Very helpful I may consider getting it and many say toird incarnon is the best but I disagree boar prime incarnon with blast and corrosive sherds like a beast With fatal acceleration Galvanized hell Toxic barrage Critical deceleration Charged shell Shotgun elementalist Primed ravage Chilling grasp Shotgun barrage Or even the burston prime incarnon With vigilante supplies galvanized chamber Galvanized aptitude Galvanized scope Viral sense Rife elementalist Stormbringer Malignant force With either radiated reload my burston riven of +Fire rate +Damage +Mutishot -damage to corpus Or guided truth And yet those two incarnons perform just as good if not better than the torid incarnon
Split Flights causes the incarnon to have MULTIPLE shots off instead of just 1, which too me was just more fun but due to IRL issues I haven't been playing at all so this might've been changed at some point as it might've been a bug. But overall @DoveAndGrenade79AD is pretty accurate as to why I used it
Survivors edge is just the worst option out of the 3 and always will be regardless. The weapon has 50% crit already making the +10% have very little value, compared to the +1x crit multiplier having immense value. If you cared about statues then you’d pick the other option for the same reason, but the 1x crit dmg is still highest damage, and makes a big difference when it’s not base steel path.
@silentreaper5805 then pick what makes you happy Son. It's a guide, ITS NOT a you must obey what I say rule book. My reviews are for fun not for meta [:
@@Soldier_Master dawg it’s not meta it’s just common sense. This isn’t a “this is more fun to me” argument. This is the same as running with an empty mod slot and saying “it’s for fun”. It’s just objectively worse, there’s no trade off, there’s no “oh but it does this for gameplay which is cooler”, it’s literally just worse in every capacity. The weapon still fires the same and functions the same, just worse.
@@silentreaper5805well, I think you’d have to do a LOT of testing to come to the conclusion that it is objectively worse. There are cases where status chance matters and you still want the juicy crit to enhance status damage. Like for blast builds.
@@Niaz_S 1- it’s been tested. 2- you’re just further proving my point. The 10% base crit increase is not enough of a difference on an already base 50%. The pure status increase would be better in any circumstances that the +1x base crit dmg isn’t. There is no “juicy crit” Edit- also the +1x crit would still be better, it has enough status as is for anything status related. That is the highest damage increase option for both scenarios.
Thx for the guide , very helpful.
I put split flights and blast on my Dread Incarnon=favorite
Very helpful I may consider getting it and many say toird incarnon is the best but I disagree boar prime incarnon with blast and corrosive sherds like a beast
With fatal acceleration
Galvanized hell
Toxic barrage
Critical deceleration
Charged shell
Shotgun elementalist
Primed ravage
Chilling grasp
Shotgun barrage
Or even
the burston prime incarnon
With vigilante supplies
galvanized chamber
Galvanized aptitude
Galvanized scope
Viral sense
Rife elementalist
Stormbringer
Malignant force
With either radiated reload my burston riven of
+Fire rate
+Damage
+Mutishot
-damage to corpus
Or guided truth
And yet those two incarnons perform just as good if not better than the torid incarnon
hey neck
Bros tryna be different so bad 😭
I know its an old vid but if anyone sees this can someone explain y split flights is used over galv chamber
I don’t know
More Multishot, requires hits instead of kills, and reduced accuracy essentially increases the area of the incarnon form
@@DoveAndGrenade79AD i guess
Split Flights causes the incarnon to have MULTIPLE shots off instead of just 1, which too me was just more fun but due to IRL issues I haven't been playing at all so this might've been changed at some point as it might've been a bug. But overall @DoveAndGrenade79AD is pretty accurate as to why I used it
Survivors edge is just the worst option out of the 3 and always will be regardless. The weapon has 50% crit already making the +10% have very little value, compared to the +1x crit multiplier having immense value. If you cared about statues then you’d pick the other option for the same reason, but the 1x crit dmg is still highest damage, and makes a big difference when it’s not base steel path.
@silentreaper5805 then pick what makes you happy Son. It's a guide, ITS NOT a you must obey what I say rule book. My reviews are for fun not for meta [:
@@Soldier_Master dawg it’s not meta it’s just common sense. This isn’t a “this is more fun to me” argument. This is the same as running with an empty mod slot and saying “it’s for fun”. It’s just objectively worse, there’s no trade off, there’s no “oh but it does this for gameplay which is cooler”, it’s literally just worse in every capacity. The weapon still fires the same and functions the same, just worse.
@@silentreaper5805well, I think you’d have to do a LOT of testing to come to the conclusion that it is objectively worse. There are cases where status chance matters and you still want the juicy crit to enhance status damage. Like for blast builds.
@@Niaz_S 1- it’s been tested. 2- you’re just further proving my point. The 10% base crit increase is not enough of a difference on an already base 50%. The pure status increase would be better in any circumstances that the +1x base crit dmg isn’t. There is no “juicy crit”
Edit- also the +1x crit would still be better, it has enough status as is for anything status related. That is the highest damage increase option for both scenarios.
@silentreaper5805 people don't have to play optimally let people play how they want it's a game
I've hiw you always have terraria music in the background
@@BlankTheBoy all the music I like is copyrighted so I use what isn't lol
@@Soldier_Master real it sucks tho sometimes