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Yanqing's Kit In Genshin! | Trailblazer To Traveler - Episode 1
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- Опубликовано: 18 авг 2024
- Welcome to the official release of Trailblazer to Traveler! In this episode, we'll cover Yanqing's kit and what he could be in Genshin. Having a pretty simple and straightforward design, I felt he was a perfect first choice for this series!
===Timestamps===
❋ 0:00 | Intro & Disclaimers
❋ 2:38 | Base Stats and Overview
❋ 4:39 | Kit and Multipliers
❋ 9:54 | Best Artifacts
❋ 10:54 | Best Weapons
❋ 14:48 | Damage Calculations
❋ 18:11 | Constellations
❋ 21:19 | Team Comps
❋ 23:14 | Conclusion
===General Disclaimer===
I'm still human, and may miss the mark on concepts. Please correct me if you notice any errors, and just remember that's this is just a fun concept-making series which hopefully opens the floor for discussions. If you have critiques or alternate ideas, feel free to comment. Just be respectful.
===Series Disclaimers===
1) Balancing is not a major focus here. I will try to implement quality of life buffs to provide comfortable playstyles, but the main focus is to explore potential builds or teams. As such, some characters I cover may end up underwhelming or overpowered.
2) I am not a consistent HSR player, and I don't fully understand the advanced mechanics there. However, since this series focuses more on Genshin mechanics, I feel I only need a basic understanding of HSR, while requiring more advanced knowledge on Genshin.
Overview Video: • Could Honkai: Star Rai...
===My Other Platforms (Rarely Active)===
❋ Twitter | / mspiderninja1
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===Music (In Order Of Appearance)===
❋ Tempered Chill - Hoyo-Mix | • Tempered Chill
❋ Gleaming Clash - Hoyo-Mix | • Gleaming Clash
#GenshinImpact #HonkaiStarRail #Yanqing
This question has been popping up a lot in the overview video, so I just want to set the record straight. As of right now, I don’t have plans to make a “Traveler to Trailblazer” version of this series.
The main reason being that since I don’t play HSR as much, I don’t really understand all the advanced or intricate mechanics in that game. So I worry I might make a bad or boring kit since I wouldn’t understand the finer details.
Additionally, the motivation and interest isn’t really there, for whatever reason that may be. With that being said, never say never. There’s always a chance I’ll try this series out, but for now, I wouldn’t expect one anytime soon.
Maybe one of you might be able to try your hand at that series ;)
If he ever does boothill, he'd be a shatter based dps
Like after enemy is shattered he can continuously trigger shatter with greater DMG
Freminet crawled so that Boothill could soar TRUE
How would his "Duel" Mechanic work doe?
@@hayond656 Just like how it does in game but I'm guessing he would either prioritize the enemy closest to him or the enemy with the lowest HP value
That could be omitted, but it's honestly def interesting
Maybe make it so upon skill cast (which is strict st), enemies other than the one that was hit receive massive DMG reduction from Boothill for x seconds? @@hayond656
Actually you’d have 3 nickels. Cuz lingyang from wuthering waves (who’s also ice) is considered the worst standard character in that game
Oh no! The curse continues! I haven’t really looked into wuwa, so this is news to me XD
@@spiderninja_1 honestly I wonder if it’s on purpose 😭
Yeah but he was never considered to be one off the best characters like qiqi and yanqing
Lingyang has a high DPS possibility but it is a limited timeframe from his ult
Ice Standard Characters with Chinese names
As a physical enjoyer I love this idea. And I have an idea for the break effect dps(for example Xueyi, Sushang, and mainly Boothill). What if we keep their idea of break toughness bars but make it fit genshin. By making them shield breakers. So those pesky abyss lectors, mages and just enemies with element shields these guys specialize in dealing with them. Xueyi you could give her any element but I think it would be cool if Sushang and Boothill keep their physical element. Also these guys are finally the mitachurl wooden shield killers
reading this i just love that idea. i actually think it'd be neat if sushang was geo; my reasoning is flimsy, she wears lots of yellowy orange but also geo units famously struggle to break elemental shields as they arent super effective against anything (except maybe cryo if you squint). i think making her a dedicated shieldbreaker for geo teams would be pretty neat
I don't think units that are only good against one type of enemy is good for the game, you will either be putting resources into a unit you only occasionally use, or you will be missing it against those types of enemies, plus I would feel bad for those who have one of them as their favorite unit, since using them outside of those situations would feel terrible.
if the shieldbreaking is a bonus, sure, but as the main feature of a kit it would only cause problems.
