I Simulated Real-Time Weather in C#...

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  • Опубликовано: 16 окт 2024
  • The first 500 people to use my link skl.sh/zyger07241 will get a 1 month free trial of Skillshare premium!
    I Tried Simulating Real-Time Weather. This means that i can enter any location on earth and see what the weather looks like there. I got over simulating things like clouds, rain, snow, hail, wind, fog, wet surfaces, day and night cycle and more.
    My Links:
    Discord: / discord
    Instagram: / gabzxd
    Twitch: / officialzyger
    Twitter: / zygerdesigns
    Patreon: / zyger
    Resources used:
    Wet surfaces: • Wet Surface In Unity -...
    Clouds: • Unity Shader Graph - C...
    Terrain: • How to make Terrain in...
    Music is provided via Epidemic Sounds. Under a license :D
    This video was sponsored by Skillshare
    #zyger #bindingofisaac #csharp

Комментарии • 36

  • @ZygerGFX
    @ZygerGFX  2 месяца назад +5

    The first 500 people to use my link skl.sh/zyger07241 will get a 1 month free trial of Skillshare premium!

    • @abdou.the.heretic
      @abdou.the.heretic 2 месяца назад

      My obligatory comment that all skillshare resources have better and cheaper (free) alternatives just a search away on RUclips.

  • @weasel.3683
    @weasel.3683 2 месяца назад +25

    I saw weather simulation and thought: You know partial differential equations in spherical coordinates? Wooho!

  • @Icie145
    @Icie145 2 месяца назад +10

    I love simulator weather

  • @victorsardaneta8727
    @victorsardaneta8727 2 месяца назад +2

    You're an absolute motivation for someone like me, a Software Dev Student who hasn't done anything cool and is one year away from graduating.

  • @SalvadOrO-_-
    @SalvadOrO-_- 2 месяца назад +9

    You might consider using a configuration file to store your API keys. This way, you can keep your keys secure and easily manage them without hardcoding them into your codebase. Just make sure to exclude the configuration file from version control to prevent accidental exposure.

    • @halfbakedproductions7887
      @halfbakedproductions7887 2 месяца назад

      You could also encrypt/obfuscate the config file or use something like the Windows Registry.
      This project could probably be shared with the API keys removed.

    • @ThriceMadReckLessSaber
      @ThriceMadReckLessSaber 2 месяца назад

      I was wondering why she didn't use Environment Variables, she could've set them API keys as the values and use them on her project

  • @RJiiFin
    @RJiiFin 2 месяца назад +24

    That's not a simulator, it's a visualisation

  • @DygDyg1000
    @DygDyg1000 Месяц назад

    In theory, the limitation on requests to the Google API can be dealt with using data caching. When requesting a specific city, first look for data in the local database, and if the city is not there, download the data from Google and save it to the local database. That is, only 1 request for a city map is required.
    At one time I was very inspired by the idea of ​​the game pokemon go, I tried to implement something like gta1-gta2, where the location was generated based on cards.
    I had 3 levels of card requests in the game.
    at first the game requested coordinate data in a local file,
    if they were not there, then she downloaded a file with my data from github,
    and already, if not there, then only then they were requested from Google.
    There was also an idea for the player’s clients to send me local databases to merge with my database on github.

  • @Skeffles
    @Skeffles 2 месяца назад

    Awesome project! It would have been cool if the earth simulation worked too but that is a huge project by itself.

  • @getexis8685
    @getexis8685 2 месяца назад +1

    You have a cool mind!
    (my favourite table game is ... Mikado pick-up sticks ... but with french chips. :) )

  • @vexmain2836
    @vexmain2836 2 месяца назад

    Sebastian Lague made a video about Clouds, Hydraulic Erosion for terrain and Atmosphere etc.

  • @justtrim
    @justtrim 2 месяца назад +1

    Very nice project 👌

  • @FuZZbaLLbee
    @FuZZbaLLbee 2 месяца назад

    If you have a fixed set of locations, you could store the terrain data in a file, since it ‘never’ changes.

  • @Ze_Techno
    @Ze_Techno 2 месяца назад +1

    Sad we can't try it for ourselves :(

  • @stopdropPANIC
    @stopdropPANIC 2 месяца назад +1

    Very cool.

  • @vladalex9556
    @vladalex9556 2 месяца назад +3

    hm won't that location request run on their server only? Hence fry their pc

  • @victorsardaneta8727
    @victorsardaneta8727 2 месяца назад

    Hey, soooo how did you even start with your Physics and Graphics engine projects? I'm thinking of looking it up on RUclips, but I don't know if that's cheating?

  • @LandonEmma
    @LandonEmma 2 месяца назад +1

    Should have added AccuWeather support.

  • @SvenB09
    @SvenB09 Месяц назад

    can you please make a basic tutorial for how to use unity

  • @CGToonStudio
    @CGToonStudio 2 месяца назад

    Hi are you into coding python and all?

  • @mapkidd
    @mapkidd 2 месяца назад

    cloud much

  • @t2cm2a7
    @t2cm2a7 2 месяца назад

    what is outside

  • @orishas555
    @orishas555 Месяц назад

    #fixHgInSot!

  • @timmygilbert4102
    @timmygilbert4102 2 месяца назад

    Heil the shader Queen 👑

  • @stio_studio
    @stio_studio 2 месяца назад

    One step closer to touch grass.

  • @the_gost_gamer3841
    @the_gost_gamer3841 2 месяца назад +3

    half life 1 graphics

    • @user-jp1qt8ut3s
      @user-jp1qt8ut3s 2 месяца назад

      Your life must be so bitter. I feel sorry for you

    • @the_gost_gamer3841
      @the_gost_gamer3841 2 месяца назад

      @@user-jp1qt8ut3s if you are really sorry give me head

    • @VI-VI228
      @VI-VI228 2 месяца назад +3

      ​@@user-jp1qt8ut3s Are you feeling okay? What's up with their comment? Why you gotta be so rude?

  • @ozalpm
    @ozalpm 2 месяца назад

    you are the best :)