rename the Templates to desk and drawer i think

  • @krookaladokie7086
    @krookaladokie7086 Год назад

    question: Do u need the knobs on the drawers/desks?
    edit: another question
    question: the bottom drawer is moving around, how do I fix it

  • @xx_wolfplayz_xx990
    @xx_wolfplayz_xx990 2 года назад

    Cant wait for him to do entities, doors 50 + 100, an ending, etc.

  • @XxRandomReelxX
    @XxRandomReelxX 2 года назад

    Hi gnome code, so uhmm. i need help, im pretty sure i finished Furnishing the rooms, and it just doesnt load

  • @therandomgamermonkey6259
    @therandomgamermonkey6259 2 года назад

    Please reply. What episode do you think your gonna add monsters and what monster would you add first?

  • @robcorpinc.robloxcoregames6621
    @robcorpinc.robloxcoregames6621 2 года назад

    Gnomecode, will you make this game open source like you did for Teddy? If so that would be amazing!

  • @kap6969
    @kap6969 2 года назад

    yay part 4!!

  • @Gooseyplayz
    @Gooseyplayz 21 день назад

    How do we make a Sub-Room. Like the ones in Doors? same thing for Randomized Sub-Rooms.
    It would be have a door, that we can walk into, for a different part of the Room.

  • @darkgamer1070
    @darkgamer1070 Год назад +1

    Heelo i have a problem it says
    Toggle is not a valid member of Part "Desk.Drawers.Part"
    Pls help
    Edit: i need really fast help witch this

    • @rolexv11
      @rolexv11 Год назад

      Toggle needs a parent with the name of drawer not part

  • @Koogers
    @Koogers Год назад

    I'm having an error where when i put the attachments in the drawer it makes an error saying its not a valid member of part "Drawer.Drawers.Drawer" i don't know how to fix

  • @FloodNinja110-ip1hz
    @FloodNinja110-ip1hz 2 месяца назад

    I know I'm a year late but for some reason only the prompt is moving, not the drawer. I've been trying to fix this glitch for an hour, and have gotten no results. How do I?

  • @KooFYAB
    @KooFYAB 2 года назад +1

    Gnomecode can you make your volume higher?

  • @fexryourfriend
    @fexryourfriend 2 года назад +1

    Hi GnomeCode! How do you do so that all of them welds to all of them? Because for me, it just welds one of them
    Edit : And also how did you make that dark green line that connects all of the welds?
    Edit #2 : Otherwise i would be left clueless with “Attempt to index nil with SetAttribute” at line five and that could be the possible cause

    • @unusualben
      @unusualben 2 года назад

      what you want to do is press ctrl and alt and click the thing you wanna weld first, then do the others

    • @fexryourfriend
      @fexryourfriend 2 года назад

      @@unusualben so i do it manually?

    • @unusualben
      @unusualben 2 года назад

      @@fexryourfriend I can make a video to help you

    • @fexryourfriend
      @fexryourfriend 2 года назад

      @@unusualben sure

    • @unusualben
      @unusualben 2 года назад

      @@fexryourfriend k

  • @Bodythegamer
    @Bodythegamer 2 года назад +1

    Can you make another episode pls
    I want to make entities

  • @lhfj2012
    @lhfj2012 Год назад +1

    If you also needs the Furniture script, there you go:
    local furniture = {}
    function furniture.New(template, room_model)

    local furniture_model = workspace.Furniture:FindFirstChild(template.Name)

    if furniture_model then

    furniture_model = furniture_model:Clone()
    furniture_model:PivotTo(template.CFrame)

    furniture_model.Parent = template.Parent
    -- template:Destroy()

    end

    end
    function furniture.FurnishRoom(room_model)

    if room_model:FindFirstChild("Furniture") then

    local templates = room_model.Furniture:GetChildren()

    for i, part in ipairs(templates) do

    furniture.New(part, room_model)
    end

    end

    end
    return furniture
    also commented "template:Destroy()" also thinking that it was causing the problem.

    • @Axoul8080
      @Axoul8080 Месяц назад +1

      THX YOU SO MUCH !!!! its help only for me i think lol ! but thx you so much it work now !

  • @Cowboy_Hat202
    @Cowboy_Hat202 Год назад +1

    Now i can make my Horror game!

  • @FR_Anim
    @FR_Anim Месяц назад

    hello so far from the first doors tutorial everything was great till this video last time i try it the drawer only open but dont close and now im trying it again it failed to open help pls