A way to mitigate that could unironically be having it so the kit itself gave shields to enemies lmao@@sclom5676
edit: ive def seen such a mechanic on other games (mainly on esme mlbb) so why not here
@@innocentcoffeelover6638 that would be cool
@@sclom5676 that can always be fixed simply by adding a passive for example Boothill you can just say “deals more dmg to shields and shielded enemies”
This character feels like something Hoyo would make for their upcoming 5.0 meta plans.
I tell you 5.0 will focus on double dps, that's my prediction since 4.0 was Hp manipulation meta and 3.0 was dendro meta.
Yes! When I did my video on the Pyro Archon’s concept, I leaned into the idea of playstyle choice.
Not sure if that’s the same as your “double DPS” thought but I figured it would be so cool if a character had different mechanics based on being on field or off-field
i love the idea of making Yanqing an on-field physical DPS and in concept this kit fits super well. in execution however? i dont think it holds up too well.
i think the biggest flaw is that his skill can trigger off-field; even with the 50% chance of triggering, taking the attack speed of most characters into account and the fact that a failed followup doesn't have a cooldown, you'd still get the majority of his damage output. i haven't calced anything but im pretty sure youd get at least 80-something % of his skill procs.
additionally, basing his normal attack pattern off of Xingqiu is a huge detriment to his on-field performance. Xingqiu's normal attacks are pretty slow and the clunky animations make attack speed buffs less effective on him. to top it off, basing his multipliers off of xingqiu's normal attacks also hampers him since Xingqiu is designed to be off-field, his normal attack multipliers are pretty bad.
his skill has a 6 second cooldown making his a1 kind of pointless. the 30% ATK hit of cryo wont have any cryo dmg bonus buffing it, if he's built as a physical dps, so its only purpose is to apply cryo. but his skill has a 6 second cooldown which is really short.
his snowshard attacks have pretty terrible scaling, especially when you consider that they're physical dmg. along with his burst having low scaling in comparison to other dps units he feels incredibly weak.
overall, i think in concept this kit works but if actually implemented, itd be worse than klee or possibly even Qiqi. if i were to rework this, to make him an on-field physical dps, i think id do the following:
Buff up his normal attack multipliers, using other on-field dps units as reference, namely alhaitham as they have similar playstyles of using normal attacks to drive skill damage. i imagine his scaling would be around 5% higher than alhaithams, since alhaitham gets an infusion and elemental damage is inherently stronger than physical.
im assuming he'd have different, more fluid normal attack animations than xingqiu.
tweak the skill so that it has higher scaling and that it has either a longer snowshard cooldown when he's off-field or a lower chance of it triggering. for reference, i'd look at Xingqiu's rainsword multipliers. on one-hand being physical dmg, they should have higher scaling but on the other, Yanqing's snowshards are tied to his skill not burst like xingqiu. i'd say keep them around the same to balance out. i'd also make his skill have a 12 second cooldown, to match the 12 second uptime.
i'd adjust the burst to be like keqing's in a way; multiple small hits of cryo followed by a larger hit of physical dmg. my reasoning behind this is mostly just because i think it'd fit better with the animation of his ultimate. this is entirely a personal thing tho so it isn't necessary.
replace the A1 entirely. whenever he triggers a cryo related reaction/ superconduct, summons a sword that pierces the enemy dealing somewhere around 30-50% ATK of physical dmg
keep the a2, i think it fits well with him.
as for constellations, id only change up his c6. i think having him avoid damage is the most interesting part of his kit and i think leaning into it would be better. i'd keep the first part (extending the uptime when defeating enemies) but alter the second half. i'd change it to when he has soulsteel sync activated and is protected by a shield he gains a dmg bonus that stacks up every second, in a similar vein to yelan's a4, 'Adapt With Ease'.
in actual gameplay, i imagine (with a team of yanqing, fischl, mika and layla or c1 beidou) the rotation would start with fischl, switch to layla/beidou and get your shield, swap to mika to burst and skill, before swapping to yanqing where you'd skill and burst before driving your Snowshard damage for the remainder of your buffs' uptimes, then repeat.
