if the ula+ has 8 pixel attributes then this needs 12KB also the spectra interface has 8 pixel attributes which is also 12KB could we not combine the two for 24,576 bytes which is 24kb and then have 4 bits per pixel like the sam coupe and have 512x192 in two bits per pixel?
I have bought 2.43 apricots elephant full size adventure 666 then fill bucket machines win the roof size scavenger forgotten 724k tractors. Could you write in a human language? Terra Cresta was not released for SAM Coupe.
I know that SAM Coupe can emulate ZX, but is ULAplus supported? The palette of SAM is 127 colours, ULAplus is 256 colours with these unfortunate CLUTs.
mode 2 sam coupe is 12Kilo Bytes that is 8 pixel attributes - we only used it for the game sphera though as most games used the mode 4 which was 256x192 with 4 bits per pixel that is 16 colours from 128 anywhere on screen not to mention interlaced screen$ too!
visikord Which one do you mean? The intro music or the game menu? Both of them you will find in AYGOR aygor.abrimaal.pro-e.pl/ The intro music was made by Frantisek Fuka, the game music by Martin Galway.
Abrimaal Thanks, I was thinking about the intro music. I've always loved Martin Galway's 48K beeper version of this tune, thought it was forceful and really well done, and rarely heard a 128K + AY version of a game song that was better than the original. This is one of them! I'm checking out now the rest of Frantisek Fuka's music. Thanks again for posting.
great video! good luck with the full size elephants apricots!
I don't promise. It is easy to make an intro with music, but adding music to a game is very difficult.
Thank you. Yesterday I was afraid it wouldn't work anymore. :)
NIIIIIICE!!!!! i wish you could put some of your music in my games!!
Does the ZX Spectrum ULA+ trainer page work? I can't access it.
if the ula+ has 8 pixel attributes then this needs 12KB also the spectra interface has 8 pixel attributes which is also 12KB could we not combine the two for 24,576 bytes which is 24kb and then have 4 bits per pixel like the sam coupe and have 512x192 in two bits per pixel?
I have bought 2.43 apricots elephant full size adventure 666 then fill bucket machines win the roof size scavenger forgotten 724k tractors.
Could you write in a human language? Terra Cresta was not released for SAM Coupe.
yes it was all 48k software runs using the snaper disks from the velesoft website it runs at the full 6MHz you dig?
I know that SAM Coupe can emulate ZX, but is ULAplus supported? The palette of SAM is 127 colours, ULAplus is 256 colours with these unfortunate CLUTs.
mode 2 sam coupe is 12Kilo Bytes that is 8 pixel attributes - we only used it for the game sphera though as most games used the mode 4 which was 256x192 with 4 bits per pixel that is 16 colours from 128 anywhere on screen not to mention interlaced screen$ too!
This is the best version of the tune I've ever heard. Can you please post the whole thing? Thank you!
visikord Which one do you mean? The intro music or the game menu? Both of them you will find in AYGOR aygor.abrimaal.pro-e.pl/
The intro music was made by Frantisek Fuka, the game music by Martin Galway.
Abrimaal Thanks, I was thinking about the intro music. I've always loved Martin Galway's 48K beeper version of this tune, thought it was forceful and really well done, and rarely heard a 128K + AY version of a game song that was better than the original. This is one of them! I'm checking out now the rest of Frantisek Fuka's music. Thanks again for posting.
Right-click or copy and paste the link. The page is online.
of course well I hope you can work with the files i gave you