I'm back! Sorry for the lack of videos. If you wish to support me, consider subscribing and liking the video! As always, I will be answering your comments as soon as possible.
@@zorblecfoutalle1394, can you please give me a link to a video that shows the "omnitrex" do that? Edit: I never watched Ben 10; I am highly unaware of its lore. Please do not get angry at me if I don't know something.
This video indirectly taught me how to use replicated storage with server script service.... thanks so much. this deserves more than 10k views and you definitely deserve more than 1000 subscribers..!
Thank you! I'm glad that you liked this tutorial. And I will make that as soon as possible. Thank you for the idea. Edit: I also checked your videos, they are amazing; keep up the good work, too!
Somebody else in the comments asked the same thing, here's the link to the round system game: web.roblox.com/games/13386496224/Voting-system it's open source, at least thats me judging from it's settings (if you want a complete explanation of the whole system, i'm going to be making a tutorial about this topic "soon")
You can either drag it high up and not anchor it, or in the loop after you define the meteor's clone you can write MeteorClone.Anchored = false (but you need to anchor the meteor)
@@Karmitaaa_ Yes, place a 1x1 stud at the corner of the area where you want for your meteors to fall (measure if it's the x or z coordinate using the view selector), copy the x coordinate, paste it into the first number in math.random, move your part forward until you reach the end of the area, copy the x coordinate, paste it into the second number in math.random (basically it should look like this: MeteorClone.CFrame = CFrame.new(math.random(-310, 310), 150, math.random(37, 432)) (THIS IS AN EXAMPLE) ) do the same with the z coordinate, but instead copy the part's z coordinate, and it should work This is a confusing one so i'm always here if you have any questions SORRY FOR THE WEEK LATE RESPONSE
@@abrathecadabra hello! So i don't really understand this appear in specific area you explained. I'm trying to create a boss fight with falling meteors but i don't know how to stop it from falling into the boss,can you make for me a model of the script makes meteor appears in a specific area and send the link here? Thank you so much.
@@Moruko_desu What exactly do you want for me to write for you? Do you want for the meteors to be falling in a certain place or do you want for the meteors to stop falling down after some time?
With pleasure. if you actually want to do it, follow my steps: insert a SpecialMesh into the meteor object, find an anvil mesh, set the SpecialMesh's ID to the anvil mesh's ID. Yes, it's that easy.
mine did not work and I used a Meteor I got on Toolbox with the script from the last video and my meteor was under Replicated Storage and my meteor shower script was under Server Script Service here is my script for the shower local Storage = geme:GetService("Replicatedstorage") local Meteor = Storage:WaitForChild("Meteor") while wait(1) do local MeteorClone = Meteor:Clone() MeteorClone.Parent = game.Workspace MeteorClone.Cframe.new(math.random(1, 1170), 150, math.random(0, 300)) local Attachment - Instance.new("Attachment", MeteorClone) local LinearVelocity - Instance.new("LinearVelocity", MeteorClone) LinearVelocity.Attachment8 = Attachment LinearVelocity.MaxForce = 6000 LinearVelocity.VectorVelocity = Vector3.new(math.random(5, 60), 0, math.random(5, 60)) end
At the start, you wrote "geme" instead of "game" So, it's supposted to look like this: local Storage = game:GetService("Replicatedstorage") The rest of the code is correct, I didn't find any errors at least
I'm back! Sorry for the lack of videos. If you wish to support me, consider subscribing and liking the video!
As always, I will be answering your comments as soon as possible.
u back yaaaaayayayayyayayayaya
Bro can you make a crash animation like after the meteorite hit the surface the crash that come after that action
@@zorblecfoutalle1394 I'm guessing that you mean a crater being left at the coordinates that the meteor touched another part?
I'll give an example like when the omnitrex (ben 10) touched the surface for the first time it left a crash behind it I need that crash
@@zorblecfoutalle1394, can you please give me a link to a video that shows the "omnitrex" do that?
Edit: I never watched Ben 10; I am highly unaware of its lore. Please do not get angry at me if I don't know something.
This video indirectly taught me how to use replicated storage with server script service.... thanks so much. this deserves more than 10k views and you definitely deserve more than 1000 subscribers..!
Thank you! Glad I could help! ❤
you deserve more subs
AW, thanks man! :D
I'm so, so glad that you love my content!!!
cool KEEP UP! Could you make a video like me crashing a huge meteor to Earth? If you can do it with cool effects
Thank you! I'm glad that you liked this tutorial.
And I will make that as soon as possible. Thank you for the idea.
Edit: I also checked your videos, they are amazing; keep up the good work, too!