Um.. can we get a TLDR for that or...
@@thanadolshoohiran1324 you're capable of reading.
There’s a lot here, so I won’t be able to address everything.
For the Normal ATKs, I’ll definitely look more into picking suitable references. I was aware of Xingqiu’s NA string being kinda bad, though I chose to overlook that because lore similarities lol
For the whole field and skill thing, while I wanted to incentivize an on-field playstyle, it was still my intention to make his off-field one good. So as it was said, here, if his off-field procing is closer to 80% instead of 50-60, I personally don’t have an issue with it, since that basically creates more flexibility.
Burst suggestion is great. I have no qualms.
It was interesting you brought up the suggestion of how his A1 should related to Superconduct, because I actually had a similar idea in the first iteration. 30% Physical DMG Bonus upon triggering the reaction.
Only thing I’m going to counter is the multiplier stuff. Part of the series is that I don’t change the multipliers, and I would just show it as it is (minor tweaks being allowed of course). It’s part of the “challenge” of the series, where I try to make a character good without touching numbers. But it’s also because I don’t want to burn myself out with balancing them. Like, if someone really likes the idea, but thinks the numbers need tweaking, then I’ll consider it a success, since I was focused more on the concept.
With all that being said, thanks for taking the time to leave your feedback! It’s great to see alternate ideas from others! Take care :D
@@spiderninja_1 yeahh, sorry i tend to be quite verbose lol. i completely understand the bit about multipliers (i've made my own hypothetical kits before and its a lot of work) and i just really wanna say that i adore this concept for a character, especially Yanqing! it could have easily turned out like ayaka if he were a cryo focused dps and it was a really smart decision
I'd love to see Imbibitor Lunae as a Hydro, catalyst user that focuses on Charge attack
Is Charge attack with out the stack (lets call it Beneficent Lotus) could be his 2 skill point basic: Divine spear. To get these stacks it would def be through his ult and skill
Skill could be sacrificing a portion of his HP to get stacks of Beneficent Lotus, or it could be like Hu Tao with her skill
Theres alot you could do with Imbibitor Lunae
Or Blade, blade could maybe be Geo HuTao. Maybe he could be a DPS-Tank
@@TFdidijustwatch orrr… he can be a anemo sword unit with the exact same kit, but the follow up would be every time his hp gets decreased, he gains a stack, at 5 stacks his next enhanced atk deals double the dmg and restores 30 percent of his hp
So imbibitor will just be neuvillette?
@@user-vp8nr6xt3f more like Yanfei
Since skill points are shared between the entire team, maybe another concept for his kit could be very powerful charged attacks that cost a lot more stamina than usual? Idk how comfortable that would be to play without a shielder, but I feel like it matches his Star Rail kit
Yay! I'm really happy we start with a Physical DPS :3 i use Mika a lot, even on comps where it isn't recommended lol (auto attacking Venti, anyone?), so i'm happy to see Physical get some love!
Blizzard strayer still can be used without capping cr much - can just give him as much crit damage as possible (as with other cryo units with blizzard set).
My only change would be to give him a way to surf across the open world on his floating sword
I feel like I’d have made him a cryo dps who’s soul steel would give him the infusion, then realistically keep everything the same really really, after all he uses ice swords
i am think a ice Xingqiu
honestly i think he'll work more like a Cryo Klee than a Cryo Xingqiu cause he's supposed to be a DPS and all
frothing at the mouth. my baby was first im so happy
i lost e3 acheron and e0 aventurine to this loser but you made him seem really fun in genshin honestly. i wonder if they'll ever make a character that relies a lot on not getting hit to achieve their max potential, but with hoyo's stance on difficulty in genshin im not holding my breath
maybe more like cryo keqing?
YEEEEAH MY FAV IS THE FIRST LET'S GOOOO
kinda was hoping the "follow up attack" stuff like clara would be implemented as the offield physical, shortsighted on my part
also kinda weird, the offield physical skill set there's just so incentive to play without the shatter, right? since phys has no reactions, you remove shatter and like why would I play it if it's just objectively worse
idk it just feels like such a waste in part
besides that honestly sick idea, it does feel kind of like a standard character, love the design, everything is coherent, and not to mention phys love
frem my goat mentioned also
Don’t worry. Shatter will get its spotlight in this series one day!
