Thank you Florian! We're hoping the cavalry will come in these last few days of the campaign. Knight Errant is a passion project so we will finish and publish it regardless of crowdfunding success, but the Kickstarter would put us a whole year ahead of a self-funded production schedule.
Very interesting, you answered some questions for me, but now I am also a little bit confused about what is paper, what is the scissor and what's the stone? So what beats what. I love the design and interest choices you made!
@@dequitem Guard and Evade beat Attacks. The primary difference between Guard and Evade is that a character successfully evades if he's evading in any direction except for the direction of an Attack. To successfully Guard, you must Guard in the same direction as an Attack. An Overhead Attack must be Guarded Overhead, but I may evade to the left or right to be safe from an Overhead attack. Both defenses have limitations: Knights in heavy or cumbersome harness will not be able to Evade often. A bandit armed with a dagger cannot successfully Guard against a greatsword's attacks. Grappling can negate a Guard or Evade and make the defending combatant vulnerable to a follow-up attack. Lastly, an attack will always beat someone attempting to Grapple. My messer experience is limited but I have taken many hits while trying to grab the opponent's sword arm 😂 Lastly, a Feint can theoretically beat any card if it fools the other player into playing the wrong card at the wrong moment. Thank you for watching and commenting!
@SaintCaedmonStudios thank you very much for the answer. That sounds great. You talked about a sweep. Is it another card or only the name for a lower attake?
Interesting system! But I have to ask: If a player is putting their card sideways, wont their opponent know they are making a sweep attack? Is this by design? Second: The back of the card shows the Attack, Guard, Evade, Grapple, Feint art and the front of the card shows the art with the four squares of the character doing something in a certain direction?
@@NegatveSpace The back of the card shows the characters in the overhead, sweep, or thrust orientation. The face of the card, which is hidden when the card is played, may say "Attack" or "Guard." If I play the sweep orientation facing you as my first card, you may reasonably think I am planning to do a sweeping attack, or a grapple played in this orientation is a guard break, like peeling an opponent's guard away from his face in boxing. If I play a sweeping card in reaction to you playing an overhead attack you could reasonably guess I am evading to the side, which is what a "sweeping orientation" evade indicates. Feint cards exist solely to mess with your opponent's ability to logically deduce what you're playing before it's revealed.
I really think that it is going to be a great and Fun game. Really hoping that your kickstarter works out.
Thank you Florian! We're hoping the cavalry will come in these last few days of the campaign.
Knight Errant is a passion project so we will finish and publish it regardless of crowdfunding success, but the Kickstarter would put us a whole year ahead of a self-funded production schedule.
I love the way this is looking
Thank you! We're so grateful for all of the support you've shown us.
Remember years ago when we were brainstorming how to make a combat system and we came up with the early iteration of this?
This looks like a ton of fun, and an elegant way to make combat interesting, a little unpredictable, and dangerous. Backed!
It's been very fun playing this in testing with everyone. Really hoping the Kickstarter gets the rest of the way
Very interesting, you answered some questions for me, but now I am also a little bit confused about what is paper, what is the scissor and what's the stone? So what beats what.
I love the design and interest choices you made!
@@dequitem Guard and Evade beat Attacks. The primary difference between Guard and Evade is that a character successfully evades if he's evading in any direction except for the direction of an Attack. To successfully Guard, you must Guard in the same direction as an Attack. An Overhead Attack must be Guarded Overhead, but I may evade to the left or right to be safe from an Overhead attack. Both defenses have limitations: Knights in heavy or cumbersome harness will not be able to Evade often. A bandit armed with a dagger cannot successfully Guard against a greatsword's attacks.
Grappling can negate a Guard or Evade and make the defending combatant vulnerable to a follow-up attack.
Lastly, an attack will always beat someone attempting to Grapple. My messer experience is limited but I have taken many hits while trying to grab the opponent's sword arm 😂
Lastly, a Feint can theoretically beat any card if it fools the other player into playing the wrong card at the wrong moment.
Thank you for watching and commenting!
@SaintCaedmonStudios thank you very much for the answer. That sounds great. You talked about a sweep. Is it another card or only the name for a lower attake?
@@dequitemIt's the name for an arcing attack.
Interesting system! But I have to ask: If a player is putting their card sideways, wont their opponent know they are making a sweep attack? Is this by design?
Second: The back of the card shows the Attack, Guard, Evade, Grapple, Feint art and the front of the card shows the art with the four squares of the character doing something in a certain direction?
@@NegatveSpace The back of the card shows the characters in the overhead, sweep, or thrust orientation. The face of the card, which is hidden when the card is played, may say "Attack" or "Guard."
If I play the sweep orientation facing you as my first card, you may reasonably think I am planning to do a sweeping attack, or a grapple played in this orientation is a guard break, like peeling an opponent's guard away from his face in boxing. If I play a sweeping card in reaction to you playing an overhead attack you could reasonably guess I am evading to the side, which is what a "sweeping orientation" evade indicates.
Feint cards exist solely to mess with your opponent's ability to logically deduce what you're playing before it's revealed.