None of this was built. This was assembled from existing assets. Maybe the room itself was built, but that's about it. Environment artists, watch out though. Better focus on actually designing unique environments, not just recreating the world.
Yes most definitely. One of the biggest reasons for why Promethean exists is to empower independent creators and give them the power that only big production houses used to have.
@@promethean_ai that will be quite a task for me as a person who rather get used to technical aspects. But I guess it is also time for me to learn storytelling!
What does this mean? Does it create scenes that are contextual based on a set of logic and intelligence, rather than manually deploying existing assets? Creating a specific space depends on how the game designer assembles the graphic elements. In other words, it is not simply placing the 3d model in the space according to the xyz coordinates. I am surprised. Procedural methods are used in many of the graphic creation elements. However, I did not expect that the introduction of AI in the design process, which actually gives meaning to space, will come so soon. Space design is a painful part of planning and designing many ideas. Let's take an example. If all the furniture and products of a typical home are prepared and assigned to a story With this AI, you can easily create innumerable spaces such as `high school students` messy rooms, `` cozy rooms for couples, `` playrooms for gamers, `` `warm room for girls. It's at once! Realistic and fun! I do not know what your intentions and functions are yet accurate, but I am confident that this process will be a step forward in the process of production. Come on, show us!
First of all thank you so much for such a thoughtful write up. It's very insightful and those are always a delight to read for us. And second of all uhm "SPOILER ALERT"! :) Not long for the full video now.
None of this was built. This was assembled from existing assets. Maybe the room itself was built, but that's about it. Environment artists, watch out though. Better focus on actually designing unique environments, not just recreating the world.
Interesting! Hope its not just available for the big studios. I would love to see it for the Unreal Engine.
Looks promising. Now we need ways to make objects to. Like for example make a short wooden chair for children
Is this beauty gonna be accessible to simple mortal artists or big studios only?
Yes most definitely. One of the biggest reasons for why Promethean exists is to empower independent creators and give them the power that only big production houses used to have.
@@promethean_ai I guess it is time to build a memorial for you guys!
@@AlexiosLair just build some great worlds and tell some great stories. Bring people together if you can. That's all we ask.
@@promethean_ai that will be quite a task for me as a person who rather get used to technical aspects. But I guess it is also time for me to learn storytelling!
The hype is real
Just wait till you see the full thing! ^_^
This is promising...:)
Any news on price so my broke ass can start saving up ?
What does this mean?
Does it create scenes that are contextual based on a set of logic and intelligence, rather than manually deploying existing assets?
Creating a specific space depends on how the game designer assembles the graphic elements.
In other words, it is not simply placing the 3d model in the space according to the xyz coordinates.
I am surprised. Procedural methods are used in many of the graphic creation elements. However, I did not expect that the introduction of AI in the design process, which actually gives meaning to space, will come so soon.
Space design is a painful part of planning and designing many ideas.
Let's take an example. If all the furniture and products of a typical home are prepared and assigned to a story
With this AI, you can easily create innumerable spaces such as `high school students` messy rooms, `` cozy rooms for couples, `` playrooms for gamers, `` `warm room for girls. It's at once! Realistic and fun!
I do not know what your intentions and functions are yet accurate, but I am confident that this process will be a step forward in the process of production.
Come on, show us!
First of all thank you so much for such a thoughtful write up. It's very insightful and those are always a delight to read for us. And second of all uhm "SPOILER ALERT"! :)
Not long for the full video now.
You think it will kill 3d artists?
"was built in under 10 minutes" likely all from existing assets
Well, that's the point.