After ep 0 I was fully expecting u to make him a catalyst user that throws swords like he does in his skill also u could've made him a pure cryo dps aka like lyney but I digress
I am not disappointed at all... actually I really like it. Just a little advice, you may want to include more visuals of the character you are talking about, for example when you explained his ult you could use the animation of the ult instead of a montage of the abyss, same for the skill, this will help to people who is less familiarized with the character to understand what you are talking about, but overall it is a great first video. For next character maybe Bronya or Ruan Mei, I feel supports will be more interesting to adapt.
Thanks for the input! Since I don’t play HSR that much, I don’t own a lot of characters. I can’t record my own footage, and even if I credit someone, I don’t want to just use someone else’s footage in my own video.
I’ll put in more footage of them using their abilities when it’s relevant, but I’ll probably won’t be showing any sort of extended fight sequences
I’d love to see genshin characters being on hsr. I thought about Kokomis kit being there. I believe she would be so good ♡
And I think her set of artfacts could be implemented on her base kit somehow
i feel like this off-field playstyle is basically chiori but attacks faster and is more of an on fielder
it is unique enough thouhg
very cool i like it
Now I don’t exactly remember him being the *BEST* character at launch…
4:11 no way i actually thought this was Yangqing in Genshin 🤣😭
in terms of next unit what's on my mind is welt's slows (maybe geo; mud? vines and entanglement?), march 7th's single shield/aggro (with relation to remembrance if not for her ult I'd totally say she could be dendro) , cleansing abilities in general (should they be actual cleanses, elemental cleanses, or just light heals like gorou c4)
luocha and gallagher's heal on hit also sounds like a fire mechanic, especially gallagher since he's more dps oriented, (can't remember how you wanted to implement break related kits mbmb)
qinque's gambler kit by far is what I really wanna see tho, gambler nuke dps
God I love this so much, I can't wait to see what you're gonna cook next. I'd honestly love to see how you would take over Argenti with his level 1 and 2 ult, Dr Ratio with his follow-up relying on debuffs to consistently proc, Acheron with her unique ult that needs debuffs to charge it instead of energy, and even the skill point generators so Sparkle/Hanya! It's up to you at the end of the day but one of these characters would make for a really interesting choice IMO
I’m excited too! The less straightforward a kit would be in Genshin, the more creative I get to be!
Would love to see Seela to see how the quantum element would be addressed
The problem with seele is that she'd just be polarm user w gambler set and blacklif polarm
This is such a cool concept and i was even surprised with the amount of effort in the vid. This yanqing is so overtuned though hahah
That being said, good luck whenever sparkle, argenti, acheron, fu xuan, and/or aventurine get a video! I would love to see the limits of this concept put to the test.
Nah man he's an off field sub dps the way you designed him
As he is rn, he's clearly a off field nuke with that skill. 12s of free off field damage + 4 cryo particles. The 50% chance to hit doesn't matter if your on field attacks quickly since there's already a cd on how quickly the skill procs, you'll get pretty much 90% of his skill dps even if he's off field
His A1 gives him identity crisis: Is he a cryo dps or phys dps? 30% cryo on every hit...? He already has his skill every 6s to apply cryo right? Unless his skill does no damage at all on cast
A1 and A4 are the only things that point at him being an on field dps, which is rather confusing since it conflicts with what he does with the rest of his kit
His burst is weird too. He's guaranteed to crit under burst, so you just build pure ER and crit damage on him (like 300+) and use his E and swap off and use him like you'd use Robin in HSR lol. That's like having a free mini Eula burst every 3s, but his multipliers kinda suck ngl, 88% damage is like 15-20k damage even with 300 cdmg (I'm estimating, didn't actually run the calculations, so I could be wrong)
Comparing that to Xingqiu who has a similar playstyle with his rainswords, Xingqiu does 16k+ damage every second at C6 (I don't remember his multipliers, I think it's like 150% or something at level 13?)
He majorly needs a buff, his A1 could be "Deals 30% increased damage to Superconducted enemies" (I mean the enemy takes a flat 30% extra damage from Yanqing, not under the category of elemental/phys damage buffs)
A4 is flat out useless because you actually want to swap off him as his kit is designed so it should be attack speed for the whole party
Mika does more than Yanqing the way Yanqing's kit is rn and Mika is uh.... Not really used much.