Can u do tutorial how to make game like nds aka natural disaster survival i need help
Of course!
I've put that on my TODO list.
@@abrathecadabrathank u so much ❤️
@@Boeing.aviation63 always happy to help! ❤
@@abrathecadabra when u think the video is gonna come out 🤔
@@Boeing.aviation63, it depends.
It won't be tomorrow, though.
Is it possible to make a round system with voting and stuff? I was trying to script it myself but I can't figure it out lol
Somebody else in the comments asked the same thing, here's the link to the round system game:
web.roblox.com/games/13386496224/Voting-system
it's open source, at least thats me judging from it's settings
(if you want a complete explanation of the whole system, i'm going to be making a tutorial about this topic "soon")
@@abrathecadabra Thanks :D
@@Gamernoobub No worries, I'm happy I could help =D
why it didnt work? i used the model from the desc
Did you insert the script into ServerScriptService and the meteor into ReplicatedStorage?
@@abrathecadabra yes i did
the meteor must be anchored or something ??
You can either drag it high up and not anchor it, or in the loop after you define the meteor's clone you can write MeteorClone.Anchored = false (but you need to anchor the meteor)
@@abrathecadabra Is there a way to make them appear in a specific area?
@@Karmitaaa_ Yes, place a 1x1 stud at the corner of the area where you want for your meteors to fall (measure if it's the x or z coordinate using the view selector), copy the x coordinate, paste it into the first number in math.random, move your part forward until you reach the end of the area, copy the x coordinate, paste it into the second number in math.random (basically it should look like this: MeteorClone.CFrame = CFrame.new(math.random(-310, 310), 150, math.random(37, 432)) (THIS IS AN EXAMPLE) )
do the same with the z coordinate, but instead copy the part's z coordinate, and it should work
This is a confusing one so i'm always here if you have any questions
SORRY FOR THE WEEK LATE RESPONSE
@@abrathecadabra hello! So i don't really understand this appear in specific area you explained.
I'm trying to create a boss fight with falling meteors but i don't know how to stop it from falling into the boss,can you make for me a model of the script makes meteor appears in a specific area and send the link here? Thank you so much.
@@Moruko_desu What exactly do you want for me to write for you? Do you want for the meteors to be falling in a certain place or do you want for the meteors to stop falling down after some time?
can u create a anvil shower??
With pleasure.
if you actually want to do it, follow my steps:
insert a SpecialMesh into the meteor object, find an anvil mesh, set the SpecialMesh's ID to the anvil mesh's ID.
Yes, it's that easy.
How to make it like a round système with a TP Arena
That's complicated, I rather explain that in a video. I noted that as an idea.
@@abrathecadabra oh thanks !!! +1
U will make that video soon?
@@sattacgamer8295 Yes, it will be the next one
just so you know, I can't just immediately record and edit it in 3 seconds, I need time for that
@@sattacgamer8295 Thanks for the sub =D I appreciate it!
how to do meteor kill you
Didnt work
Can you show me your script, please?
Thank you!
No problem, looking forward to being more useful to you
(math.random(0, 300), 2000, do I put X y coordinates here? math.random(0, 300))
(math.random(0 - - start with 0, 300 - -X), 2000 -- Y, math.random(0 - - Start with 0, 300 -- Z))
mine did not work and I used a Meteor I got on Toolbox with the script from the last video and my meteor was under Replicated Storage and my meteor shower script was under Server Script Service here is my script for the shower local Storage = geme:GetService("Replicatedstorage")
local Meteor = Storage:WaitForChild("Meteor")
while wait(1) do
local MeteorClone = Meteor:Clone()
MeteorClone.Parent = game.Workspace
MeteorClone.Cframe.new(math.random(1, 1170), 150, math.random(0, 300))
local Attachment - Instance.new("Attachment", MeteorClone)
local LinearVelocity - Instance.new("LinearVelocity", MeteorClone)
LinearVelocity.Attachment8 = Attachment
LinearVelocity.MaxForce = 6000
LinearVelocity.VectorVelocity = Vector3.new(math.random(5, 60), 0, math.random(5, 60))
end
At the start, you wrote "geme" instead of "game"
So, it's supposted to look like this:
local Storage = game:GetService("Replicatedstorage")
The rest of the code is correct, I didn't find any errors at least
Thanks I was tired when I did it
@@stormgaming9857 next time make sure you aren't tired before following a tutorial
However, why didn't you try debugging the code and check if any errors appeared in output? You could've found the error way quicker than me replying
And forgot to mention, you wrote "Replicatedstorage" instead of "ReplicatedStorage"
sorry for not noticing earlier