I Simulated Real-Time Weather in C#...
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- Опубликовано: 16 окт 2024
- The first 500 people to use my link skl.sh/zyger07241 will get a 1 month free trial of Skillshare premium!
I Tried Simulating Real-Time Weather. This means that i can enter any location on earth and see what the weather looks like there. I got over simulating things like clouds, rain, snow, hail, wind, fog, wet surfaces, day and night cycle and more.
My Links:
Discord: / discord
Instagram: / gabzxd
Twitch: / officialzyger
Twitter: / zygerdesigns
Patreon: / zyger
Resources used:
Wet surfaces: • Wet Surface In Unity -...
Clouds: • Unity Shader Graph - C...
Terrain: • How to make Terrain in...
Music is provided via Epidemic Sounds. Under a license :D
This video was sponsored by Skillshare
#zyger #bindingofisaac #csharp
The first 500 people to use my link skl.sh/zyger07241 will get a 1 month free trial of Skillshare premium!
My obligatory comment that all skillshare resources have better and cheaper (free) alternatives just a search away on RUclips.
I saw weather simulation and thought: You know partial differential equations in spherical coordinates? Wooho!
I love simulator weather
You're an absolute motivation for someone like me, a Software Dev Student who hasn't done anything cool and is one year away from graduating.
You might consider using a configuration file to store your API keys. This way, you can keep your keys secure and easily manage them without hardcoding them into your codebase. Just make sure to exclude the configuration file from version control to prevent accidental exposure.
You could also encrypt/obfuscate the config file or use something like the Windows Registry.
This project could probably be shared with the API keys removed.
I was wondering why she didn't use Environment Variables, she could've set them API keys as the values and use them on her project
That's not a simulator, it's a visualisation
aka a simulator
@@CoolDude-mq8dh Wrong
In theory, the limitation on requests to the Google API can be dealt with using data caching. When requesting a specific city, first look for data in the local database, and if the city is not there, download the data from Google and save it to the local database. That is, only 1 request for a city map is required.
At one time I was very inspired by the idea of the game pokemon go, I tried to implement something like gta1-gta2, where the location was generated based on cards.
I had 3 levels of card requests in the game.
at first the game requested coordinate data in a local file,
if they were not there, then she downloaded a file with my data from github,
and already, if not there, then only then they were requested from Google.
There was also an idea for the player’s clients to send me local databases to merge with my database on github.
Awesome project! It would have been cool if the earth simulation worked too but that is a huge project by itself.
You have a cool mind!
(my favourite table game is ... Mikado pick-up sticks ... but with french chips. :) )
Sebastian Lague made a video about Clouds, Hydraulic Erosion for terrain and Atmosphere etc.
Very nice project 👌
If you have a fixed set of locations, you could store the terrain data in a file, since it ‘never’ changes.
Sad we can't try it for ourselves :(
Very cool.
hm won't that location request run on their server only? Hence fry their pc
Hey, soooo how did you even start with your Physics and Graphics engine projects? I'm thinking of looking it up on RUclips, but I don't know if that's cheating?
Should have added AccuWeather support.
can you please make a basic tutorial for how to use unity
Hi are you into coding python and all?
cloud much
what is outside
something
#fixHgInSot!
Heil the shader Queen 👑
One step closer to touch grass.
half life 1 graphics
Your life must be so bitter. I feel sorry for you
@@user-jp1qt8ut3s if you are really sorry give me head
@@user-jp1qt8ut3s Are you feeling okay? What's up with their comment? Why you gotta be so rude?
you are the best :)