You are correct
Can you change this comment to changing these things instead of correcting them😊😊
It will open up a conversation
@@arcanegorgonus It doesn't matter if it's changed though lol. This is just a theoretical version of his kit that will never actually happen. I just brought up the stuff I noticed seemed weird
I really like this idea I i hope to see more of it. Ive also planed out a sires of my own with Genshin into Honkai Starail so I may use the statistics from the previous video but I wanted to let you know becuse I dont just want to cop the work yo did without credit though you may never see this comment.
Go for it! I don’t plan to do the Genshin to HSR series anytime soon, and even if I was, someone else doing it would offer a fresh perspective apart from my own, which is a much needed thing in discussion and concept videos :D
@@spiderninja_1 thanks. and also a small comment that i find funny is the fact that I'm kinda in the same boat as you are except flipped as I play Honkai Starrail almost religiosity while I played very little of genshin though I do know a lot of mechanics and what a lot of characters do
Cool adaptation! Will be interesting to other genshin youtubers reactions on this.
I am looking forward to see, what will you come up with Seele Skills.
OMG HE’S UPLOADING SM?? I LOVE MY LIFE
I had this feeling when you were explaining things in the last video, but I think the restrictions you put on yourself are too much. between the natural cr, his skill, burst, and cryo resonance you are sitting at 98.8% crit rate with no substats or external buffs applied. anything beyond 1 crit rate substat instantly becomes useless. there are 2 ways to tackle this, one being you readjusting the numbers so there is less crit rate and more crit damage in the calculation, and the other is giving a way for the overcap to do something, which I know you mentioned the tsaritsa, but this should probably be through an artifact set, or at least be released into a Genshin where that character already exists and is a 4* (aka, no chance for it to be the Tsaritsa). My suggestion is crit rate = 2x or more crit damage, physical damage bonus, or attack this should probably have an additional bonus attached for reaching 150% cr or an additional bonus just so the proper build isn't pale flame with crazy artifacts, even if they are far more likely to get a better set with the new one many will farm pale flame because they are chasing the best build for their character and as a game developer you want to avoid things like that. This is further exacerbated by his signature and it's crit rate bonus. apart from that, I think it's a good design all around.
I think it is fine in this case, but do pay attention to what you give a percent chance to activate to, I don't think anything that will affect elemental application should be based on chance like that, even Yelan, who has dice as a major part of their visual design, has 1 part of her kit based on chance which doesn't affect elemental application since you could simply sub the CA out for a normal attack.
I’ll definitely ease up on the restrictions down the line. I’m going to make a few more of these videos before I start making changes, just so I don’t do anything prematurely.
Yanqing’s Crit situation feels like an outlier, though. As far as I can tell, the only other person with a potential overcritting issue is Jingliu, so we’ll see how I choose to address her kit down the line.
And as for elemental application, don’t worry. I don’t plan to RNG that. It’ll still be based on unit amount and ICD lol
The worst part is my first five stars in each game was qiqi, then yanqing and then linyang
REALLY WANNA SEE HOW YOU IMPLEMENT HIMEKO INTO GENSHIM! GREAT CONCEPTS
Basically himekos skill and and ultimate will do simple fire damage and maybe give her fire infusion for consistent fire application. And whenever she does a fire reaction she will gain a stack of her fua and whenever u get a certain amount of stacks , she will trigger a coordinated attack
Just imagine that big saw suitcase as a claymore 🫨
Whenever performing 6 reactions her skill creates a fire field around her
Creating this field costs an animation but rhen she's free
The field does consistent dmg and pyro application
As a standard character let's make the enhanced skill dmg equal to 1.75x times of Kukis ult and downtime of maybe 5-6 secs and with c6 make it no downtime
Your idea about the stacks for my idea (the enhanced skill) is perfect relying on reaction. Having a Trace that helps crystallize or smth himeko can work well with navia as an off field sub dps and crystallizer
I like the name of the light cone😊😊😊
I would def pull for him🙏🏾
The kit you made is good but it would’ve been more accurate if he was mono-ice as in star rail one of his best teams is gepard(he is a strong ice shielder) pela(she reduces def and ice resistance) and silver wolf(she can implant a ice weakness on enemies and she has a lot of other debuffs)
aka 3 ice characters + silver wolf
(I still like your idea though)
Aventurine is better though, and he's Imaginary (probably Dendro in Genshin)
@@ralfian0234 just because imaginary is linked to the imaginary tree it doesn't make all imaginary users dendero foe example geo makes much more sense for aventurine
love this series!!! would be super hype to see boothill or black swan (my two mains)
it would be interesting to see sparkle and acheron in dis series
11:51 actually, if you really wanted, you could play shatter yanqing using xianyun, thereby making the EM substat worth it HAHA
So
Make the characters weapons that they wield their signauteure like himeko uses a saw like weapon so just make it a claymore and use the passive of her signature lc but in this 5 star weapon
the only nitpick id have with this is the sig giving way too much critrate even if its only for skill and its a 5* weapon. In coparison to the other options which while yes are 4*s being the pipe at 16% and festering desire at 12% over 30% for a 5* sounds way too overkill.
