Transcended Time Ending [4K] - I Was a Teenage Exocolonist

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  • Опубликовано: 22 окт 2024

Комментарии • 6

  • @JabamiLain
    @JabamiLain Год назад +3

    I see a few options that may potentially break the loop permanently without waking up on Earth:
    1- You destroy the wormhole from Vertumnia's side, which seems to be the wormhole's network central control;
    2- A Faceless icon appears to guide you in your hunt for Nocticulent. Probably an apparition of Constelation. This means it must want you to destroy the loop too. The Gardeners probably have to be destroyed at the same time as the wormwhole in order for this to work, otherwise one of them might pull the same stunt we pull after completing the "Life on Earth" ending;
    3- You destroy the wormhole from both sides, which is pretty much impossible to do, not to mention risky for the timelines;
    4- You destroy both sides of the wormhole along with the Gardeners.
    But for any of these to work, I fear our friends will have to loop with us.

    • @jttv3356
      @jttv3356  Год назад

      Love all the possibilities! But how do you destroy a wormhole?

    • @JabamiLain
      @JabamiLain Год назад

      @@jttv3356 well, in the "Strato destroyed" ending, the ship's explosion causes the wormhole's Earth side to collapse on itself.
      I imagine you need to do something similar, but with a ship that takes flight AFTER Vertumnia's colony is already established. The thing is, I think these options can only come to fruition if you have all kids looping. You need a team that divides to conquer:
      -A fraction goes to the Gardeners, finds Constellation and gets answers out of them while arguing for peace as soon as possible;
      -Another plans on how to develop the colony's space exploration program, and debates amongst themselves on how to either create escape shuttles to escape the ship before it explodes, or who should sacrifice themselves if it comes to that;
      -Another keeps an eye on the colony's chain of command;
      -As a sort of plan b to be taken under desparate times, they should also send out some sort of time capsules through out the wormhole. Who knows ? They might get some help from the other side, from someone who's unaffected by the loops.

    • @JabamiLain
      @JabamiLain Год назад

      @@jttv3356 for peace, tracking and interrogation, it's pretty obvious the team should be composed by Dys, Cal, Sol and Vace;
      For the Engineering part, Sol needs to hand Congruence's control to Tang and Nomi Nomi;
      For espionage, the team needs Nem, Tammy, Marz and Rex.
      I wished Sol's parents, Utopia and doctor Instance would remember alongside us in this scenario, since these are still kids we're talking about, not to mention they're council members and have decent field experience and academic knowledge. But how would you convince pre-loop Marz to send them out along with you to where the Faceless is ? Not to mention the team might be a little too big in this scenario, and the adult part (minus perhaps Utopia) may not be fond of being bossed around by kids, especially if they think they may be headed towards a self-destruction path.
      What do you think ?

    • @jttv3356
      @jttv3356  Год назад

      @@JabamiLain I think having too many people looping would make things more complicated. There would be so many different timelines and I don't know if there would be a perfect timeline for everyone and breaking the loop may not be everyones goal. Certain peoples ideal timeline may be someone elses worst timeline.
      In any sort of "perfect" timeline I think Sym would have to play a huge helping hand to help understand the gardners and the technology to be even able to destroy the wormhole and to try and break the loop.

    • @JabamiLain
      @JabamiLain Год назад

      @@jttv3356 I understand. But this scenario is created under the premise in which the characters already experienced the timelines in which they solved their problems. Why do you think Vace is involved in the team ?
      But you're right, better not involve the adults. The teens are already big enough a group, not to mention they change through out the timelines for the better. The adults might get a little too stuck in their ways, or grow greedy.
      However, any of the plans I mentioned require team work to be successful. It may take some timelines, but it may be successful. The best part about loops, is that you have time in your hands to build trust in your team.
      As for Sym, if the Gardeners really do need destroying...well, better not trust them alone. Maybe they'll find a new solution. And they're certainly easier to merge with the wormhole, since Gardeners are a hivemind. But they're not enough. For the problem to be solved, some risk need to be taken.