Personally id say 24% skill critrate is a nice place to sit at for an r1 5* weapon with a max of 36% at r5
either ways i like the idea hes pretty much a physical version of alhaitham but you can use him offield given alhaithams element being way more useful might be for the better. The idea of a character centering around driving their skill/burst but with backup of the kit like alhaitham does is really nice. While xingqiu and yelan can do that too to an extend it doesnt really feel as in tune with alhaitham and your version of yanqing.
still a character id gladly try and play esp with that c1
also looking forward to seeing your itarations of Kafka and Welt given i actually designed my own versions for their genshin variants
Yeah, if we were trying to do balancing, that sword would *have* to be nerfed even more. But part of the fun with not being allowed to change certain numbers is getting to react to some of the insane outcomes like this XD
Best I can do to nerf the sword with the rules I have is to give a shorter uptime. Instead of 6s, maybe we do 3-4, and keep the 12s cooldown?
That’s such a cool concept can’t wait for you to see qq or Clara in genshin
Is it just or when looking at the damage percentages of Honkai starrail characters and Genshin characters Genshins percentages are higher like Kaeya has 305.92% on his skill at talent level 8 while the very simular Dan Heng has 286% at trace level 12
Im pretty sure I just have to multiply the percentages to fit
please do Acheron- 5star electro dps giving herself different buffs depending on the electtro reaction
Silver wolf- 5star anemo
Robin: 5star polearm cryo dealing 0 elemental damage and buffs physical dmg and atk speed
Blade- 5star anemo claymore
Jingliu- 5star claymore cryo switching stance after burst
Fun fact acheron already is in genshin lol
Acherons real name is raiden Mei
And then u have in genshin raiden Makoto and raiden ei
Add them together and u get m+ei lol also both buff their ult from they're teamates and both get their ult insanely fast both r electro both use katanas I can keep listing more similarities but I'm lazy lol
As for robin first y cryo? Second y polarm and y so simular to mika
Jingliu will just be cryo itto
Me: "Ah he would be a freeze cryo dps to mirror how he doesnt want to get hit in star rail"
The video: "okay so he's a physical dps"
Wasnt expecting that lol, but great analysis this was very interesting
I know a Cryo DPS would’ve made more sense, but man, I love throwing curveballs XD
19:10 i feel like c2 is too underpowered. err has a lot more value in hsr, where the maximum amt of extra err you can get frm relics is 19.4+5. maybe it could be something like "on cast his skill generates 2 more cryo particles" or smt, like kaeya's a4
The "worst character is Ice-type" originated from Pokemon I guess.
0:31 I saw that too!
Im def curious what youd do for a Quantum or Imaginary character, maybe Welt or Seele?
Hi, will you do the vice versa?
Traveler to Trailblazer?
As of right now, I don’t. I made a pinned comment just now, which goes a bit more in depth about that :)
maybe just a difference in taste but i saw physical dps and did the exact ishowspeed fade he did when his viewer said his mom was kinda homeless. really cool concepts though
im interested how youd ttanslate the RRAT&N team
what's the name of the video you use at the beginning?
nvm found it
I mean that basically xingqiu with on-field restrictions, right?😅
Could you add your business email to your channel details?
Wait but an attack with 88% atk is a very weak attack, so he would do negligible damage
Himeko next pls
Yanqing would be Xingqiu and Chongyun fused together
maybe DHIL could be an anemo polearm user because i never noticed but his design has a LOT of green in it. As for the kit im not so sure lol